We’re continuing to rollout exclusives for Warner Bros. Home Entertainment’s Disaster L.A.: The Last Zombie Apocalypse Begins Here, this time with the above image displaying a survivor clinging on for dear life.
Independent filmmaker Turner Clay’s newest sci-fi zombie thriller arrives September 16 Direct-to-Video Blu-ray and DVD release, plus Digital Download.
Clay wrote, directed and produced (with John Will Clay) Disaster L.A.: The Last Zombie Apocalypse Begins Here which “tells the story of a group of friends desperately trying to escape the toxic smoke that is the deadly result of a meteor shower strike in the middle of Los Angeles. In its wake, neither friends nor strangers are safe from each other. The only hope for survival is to try to reach the coast before it’s too late.”
Justin Ray and Jerod Meagher star and Stephanie Estes, Ron Hanks, Michael Taber, Dennis Leech, Ali Williams, Morgan Jackson and Kendall Mayhew are featured.
The newest assortment of Universal Monsters action figures is out now at Toys”R”Us and is coming soon to comic shops and specialty stores, as well as an all-new figure of the greatest monster hunter of all time, reports Figures, who also shares some new pack shots.
Currently at Toys “R” Us are two brand-new 7-inch-scale action figures: Frankenstein’s Monster as he appears in Son of Frankenstein, and a super-poseable version of the Creature from the Black Lagoon. Both feature entirely new sculpts by Jean St. Jean, and both come packaged on a blister card with a small display base. Additionally, the Monster comes with the prosthetic arm of Inspector Krogh.
As a bonus, hanging alongside the Creature and Monster is Diamond Select Toys’ original take on the famous monster hunter, Van Helsing! Also sculpted by St. Jean, Van Helsing stands around 7 inches tall, and comes armed with an axe, a sword, a crossbow and a rifle, all of which can be carried on his back.
If you don’t have a Toys”R”Us near you, adds the site, all three figures are also coming to your local comic shop in Deluxe Select versions. On September 17th, the Universal Monsters Select editions of the Monster and Creature arrive, and each comes with a larger diorama base. The Monster’s base replicates the laboratory wreckage from the end of the film, and the Creature comes with an undersea rock formation, complete with tropical fish and a human skull.
The Select version of Van Helsing includes a cemetery base, featuring two headstones and a female vampire rising from the grave. All three Select figures come packaged in larger, display-ready Select packaging, which has spine artwork for easy shelf reference.
After Capcom’s debut Resident Evil game scored its first wave of notoriety in the late ’90s thanks to a controversial depiction of graphic violence – earning it one of the industry’s first “M for Mature” ratings – gamers with a taste for the splattery living dead epics of George Romero (and their Italian clones) lined up in droves, as the game finally offered a chance to play a virtual starring role in a real-time interactive zombie flick. RE‘s subsequent sequels, along with the expected advances in imaging and animation, also upped the gore quotient, offering a more inventive variety of super-moist kills.
Not only was gameplay bloodier than ever, but the video cut-scenes which tied it together became increasingly cinematic in scope. Naturally, a transition to the big screen was inevitable, and while Romero himself was attached to the project at an early stage, it was ultimately Paul W. S. Anderson who fused his previous experience in staging video game action sequences (Mortal Kombat) and gothic sci-fi horror set-pieces (Event Horizon) for the first Resident Evil feature film in 2002.
That one scored some sweet box-office coin, and before long a steady stream of hit-and-miss sequels followed, with production budgets and effects sequences stepping up with each installment. Since part of the game’s mass appeal is the visceral thrill of gunning down zombies and other boss beasts in massive quantities, the filmmakers pivoted the sequels’ (admittedly flimsy) plots around scenes of maximum carnage, inventing some visually memorable kills of their own.
Even for non-gamers, some of these sequences do manage to capture the same excitement of the RE gaming experience – and it doesn’t hurt that the films’ heroine Alice, played by the lithe and lovely Milla Jovovich, is not only easy on the eyes, but has since joined the ranks of horror cinema’s all-time badass monster hunters.
Since the body counts in these films are nearly impossible to tabulate (especially when it comes to zombies), I narrowed my list down to those scenes which depict the most fist-pumping, heart-stopping and gut-wrenching kills from the RE films. If you have a favorite death scene not listed here, be sure to add it in the comments!
[P.S. Spoilers ahead. Like, ALL the spoilers.]
This October just got a wee bit more exciting, now that the 2D survival horror game Silence of the Sleep has finally been given an official release date. The game will hit PC on Oct 1, a week before Alien: Isolation and two weeks before The Evil Within in what’s gradually becoming an immensely exciting month for horror fans.
I was given a substantial chunk of the game in April, and over the course of my 2-3 hour playthrough I found a lot to love about it. Its unnerving atmosphere, eerie monsters and clever puzzles remind me of a 2D Silent Hill.
Written by Vikki Blake, @_vixx
Get ready, because we’re about to take a long hard look at the constitute parts of Resident Evil and Silent Hill to decide which infamous series is the definitive champion of survival horror shenanigans.
Round One: Storyline
To be fair, both series have offered a surprisingly rich array of tantalising tales over the years. Resident Evil’s various storylines pack man-made horror into narratives just believable enough to be a teeny bit concerning, whereas Silent Hill has adopted an altogether more otherworld-y tone, complete with alternate dimensions, demons, human sacrifice and satanic cults.
Do we love Silent Hill’s lore? You bet we do. It’s dark, deep and undeniably effective. But in terms of B-movie horror couched in everyday Americana? Oh, it’s a close one, but this time, the shenanigans of the Umbrella Corporation get our vote.
11 years ago today Eli Roth became a household name, especially with the theatrical release of his 2002 festival hit Cabin Fever.
I remember us horror fans clamoring for a glimpse at the film described as “a modern Evil Dead.”
The splatterfest followed a group of five college graduates whom rent a cabin in the woods and begin to fall victim to a horrifying flesh-eating virus, which attracts the unwanted attention of the homicidal locals. Jordan Ladd, Rider Strong, James DeBello and Cerina Vincent starred.
Cabin Fever originally premiered at the Toronto International Film Festival where Lionsgate quickly nabbed for distribution. It spawned two sequels, thus far, and a forthcoming remake.
It grossed an impressive $33,553,394 at the box office worldwide.
Roth has since gone on to direct two Hostel films, The Green Inferno and episodes of Netflix’s “Hemlock Grove.”
During the recent Image Expo, an all-new horror/sci-fi series was announced from writer Becky Cloonan (‘Batman‘) and artist Andy Belanger (‘Kill Shakespeare‘). Take a terrifying trip into a dimension of terror in ‘Southern Cross.’
An Interview by Jorge Solis
In the vastness of space, Alex Braith is determined to solve the mystery of sister’s death. Her investigation leads her to a dark and terrible secret that was never meant to be unearthed. Cloonan and Belanger spoke to me about their upcoming title, the look and design of the comic, and why readers will be frightened by this twisted space mission.
Bloody-Disgusting: How did the premise come about?
Becky Cloonan: It’s funny because Andy has been talking about working on a sci-fi project for a very long time. I stepped into it like, “All right! I’ll write one for you!” [Laughs]
Andy Belanger: Yeah that’s pretty much how it went. I’m a horror movie fan. I love horror, science fiction movies, like ‘Alien’ and ‘Event Horizon;’ stuff like that. I’ve been dying to work on something like that. I’ve been working on ‘Kill Shakespeare’ for years now, doing sword and medieval stuff for the last bunch of years. I really wanted to do anything that was in space, preferably something that had to do with horror. In many comics, that sort of storytelling is perfect.
BD: How did Image Comics become involved?
BC: I had an idea for a short mystery, but when Andy was talking about working on a sci-fi together, I kept going back to that idea. It kept building and building, and soon we had enough material for an ongoing series. Image Comics seemed like the right time, the right publisher, so
I sent an email to Eric Stephenson like, “Andy and I have this idea…” He said, “Let’s do it!” No hesitation. I’ve been dying to work with Image for years so this is really cool.
AB: Yeah, I think a lot of stuff that’s happening with Image right now is the place to be and they’re just doing really cool stuff. Half of the comic book store is pretty much all Image now. I think even our friends that work at Marvel and DC are all starting books at Image. The cool thing is that we own it too, which t makes it even more special.
BD: Tell me about the plot, which we at Bloody-Disgusting have called, ‘The Shining In Space.’
BC: That’s a pretty fun way of describing it. The story starts off quietly. We follow Alex Braith, a passenger on board the Southern Cross tanker bound for Saturn’s refinery moon Titan. Her sister Amber was working for Zemi, an oil company that owns the rigs up there, when she suddenly passed away. Alex is making this trip to recover her sister’s remains and belongings, but as the days go on, she starts unraveling the mystery surrounding her sister’s mysterious death, and taps into a horror much bigger than she ever imagined. What starts off as an Agatha Christie in space turns weird fiction by the end. A little Lovecraft, a little F. Marion Crawford… but at its core ‘Southern Cross’ is very much a mystery.
BD: Tell me about the cover that also came out with the announcement.
BC: The clothes are actually Andy’s design work. I was just going off with what he designed for the characters. He had ideas for costumes. He is making this story feel like a well-realized world.
AB: As far as the fashion stuff goes, the problem that I find when you do science fiction is, especially with comic book artists, most of our influences come from movies and animation. A lot of that stuff I’m looking at is more from fashion designers and melding that with analog/junkie tech. Everyone else has a look but you’ve seen it before. We’ve all seen ‘Blade Runner,’ ‘Star Wars,’ and ‘Star Trek.’ I wanted something where it was cool to be different. ‘Southern Cross’ definitely has its own look now that it is pretty unique. Our main character has some cool duds.
BD: In the overall design, the sci-fi is not extreme and more urban. Tell me about this.
AB: Urban is a good word to use for what we are doing. It’s perfect word to describe it. We definitely aiming for stuff you’ve never seen before.
BC: The first story arc is set aboard this ship, and so we focus on the people who work on the oil rig of Titan. The look, the feel of the ship, the clothing, and the design, it all leads to a bigger tapestry that we’re weaving.
AB: I have some crazy ship designs already finished. I’ve designed a bunch of characters. As far as getting into the story, all of the other work I’ve done has been work-for-hire. I’m going to get obsessed with the design for sure. I’m actually really excited about that!
BD: Because you are both artists, do you feel you can communicate with each other better.
BC: I’ve been writing Andy full scripts. Usually I try to make a few notes, but I also trust him. Andy is an incredibly proficient storyteller and artist. I mean, when I’m writing a script, of course I have an idea how the page should be laid out and I’ll make a note of that, but if Andy has a better idea, I am down for it! Plus, his comics have way more sense of humor than mine do, and I’m trying to play to that. Being so familiar with his storytelling, the beats he uses, I can make this script better for Andy. Plus like, I know I can write crazy things and not have to draw them! [Laughs]
AB: You’re like, “I don’t want to draw this space hanger.” And I’m like, “Space hanger!!”
BC: Andy is going to knock it out of the park. And he’s one of the hardest workers in comics today. It’s been a lot of fun!
AB: It’s going to be cool! Expect a lot of creepy hallways!
BD: What can you tease about the first issues?
BC: The first six issues as its own story arc. We’ll be establishing these characters, setting the mood, and getting to know the ship. There is a few creepy moments in the first issue as well, that I am psyched to build on in the next few.
AB: A lot of times in science fiction, we think the same thing. When is the alien going to show up? When is the psychopath guy going to show up? We’re really going to do stuff that you haven’t seen before. We don’t want to say too much. We want it to be a surprise!
BC: I will say this too, there is a level of actual science happening. That’s actually fun to work with, even if I end up embellishing on a lot of these theories. I fell into a pit of science research.
AB: I’m looking forward to how creepy this is going to be. It’s going to be neat!
BC: The main goal is to make a book that will slowly get under your skin. And hopefully, by the end, you’re going to want to flip back and read it over again.
What other projects are you working on now?
AB: For me, I’m finishing up on the last issue of’ Kill Shakespeare.’ The next couple of years are going to be straight-up ‘Southern Cross.’ I have smaller projects and another big project that I’m developing, but all of that stuff is on the super back-burner, while I’m working on this book for Image.
BC: I’m co-writing ‘Gotham Academy’ with Brendan Fletcher. Karl Kerschl is doing the art for that, it comes out in October from DC comics, which is exciting. Besides doing some cover work, I’m also working on a graphic novel that is unannounced. I can’t say too much more than that!
“Clive Barker’s Hellraiser: Bestiary” is a provocative collection of short stories set in his most infamous universe. The book had the potential to be run of the mill, but issue #1 proved it was anything but, by pushing the mythology of the series into new and interesting territories, while featuring a story where the tables are tuned on Pinhead. I was in love with the debut, and now I’m thrilled to offer this exclusive look at issue #2.
CLIVE BARKER’S HELLRAISER: BESTIARY #2
Authors: Christopher Taylor, Ben Meares, and Mark Miller
Artists: Jason Shawn Alexander, Amancay Nahuelpan, and Carlos Magno
Cover Artists: A: Conor Nolan B: Jason Shawn Alexander
The journey into the Bestiary continues! In this issue, Christopher Taylor and Jason Shawn Alexander tell a tale of a blues singer who possesses a very unique guitar, while in the second part of “The Hunted,” we learn just who hired the mercenaries tasked with stealing Pinhead’s pins.
One of the most talked about films ever out of the Midnight Madness portion of the Toronto International Film Festival is Kevin Smith’s Human Centipede-esque Tusk (read our review), about a man (Justin Long) who is surgically turned into a walrus by a mysterious seafarer (Michael Parks).
In theaters September 19, A24 shared with us an exclusive alternate one-sheet that’s both artistic and creepy. It shows Long’s shadow as a walrus, with the tease that man in the most dangerous animal. It’s a nice little social reference that plays into the film’s plot.
Wallace (Justin Long) co-hosts a popular podcast with his pal Teddy (Haley Joel Osment), focusing on cruel, mocking cringe humour as part of their mission to keep it “real and raunchy.” After his trip to Winnipeg to interview the “Kill Bill Kid” — a teen whose unfortunate samurai-sword video has gone viral — comes up empty, Wallace decides to make the trip worth his while and find a good story north of the forty-ninth parallel. A handwritten flyer he finds in a bar bathroom leads him to a grizzled old swab (Michael Parks) full of tall tales to share from his life of adventure at sea — and this is where Wallace’s voyage to the Great White North descends into straight-up madness.
As an added bonus, the official website will now allow you to “Tuskify yourself” – upload your picture and go full walrus!
IFC Midnight is showing off the impressive effects work in The Vicious Brothers’ (Grave Encounters) upcoming sci-fi thriller Extraterrestrial (read our review), arriving on VOD October 17th and in theaters November 21st. We’ve added a handful of new images to go with the trailer that crash-landed earlier this week.
“The film follows April (Brittany Allen), who is still reeling from her parents’ divorce when she’s dragged back to the vacation cabin she spent fond summers at as a child accompanied by a group of friends. Her trip down memory lane takes a dramatic and terrifying turn when a fireball descends from the sky and explodes in the nearby woods. Lead by her boyfriend (Freddie Stroma), the group ventures out toward the crash site and discovers the remnants of a ship from another planet along with footprints that suggest its alien occupants are still alive. The college friends soon find themselves caught in the middle of something bigger and more terrifying than anything they could ever imagine.“
Extraterrestrial also stars Gil Bellows (The Shawshank Redemption, House at the end of the Street), Jesse Moss (Final Destination 3, The Uninvited), Melanie Papalia (The Den, Smiley), Michael Ironside (Terminator Salvation, Starship Troopers), Emily Perkins (Ginger Snaps Trillogy), Sean Rogerson (Grave Encounters, 12 Rounds Reloaded) and Anja Savcic (I Love You Beth Cooper, Repeaters).
“Following the devastating events of the mid-season finale, Rick and the group are still reeling from the loss of their home, family, and friends. With the destruction of the prison, we see the group of survivors broken apart and sent on divergent paths, unsure of everyone else’s fate. What was a challenging life behind fences and walls grows that much more perilous and precious as they are exposed to new dangers, new enemies, and heartbreaking choices. They will have their faith thoroughly tested — a faith that breaks some of them and redeems others.”
“The Walking Dead” returns on Sun., Oct. 12th at 9/8c.
On October 7 Fox Home Entertainment releases the Alien 35th Anniversary Limited-Edition Set, which includes both the theatrical version and director’s cut on Blu-ray, along with audio commentaries, deleted scenes and more — PLUS — a reprint of the original “Alien” illustrated comic and all-new, collectible art cards as a tribute to the late H.R. Giger, creator of the iconic movie monster that started it all.
“When the crew of the space-tug Nostromo responds to a distress signal from a barren planet, they discover a mysterious life form that breeds within human hosts. The acid-blooded extraterrestrial proves to be the ultimate adversary as crew members battle to stay alive and prevent the deadly creature from reaching Earth.”
Directed by Ridley Scott and starring Sigourney Weaver in her breakout performance as Ripley, this legendary first film in the Alien saga will leave you breathless.
Audio Commentary by Director Ridley Scott, Cast and Crew
Audio Commentary by Ridley Scott (Theatrical Version Only)
Introduction by Ridley Scott (Director’s Cut Only)
Final Theatrical Isolated Score by Jerry Goldsmith
Composers Original Isolated Score by Jerry Goldsmith
Deleted and Extended Scenes
A reprint of the original “Alien” illustrated comic.
All-new, collectible art cards as a tribute to the late H.R. Giger.
Do you like handmade puppets, toy soldiers, ballerinas and dolls? Charming elderly toymaker Gabriel Hartwicke and his wife Hilary have the perfect play toys just for you!
From celebrated cult filmmaker Stuart Gordon (Re-Animator), executive producer Charles Band, producer Brian Yuzna (Society) and screenwriter Ed Naha (Troll) comes a campy, horror cult classic that combines the pint-sized playmates of childhood with bone-chilling fun.
The 1987 horror film Dolls is a bloody good terror trap that delivers its frights, fun and fantastic effects in equal measure. On November 11, 2014, Scream Factory is proud to present Dolls Collector’s Edition Blu-ray on home entertainment shelves everywhere. Arriving for the first time on Blu-ray, this highly anticipated release contains insightful bonus content, as well as a collectible cover featuring newly rendered retro-style artwork, a reversible cover wrap with original theatrical key art.
“A precocious girl, her nasty parents, two punk-rock losers and a weak-kneed salesman inadvertently become the guests of two ghoulish senior citizens in their dark, haunted mansion. The old couple makes and collects dolls that, when not sitting still like good little mannequins, creep around in the night, offing the guests one by one! You may laugh at first, but if they turn on you, you’ll regret it…for the rest of your short life!”
The film stars Stephen Lee (The Pit and the Pendulum), Guy Rolfe (Puppet Master III, Mr. Sardonicus), Hilary Mason (Don’t Look Now), Ian Patrick Williams (Re-Animator), Carolyn Purdy-Gordon (From Beyond), Cassie Stuart (The Hunchback), Bunty Bailey (Spellcaster) and introducing Carrie Lorraine (Poltergeist II: The Other Side) as Judy Bower.
NEW! Toys Of Terror: The Making Of Dolls – An All-New Retrospective Featuring Interviews With Director Stuart Gordon, Producer Brian Yuzna, Stars Carolyn Purdy-Gordon, Ian Patrick Williams, Executive Producer Charles Band And More!
Audio Commentary With Director Stuart Gordon And Writer Ed Naha
Audio Commentary With Cast Members Stephen Lee, Ian Patrick Wiliams, Carolyn Purdy-Gordon And Carrie Lorraine
With the HD update of 2002′s Resident Evil REmake just over the horizon, I can’t help but feel the need to have a few of the more underappreciated RE titles from that era make a similar triumphant return.
An Editorial By Clark and Zac Thompson
Back in 2003, before the core Resident Evil games were forever changed from the classic format, series fanatics were treated to a truly unique and exhilarating experience that was Resident Evil Outbreak.
The game was truly a dream come true for this RE fan in a few pretty big ways. In the early core games of the series, where you routinely bump into, and occasionally fight alongside different support characters, the idea of these characters being controlled by a friend was something I’d routinely daydream about. That was now a reality.
In addition, Outbreak‘s setting, which was Raccoon City during the viral outbreak, gave players the opportunity to experience the area along with the early to late stages of the chaos culminating the the cities ultimate destruction, like never before.
However, the gameplay was a little stilted and disjointed. The core experience had the heart of Resident Evil but something felt off. Now that the online gaming community is exploding, there is no time like the present to make Outbreak a defining multiplayer experience through a crisp remake that would help pull the series back to it’s roots while taking the pulse of more modern gaming experiences.
The besieged Racoon City is the perfect setting to bring the heart of Resident Evil back to the series and the multiplayer experience of terror has yet to be perfected, but with Capcom in the drivers seat, I believe a RE Outbreak Remake could do the trick. There are the minor experiments in Resident Evil 5 and 6, but those feel like cheap examples compared to Outbreak.
To put it bluntly, Outbreak — along with its sequel — deliver on almost every level.
First of all, instead of just you and one other friend, game sessions were comprised of of four characters selected from a group of eight, each possessing their own strengths, weaknesses and special abilities. There was even melee combat and some mild weapon crafting, not to mention the ability to move with your weapon drawn.
The ten scenarios, five for each game, sprawled a great deal of interesting areas over the course the the mayhem. And best of all, it was all presented with the same dynamic camera angles that made the series famous, but in a fully 3D world. The end product feeling very similar to Resident Evil: Code Veronica in it’s visual aesthetic, with an added polish reminiscent of the Resident Evil REmake. It was a beautifully rich and atmospheric experience.
With all that in mind you’ve got the recipe for the perfect rebirth of the franchise. There is a certain magic to these scenarios that begs to be in a faster paced multiplayer world. With the introduction of full voice communication and tossing the predetermined vocal cues you can help create a more modern experience, but use it is a location based way that only allows those close to you to actually hear the things you’re saying.
That’s true horror, especially if you can’t tell someone’s dead, only to enter a room and hear screams of agony before their mic goes dead.
The game also had you exploring the underground facility from Resident Evil 2, the hospital from Nemesis, the underground tunnels, a burning hotel teeming with Lickers, Raccoon City University, a forest outside the city and my personal favorite, The Raccoon City Zoo.
If we want a rebirth of the magic of the first few installments are retooled Outbreak experience is the only answer. The games have always been about bands of survivors, and elevating the terror through friends will both increase the fear and fun. It allows Resident Evil to evolve in a new way, still keep a more action oriented pace that made it successful as of late, but still keep the roots of what made it great in the first place. Plus, you’ll still have zombies.
At the end of the day, both of these games were classic Resident Evil experiences that were largely swept under the rug. The gameplay, atmosphere, visuals, enemies and music were all fantastic. These titles truly deserved a wider audience, and with a few tweaks, mainly the addition of voice chat, and perhaps some new content, now would be the perfect time for an HD overhaul. Especially with the current popularity of co-op play, combined with faster connection speeds and the current love of gaming nostalgia.Clark Thompson is a 31-year-old horror fanatic currently residing in Kelowna B.C. His main goals in life are to one day experience a zombie apocalypse, and/or undergo surgery to have his heart mounted on the exterior of his chest. You can reach him at email@example.com or on facebook Clorkwork Torange.
While Wolf Creek is basically a home video franchise here in the States, the slasher is a big deal in its home country of Australia.
Mick Taylor will be slashing locals who attend the Fright Nights that takes place at Warner Bros. Movie World.
For the first time, Fright Nights 2014 will feature a maze based on an Australian film, with Movie World partnering with Emu Creek Pictures to create a maze designed around the cult movie Wolf Creek 2 (read our review).
The Wolf Creek 2 Maze will bring the psychotic serial killer Mick Taylor to life and feature terrifying and chilling scenes out of the movie.
You can live the terror by clicking here.
In Adam Brooks and Matthew Kennedy’s film, “A one-time (and now one-handed) master film editor toiling in the cinematic sweatshops of 1970s Italy becomes the prime suspect in a series of brutal murders.”
Giallo legend Udo Kier stars with Tristan Risk and Adam Brooks.
The film is said to be a loving tribute to/parody of the gory giallo thrillers of Mario Bava and Dario Argento.
Ahead of whatever it is they have planned for us at Tokyo Game Show later this month, Konami is offering an incentive for fans to play the Gamescom sensation that was the P.T. “interactive teaser” — the mysterious demo that ended up being a creative reveal of Silent Hills, coming in 2016 from Hideo Kojima and Guillermo Del Toro.
The publisher is offering those who are willing — i.e. anyone who posses a camera, a PlayStation 4 and some free time — a chance to appear on-stage during the presentation.
All you need to do is record yourself playing it and send your video to them. I’m assuming they’ll then choose some unlucky intern to sift through all the entries, picking the best reactions to present alongside the game’s showing at TGS.
This means your terrified face could be the last thing we see before they give us a new trailer. It could also be the first thing we see after they talk about it for awhile and give us nothing, but I much prefer the first scenario.
TGS 2014 runs through Sept 18-21. Head here for the full list of rules.
Both “The X-Files” fans and those who have enjoyed Gillian Anderson’s role on “Hannibal” will be excited to learn that she’ll be devouring a bigger piece of the series when the NBC drama returns in 2015.
TVLine is reporting that Anderson — who recurred in Seasons 1 and 2 as the title cannibal’s shrink, Bedelia du Maurier — has closed a deal to be a series regular in Season 3.
The Season 2 finale set the stage for Bedelia to play a more significant role in the show’s third season — something exec producer Bryan Fuller confirmed over the summer at Comic-Con.
In a bit of an old spoiler, the season opener will pick up one year after Hannibal and Bedelia were seen jetting off to Europe, and feel like “a pilot for a new series starring Mads Mikkelsen and Gillian Anderson,” Fulller previewed to huge applause.
Fuller told the site: “A striking presence on stage and screen, she brings wit, grace and intelligence to every role she embodies. Screenwriting is so much easier when you’re inspired by a great actor and Gillian has filled the Hannibal writers room with wonderful inspiration. I can’t wait for audiences to see her make a bigger meal out of the Cannibal than ever before.”
BD favorite Japanese pop metal band Babymetal has announced that they will be releasing a live DVD/Blu-Ray on October 29th. Entitled LEGEND 1999 & 1997 APOCALYPSE, the live set features two concerts, one in NHK Hall and one at Makuhari Event Hall. Each show featured 14 tracks, both well over an hour long.
Check out a trailer for the live concert below.
Because Capcom cares about the PC Master Race, earlier this month they brought the latest entry in their zany zombie-infested sandbox series to PC with the Dead Rising 3 Apocalypse Edition. Like a good friend coming over for a slumber party, it brought all its toys with it. That alone should make it the best version of what many consider to be a great time, except for the fact that much of its potential for greatness is still being held back by a number of issues that could have — should have — been fixed with this edition.
Don’t get me wrong. I really like this game. It’s incredibly addictive, sporadically charming, has one of the best arsenals in gaming and is, for better and for worse, decidedly Dead Rising in its flavor.
I spent enough time with the Xbox One version and all but one of its DLC expansions to max out my character and I had no problem returning to Los Perdidos for another go on PC. It was almost like reuniting with a friend I hadn’t spent any time with in nearly a year.
I would normally welcome the chance to see how many thousands of zombies that my PC is capable of displaying at once so I could use my arsenal to bring it to its knees by freeing as much gore and viscera as possible. The Apocalypse Edition comes with the unspoken promise that it will let you paint the city’s streets red with the coagulated blood of your enemies, and if that’s all you want then you may as well stop reading now because nothing I say in the following paragraphs is going to deter you.
If it’s praise or a more in-depth examination of its mechanics you seek, there’s plenty of both in our review of the Xbox One version.
It also promised a joyous reunion with an old friend who I haven’t seen in some time, but looks to have changed for the better. Only this friend hasn’t changed, and where I thought I saw the result of ten months of improvement, I only see those same flaws, those frustrating quirks and many of the overarching problems that have permeated Dead Rising since the beginning.
If you haven’t played Dead Rising 3 yet, you’d be forgiven for mistaking it for a gritty reboot. It isn’t, and that’s a very good thing. We have lots of gritty zombie games to pick from right now with more on the way, so a game that doesn’t take itself too seriously is refreshing. While it may look different, this sequel is just as silly as its predecessors, only where they fully embraced their wackiness, Dead Rising 3 seems to aspire for more.
What it wants to be is a question best left to Capcom. What it is is a conflict of style and substance. Stylistically, and sometimes tonally, this game wants to be taken seriously. Its visuals lean toward realism and much effort went into making its world and its ghoulish population look and feel real. Its core cast was designed to be relatable in an attempt to inspire us to invest emotionally in them and almost everyone else was intentionally exaggerated because that’s how Dead Rising does it.
The flaw in this approach is we’re never given enough substance to make us care about the serious stuff, and I’m not just saying that because I was running around dressed as Uma Thurman from Kill Bill, dropping zeds with teddy bears I armed with machine guns not five minutes before you used a rapidly deplenishing timer to get me to sit down long enough to watch that emotional cinematic. It doesn’t work that way. If you’re going for serious, be serious. If you’re going for comedy, be funny.
Rather than pick a side and pursue it, Dead Rising 3 tries to mix the two in an effort I wouldn’t even call admirable, since both sides were left underrealized and half-assed in their execution. That gritty style might help this game appeal to that Call of Duty audience Capcom so desperately wants to attract, but all it did was make this series’ most glaring issue even more obvious.
Scouring every bloody foot of a big open world that’s brimming with the undead for blueprints to craft insane weapons and vehicles to unleash on those unsuspecting ghouls isn’t likely to ever grow old. Dead Rising has gotten that part right since the beginning and done a fine job at introducing steady refinements to that winning formula with each new game.
What will grow old is having to quit all that fun to make room for what feels like work.
It’s like if your parents gave you an hour to play, made sure you never forgot how much playtime you had left, then forced you to do a chore before you could resume playing. That’s what the campaign feels like to me. I’m having a ridiculous amount of fun until that timer comes perilously close to running out. I’ve made a game out of seeing how much aimless fun I can cram into my limited amount of playtime before I need to progress the story or risk failure.
Even if the tonal inconsistencies don’t bother you, the tiresome dialogue, repetitive quests that rely too heavily on insubstantial filler (or, as I sometimes call it, MMO quest design) and the occasional breaks it takes to let its psychopaths (boss fights, essentially) poke fun at certain types of people. It’s meant to be funny, but it comes off as mean-spirited.
As good as Dead Rising 3 can get — and believe me, it can get good — it has some quirks that can leave a lingering bitterness where there should be childlike glee. Los Perdidos may not have the personality of say, Fortune City, but it’s a fine sandbox to play in and we’ve been given more than enough toys to make ridding it of its undead inhabitants fun for a long time.
This is why I can’t help but look at the Apocalypse Edition as a missed opportunity. Capcom had a lot of time to take the negative feedback the original version received and use it as a foundation for improvement. If using ridiculous weapons to mow down hordes of zombies was all of it, then this review would have an entirely different tone to it.
When the thrill of using a new weapon combo or hunting for every single collectible I could find — I do this, because I’m that guy — start showing signs of turning monotonous, the story should offer a brief a palate cleanse, not something I reluctantly partake in just so I can continue having fun.
Since one of the major draws to getting the Apocalypse Edition is that it comes with all four of the Untold Stories of Los Perdidos expansions, it’d be irresponsible of me to touch on that in this review. I’ve already gone into great detail regarding the many mistakes Capcom made with Dead Rising 3′s DLC, so the gist of it is not one of the expansions is worth your time.
Seriously. Not even one. None raise the level cap, they can’t be played in co-op, they’re short (a couple hours long each), shallow (the quests are copy/pasted from previous expansions or the main game) and add nothing to the story.
The positive score I’m about to give this game may fly in the face of pretty much everything I just wrote. Just know that I’m only critical because I’m a fan of this franchise and I want it to succeed so I can continue using its creative arsenal to eviscerate each and every ghoul that’s dumb enough to get in my way. It’s worth mentioning that Dead Rising is still a relatively new franchise, and that fact comes with a certain amount of leniency for mistakes.
The Dead Rising series has definite potential, a talented developer behind it and plenty of room to grow. If Dead Rising 4 is as much of a step forward as this game was, this series has a very bright future ahead of it.
The Final Word: The Dead Rising 3 Apocalypse Edition may be a missed opportunity for some much-needed improvement, but that doesn’t change the fact that a great time can be had, assuming your PC is up to the task. Just make sure you go in fully aware of its many frustrating quirks.