‘Joy Ride 3: Road Kill’ Clip Hits the (Radiator) Fan

bloody disgusting - Wed, 06/11/2014 - 16:54

Twentieth Century Fox Home Entertainment released this first clip from Joy Ride 3: Road Kill now on Digital HD, a few weeks before its June 17 Blu-ray and DVD date.

The new sequel finds director Declan O’Brien (Wrong Turn 4: Bloody Beginnings, Wrong Turn 5: Bloodlines) in the driver’s seat for another deadly detour. Our review is embargoed until next Monday. Take that information as you will.

In the third film, “The nightmare begins when a group of young street racers take a desolate shortcut on their way to the Road Rally 1000. But a chance encounter with Rusty soon turns deadly as he stalks, taunts, and tortures his next victims with deranged delight. It’s a full-throttle, pedal-to-the-metal chill ride packed with killer twists and turns!

Starring Ken Kirzinger (Freddy vs. Jason) as the infamous Rusty Nail, the Joy Ride 3: Road Kill Blu-ray and DVD is loaded with extra features including a variety of deleted scenes, featurettes, behind-the-scenes content, and a gruesome unrated version of the film. They include: Pre-Vis Sequences, Road Rage: The Blood, Sweat and Gears of Joy Ride 3, Riding Shotgun with Declan: Director’s DIE-aries, Finding Large Marge and Audio Commentary.

Categories: Horror News

E3 2014: Mortal Kombat X - New Screens, Fighters, and Info!

Dread Central - Wed, 06/11/2014 - 16:34

We've been buzzing about Mortal Kombat X for a few days now, and with E3 in full swing, we've kept a close eye on things and have gathered some new goodies for you! Read on for new screenshots, video, fighter announcements, and more!

Including staples like Scorpion and Sub-Zero, there were four more characters on display at the event - Cassie Cage, Kotal Kahn, Ferra (who rides piggy-back on the hulking Torr), and D’vorah, who is part insect.

MKX takes place 25 years after the events of the last Mortal Kombat, and Cassie and Kotal are descendants of Johnny Cage and Shao Kahn, respectively. Characters can choose between 3 different fighting styles prior to entering a match; in total there were 24 fighter slots (mostly greyed out), but that number can change of course between now and release.

Check out some new screen shots below along with an on-camera chat with creator Ed Boon courtesy of the PlayStation Blog.

Mortal Kombat X is slated for a release sometime in 2015.

For more info visit the official Mortal Kombat website, "like" Mortal Kombat on Facebook, and follow creator Ed Boon on Twitter.

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Categories: Horror News

Review: “Shutter” #3

bloody disgusting - Wed, 06/11/2014 - 16:25

“Shutter” is finally getting to a place where I feel safe to jump on board. The course of each issue has drastically changed from month to month making it hard to feel like, as the reader, I am in trusty hands. What I initially thought would be an adventure comic featuring a strong but flawed female ex-world-explorer now feels very little about that at all. But if the comic stays the course after this week’s issue, I’ll definitely be along for the ride.

WRITTEN BY: Joe Keatinge

ART BY: Leila De Duca


PRICE: $3.50

RELEASE: June 11, 2014

Review By: Bree Odgen

Like I said, the first issue of “Shutter” was slower and focused on establishing a character profile for our heroine, Kate Kristopher. In a painfully bizarre out-of-the-blue twist, we are thrown into a fight between robots, anthropomorphic rats, and mobster cats. The shift from character building to world building was so insane that all the attributes felt out of place, misused. There was no organic lead into the new storyline so I got lost. Not until this month’s issue do things start to settle in.

The plot of issue #3 seems to appropriately shift focus to the two most interesting story elements thus far: the Mahees Lane Gang and Kate. More importantly, it sets out to start Kate down the rabbit hole of her family history. And it leaves us on a delightful cliffhanger, making us wonder if she’s safe even with the people she grew up trusting. At this point, you wonder if anyone is truly on her side.

Each issue of “Shutter” has a variety of storylines that are set apart via differing illustrations. While I love this type of storytelling in theory, the actual shifts in the story feel so abrupt and different that it pulls me out. I appreciate the boldness in this storytelling, but sometimes the boldness must give way to continuity.

The world-building is another sticking point for me. I’ll admit, I’m getting used to it, it’s starting to work. But overall I feel like there is no continuity in the world-building. Basically anything and everything can be and is anthropomorphized. The giant mobster felines mixed with steampunk robots were hard enough to blend together, but the pumpkinhead nurse was just not gelling with the others. I’m of the school of thought that even fantasy must have a rhyme or reason to it, there must be something relatable, and some element of it must be grounded in reality. Unfortunately I don’t feel that way with much of the “Shutter” world-building.

All-in-all I was excited about the main two storyline in this week’s issue and I think they makes comic worth checking out in the months to come. Given that this comic has drastically improved from even just last month’s issue, I’m excited to see where it brings us in the following issues.


Categories: Horror News

‘The Forest’ Devs On Open-World Survival Horror

bloody disgusting - Wed, 06/11/2014 - 16:17

Written by T. Blake Braddy, @blakebraddy

The Forest is kind of like MineCraft as written by Lucio Fulci and designed by Crytek. In it, players crash-land on a vast and beautiful landscape covered with trees, flowers…and cannibals. To survive, players must build shelters, develop weapons, and hunt for food, not to mention avoid or deter the multitude of threats that surround them in this open world. The game looks beautiful, and the enemies are not run-of-the-mill people eaters, which gives this bright, exotic landscape an ominous, LOST-ish feel.

It is in an early alpha stage, so there’s plenty to be fixed, but the team working on The Forest is committed to developing a surreal, creepy, yet varied experience. Michael Mellor, Ben Falcone, and Anna Terekhova of Endnight Games gave some great and cryptic answers as to where The Forest is headed and how it will change as the game reaches its final release form.

BD: The game is in Early Access. Clearly you have a vision for where you want it to go. What would you like for the final product of The Forest to look like? What changes to the world, environment, and game complexity will you be implementing?

We wanted to release a base that showed what our vision is for the game. We plan on opening up more areas of the world to explore, more caves that go deeper and deeper. As well we will be adding more wildlife and revealing more mutants.

Things like sound design, improved graphics and performance, deeper simulation aspects and more things to build and construct will all be added over the course of the alpha. There are also a few big surprises we have in store and not yet ready to reveal.

BD: Is anything big being developed right now that you are adding soon that players would be really interested to know?

We have a lot of really cool stuff in the works. Along with bug fixing we also want to release some cool new things with each update. We haven’t revealed everything yet but we have a pretty solid roadmap. The current plan is to release every two weeks or for the bigger updates, every month. The first update is coming in a few days. (June 16th)

BD: How long do you plan on being in the alpha / beta stages of development?

Our current plan is to aim to have the final ready in six months. However as the game develops we will get a much clearer picture. There are a lot of features and improvements we want to make and don’t plan on releasing final until we, and the community really feel it’s ready.

BD: I read on the Steam page that a team of only four people created this game. How long have you been working on it, and how did you manage to create something so visually interesting in that period of time?

Most of the team has been working on the game for over a year now. We have also made use of some very talented freelance artists and coders from around the world.

BD: Plenty of games in this subgenre of survival sim focus on a very simple aesthetic, or stylized retro-ish graphics. The Forest, on the other hand, is going full tilt on the visual side of things. What prompted that decision?

We have always wanted to see how far we can go with graphics. Coming from a VFX background we knew we could create something really interesting.

BD: Tell me a little bit about the people who live around the crash site. Where did the inspiration come from to use cannibals as a complicating, dangerous element?

The inspiration for the cannibals came from 80’s Italian cannibal films. We wanted a smart enemy who could climb trees, mourn their dead and in general be an interesting threat in the world.

This isn’t the 80’s anymore, and so we didn’t think we could get away with a native cannibal threat such as in the traditional cannibal film, and so instead created a mutated human concept, we haven’t revealed exactly who they are but over the course of the alpha as more of the cave systems are opened up, who they are and what they’re doing in the world should start to become clear.

BD: I didn’t get very deep into the game – I need to work on my survival skills! – so could you talk also about how the inhabitants play into a larger mythology of the world, or is that being kept secret?

We don’t want to reveal too much about the inhabitants and how they connect to the world. Its something we want players to form their own ideas about as they explore more and as the alpha progresses. Safe to say however that its a really important focus for us, making the inhabitants feel like they belong and have a history with their environment.

BD: The game includes a “peaceful mode,” so it seems like you also have an interest in making survival situations as deep and interesting as the enemy attacks. What are the different ways players can approach the world in The Forest?

The peaceful mode is going to be the exact same game, just with the enemies turned off. Although we always saw the core game involving enemies, if players want to turn them off they can approach it as a pure survival experience.

BD: Tell us about how co-op will be integrated into the game. How many players will be able to play simultaneously?

We’re hoping to have 2 players to start and possibly build from there. Adding real people to a situation suddenly makes it interesting in a completely different way and it’s something we’re excited to explore more.

BD: Has anything surprised you about how people are playing the game, versus how you imagined people would be playing it? Does that affect how you tweak player experience?

Its been really awesome to see the different playthroughs on YouTube. there has been a surprising amount of strategies used by different players. We did not expect players to be so fascinated about killing seagulls on a yacht, for example.

BD: How has fan support helped keep the team focused? What sorts of suggestions have been most helpful in steering you in the Alpha phase?

Its been really great getting feedback for the game. Everyone is very enthusiastic and it really helps motivate us. We have had tons of ideas and suggestions emailed to us. Right now the most helpful things have been people providing us with detailed bug reports so we can go in and fix them properly.

BD: There is certainly combat in The Forest, but survival is obviously the main component of gameplay. Do you think gamers’ tastes are shifting slowly away from destruction as a means for entertainment?

We think the combat and survival are both essential components of the game. You need the threat of violence and destruction to build tension from the peaceful moments when you’re exploring or crafting. That said, it would be entirely possible to build a great experience purely around survival, its just not the focus of our game.

BD: Similarly, what do you think open-world survival games have to say about the concept of making your own play, rather than being compelled to do what the developers have laid out as “necessary?”

Giving the player freedom gives them a lot more possibilities in what the gameplay is in the world. Open world games also have lots of potential to create real tension/horror, as you’re not on a linear path the player can feel genuinely disoriented and unsure what may happen at any moment.

BD: What is the plan for Oculus Rift integration? Do you have plans to port it to Mac or release it on consoles at any point?

We are planning on releasing an Oculus update soon. There are still a few things we need to work out before it is ready for the public. Regarding Mac, at the moment we are a very tiny team so our main focus is the PC version. Once that is complete we will look into putting it on other platforms

Categories: Horror News

Review: “Lumberjanes” #3

bloody disgusting - Wed, 06/11/2014 - 16:16

After just three issues, “Lumberjanes” proves to be one of the best all-ages comics of this year. In the midst of fighting off three-eyed mutant beasts and surviving their way through a dastardly tunnel full of ancient booby traps, the “hardcore lady types” of the Lumberjane summer camp show real heart and character, each girl more unique than the next.

WRITTEN BY: Noelle Stevenson, Grace Ellis

ART BY: Brooke Allen


PRICE: $3.99

RELEASE: June 11, 2014

Review By: Bree Odgen


The Lumberjanes have landed themselves, literally, in a deep cave full of insane booby traps including talking stone giants. They work their way through the tunnel slowly and methodically beating all the traps thanks to a skill or physical attribute that is unique to each girl. The individuality of the girls is used like a rung in the ladder that leads them out of whatever disastrous situation they find themselves in. It will always likely be their personalities and the way they work together that save these ladies.

So… these girls are my absolute favorite. They show the perfect amount of complexity for a teenager while being likable and utterly darling at the same time. At times they are fearless, funny, outlandish, and unstoppable. They will embrace magic and mysticism at the drop of a hat and in the same breath, be terrified or sad about their situation. Stevenson and Ellis have crafted the perfect teenage girls to give you realistic emotional whiplash while still being tough and intelligent. They are the new generation of Power Puff Girls. They are quirky and tough and adorable.

Perhaps the most impressive part about “Lumberjanes” is its subtlety in exploring the diversity of tween girls in the 21st century. What could have so easily become an issue book about misfit teens roughing it in the woods against magical elements has completely thrown all the clichéd expectations away and instead has succeeded at the elusive exploration of diversity. Each girl has carved out a great niche for herself to fit her own big personality, but the book isn’t out their individual niches, it’ about life when they all fit together.

When you mix together the quirky writing, eccentric made-up slang, relatable personalities, and the occasional fantastical element, with the outrageously fun illustrations and the amazing lettering (seriously, I’m so into the lettering on this comic) you get a stellar comic that’s perfectly distinctive and too cool for its own good.

Categories: Horror News

Review: “Red City” #1

bloody disgusting - Wed, 06/11/2014 - 16:09

“Red City” #1 kicks off Image’s latest series, a Tech Noir tale that delves into the criminal underworld on the Mars of the future as well as the political intrigues surrounding the solar system at large. While not as dark or compelling as the best entries into the genre it presents promise that could be fulfilled in the issues to come.

WRITTEN BY: Daniel Corey

ART BY: Mark Dos Santos


PRICE: $2.99

RELEASE: June 11, 2014

Review By: Ooknabah

The classic noir tropes are all in place: Cynical narration from our protagonist, dirty cop-turned Security Officer Cal Talmage, a femme fatale in the mysterious woman known only as Angel and a varied cast of shady characters populating writer Daniel Cory’s vision of Mars. His world is established firmly in this debut issue, although principally through huge chunks of expository dialog and narration. While staples of the noir genre, these asides occasionally feel forced, as Cal seems aware that he is speaking to an audience in 2014, one that requires detailed explanations to the minutiae of the universe.

Thankfully, as the story moves forward, the pace picks up and the dialog gains a liveliness borne of a writer clearly having fun playing with his genres. It’s nothing that science fiction or noir fans haven’t seen before, but it is well done and will get even better as Cory becomes more familiar with his characters’ voices. As it stands, a lot of ground is covered in this first issue, laying out several threads to be picked up, including an in medias res opening that, while typical, does the job of adding action to an otherwise mostly talking heads filled story and setting up the stakes for what is to come.

Mark Dos Santos’ art does the necessary job of creating the future Mars and its inhabitants, and while his cartoonish style lends some character to the many conversations that fill the 24 pages, it’s not until the climax of the issue with some evocative use of shadows that it rises above mediocrity. This isn’t helped by the drab palette employed by colorist Chris Fenoglio, which feels washed over in a grey that does little to evoke any mood or energy. The premise might provoke the look and style of classics like Blade Runner, instead the visuals are muted, with little other than aliens here and there to making it distinguishable from another genre.

The individual elements are far from knocking the comic out of the park, they do create a whole that is more than the sum of its parts. Freed from the confines of an introductory chapter, I’m interested in seeing where the story will go and to see the creative team find their collective stride. Tech noir fans are not awash in modern offerings, so this books is well worth checking out. Let’s all hope its worth continuing to do so.

Ooknabah AKA Brent Hirose is a writer, actor and gigantic nerd from Vancouver B.C. You can listen to his podcast about that at HugeNerds.Podomatic.Com or check out his many other projects at BrentHirose.com


Categories: Horror News

Stephen King Reveals that Mr. Mercedes Is Part 1 of a Proposed Trilogy; Finders Keepers Is Next!

Dread Central - Wed, 06/11/2014 - 16:00

Did you snag a copy of Stephen King's latest, Mr. Mercedes, when it was released on June 3rd? If so, we'd love to hear your thoughts, especially now that we know it's Part 1 of a proposed trilogy with Part 2's title already announced!

King took to Twitter to reveal the news, including word that the second installment will be titled Finders Keepers.

We should be hearing more about that soon so stay tuned!

MR. MERCEDES is the first novel in a projected trilogy. Hodges, Jerome, and Holly will return in FINDERS KEEPERS next year.

— Stephen King (@StephenKing) June 10, 2014

Mr. Mercedes Synopsis:
In a mega-stakes, high-suspense race against time, three of the most unlikely and winning heroes Stephen King has ever created try to stop a lone killer from blowing up thousands.

In the frigid pre-dawn hours, in a distressed Midwestern city, hundreds of desperate unemployed folks are lined up for a spot at a job fair. Without warning, a lone driver plows through the crowd in a stolen Mercedes, running over the innocent, backing up, and charging again. Eight people are killed; fifteen are wounded. The killer escapes.

In another part of town, months later, a retired cop named Bill Hodges is still haunted by the unsolved crime. When he gets a crazed letter from someone who self-identifies as the “perk” and threatens an even more diabolical attack, Hodges wakes up from his depressed and vacant retirement, hell-bent on preventing another tragedy.

Brady Hartfield lives with his alcoholic mother in the house where he was born. He loved the feel of death under the wheels of the Mercedes, and he wants that rush again. Only Bill Hodges, with a couple of highly unlikely allies, can apprehend the killer before he strikes again. And they have no time to lose because Brady’s next mission, if it succeeds, will kill or maim thousands.

Mr. Mercedes is a war between good and evil, from the master of suspense whose insight into the mind of this obsessed, insane killer is chilling and unforgettable.

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Categories: Horror News

Review: “Bee and Puppycat” #2

bloody disgusting - Wed, 06/11/2014 - 15:55

Bee and PuppyCat is the pudding-covered child of Natasha Alegri who draws and co-writes the book. She also works as a storyboard revisionist for Adventure Time and is the person responsible for the wildly popular Adventure Time gender-swap “Fionna and Cake.” Bee and PuppyCat acts like a spiritual successor sharing the same unique tone and similar lead characters. Originally an animated short, after an exceptional reception by the public and a hugely successful Kickstarter Bee and PuppyCat will now be made into an online show on Frederator Studios’ Youtube channel, Cartoon Hangover.

WRITTEN BY: Natasha Alegri

ART BY: Natasha Alegri


PRICE: $2.99

RELEASE: June 11, 2014

Reviewed By: Torbin Chimners

The issue picks up immediately where the first issue left off with Bee and PuppyCat having just arrived in a black void where Temp-Bot lives. It gives them their next temp job: to repair a music box for an unknown client on Snowglobe Planet.

The dialogue here is superb, it captures the characters perfectly. You can really hear Bees distinctly awkward-but-cute voice and the robotic-but-aloof voice of Temp-Bot. A lot of this can be credited to Britt Wilson’s unconventional lettering that naturally flows with the characters and their emotions. It feels like a lot of time and care was put into it unlike the norm of uniform letters in a box. That’s not all this comic does that’s different. I won’t spoil it but this issue in particular has an excellently implemented additional feature that you’re going to want to have your phone at the ready for.

Altogether Bee and PuppyCat #2 feels like an experience rather than simply a straightforward read. It’s got laughs and it’s got tender moments. This first little arc actually wraps up quite nicely and leaves some dangling mysteries for future stories, which I didn’t expect from this series but whole-heartedly embrace. Get on board the Bee and PuppyCat train now so in a couple years you can tell all your friends that you liked it just after it got cool.

Torbin Chimners AKA Torin Chambers is a rad dude from the nineties who does film stuff or something. Thomas the Tank Engine is his favorite transformer. Find him on Twitter @Vulgar_Rhombus 

Categories: Horror News

New ‘Dawn’ Promo Arrives In a Blaze of Glory!

bloody disgusting - Wed, 06/11/2014 - 15:53

20th Century Fox rides in with the “Retaliate” promo for Dawn of the Planet of the Apes, the sequel to the awesome Rise of the Planet of the Apes. The new footage is absolutely bonkers, and features a cavalry of apes shooting guns like out of an old Western!

In theaters July 11, Matt Reeves directs with Andy Serkis, Keri Russell, Gary Oldman, Jason Clarke, Kodi Smit-McPhee, Judy Greer and Jocko Sims starring.

In the sequel to the prequel, “A growing nation of genetically evolved apes led by Caesar is threatened by a band of human survivors of the devastating virus unleashed a decade earlier. They reach a fragile peace, but it proves short-lived, as both sides are brought to the brink of a war that will determine who will emerge as Earth’s dominant species.

Categories: Horror News

#CreepyPaddington Memes Taking Over the Web

bloody disgusting - Wed, 06/11/2014 - 15:41

Who knew Michael Bond’s much loved children’s books would eventual come to this?

Just a day after the CG-animated/live action Paddington hit the Web, a new meme has gone viral that puts everyone’s favorite bear in horrific situations. It’s trending as #CreepyPaddington and even has a blog devoted to said memes.

Take a look at a few below and just do a simple search on Twitter for a billion more.

Categories: Horror News

Retaliate Against this Latest Dawn of the Planet of the Apes TV Spot

Dread Central - Wed, 06/11/2014 - 15:35

Okay, so we've lost count of how many TV spots there have been for Dawn of the Planet of the Apes thus far. All we know is this flick just keeps looking more and more badass by the second. Need more proof? Here ya go!

Look for the film in theatres on July 11th. Dawn of the Planet of the Apes stars Andy Serkis, Jason Clarke, Gary Oldman, Keri Russell, Toby Kebbell, Kodi Smith-Mcphee, Enrique Muriciano, and Kirk Acevedo. James Franco has a minor cameo.

A growing nation of genetically evolved apes led by Caesar is threatened by a band of human survivors of the devastating virus unleashed a decade earlier. They reach a fragile peace, but it proves short-lived, as both sides are brought to the brink of a war that will determine who will emerge as Earth’s dominant species.

For more visit the official Dawn of the Planet of the Apes website, "like" Dawn of the Planet of the Apes on Facebook, and follow Dawn of the Planet of the Apes on Twitter (#DawnOfApes).

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Categories: Horror News

Prometheus Star and Others Accept Karyn Kusama's Invitation

Dread Central - Wed, 06/11/2014 - 15:24

Around this time last year we told you that Jennifer's Body director Karyn Kusama was working on an indie flick titled Invitation, with Luke Wilson attached to star. It seems as if those plans have changed, and we've got the latest casting news for ya today!

The Wrap reports that Prometheus star Logan Marshall-Green (pictured) and "Boston Public" actress Marieh Delfino have accepted the female director's Invitation, which will also co-star Tammy Blanchard, John Carroll Lynch and Michelle Krusiec.

Phil Hay and Matt Manfredi wrote the script, which stars Marshall-Green as a man faced with mounting evidence that something sinister has taken hold of his ex-wife, who is hosting a dinner party that harbors a terrifying agenda.

Delfino will play a UCLA professor in the movie, which Hay and Manfredi are expected to produce with Martha Griffin and XYZ Films.

Production is scheduled to start this month.

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Categories: Horror News

Review: “Abe Sapien” #13

bloody disgusting - Wed, 06/11/2014 - 15:19

Abe Sapien” #13 comes with a fresh jumping on point to encourage new fans to pick up this great ongoing. Scott Allie and Mike Mignola really handed us a curve ball with last month’s issue and this month really shows the type of creative shake up the team injects to keep the story moving. Filled with great story telling and fantastic art work this book should be on everyone’s pull list.

WRITTEN BY: Mike Mignola and Scott Allie
ART BY: Sebastián Fiumara
PUBLISHER: Dark Horse Comics
PRICE: $3.50

Review by: GreenBasterd

Abe Sapien has spent the duration of his ongoing series searching for clues and connections to the mass destruction going on in the world and his mysterious transformation. After a run in with a particular scummy piece of man in the previous issue Abe has finally made some headway. Having “feelings” that are reminiscent of Fenix’s (oddly enough the b*tch who shot him) abilities have been leading Abe all around America and now lead to a new destination. After finding a family who have been using horse tranquilizers to subdue their transforming son, the group stumble upon a very eerie situation represents the  sense of foreboding that’s been following Abe around.

The issue begins with the sudden change in Abe’s demeanor; after the terrible situations he has constantly found himself in, all of which have ended badly, he has finally been able to focus on the good he can do. This starts with saving the young woman Grace from a hillbilly psychopath. Since saving Grace, Abe has certainly become more proactive, you can tell that Allie made this change in character purposefully as this issue has been dubbed a starting off point for new fans.

The art of this book is incredible as has become customary when dealing with either of the Fiumara brothers as illustrators and the ever talented colourist Dave Stewart. The images by Sebastián are quite powerful especially at the beginning where the raw monstrous side of Abe Sapien is on full display as he covers himself in the pulp of another man. The story has a dark feel and is reflected through the art as the panels remain highly shadowed and dark. Though the meat of this issue is slow the end of the issue sparks to life again and really allows for the artistic team to display their full repertoire with powerful imagery.

This issue is also special because it has a short story at the end of Abe in days past, this maybe short but it is sweet and reinforces the caring side of him that has been prevalent throughout the series. Making for another powerful issue coming out from Dark Horse this Abe Sapien creative team continues to deliver top notch storytelling with incredible art work.


Categories: Horror News

Check out New Posters and the First Five Minutes of Witching and Bitching

Dread Central - Wed, 06/11/2014 - 15:10

This Friday marks IFC Midnight's theatrical and VOD release of Alex de la Iglesia's Witching and Bitching (review), which promises to be one of the most batshit crazy experiences any of us have ever witnessed.

While we wait, we've got some goodies in store for you today, which should whet your appetite for the madness!

Check out a new poster and even a motion poster below, courtesy of Latino Review, as well as the first five minutes of the flick, per Crave Online!

The ensemble cast boasts some of Spain’s biggest film and TV stars, such as Mario Casas (I Want You), Hugo Silva (Sex, Parties and Lies), and Carmen Maura, who earned a Best Actress award at San Sebastian in 2000 for her role in Commonwealth. Further cast members are Terele Pavez, Carolina Bang, Secun de la Rosa, Pepon Nieto, and Jaime Ordonez.

When a bank heist in the city doesn't all go according to plan, José and Tony find themselves in possession of some hostages and speeding through the mountains of Spain, hoping to quietly slip over the border. Not wanting to give up his custody days to his ex-wife, José has also brought his son along, for both the robbery and the ride. Little do they know that this is only the beginning of their troubles. When they decide to make a stop in a small tavern in the Basque countryside, the group encounters a series of local wackos. Falling victim to a mysterious spell, they soon find themselves the honored guests of a fractured family of witches who are preparing for an ancient ritual. More colorful characters begin to enter the picture, including a pair of hapless cops hot on the trail, a defecting vixen witch and José's controlling ex-wife, and the situation spirals further out of control, heading towards a jaw-dropping climax.

From its opening moments involving a shootout between a series of street performers in costume (including Minnie Mouse, the Invisible Man and Jesus), it's clear that director Alex de la Iglesia is in top form here. Capturing all the wit of his previous films, but employing a much more streamlined energy, he serves up the laughs, action and thrills in spades. Creative effects and frenetic, tongue-in-cheek jokes make for a visual inventive comedy with plenty of scares and surprises along the way. So grab your iron dentures and sharpened utensils. Dinner is served.

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Categories: Horror News

Review: “Wildfire” #1

bloody disgusting - Wed, 06/11/2014 - 15:00

Tackling the issue of genetically engineered food, Wildfire #1 is the story of Dr. Beth Silva and her team of bioengineers who decide to demonstrate an untested new process of accelerated plant growth to show up a group of GMO naysayers called Green Aware, unwittingly starting the greatest wild fire that Southern California has ever known via mass dandelion infestation.  This book is dense, dry, and reads like a sequel to Birdemic with less interesting characters.


WRITTEN BY: Matt Hawkins
ART BY: Linda Sejic
PRICE: 3.99
RELEASE: June 11, 2014

Review By: Epic Switzer


Sci-Fi-Horror, and more aptly the disaster genre, has a rich history of examining contemporary social fears and then magnifying and exploiting them to amuse audiences.  Those that have been successful rely on metaphor; they create a larger than life threat to represent a real cultural anxiety.  Godzilla as a metaphor for nuclear war and Invasion of the Body Snatchers as a metaphor for communism are just two example of the staying power that a strong character or story can have within the zeitgeist when it is handled with finesse and subtlety.

Then there is Wildfire #1, which follows in the tradition of a divergent path.  One popularized by recent Roland Emmerich fare and the aforementioned Birdemic, in which the disaster it wrought directly by human negligence or, in the case of Wildfire #1, science overstepping its bounds.  These tales are meant to be cautionary and informative, often coming across as heavy handed or preachy.  They can, however, be forgiven by carnage-hungry audiences if the explosions are big enough.  Aside from a rather dull splash on the first page of L.A. on fire, this book has 0% mayhem.


Now, to be fair, this is issue #1, so some set up is to be expected.  After all, 2012 doesn’t open with Cusak whipping down the street as volcanic fissures emerge beneath him does it?  No, it starts with scientists in India talking about neutrinos and solar flares and a rapid temperature rise in the Earth’s core and blah blah blah.  This is Wildfire #1.

I found myself skimming the paragraphs found in almost every dialogue bubble because I didn’t understand and didn’t care what the characters were saying.  Here is the dialogue on one page:

“The Time is 3:45 PM, Tuesday August 12th.  This is Dr. Dan Miller preparing to conduct trail A16-4 for ACR.  This trial has a 5% increase in phosphorus in the soil mix. Four of our transgenic beansprout seeds are buried at a depth of three inches in our nitrate treated soil compound.  As in previous trials, adding liquid fertilizer mixed with ACR to stimulate gibberellin hormone growth.”

Did you read all of that?  Neither did I.

Personally, I didn’t find the art interesting enough to drive forward all this sci-babble.  There is some interesting use of border design to accentuate heightened emotion when characters are speaking, but after the 3rd or 4th time you see it it becomes less ingenious and you start to wonder why people are always shouting at each other.

I really did not enjoy reading this book.  That’s not to say that it doesn’t have potential,  but I found there weren’t enough interesting characters in play with unique motives.  There was far too much heavy-handed discussion about the ethics of GE food, and it was almost entirely devoid of havok.  Avoid this one until further notice, unless you happen to be Roland Emmerich.

Epic Switzer AKA Eric is an aspiring filmmaker and screenplay writer living in Los Angeles.  His work tends to focus on the lighter side of entropy, dystopic futures, and man’s innate struggle with his own mortality.  He can be found on twitter @epicswitzer or reached via email at ericswitzerfilm@gmail.com

Categories: Horror News

Ghostbusters News Bites: 30th Anniversary Infographic and Ernie Hudson Talks Ghostbusters 3

Dread Central - Wed, 06/11/2014 - 14:54

Since it's the 30th anniversary and all, the internet is currently in the midst of a Ghostbusters frenzy, and it's quite frankly a beautiful thing. On tap for you today are two little things that we feel will be of interest to super fans so read on if you ain't afraid of no ghosts!

First up, Film Dumpster caught up with star Ernie Hudson to talk about the long-gestating Ghostbusters 3, wherein he remarked that it's definitely happening, though he has no idea when the cameras will start rolling. Okay, so it's a bit of non-news, but it's still worthy of a mention.

You can check out the full interview below, which was filmed at the Niagara Falls Comic Con.

Also below you'll also find a fun 30th anniversary Ghostbusters infographic, courtesy of SDRS Creative. It's jam-packed with lots of information about the film that you probably never knew so definitely give it a look!

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Categories: Horror News

Judge Anderson Takes Center Stage In New Series!

bloody disgusting - Wed, 06/11/2014 - 14:48

Judge Dredd has held the spotlight for many years, but now IDW has announced a brand new series that follows the badass, telepathic Judge Anderson. The book is awkwardly titled “Judge Dredd: Anderson, Psi-Division.” I understand they want to keep the Dredd fans involved, but I’m pretty sure they would have been smart enough to realize it fits in the universe if they had just called it “Judge Anderson: Psi-Division”. It will be interesting to see how much Dredd shows up in the series. The book comes at you from writer John Wagner and artist Brian Bolland. No release has been set for the debut issue.

San Diego, CA (June 11, 2014) – This August, IDW Publishing will add a brand-new series to its growing line of critically-acclaimed Judge Dredd titles—Judge Dredd: Anderson, Psi-Division, spotlighting the eponymous judge and her early days with the unique branch of the law.

Created by legendary writer John Wagner and artist extraordinaire Brian Bolland, the telepathic and precognitive Judge Cassandra Anderson is well-known to Dredd fans, and her popularity has demanded she get her own series. With events taking place prior to IDW’s ongoing Judge Dredd series, “King of the Six Sectors” kicks off with Judge Anderson having a haunting vision of an attack on the Megapolitan Museum. Shaken to the core, she sets out to prevent the unthinkable.

“Following up his exploration of Judge Dredd’s early career in Year One, Matt Smith turns his keen eye toward defining Judge Anderson for a new generation of readers,” says series editor Denton J. Tipton. “From the halls of the Justice Department, to the galleries of the Megapolitan Museum and swamplands outside Texas City, Anderson will face a trial by fire, forging her into the authoritative Judge we know today.”

2000 AD editor Matt Smith brings his extensive knowledge of the character and lore to the new series as writer. The distinct and eye-catching artwork of Carl Critchlow will be on full display as he handles all of the interior art duties for the series. Matt Haley will provide covers for the series, with issue #1 featuring variant covers by Chris Weston and Mimi Yoon.

‘Psi-Judge Cassandra Anderson is one the great, iconic characters from 2000 AD – an irreverent foil to Dredd, her wit and warmth made her an instant favourite with the fans the moment she was first introduced way back in 1980, and she’s been a mainstay of the comic ever since,’ says Smith. ‘Her position as one of the signature figures in Dredd’s world was cemented by her appearance in the 2012 DREDD movie. So I had a lot of fun writing a new case for her for IDW – and Carl has done a phenomenal job, capturing both Cass and the Big Meg beautifully.’

Exploring a whole new corner of Mega-City One, Judge Dredd: Anderson, Psi-Division is the next essential adventure for Dredd-heads! Judge Anderson also can be found regularly alongside Dredd in the ongoing IDW title Judge Dredd.

Categories: Horror News

Review: “Starlight” #4

bloody disgusting - Wed, 06/11/2014 - 14:48

“Starlight” #4 continues the inter-dimensional adventures of Captain Duke Mcqueen and his teenage side-kick Krish the Space Boy.  Duke is rescued from his malevolent captor Admiral Pindar by the resistance and set to lead them in their rebellion. Writer Mark Millar makes notable strides to add emotional weight and intrigue to this hastily plotted series.  Despite the inconsistent tone between issues, perhaps there is still hope for a unique and complex narrative.


WRITTEN BY: Mark Millar

ART BY: Goran Parlov


PRICE: $2.99

RELEASE: June 11, 2014

Reviewed by Epic Switzer


I’m still not sure what kind of book “Starlight” is.  While being uncategorical isn’t always a bad things in comics, I’m finding this series to be more confused than unique.  Going by the solicts you might guess “Starlight” is a throwback to the golden age of sci/fi adventure stories; simple, straightforward, but captivating in their imaginative settings.  “Starlight,” I think, strives to be more than that however.  The book occasionally  has the hyper sexualized and ultra-violent signature of Mark Millar while sometimes slowing down for a moment of catharsis for our deeply troubled protagonist.  The latter moments are where this book truly shines.


Gone are the severed torsos and sex orgies from issue #3 and in it’s place is a cartoonish super-villain, cheeky gaffs about Tom Cruise’s love life, and dialogue like “See you later, alligators!” and “Take that, bad guys!”  This tonal shift from one issue to the next makes it difficult to determine what kind of book “Starlight” wants to be.  In this instance that sort of incongruous storytelling ultimately hurts this title: had you asked me after issue #3 if the book would be appropriate for an all ages audience, I would have said absolutely not.  But reading issue #4 as an indication to what the series might be I find no reason not to recommend it to your nephew, and possibly might even suggest its actually geared towards younger readers.

My biggest problem with this particular issue has to do with the narrative principle of delayed gratification.  Twice in this book something is foreshadowed, and by the end both plot points are revealed.  It is important to establish mysteries about characters’ backgrounds; it makes them dynamic and encourages readers to keep reading. It can be fun to look for these clues about what the future may hold, but when the payoff happens 8 pages later, it isn’t much of a payoff at all.  In fact, both reveals have the opposite effect in making the book feel predictable and contrived.

On the other hand this issue returns to the pathos that initially attracted readers back in Starlight #1.  Duke’s central emotional conflict is both unique and interesting: after returning to earth a hero from his first interstellar adventure, Duke becomes a discredited laughingstock in the media.  His identity is challenged and dismissed by everyone, including his own children, and he is forced to fade into obscurity.  Only his late wife believes his story, and it is this idea illustrated so powerfully in one particular scene that in fact warrants pause for consideration.

This is by no means a bad book, just one that hasn’t found its feet yet.  The potential for something more than a alien slugfest is certainly there, and in this instance it would be wise to give Millar the benefit of the doubt.  If he continues to capitalize upon the intriguing premise, and delivers a tonally consistent story, I see no reason why “Starlight” won’t be worthy of the already optioned 20th Century Fox adaptation.

Epic Switzer AKA Eric is an aspiring filmmaker and screenplay writer living in Los Angeles.  His work tends to focus on the lighter side of entropy, dystopic futures, and man’s innate struggle with his own mortality.  He can be found on twitter @epicswitzer or reached via email at ericswitzerfilm@gmail.com



Categories: Horror News

Full Details On Sci-Fi Mystery “Roche Limit”

bloody disgusting - Wed, 06/11/2014 - 14:40

Hype runs high for Michael Moreci and Vic Malhotra’s new Image Comics hardboiled sci-fi series, “Roche Limit”. From the teaser art it’s clear the book is rooted in classic sci-fi, “blending 2001: A Space Odyssey with Blade Runner”, which are two of my favorite films of all time. That’s a godly combination that will be tough to pull off, and I am eager to see if they can do it. Check out the skinny on the series below.

Michael Moreci (HACK/SLASH: SON OF SAMHAIN, HOAX HUNTERS) teams up with Vic Malhotra (X-Files: Year Zero, Thumbprint) to bring readers an all-new science-fiction crime mystery series. Blending 2001: A Space Odyssey with Blade Runner, ROCHE LIMIT is slated for release in September by Image Comics.

Billionaire Langford Skaargard’s dream of cosmic exploration is no more and Roche Limit, a colony situated on the cusp of a mysterious energy anomaly, has become a melting pot of crime and terrible secrets. When Bekkah Hudson goes missing, the search to find her will plunge her sister and a cadre of the colony’s underworld figures into an odyssey that reveals a grim future for mankind.

“This is a book I feel like I was meant to write,” said Moreci. “If you like great sci-fi, and if you love a good mystery, you cannot miss Roche Limit.”

A mix of hardboiled noir crime and hard science fiction, ROCHE LIMIT is the beginning of a gritty and bold new science fiction noir series that has something for every reader. The first issue of ROCHE LIMIT arrives in stores this September and will be available for $3.50. It can be pre-ordered using Diamond Code JUL140435.

Categories: Horror News

Blogging Turns Deadly in Fear Followers

Dread Central - Wed, 06/11/2014 - 14:35

The filmmaking duo of Adam Mason and Simon Boyes have been carving out a name for themselves within the community in the last several years, scripting and directing films like Blood River and The Devil's Chair. Up next, they bring us a horror story for the internet age, and we've got the scoop for ya today!

Deadline reports that Mason and Boyes have been hired to write internet-themed horror flick Fear Followers, based off a treatment by Jaime Primak Sullivan.

Per a source close to the project, the film tracks four college students who run a blog for fear junkies called Fear Followers, searching for the scariest haunted houses in America. They become trapped in one house and must fight for survival while their followers watch live online.

Jaime Primak Sullivan will co-produce, with no word yet on a director. In the past, all Mason/Boyes-scripted films have been directed by Mason, so I wouldn't be surprised if he once again finds himself behind the camera.

More as we learn it!

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Categories: Horror News