What is it with all the’80s slasher movie-inspired games coming our way lately? Well, I sure ain’t complaining.
The latest is called Last Year and was funded on Kickstarter back in 2014. Like Dead by Daylight, it will have one player controlling a killer and four others playing as victims as they try to escape. Killers will have everything from machetes to chainsaws at their disposal, and the slasher movie influences are so abundant that there’s even a stage called Camp Silver Lake, in a not-so-subtle reference to you know what.
The team worked on games including Assassin’s Creed 3, Far Cry 3 and Crysis, so we appear to be in good hands. Have a look at the latest trailer below.
Last Year is a 5 vs 1 multiplayer survival horror game where 5 players play as a group of classic high school characters and must survive against one player that’s playing as the Killer. As the students your goal is to escape from East Side Highschool and make it out alive. You’ll need to work together by searching for resources and crafting weapons if you expect to survive.
Playing as the Killer is a completely different experience and you’ll be hunting down and ambushing the other players as they try to escape. There are multiple killer types to choose from and each one has its own unique weapons and abilities which lets you choose the playing style you want. You can move quick and light as The Strangler, or go in heavy as The Slasher. All the Killers have predator mode which lets them unspawn and turn invisible. This lets Killers appear from anywhere, ensuring students are never fully safe.
Each survivor has a role to play, like Medic or Technician, and each role helps keep the group alive. Players need to work together and protect each other and they’ll be faced with moral dilemmas along the way. Do you split up and betray your friends to save yourself? Or do you survive as a group and escape together?
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Don’t Let Your Wii U Gather Dust Just Yet; Resident Evil: The Umbrella Chronicles Released on the System
It’s impossible to hear the words “Wii U” mentioned these days without also hearing “discontinued.” Yup, the console’s now officially dead and buried, as Nintendo has now decided not to manufacture it anymore with the Switch being just around the corner.
Capcom, however, has decided to give the Wii U one final bit of love by releasing the 2007 classic Resident Evil: The Umbrella Chronicles on the system’s eShop (which will likely remain online for quite some time, even with the console being discontinued) for $19.99. I just hope they also give the Switch a high level of support because lord knows it’s gonna need as many third party titles as possible to even dream of going up against its competition.
Uncover the Backstory Behind the Fall of The Umbrella Corporation:
Swarms of undead creatures and mutated terrors rule the streets, pestilent hordes born of Umbrella’s botched biowarfare research. Gather your firepower, choose various routes and pathways, and prepare to face the horror as you uncover the dark truth that could take Umbrella down forever.
Every year there are always a few audacious film titles and preposterous promo posters that make you question the sanity of the entire film industry. This year’s American Film Market has found its “this cannot possibly be real” motion picture.
Ladies and gentlemen, I give you…
Snake Outta Compton.
Automatic Entertainment is the production company behind this actual movie that is actually getting made. James and Jon Kondelik, the directing duo responsible for The Asylum’s loopy Airplane vs. Volcano and Syfy’s Dam Sharks, are billed as the filmmakers at the helm of this madness.
According to the listing, Snake Outta Compton is “in production.”
There’s a giant motherfkin’ snake loose on the streets of Compton! The world’s most dangerous city, with the most dangerous rap group, harassed by the most dangerous police force, will now battle with the world’s most dangerous big-ass snake! Beware of terrible rhymes, unfriendly fire, and monstrous fangs in this unpredictable and outrageous satire of creature features, urban gangster films, and hip-hop culture.
This is happening! This is actually happening!
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After months of speculation highlighted by a few teasers and featurettes, we finally have the official trailer for the big screen adaptation of Ghost in the Shell along with some artwork.
In celebration of the upcoming release, stars Scarlett Johansson, “Beat” Takeshi Kitano, and director Rupert Sanders joined fans and influencers from across the globe in Tokyo this weekend for the film’s global launch party. Opening with Taiko drummers, including the legendary anime film composer Kenji Kawai, the event held at TABLOID began with a screening of never-before-seen footage from the film. Attendees were given an exclusive behind-the-scenes look at the costumes and props from Ghost in the Shell as well as an opportunity to capture their experience in a film-centric experiential photo booth – “Becoming the Major.”
The exciting show concluded with Johansson, Kitano, and Sanders debuting the film’s global trailer, triggering its worldwide launch, and you can see it in full below.
The film is directed by Rupert Sanders and stars Scarlett Johansson, “Beat” Takeshi Kitano as Daisuke Aramaki, Juliette Binoche as Dr. Ouelet, Michael Pitt as Kuze, Pilou Asbæk as Batou, and Kaori Momoi. The members of Section 9 are played by Chin Han, Danusia Samal, Lasarus Ratuere, Yutaka Izumihara, and Tuwanda Manyimo.
Paramount Pictures will release Ghost in the Shell in the U.S. on March 31, 2017.
Based on the internationally-acclaimed sci-fi property, Ghost in the Shell follows the Major, a special ops, one-of-a-kind human-cyborg hybrid, who leads the elite task force Section 9. Devoted to stopping the most dangerous criminals and extremists, Section 9 is faced with an enemy whose singular goal is to wipe out Hanka Robotics’ advancements in cyber technology.
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Developed by Arc System Works/Toybox Inc.
Published by Aksys Games
Available on PS4 (reviewed), PS3, and PS Vita
Rated PEGI 12
Throughout the life of one who plays video games, there’s bound to be a handful that stick out in their memory. For me, one such game that I share a storied history with also happens to have the longest name. Newly re-released on the PS4, PS3, and PS Vita is Tokyo Twilight Ghost Hunters: Daybreak Special Gigs. Not to be confused of course with the original: Tokyo Twilight Ghost Hunters. From now on, let’s just call it Tokyo Twilight to save us all time, eh?
My history with Tokyo Twilight began in March of 2015. I was writing for a different website at the time and was just handed down two games for review from my boss. One shall go unnamed, as it is a story for another time. The other game was of course Tokyo Twilight. Ever a fan of Japanese visual novels, I jumped at the chance to review it. A quick Google search had revealed some pretty interesting advances to the visual novel genre in Tokyo Twilight, so I was really excited to get started. That excitement turned to pure, unadulterated boredom and frustration extremely quickly.
Let’s start with the positives of Tokyo Twilight. I’d rather not paint a dour portrait immediately since this game really did break ground in some ways. In the original, and now in the re-release, Tokyo Twilight divides its time between two genres: visual novel and strategy game. Within the visual novel sections of the game is an aptly named feature called GHOST. This stands for graphics horizontal object streaming. In layman’s terms, the creators of Tokyo Twilight have breathed life into their characters. When speaking to various people throughout the game, their chests will rise and fall with their breathing, they will blink, and their reactions to things will be obvious on their faces. For someone who has played hours upon hours of visual novel games, I greatly appreciated this. Static images can only keep you entertained for so long, even when the story is fascinating. Having something else to look at was great. Especially since there was a novelty factor to seeing characters emotions register on their faces during conversations.
To go along with the characters’ emotions, there is another aspect to Tokyo Twilight that is unique. The game features a “sensory input” system. Unlike most visual novels where stock choices are given for you to choose from, Tokyo Twilight utilizes two wheels. First, there is an emotion choice (love, friendship, sadness, anger, and anxiety). Then, there is a choice between one of the five senses. Hilarity abounds in some of these options since “friendly taste” generally leads to the main character either trying to lick or kiss someone. Almost any emotion mixed with sight usually leads to responses like, “What are you looking at?” or “Are you listening to me?” So be prepared for your character to either seem like a pervert or an idiot. Play your cards right though and you could get a romantic ending with one of the characters like I did with Mifune. The developer and publisher haven’t said whether a same-sex romantic ending is possible, but it’s worth a try! According to the Tokyo Twilight website, these wheel choices do not largely change the way the game progresses, so feel free to fool around as much as you want.
Another positive to Tokyo Twilight is the story. In it you play a young man who has just transferred to a new school. He meets and subsequently connects with two of his new classmates quickly. Masamune Shiga is the smartest person in his class, wheelchair bound, and can see ghosts. Sayuri Mifune is the class president, and also has the ability to see ghosts. The three quickly become close and all work for a company called Gate Keepers, Inc. By day it is an occult publisher, but by night it works with the public to help exorcise troublesome ghosts. The main character quickly becomes an integral part of the Gate Keepers team, and works with them to take down ghosts that are harming humans. Throughout the story, the students question many things including what happens to us when we die, what causes ghosts to linger, and what can we do to free their souls? These are interesting subjects and Tokyo Twilight tackles them head-on. Do I feel like I know the meaning of life, and what will happen to me for sure after I die? Of course not. But do I feel like this aspect of Tokyo Twilight’s plot came full circle? Definitely.
The re-release of Tokyo Twilight brings five new additional story segments to the game. An additional major character is introduced, Chagall. He apparently belongs to the Malleus Maleficarum Organization, and doesn’t agree with Gate Keepers’ practice of profiting off of exorcisms. There are also some new NPCs that show up throughout the game. On Tokyo Twilight’s official website, there are three new NPCs shown, but throughout my gameplay I only encountered two of them. So it’s definitely clear that some choices made in the game will affect the characters you meet. One last little miscellaneous thing that the re-release brings is a bonus for using your save data from the previous game. If you do this you’ll get a charm that you can use in the game! I can’t speak to how worth it it is to have the charm since I don’t have my previous game’s save, but if you can acquire it, why not?
I’d like to move on to the meat and potatoes of Tokyo Twilight—the strategy gameplay—but there’s one other thing that should be mentioned first. There is a lot to do in this game. Outside of the visual novel and regular strategy game aspects there is the Gate Keepers, Inc. home office. Take a big breath, ‘cause here you can do a ton of different things. I’ll list them and then elaborate a bit. The clickable choices are (in no particular order): poster, board game, locker, PC, whiteboard, photo album, welcome mat, briefing desk, and sometimes the light switch. Some are reasonably self explanatory like the poster, locker, and photo album. These allow you to save your game, equip items, and look back on past cutscenes respectively. More complicated are the others. The board game is actually an entirely different game within Tokyo Twilight. It’s called Hypernatural, and is essentially a simplified version of the main game’s battle system. The Gate Keepers office PC has many options including the ability to take on side requests, trade in points for items, and read a glossary of relevant terms as well as a list of ghosts you’ve fought. Using the whiteboard you can learn new skills and raise stats that impact things like how much traps cost to set, and how many friendship points you receive from interactions. The welcome mat allows you to move either to a store where you can purchase armor/weapons/items, or to M.I.T. (Moichi Industries Tec Lab) where you can craft these things instead. The briefing desk is where you begin main and side exorcism requests. Finally, the light switch allows you to move into the next visual novel chapter after exorcisms. All of these things, while they are many, are still only a small fraction of the game. They’re also arguably not important in some cases. I traded in points for items a handful of times since I found it more worthwhile to craft or buy them. I played a few rounds of Hypernatural to figure out how it worked and then never touched it again since it didn’t help my characters level up. Instead I spent most of my time on the PC taking side exorcism requests so I could grind for levels.
All right, now that we’re finally past the visual novel and Gate Keepers, Inc. home office stuffs, on to the gameplay! As I’ve mentioned a few times already, Tokyo Twilight is also a strategy game. You choose an exorcism request which leads you to a map of the location the ghost haunts. Before entering the location you can set traps for the would-be baddies. Each trap costs money and you can only set so many. But these can be a big help in cornering ghosties on the map. Once you’ve done this you are transferred to the actual battle. Each character has an amount of action points based on their level. Action points are used for movement, skills, and items. So long as you have enough AP, you can have your characters attack multiple times if you want (this is new to the re-release). There’s always a main target in these battles, but sometimes there will be a few extra ghosts running around that you can either take out or ignore. Taking them out gets you extra experience points, but takes up your time depending on how many people you need to take it out. The battles are all timed in “minutes,” which is actually a turn counter.
While this all sounds well and good, I have to burst that bubble. The battles in Tokyo Twilight are the worst part of the game. Unfortunately the entire system feels like an exercise in micro-managing. That’s when I’m not hurting myself eye-rolling at the clearly procedurally generated ghost names. Watch out for that “Stumbling Gorgeous Spider!” Don’t go near that “Inviting Scarred Movie,” he only invites bad, bad things. Of course I haven’t mentioned the incessant rock music that plays on a loop in the background. Don’t get me wrong, I love rock music. See? I even bolded it. But something about hearing the same track over and over again spoiled it for me in Tokyo Twilight. Back to the real issue at hand though. Tokyo Twilight’s battle system can be exhausting. Even the short battles feel like they take forever since you’re always telling four people every little thing they have to do. Then of course there’s the fact that you’ll definitely be playing some battles over and over again. There are huge level gaps in Tokyo Twilight at times. Often you’ll go from one main exorcism to another where the next boss is exceedingly higher level than the previous. Be prepared to grind, and grind, and grind. I can’t tell you how many times I fell asleep grinding while playing Tokyo Twilight. I don’t know about you guys, but I don’t think a good game should put you to sleep… Unless it’s Pokemon. Those games are narcolepsy triggers for me for some reason.
Speaking of the difficulty though, I have heard from others that this re-release of Tokyo Twilight is much harder than the original game. Seeing as how the game came out September 20th 2016, and I’m just now reviewing it, I’m inclined to agree. By the time I had finished the game I’d completed over 100 exorcisms, and that’s not possible unless you’ve taken dozens of extra side ones. The last boss in the game was the most infuriating because you can only battle him after doing two other battles first. Between which you cannot restock your items or swap out equipment. Let’s just say I maxed out a bunch of my main character’s stats before finally winning. That truly shouldn’t be necessary in most games.
Well friends, we’ve come now to the end. Literally. We have got to talk about the elephant in the room, the end of Tokyo Twilight. Is the finale in Tokyo Twilight Ghost Hunters: Daybreak Special Gigs worth all the suffering I went through to reach it? Absolutely not. SPOILER ALERT, one of the main character’s classmates—Shiga—has his paralysis cured near the end of the game. Yippee! But oh, not so fast! His legs are taken from him again at the very end of the game. Oops, sorry Shiga. Tokyo Twilight doesn’t reveal anything at all about Shiga’s condition after the game ends either. As far as we know he’s paralyzed for life again, and that just sucks. Also, the main character dies. You spend a good portion of the end of the game playing as a ghost. Oh the irony. Don’t worry though, if you stick through the end-game credits, you’ll find out that he magically becomes a real boy again! No explanation as to how, no explanation as to how someone finds him, no explanation as to how the hell his dead body got there in the first place, and definitely no explanation of what happens next. It doesn’t even really feel like they were leaving the game open for a sequel, but of course that’s always still possible.
Tokyo Twilight Ghost Hunters: Daybreak Special Gigs functions much like the original. It introduces some snazzy new technology for visual novel games that I personally think should be adopted across the board. There is an interesting story to follow that pokes at some deep questions. However, the basic strategy gameplay is as infuriating as it is lengthy. I fell asleep multiple times trying to get through Tokyo Twilight when I played the original, and unfortunately did the same this time around too. If you want a challenge, and want a game that will last you a long time (because you’ll be playing it in small increments), then get Tokyo Twilight. Or if you enjoy watching your friends rage quit, get this game. Past that, you can give Tokyo Twilight a hard pass.
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“Supernatural” is going strong in its 12th season, and one of the highlights has been Rick Springfield playing Lucifer’s new “meat suit.” He’ll be returning to the role in the December 1st Episode 12.07, “Rock Never Dies,” which just so happens to be directed by Eduardo Sanchez (The Blair Witch Project, Lovely Molly, “From Dusk Till Dawn”)!
“Supernatural” Episode 12.07 – “Rock Never Dies” (airs 12/1/16)
RICK SPRINGFIELD ROCKS OUT AS LUCIFER – Lucifer (Rick Springfield) realizes that as rock star Vince Vincente he can get his fans to do whatever he wants. Thrilled with this power, Lucifer arranges to play a secret VIP concert in order to kill all of them. Sam (Jared Padalecki), Dean (Jensen Ackles), and Castiel (Misha Collins) enter the underbelly of the music industry to try to stop him. Eduardo Sanchez directed the episode written by Robert Berens.
But first, we have next week’s Episode 12.06, “Celebrating the Life of Asa Fox,” to get through, followed by the show’s Thanksgiving week hiatus. Finally the brothers and Mary reunite!
“Supernatural” Episode 12.06 – “Celebrating the Life of Asa Fox” (airs 11/17/16)
THREE WINCHESTERS ARE BETTER THAN ONE – When hunters gather together to celebrate the life and tragic death of one of their own, Sam (Jared Padalecki), Dean (Jensen Ackles), and Mary (guest star Samantha Smith) must take action when a demon starts picking off hunters one by one. John Badham directed the episode written by Steven Yockey.
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With its bloated roster of superhero shows, we’re not sure where The CW might slot a new series; but they are in the process of developing “Criminal Magic,” an hourlong drama from Graham Norris, Rob Thomas, Danielle Stokdyk, and Dan Etheridge, all of whom hail from the network’s “iZombie.”
Per Deadline, “Criminal Magic, described as The Departed meets “The Vampire Diaries,” is being written/executive produced by Norris. Set in present-day Los Angeles, it revolves around two warring street gangs who fight the cops and each other to corner the market on the most lucrative contraband of all: magic. A young woman hiding spectacular magical powers and an undercover cop must try to survive this glamorous world of speakeasies, crime, and danger.
Thomas (who is also working with The CW on a “The Lost Boys” series) executive produces via his Spondoolie Productions alongside frequent collaborators Stokdyk and Etheridge. Warner Bros. TV, where Thomas is under an overall deal, is the studio.
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That’s right, horror fiends! With the introduction of community groups on Xbox Live, we figured that now was the perfect time for us to throw our hats into the ring and launch the first horror community entitled (what else?) the Dread Central Horror Community.
Here’s all you have to do to find us: Once logged in, navigate to the “Community” tab and click on “Clubs on Xbox,” search for Dread Central Horror Community, and like the Kandarian demons from Evil Dead… JOIN US!
Related Story: Dread Central Opens First Horror Community on PlayStation 4
Membership is open to EVERYONE. Meet, chat, and game with horror fans, horror filmmakers, and horror industry folk from around the world!
Let the games begin!
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And the comic-to-film news keeps right on trucking (like it or not) as Deadline is also reporting that Twilight‘s Ashley Greene has landed the lead in Accident Man directed by Jesse Johnson.
The film is based on a character from the graphic novel from the defunct monthly UK comic Toxic!, which was written by Pat Mills in the early 90s. Said to have a Deadpool-esque tone, the story centers on the life of Mike Fallon, a high-class hitman, known for making assassinations look like unfortunate accidents. Fallon’s cavalier attitude changes the day his ex-girlfriend, Beth, is murdered. He teams up with Beth’s new girlfriend, Charlie (Greene), on a murderous rampage to find out who killed her.
Principal photography begins this month in London.
More as it comes.
More comics are moving to film as Deadline is reporting that Jessica Chastain is set to star in and produce Painkiller Jane, from the same-titled graphic novel series written by Jimmy Palmiotti and Joe Quesada.
Chastain, no stranger to playing tough female roles, will play Jane Vasko, a New York City street cop who gets recruited by the FBI to infiltrate a major NYC drug and human trafficking ring. In a near death experience, Jane develops exceptional regenerative abilities that give her a unique indestructible advantage. With nothing to live for and no way to die, Painkiller Jane becomes an unstoppable force of nature, seeking revenge to those who destroyed her life as she leaves a path of death and destruction in her wake.
Lotus Entertainment’s Lenny Beckerman will produce along with Solipsist Films’ Stephen L’Heureux (Sin City: A Dame To Kill For) and Chastain through her Freckle Films banner. Bill Johnson, Jim Seibel, Ara Keshishian, and Palmiotti will exec produce.
The graphic novel series was published by Paperfilms.
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