We’ve been waiting for Jared Black’s Delirium to officially hit DVD since the film was completed in 2012. Well, the world didn’t end, the Mayan’s were wrong, and yet STILL there was no sign of a home video release… until now.
Monarch Home Entertainment will be releasing the flick on May 26, 2015. Jolene Kay, Nathan Polzin, Jonathan Mandell, Taylor Pigeon and Chris Gann star.
After being missing for over a year, Emily returns home… but something came with her. A family struggling with the lack of knowledge about their missing daughter fights to keep her safe. Who can be trusted?
With The Human Centipede 3 (Final Sequence) slated for a 2015 release, it’s time to start prepping for the insanity one more time, and the man behind The Human Centipede franchise, Tom Six, has just the thing to get you started.
Six recently announced that he’s made signed limited luxury prints of his famous painting THC1 available. Each print is 50″x60″ (sold unframed) on fine art matte paper, 310 grams, and is hand-signed by Six. The run is limited to 250 prints worldwide at a cost of $150 per piece, plus shipping.
The Human Centipede 3 (Final Sequence) stars Dieter Laser, Laurence R. Harvey, Eric Roberts, Bree Olsen, Tony “Tiny” Lister, and Robert LaSardo. More on this as we get it.
For those interested in ordering, visit PaintFartsByTomSix.com.
The post The Human Centipede – Tom Six Offers Extremely Limited Number of Hand-Signed Prints appeared first on Dread Central.
On February 24th, Dread Central and Ruthless Pictures brought the collaborative effort Zombieworld to both DVD and VOD, and the response has thus far been overwhelmingly positive. There’s truly a little something for everyone in our whacky anthology, and we love to hear what you guys and gals think about it.
Indeed we’ve been paying close attention to all the reviews, and we wanted to show our thanks for the support by putting together a link list of all the ones we’ve spotted in our travels across the weird wide web. And no, we don’t care if you hated the film and shouted it from the rooftops, we’re still happy you took the time to check it out and write about it.
We can of course go in and edit this post at any time, so if you don’t see your review linked to below, please do let us know so we can add your thoughts to the mix. We don’t want anyone left in the cold out there in Zombieworld, so don’t be afraid to speak up and e-mail your review over to us.
Without further adieu, let’s see what you guys have to say about our little undead baby, which was truly made by fans for the fans!
Zombieworld is a collection of short films focusing on survivors across the world as they struggle to overcome horrifying circumstances when a pandemic brings forth a zombie apocalypse. The collection of blood and guts is brought to life by a group of new and up-and-coming directors from around the world. From Ireland, Canada, Australia, Europe, and all over the U.S., the bone-chilling news reports tell the same gruesome tale: Walking corpses terrorize and devour the living. Only a few desperate humans find the courage to stand and fight for their last chance at survival. But the hordes of undead keep coming, and there’s only one thing on the menu – us.
On tap right now we have your first look at Alejandro Suarez Lozano’s new film, The Fisherman. Throw your hook in the water, be patient, and reel this one in!
Andrew Ng stars is this flick, which has been described as The Old Man and The Sea and Moby Dick meet Jaws and Alien in Asian waters!
Mr. Wong is a third generation fisherman in Hong Kong, struggling to keep this tradition alive, but will he be able to survive the things that are yet to come?
From the producers of The Guest and You’re Next comes Faults (review), the directorial debut of Riley Stearns. The flick gets a theatrical and VOD release courtesy of Screen Media Films today, and as is our duty here on Dread, we’re here to tell you all about it. So read on!
Written and directed by Stearns, Faults stars Mary Elizabeth Winstead, Leland Orser, Beth Grant, Chris Ellis, Jon Gries, and Lance Reddick.
In the film, Claire is under the grip of a mysterious cult called Faults. Desperate to be reunited with their daughter, Claire’s parents set out to recruit Ansel Roth, one of the world’s foremost authorities on cults and mind control. But Ansel’s specialty, deprogramming cult members and returning them to their families, is not an exact science, and a series of financial setbacks has left him in debt to his manager.
Ansel warns Claire’s parents that his deprogramming methods are risky and expensive, but they agree to hire him to kidnap and deprogram their daughter. Claire quickly reveals herself to be a formidable challenge. Her belief is unshakeable and her logic is undeniable. A battle of wits develops between the two as they delve deeper and deeper into each other’s minds.
There’s a large amount of talk on the web right now about Avenged (review), a hardcore horror-thriller about a young woman who is brutally raped and killed by thugs but returns to life thanks to the soul of an Apache warrior. The movie, from newcomer Michael S.Ojeda, has been well-received by both horror critics and mainstream movie press with near every review singling out star Amanda Adrienne as a big part of the reason the movie works so well. We spoke to Adrienne as she prepared for the film’s Los Angeles theatrical launch.
Dread Central: The film has turned into a real monster online. You must be over the moon seeing your face, not to mention movie, all over the place at the moment?
Amanda Adrienne: When I saw the movie on those illegal sites over a year ago, I was kind of floored. Like wow, people want to see this enough to pirate it. How do they even know about it? It’s a little surreal.
DC: But even in terms of the marketing online for the film – you’re everywhere! How long has it been since you completed the movie?
AA: Its been awhile since my part was done. We shot the trailer to get financing in October 2010, the movie in April 2012, and probably the last pick-up shots in August 2012.
DC: Wow, three years ago! Have you been able to travel for the movie? It opened in the UK last year, right?
AA: It did open in the UK last year. Yeah, it’s been all over the world for festivals. I got to go to Toronto in August 2013 for Fan Expo. The movie hadn’t screened anywhere yet. So, no one really knew anything about it, but it was a great experience for me. I got to meet the Soska Twins, Don Coscarelli, and Slash. It felt like a welcoming of sorts into the horror family. It was cool, and I really dig Toronto as a city.
DC: It’s great. I read you answered a Craig’s list ad and that’s how you got the job. Do you know how many others you were up against?
AA: Yeah, a friend from acting class forwarded me the craigslist ad seeking an actress. I ended up auditioning and getting the part. No idea how many ladies I was up against. I guess that’s something I try not to think about going into auditions. It can end up being self-defeating.
There are so many odds against you. You just have to ignore the odds. Get to that place where it’s just you against you.
DC: Was there any concern from the producers’ point of view that you mightn’t be able to carry the movie, being that it’s your first lead?
AA: I can remember being paranoid that they would replace me during the time between shooting the trailer and shooting the actual movie. But that’s normal actor paranoia from what I’m told. The producers never expressed anything to me directly if they did have concerns. I’m sure they did. But luckily, I didn’t have to hear about it.
DC: And the movie wouldn’t have been the same without you! In terms of preparation for the film, what did you do have to do? Fight training, obviously?
AA: Yeah, I trained at LA Wushu for 9 months with some amazing coaches. I took archery lessons. Michael had me work with the stunt choreographer on specific fight sequences. For the other aspects of the character, I did a lot of research and journaling and exploration. Since Mangas Coloradas is a real person, I felt very obligated to his truth and the truth of the Apache people or at least my understanding of it. I had a sensitivity about how I wanted to approach him as a character and always with a sense of honor and respect.
DC: Was there a fight choreographer on set? Did you find those scenes at all daunting?
AA: Absolutely. The stunt team was great. They really worked with me and pushed me. I’m not the most natural athlete, but I do work hard. I’m just grateful for everyone’s patience with me quite honestly as far as the fights.
DC: What about when you’re covered in all that gunk – be it blood or dirt. Is that uncomfortable? Does it drive one a little crazy?
AA: It’s funny. The first couple days it was kind of exhilarating, because I’d never done a horror movie before. I can remember being covered in blood staring out at the vast desert sky and thinking – wow, I never would have imagined this moment in the string of moments that make up my life. But yeah, after a while it does start to drive you a little crazy. Surprisingly, the contact lenses drove me the craziest. I tried to just let that feeling feed the character.
DC: At any time during production did you find yourself going a little ‘Zoe’ yourself?
AA: I think any project I work on, be it a feature film or a short film, is fuelled by obsession for me. And that obsession starts to bleed between myself and the character creating this feeling of going crazy. I went a little Zoe in that sense.
DC: Why do you think critics are responding to this movie?
AA: I don’t know, but I’m happy that they are. Michael never compromised his vision, and we all poured our hearts into it. I guess passion attracts passion every step of the way.
DC: Has the movie opened doors for you?
AA: Fingers crossed it does. Or I guess I’ll have to open them myself.
Avenged is screening at the Arena Cinemas in Hollywood from Friday, and is available on VOD day and date. Look for it on DVD April 21st.
While traveling across country, Zoe, a lovely deaf mute woman, stumbles on a horrific crime – a gang of rednecks slaughtering two Native American boys. Zoe’s brave attempt to save one of the boys seals her fate. She is captured, raped, and left for dead. When an Indian shaman finds her clinging to life in a shallow grave, he attempts to save her – but something goes horribly wrong. The spirit of an ancient Apache warrior takes host of Zoe’s dead body. So now she walks amongst the living, hell-bent on getting revenge. One by one she slaughters the men who brutalized her, while the clock ticks away on her quickly decomposing body.
Starring Nathan Phillips, Angourie Rice, Jessica De Gouw
Directed by Zak Hilditch
If the idea of an impending apocalypse doesn’t put enough thoughts in your head about survival, the ability to sustain, and how you would build upon a future that potentially couldn’t be there, then how about sticking this one in your think tank: What if it was a foregone conclusion that no one would survive a cataclysmic event, and you now were left to wonder what you’d do with your remaining time on the planet?
Such questions are better left to fend on the fly, and in director Zak Hilditch’s end-of-the-world dramatic-thriller These Final Hours, such a horrendous prophecy is left to be filled in a biblical fashion, and the masses are simply waiting to be eradicated. This is one of the more powerful films I’ve checked out in ages – it’s depressing, it’s thought-provoking, and it sticks with you long after it’s come to a conclusion.
The events follow the final 12 hours in Australia after an apocalyptic event has occurred, wiping out a large portion of the globe, and the countdown is on. For one man named James (Phillips), he’s going to go out like a rock star: Partying and procreating are the must-dos on his short-termed bucket list. As the movie opens, we see James and his “other” girlfriend (De Gouw) spending their final moments together before she tells him to head to his friend’s blowout party and live the last hours of his life in pure ecstasy.
So, off James goes, boozed and drugged-up and ready to commit himself to the last bash he’ll ever attend–that is, until he drives past a small girl being taken by force into a home by two men, whose last actions are apparently high on the reprehensible scale. Torn between fleeing or helping, he rescues young Rose (Rice), and the two opt to travel together to find either her or his relatives.
Along the way, their efforts at times prove fruitless, which certainly adds to the bleakness factor, coming across many poor souls who have either checked out or are waiting to be decimated by that tsunami of fire that will come rolling onshore very shortly. There are some truly effectual performances here by a few bit players, and it just brings more flavor to this incredibly tasty presentation. From James’ overly-possessive girlfriend to a former police officer that has given up hope, right down to a delusional partygoer who swears that Rose is her lost child, you’ll cringe, you’ll surely sympathize, but more than likely, you’ll keep your eyes locked on the screen until the bitter end.
This review is fairly short in words; however, if I typed everything I saw or felt during the movie, I’d be typing until the end of days myself. The film looks simply brilliant with numerous shots of a red-hazed sky over the Australian borderlines, signifying an imminent impact of colossal proportions.
Phillips gives his all in a display that showcases a multitude of emotions, and they all are stellar in appearance – he’s come a long way from Wolf Creek and is poised to make a huge mark in the business shortly, I believe. If there were any minuses to speak of here, it would be the somewhat long stretches of downtime; yet, they only add to the apprehension that the characters are feeling while waiting out their remaining moments, bringing the tension directly toward your screen. This one’s simply got to be seen and is a film that I’ll definitely be checking out again.
The Indie Video Game Report is a series where we take the time to delve the crags and crevices of the indie game market to bring you the down low on the most promising/disastrous indie titles.
Kickstarter is like your stoner friend. Sometimes the shit he gives you is shit, and sometimes he doesn’t even bring the shit at all. Hes always talking about all the connections he has and shit he can make happen, and he more often than not makes a complete dick of himself. Still, every once in a while, he pulls through, so you still stop by from time to time just to see what he’s peddled this month.
My newest romp with a Kickstarter alumni comes from Darkest Dungeon, and similar to the stoner friend of yester paragraph, it too has kept me up for several nights much to the detriment of my health. From Red Hook studios comes your latest reason to skip meals. Darkest Dungeon mixes quick and satisfying gameplay with long term base building and team management, adding more than a dash of roguelike randomization. Easily consumed in small chunks or large sittings, every run is another step towards the eventual endgame. As an amalgam of successful mechanics, it succeeds, but as a macabre and deeply atmospheric world, it thrives.
You play as a faceless and nameless protagonist, assumed to be some kind of inheritor to a once great estate that has fallen into ruin through a series of demonic deals and occult rituals. A letter from the previous lord before his suicide beckons the player to these lands, and in tow a slew of heroes that will harrow the darkest dungeons to slay foes and reclaim the relics and glory of the town. To this end, the player creates parties of 4 heroes from 10 different classes to try to survive 1 of 5 different objectives. Boss fights are unlocked by repeated completions, and high level heroes are required for more brutal tasks.
The end of each dungeon run is not where your ordeals end. Characters take sanity damage while in the dungeon, which must be healed by participating in leisure activities in the town. Leveling up the town with the relics you find will increase the effectiveness and capacity of your buildings, as well as providing better gear and skills for your leveled up heroes. Different leisure activities also have the risk of inflicting different “quirks”, debuffs that can only be removed in the sanitorium. Nothing is ever truly safe in Darkest Dungeon, with even the most innocent of activities proving perilous.
The element of randomness permeates the entire experience, with an overarching philosophy best described as a give-and-take. Every trap, monster, interactive object, and even item has both positive and negative outcomes. Inspecting a stack of books can either yield a permanent buff or debuff (quirks), with supplies such as holy water sometimes ensuring a positive outcome. Critical strikes hit for greatly inflated damage, giving the combat a similar degree of randomness. Positive and negative quirks are doled out in a semi-random fashion, I.E. you will never get syphilis from reading a book, but in equal measure might gain insight into the warrens or unhealthy occult fascination.
You would think that the randomness would lead to some hair pulling moments, as was the case in Gods Will Be Watching, but you have enough control over the situation that it never feels totally random. You aren’t forced to interact with any of the random chance objects (unless you have a specific quirk that makes your hero sometimes interact with it without your input), and a low health state called “Death’s Door” makes the random crits never unfairly brutal. When a character is reduced to zero life, they are at Death’s Door, and each hit from then on has a random chance of being a “Deathblow,” which is self explanatory. Any healing while in this state will restore the hero to outside of Deaths’ Door, so as long as you are careful and your party well built, you usually can make it through with minimal casualties.
What is unique about dungeon runs in Darkest Dungeon is the battle against attrition. Healing is scarce, with most healing spells either healing for a wildly random amount or very little. It is common for healing spells to only hit for 2, with hero life being somewhere between 22 and 34. Food can be consumed to heal between 1 and 2 life, but is also required at random intervals to feed your party. For long adventures, players can make camp, using various campfire skills to buff and heal party members. If you play cautiously, it is possible to stay mostly topped off, but there are no health potions to stock up on to make the run easier. Runs can be abandoned at any time, but you sacrifice the rewards you would get for winning.
At the same time, the light is constantly going down, only being raised by some Vestal skills and consumable torches. Lower light means more crits and loot, but also vastly increased sanity damage. If a player runs out of sanity, their resolve will be tested. Sometimes this is a good thing, giving the player a huge buff and healing a large amount of sanity. More often, the character succumbs to a negative buff, which can drastically decrease their effectiveness. Paranoia can cause your party member to not listen to you and refuse all healing. You can heal this afflicted state by returning their sanity to full while in town, but expect your run to be difficult if this happens.
The inventory is broken down into 16 slots, with every item taking up a slot with variable stacks. Gold is stacked up to 1500 a slot, and the relics required to rebuild the town vary in size from 12 per stack to as few as 3. Logs for campfire take up a whole slot, as do quest items, making their use and picking them up a calculated effort. Players provision themselves at the start with food, torches, and a series of useable items for specific situations. The useable items are things like antivenom and shovels, which sometimes have function in removing ailments, but are mostly used to ensure positive outcomes from interaction objects. As the narrator says, “packs laden with treasure are often low on supplies,” so how much you take in and how liberally you use them is a give and take. It can be torturous to ditch your shovels to make room for another stack of gold, only to have the next room contain a wall of rubble you have to dig through.
Overall, the game feels like a slow but steady grind to improvement. Heroes are plentiful, meaning you can punt a dude off of your roster if he acquires too many negative quirks. It can be a bit of a hassle to train up a solid squad, since higher level heroes will not participate in lower level missions. Even so, once you fill out your roster to about 15, you should have plenty of squads ready to do all levels of missions.
What is easily my favorite part of Darkest Dungeon is the variety. Every hero has 7 skills, but only 4 can be slotted at a time, leading to multiple styles of play for each character. A Highwayman can be a good third slot ranged damage dealer, but can also serve equally well as front line massive burst damage with a different loadout. Some heroes lack this variety, such as the Leper, who can only function as a front line, but these heroes usually make up for it with multiple strong options in that slot.
Keeping with the give and take theme, heroes can be equipped with items that always give something and take something. The item that increases your dodge chance and speed also decreases your chance of resisting movement impairing effects. The game asks you to tailor your character to the role you want them playing at the time, rather than just giving you a strongest answer. It might take a bit more planning and forethought than you are used to, but even the most experimental of party loadouts has a chance to succeed.
Presently, there are only 3 dungeons. Each dungeon has a boss, and each boss plays differently. The Necromancer summons a constant stream of skeletons, making the player decide if they wish to try to deal with the skeletons as they come or just burst the boss down. The Swine King consists of 2 enemies, with a giant high health pig monster in the front and “Wilbur” in the back marking enemies. The Hag is the third and hardest boss, who will grab a random party member and throw them into a pot. The person in the pot will take constant damage, but can be knocked out of the pot if the pot takes enough damage. All the fights prove to be unique challenges, and none are pushovers.
While content is currently light, there is a ton of room for expansion. The next dungeon has already been announced, promising eldritch fish monsters. New heroes can also be added with ease, and I am eager to see where this title goes. They have already done a fantastic job with enemy and challenge variety, so it is clear the project is in good hands.
My scant few criticisms come from inconsistent difficulty and the grind. Difficulty is supposedly based on the level and length of mission that you chose, but it is always the case that the Ruins is the easiest and the Warrens is the hardest. Its a minor gripe, but I do get tired of sending my new parties into the Ruins for the millionth time. There is also a substantial grind, with heroes requiring several runs per level to level up. The max level is 6, with more difficult missions becoming available at levels 3 and 5. Since it takes a full run being left in the sanitarium to heal a single quirk, it can take upwards of 30 runs to get a hero healthy and battle ready for a level 5 boss.
Still, Darkest Dungeon is one of the most exciting and well polished indie titles out there. It doesn’t reinvent the wheel, but it does its core mechanics satisfyingly enough to create a whole package. The narration is great and atmosphere impeccably macabre, with tension laced to the core in every element. Not for the weak of will or the faint of heart, Darkest Dungeon is a game I will still be playing and looking forward to for months to come.
It’s been about a year since last there was anything to report about the upcoming indie flick Cute Little Buggers, but that changes now as we have a brand new trailer for you to dig on!
Tony Jopia (Deadtime, Crying Wolf) is readying the ’80s inspired grisly British comic horror flick Cute Little Buggers 3D starring Caroline Monroe, Joe Egan, Kristofer Dayne, Gary Martin, John R. Walker, Dani Thompson, Jess Jantschek, Samar Sarila, Jo Price, Sarah Bennett, and Leslie Grantham.
The flick has been described as “Gremlins meets Hot Fuzz set in the English countryside.”
After hostile aliens crash-land on local farmland, the villagers at the summer ball get suspicious when young women start going missing. The villagers soon band together around our hero Melchoir (Kristofer Dayne) to fend off the invaders and bring back peace to the sleepy English countryside.
Terrorising the UK on DVD and Blu-ray right now is the Eli Roth-produced coulrophobia heightener Clown, and to celebrate, we have an exclusive clip that may prove NFSW depending on your boss’s tolerance for child mutilation. You have been warned!
Clown (review) is directed by Jon Watts and stars Andy Powers, Peter Stormare, Laura Allen and Elizabeth Whitmere.
It’s Jack’s 10th birthday, but the clown has cancelled. His dad, Kent, finds an old clown suit in the attic and saves the party. But after the party is over, Kent has a problem… the suit won’t come off. What starts as a joke quickly turns into a hellish nightmare. Kent can feel himself changing, and his desperate attempts to free himself just leave him in agonising pain.
As the suit takes hold of his body, Kent slowly endures a brutal transformation. As he changes, an uncontrollable hunger begins to consume him, an overwhelming and insatiable hunger… for children.