Battle Royale
(2001)
review by
Red Velvet Kitchen
What
is Battle Royale? That was the question that permeated my
head in the final third of this Lord of the Flies meets Fight
Club exhibition. For the record, Battle Royale is a scheme
set-up by the government to combat the unruly and disruptive
youth of a near future Japan. A class of students are picked
at random to -compete in a three-day slaughter of each other,
with only one survivor allowed to return to normality as a
stark warning to all. The class of forty or so are each equipped
with weapons ranging from machine guns, to axes, to pots and
pans, and set about either unleashing their violent survivalist
side, trying to find a means of escape, or simply refusing
to take part, preferring to leap off mountains in suicide
pacts.
The whole event is presided over by Takeshi Kitanos
amoral master whos not averse to a little cheating here
and there. So this is Battle Royale, but the deeper question
did not challenge the title or actual event on show. I wanted
to know exactly what the films raison detre was;
its point, its purpose, its message. This
is never quite clear, and thus we have the greatest strength
and failing of an erstwhile entertaining pseudo-action film.
A messy concoction of ideas, constantly overlapping and overriding
one another. Fascinating for a while, but ultimately what
the film needs is the kind of conviction that particular students
take to killing off their fellow classmates.
Its
not that Battle Royale is in any way clandestine or cagey
about what its portraying, its the apparent switching
and diversion of ideology which is the major stumbling factor.
Unless Fukasaku was attempting to cull all these various themes
into the melee of blood and tears that is Battle Royale, the
outcome seemed clumsy and even at times, misplaced. With each
twist and turn (whether narrative-wise, emotional or in outlook)
we see these predicaments in a new, or at least superficially
shunted, light. The opening half of the film is excellent
though, a sustained sense of dread and impending anguish puncturing
the childish attitudes of the young participants. The scene
in which Kitano explains what Battle Royale means to the participants,
juxtaposing the gaudy media-encompassing culture with the
very real threat of sudden and unpleasant death, is masterful.
As the class wake up from what they believed was an innocuous
school trip, they discover that choking electronic tagging
collars have been fastened to their necks and a small militia
have gathered in this dark blue room, with Kitano at the helm.
The film peaks at this point, its dystopian blurrings colliding
headfirst with social analogy. The entire opening act is the
very much topical issue of the expanding gulf between young
and old, the respect that the elders demand trodden underfoot
by juvenile ideals, and thus works well. The direction from
the 70-year old Fukasaku to the performances by the youthful
cast are spot on, depicting the edgy classroom histrionics
and gossip with added bloodlust. Its almost as if its
a study of the omnipresentplayground dynamics that dominates
youth relations, only with thepetty squabbles and fallings
out sorted out with guns rather than harsh but unfelt words.
In one particular scene, a niche of five very feminine girls
slaughter each other over the kind of argument that may arise
because of a nasty word behindones back or a case of
isolation within a group, except in this case, one girl has
poisoned another. Its in these passages, with the combination
of extreme violence and the intentionally stilted portrayal
of youth relations that the film commands the attention of
both mind and eyes.
However,
towards the end the film appears to lose, or even switch focus.
What is apparent is no longer a parable of social tension,
but much more, and significantly the film loses its narrow
and precise focus and becomes a sprawling thought-machine.
The adults become just as bad as the gun-toting teens, leaving
their posts of authority and indulging in the morbid spectacle,
whilst Fukasaku suddenly decides to lose a pound of cynicism
and make us care about the plight of the individuals. Suddenly
as if from nowhere we have an upbeat ending, unfortunately
without the level of ambiguity it needs. Is the director broadening
his scope to encompass such issues as fascism, the sour sensationalism
of the media, a Michael Haneke type study of our attitudes
towards screen violence and so forth, or his vision conforming
to a more conventional conclusion, less biting and more attempted
redemption. Who knows, because towards the end there isnt
really an all-encompassing point to skewer all the past two
hours thoughts and ideas on.
So
Battle Royale was at first a shrewd depiction, coupled with
an excellent atmosphere with game performances and acute art
direction, but shapeshifted into something unfamiliar. A combination
of first-rate action-film direction with an even-handed satire,
that seemed to fade away into insignificance. Whereas in the
opening half, the emphasis was placed on admiring the twisted
ideology and blood-stained cynicism, the second is too heavily
reliant on the more mundane conventions of the survivalist
action film. By turning such a corner the whole ideology of
the entire film is shaken, and thusly, the foundations are
somewhat damaged. Events preceding the reversal of virtues
are know seen in a less impressive light, and the portrayal
of the characters, the location, the scenario and the relations
all seems a little superficial. Now, maybe this was the point,
but I couldnt help thinking that FUKASAKU had a few
good points lacking cohesion and ultimately, conviction. So
this film entertains those that like the kinetic rush of action
as well as those that enjoy a film that gets them thinking,
but for those that want a complete and satisfactory product,
Im not sure if Battle Royale is up to that challenge.
What
is Battle Royale? Unfortunately its only quite good.