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Updated: 17 hours 38 min ago

Milan Records To Release ‘Battle Royale’ Soundtrack On Vinyl

Tue, 10/07/2014 - 11:03

Milan Records has cryptically announced via Twitter that they will be releasing the soundtrack to the 2000 cult classic Battle Royale. The soundtrack, which was composed by Masamichi Amano, will be seeing a release in 2015. No other details have yet been released.

Milan Records is the company behind the Dexter soundtracks as well as several other TV shows and films, including Chronicle, Beneath, Dawn Of The Dead (2004), and more.

Head below for the trailer to the film.

We are seeing a #BattleRoyale vinyl release in our crystal ball for 2015…

— Milan Records (@MilanRecLabel) October 6, 2014

Categories: Horror News

All 10 ‘Halloween’ Films Broken Down Into Charts and Percentages!

Tue, 10/07/2014 - 10:23

What percentage of the running time is scary? How much has exposition dump? How many people does Michael Myers – aka “The Shape” – slay?

All will be answered by heading over to The Dissolve where you’ll find a really cool article that breaks down all 10 Halloween movies, in charts and percentages!

Surprisingly, The Curse of Michael Myers has the most kills in it. Too bad the peeps behind the article seem to think Rob Zombie’s Halloween was inventive and cool. Naw.

Get more Halloween Treats here.

Categories: Horror News

‘Dracula Untold’ Clips Reveal Vampire Mythology

Tue, 10/07/2014 - 10:15

We just scored 4 clips from Universal Pictures’ Dracula Untold, the Gary Shore-directed version of Bram Stoker’s novella in theaters October 10, 2014.

The beginning of their new Universal Monster universe, these clips introduce the birth of Dracula, explain the mythology behind holm (silver is bad, guys), and show the full Matrix powers of Vlad.

In the film, “Luke Evans is starring as the most famous of vampires in an origin story that sees a Transylvanian prince risk eternal damnation in order to save his wife and son from a Turkish horde. Barks will play a figure in Eastern European folk tales known as a baba yaga, a beautiful young woman who turns into a savage witch. Kristjansson will play Bright Eyes, an Eastern European taken as a slave as a young boy and now a vicious assassin in the Ottoman Army. Parkinson will play Dracula’s son, named Ingeras.

Starring Luke Evans, Sarah Gadon, Dominic Cooper, Zach McGowan, Samantha Barks, Thor Kristjansson and Art Parkinson, the film was shot in Belfast last year.

Categories: Horror News

Head ‘Into the Storm’ This November

Tue, 10/07/2014 - 10:07

Warner Bros Home Entertainment released new information on their November 18 release of Steven Quale’s Into the Storm (read our review) on Blu-ray Combo Pack (Blu-ray/DVD/UltraViolet) and single disc DVD.

Explains DVD Active, the Blu-ray Combo Pack will include the following extras: Into the Storm: Tornado Files, Titus: The Ultimate Chasing Vehicle, and Fake Storms: Real Conditions. The single disc DVD will include: Fake Storms: Real Conditions.

In the span of just a few hours, the city of Silverton is ravaged by an unprecedented onslaught of the most furious twisters they’ve ever seen. The entire town is at the mercy of the erratic and deadly cyclones, even as storm trackers predict the worst is yet to come. Most people seek shelter, while others run toward the vortex, testing how far a storm chaser will go for that once-in-a-lifetime shot.

Categories: Horror News

Nero Di Marte “Dite” Song Premiere (Exclusive)

Tue, 10/07/2014 - 10:00

I’m really thrilled to bring you this premiere as I’m digging the hell out of Italian atmospheric metal band Nero Di Marte. Their ability to craft an oppressive, eerie mood is, in my opinion, heightened and not harmed by the inclusion of rage-fueled metal. “Dite” is a song that I can imagine being the soundtrack to the approach of Lovecraft-ian gods as they emerge from the sea and descend from the heavens.

“Dite” comes from the band’s upcoming album Derivae, the follow-up to their self-titled 2013 release, which received critical acclaim. Derivae comes out 10/27 (North America & UK/EU) and 11/1 (G/A/S). Pre-orders can be found here.

Three years in the making, “Derivae” was recorded, mixed and mastered using 100% analog and without use of any digital post-processing with Riccardo “Paso” Pasini at Studio73 (Ephel Duath, Void of Sleep).

Head below for this exclusive first listen!

Nero Di Marte online:
Official Website
Facebook
Bandcamp
Big Cartel
Twitter

Tour dates:
Nov 07 Freakout Bologna, Italy

Categories: Horror News

This Is An Epic ‘Trick ‘r Treat’ Cake! (Halloween Treat)

Tue, 10/07/2014 - 09:58

Keeping our annual Halloween Treat tradition alive, check out this stunning custom Trick ‘r Treat cake that was inspired by 2007 anthology’s favorite character, Sam.

The cake was made for Bloody reader SaDie SiCFuK by Sideserf Cake Studio (website).

The cake was red velvet with buttercream and was all edible (I’m looking at you Duff Goldman).

Categories: Horror News

2014 Mile High Horror Film Festival Descends on Littleton!

Tue, 10/07/2014 - 09:41

This week the 5th annual Mile High Horror Film Festival kicks off at the Alamo Drafthouse Littleton! It’s going to be four days of awesome genre films, special presentations, and parties, and my ass will be on the ground, reporting for Bloody Disgusting.

The festival runs Oct. 9-12. It all kicks off with “An Evening With Michael Berryman” and a special screening of Craven’s classic The Hills Have Eyes. After that there’s a big Halloween party with free beer, karaoke, performances by human oddity Enigma, and more hijinks.

The programming features a ton of this year’s festival hits, including HouseboundLate PhasesDer Samurai, and more. There’s also a ton of shorts and some kick ass special screenings:

Special presentations will include a 60th anniversary presentation of CREATURE FROM THE BLACK LAGOON in 3D with actress Julie Adams in person, a 40th anniversary presentation of THE TEXAS CHAIN SAW MASSACRE with the original ‘Leatherface,’ Gunnar Hansen in person, CANDYMAN with horror icon Tony Todd in person, and a 15-year anniversary reunion for THE BLAIR WITCH PROJECT with directors Dan Myrick and Eduardo Sanchez in person!

For a full line-up, check out the Drafthouse website!

One special presentation I’m super excited about is a screening of Conrad Veidt’s 1924 film The Hands of Orlac, with a live original score by Paul Buscarello, a local composer who’s previously done a live score for The Phantom Carriage. I’ve never seen Orlac, so this screening sounds like a proper introduction.

Check back for my coverage of the 2014 Mile High Horror Film Festival!

PS: any BD readers in the Denver area have any suggestions for spots I should hit up in my down time? I’m a used book store junkie, so any tips on shops in the area would be much appreciated.

Categories: Horror News

Supreme Using H.R. Giger’s Art For Some Pretty Hideous Clothing Designs

Tue, 10/07/2014 - 09:40

New York-based clothing company Supreme has released a preview of its Fall/Winter 2014 designs, which includes attire that uses the artwork of the late H.R. Giger, the man who brought horror the Xenomorph from the Alien series. The problem here is that the clothing looks awful and incredibly amateurish.

Look at the gallery below and tell me it doesn’t scream of uninspired desperation. Is it that Giger passed away earlier this year? Is it because of the new game, Alien: Isolation? Is it because Ridley Scott has rekindled the fires of Prometheus 2? Whatever the reason for releasing such dreck, you can rest assured that I’ll happily wait for something a bit more unique and visually arresting.

If I wanted to throw one of Giger’s pieces on a plain shirt as an ugly square, I’d go and make the shirt myself. What a disgrace.

Categories: Horror News

We’ve Got The Details On Invada’s ‘Hannibal’ Vinyl Variants (Exclusive)

Tue, 10/07/2014 - 09:06

Bloody-Disgusting has exclusively gotten word from Invada Records about the multiple vinyl variants for the Hannibal vinyl soundtracks. Both seasons are each receiving two volumes of music, for a total of four different LPs, and the variant colors are perfectly themed for the show and its content, including “Tannum Brown”, “Hemochrome Red”, “Travertine Grey”, and “Amarone Grape”, as well as standard black.

There will be 1,000 copies of each color, for a total of 2,000 of each LP in total.

Each double LP will be housed in a deluxe gatefold sleeve, and Director David Slade has provided rare photography from his personal collection for the artwork. Each LP will come with a download card.

An exact release date has not yet been set but it appears to be coming out just in time for the December holidays.

Head below for the exact details as well as samples of each volume.

Hannibal Original Television Music by Brian Reitzell
Season 1 – Volume 1 : Double LP – available on 2 colours
‘Black’
‘Tannum Brown’

Hannibal Original Television Music by Brian Reitzell
Season 1 – Volume 2 : Double LP – available on 2 colours
‘Black’
‘Amarone Grape’

Hannibal Original Television Music by Brian Reitzell
Season 2 – Volume 1 : Double LP – available on 2 colours
‘Black’
‘Travertine Grey’

Hannibal Original Television Music by Brian Reitzell
Season 2 – Volume 2 : Double LP – available on 2 colours
‘Black’
‘Hemochrome Red’

Categories: Horror News

Angels And Airwaves Release New Track “Paralyzed”

Tue, 10/07/2014 - 09:00

Fans of the alt-rock group Angels And Airwaves should start celebrating as the band is gearing up for a December release of their new album The Dream Walker, the first album since 2011′s Love: Part Two. The group features Blink 182 guitarist/co-vocalist Tom DeLonge and drummer Ilan Rubin (Nine Inch Nails).

DeLonge tells Rolling Stone:

Lyrically, the song is about sleep paralysis. I think we needed something that would turn heads and ignite a fan base of post-hardcore punk-rock kids that might still be lingering there from my earlier years.

The Dream Walker will be the first album without producer/engineer Jeff Newell, who passed away New Year’s Eve 2011.

DeLonge goes deeper into the album, what kind of marketing plan its release will bring, and much more in his interview with Rolling Stone. Just click on the above link to read all about it.

Categories: Horror News

A Closer Look at the Monsters of ‘The Evil Within’

Tue, 10/07/2014 - 01:12

Trailer breakdowns are usually something I reserve for games we don’t know much about, since we tend not to know too much about the game at that point. Dissecting a trailer to examine each individual frame can be a great — if a wee bit time-intensive — way to glean some information about an otherwise mysterious title. As we’re about to find out, it can also be a fantastic way to really look at a video, without slapping the pause button when we think we saw something new.

The Evil Within is a good example of this. The game releases next week, but there’s still a lot we don’t know about it, and specifically in regards to its cast of monsters.

We’ve been introduced to the main baddie, Ruvik, as well as the common enemies, called the Haunted. There’s also that big hammer-wielding dude with the safe on his head and Laura, the four-armed blood witch, among others. That’s only a small sampling of the nightmarish creatures Mikami and friends have waiting for us in The Evil Within, and by breaking apart its latest trailer, we can get a better look at a few of them.

But first, here’s that trailer again.

Below you’ll find a gallery of screenshots I took from it. I didn’t capture every interesting bit, as I was more focused on the myriad different monsters Bethesda’s marketing team managed to cram into its three and a half minute-long running time.

The Evil Within is slated to release on PC, PS3, PS4, Xbox 360 and Xbox One on October 14.

Categories: Horror News

‘Doorways: The Underworld’ Review: New Tricks

Mon, 10/06/2014 - 23:28

Ever since Amnesia: The Dark Descent heralded an explosion of creepy, first-person horror adventure games back in 2009, the Steam market has been flooded with games from developers looking to take advantage of its success. Most fail to capture that magic — including the game’s sequel, Amnesia: A Machine for Pigs — while some attempts, like Outlast, have been far more successful. They often consist of a simple narrative, often told through collecting notes, and simple mechanics — no weapons or combat.

While a few developers have manage to find an audience for their games, a great many of the games in this popular new subgenre stumble when it comes to their narrative, atmosphere, or mechanics. The openness of the Steam Marketplace certainly doesn’t help, as it only enables more aspiring game makers to put in the minimum effort in order to make the next The Eight Pages.

It’s no one’s fault, really, but the deluge of too-similar-looking horror games shows that many indie devs don’t understand what it takes to make a “the next big hit.”

I was prepared to be disappointed in Doorways: The Underworld. The first two episodes were largely unremarkable, so reviewing the third and final chapter in this trilogy, which follows a private eye who’s tasked with tracking down a sadistic killer, didn’t immediately capture my interest.

The first two chapters weren’t aggressively bad; they just didn’t have much to offer the player or the genre. Collecting notes as an plot device has become trite, and puzzles that revolve around scouring every pixel of the environment to put together devices felt like work and wasn’t especially scary. The second chapter improved on the first, but it was still plagued by tedious puzzles.

As a follow-up to two moderately frustrating games, The Underworld is pleasantly surprising.

Not only does it fix some of the glaring issues that made the first two chapters a difficult slog, it introduces new features that improve on the atmosphere and gameplay. Though it now more closely resembles a few other benchmarks in the genre — most notably Outlast — it is a convincing testament to what the team at Saibot Studios is capable of.

In Doorways, players step into the shoes of Thomas Foster, tracking down a deranged and vicious killer through a series of abandoned, morbid-looking environments, just like before. The game begins in a labyrinthine underground dungeon, of sorts, with a series of lock-and-key puzzles preventing you from being able to proceed.

This is the predominant aspect of the series, and though I came in expecting the same monotonous trek through darkened hallways, I was happy to discover the puzzles less tedious and intentionally difficult, so the game seemed to move along at a more generous pace.

The element of the macabre scavenger hunt still exists, but they’re less challenging this time around now that the items are hidden in locations that actually fit their purpose. For example, in the first chapters, a brightly lit room may be bereft of any items, while the pitch black room next to it will have exactly what you need. No one wants to spend twenty minutes searching for the last item in a puzzle, only to find it in the corner of a room you thought you had searched a dozen times before.

Similarly, the puzzles are tiered in a way to boost the player’s sense of how to solve them, a total departure from the past. A more complex variation of an earlier puzzle may present itself later on, so the player has an idea of how to solve it, without the game doing all the work. This cohesion, puzzle-wise, makes Underworld feel more complete and satisfying experience.

Overall, Underworld looks better, and not just because of the textures. The overall level design is better, and the world is more populated with items, creating a more authentic space. Not only that, but each room or area appears to serve more of a purpose. There are fewer dead-end places that exist just because, and the game is far more effectively horrifying for it. For God’s sake, there’s even a map at one point.

In other words, in terms of how it’s been designed, Underworld is a significant improvement.

It seems like the team listened to criticisms of the first release and improved upon the design to make the game simpler, more straightforward, and dramatically more tense and frightening. Even though the same sort of item hunt exists, the team has employed some neat tricks in order to heighten tension.

Environments have an added threat — which I won’t spoil — that makes the game infinitely more unnerving. It isn’t just about walking around in the dark, collecting items, which was what scuttled the first two chapters. It doesn’t rely solely on dark rooms and jump scares for a horror effect, and the result is something that rivals other, similar entries into this particular subgenre.

Underworld doesn’t compare unfavorably to Outlast, at certain points, even if it is a much less high-profile release. Some of the gameplay elements, like the monster encounters, are much closer to that game than they are not, which is so bizarre considering how little like Outlast the first two chapters were.

While the first chapters were primarily about puzzle solving under the auspices of exploration, this game is really, truly a horror title first. The sense of space feels decidedly more authentic, and then on top of that is the layer of the outside threat, the monster. I don’t know if the team was simply trying something new this time around, but it definitely works a hell of a lot better.

There aren’t many monsters, but they make up for their lack of numbers by being vicious. I won’t talk in specifics, but the game approaches its scares from multiple different perspectives, and it’s really quite effective. There are chase sequences, jump scares, environmental scares, and just general dread. I’m not even a jump-and-shriek kind of person, but one moment in particular made me yelp louder than I have in a really long time.

There are some clunky elements to Underworld, but a great many of them (like the platforming) are holdovers from previous entries in the series. The biggest problem I had still relates to the tedium the game engenders with overlong puzzle sequences. The idea that solving the same kind of puzzle several times in a row is not appealing, especially when the game should be trimming the fat to make the climax more suspenseful.

It has a very strong second act, and though the third act puzzles are probably the most clever of the series, the back end suffers due to an uneven sense of pacing. It’s as though the three parts were completed separately and then spliced together to create a whole game.

Even worse, some of the design decisions actually feel like they are meant to prolong the experience rather than enhance it, which becomes very problematic. Sometimes the game mistakes tedium for tension, and that is a dramatic miscalculation as to why people play horror games.

Ultimately, I’m interested to see what this developer does next. Underworld is an interesting concept that could be expanded to continue the series or be rolled up into a much larger game. There are still some lacking elements, but this chapter of the game shows the series’ potential. The team learned to use the limited mechanics at their disposal to great effect, resulting in a game that delivers a steady stream of quality scares.

I may be awarding some bonus points here due to the comparison to the first two chapters, but the game I played this time around is way more interesting, tense, and game-like than the previous entries. If you’re looking for something to scratch the Outlast / Amnesia itch, then you won’t be disappointed with Doorways: Underworld

The Final Word: It’s clear developer Saibot learned a lot while making the first two episodes in this trilogy, and because of this, Doorways: The Underworld is far superior to its predecessors.

Categories: Horror News

Get to Know the Monsters of ‘The Evil Within’

Mon, 10/06/2014 - 21:59

With its release rapidly approaching, Bethesda has released a brand new trailer for The Evil Within that focuses on its impressive array of twisted, freakish and otherwise monstrous-looking creatures. The basic baddies are known as the Haunted, and after seeing their glowing eyes, deformed bodies and creative use of spikes and barbed wire as fashion accessories, I think the name fits.

As fashion-forward as they may be, I’m very much looking forward to setting each and every one of them on fire when The Evil Within arrives next week.

The Evil Within is slated to release on PC, PS3, PS4, Xbox 360 and Xbox One on October 14.

Categories: Horror News

‘Damned’ Has Officially Released On Steam

Mon, 10/06/2014 - 21:18

After coming to Steam Early Access last September, the indie multiplayer horror game Damned has finally reached a point where it’s ready for a full release. In it, a team of four survivors are pit against a player-controlled monster that’s tasked with hunting them throughout a procedurally generated environment. I still haven’t gotten around to playing it yet, but I’ve heard good things.

I may need to remedy that by including it among the 13 horror games we’ll be playing in our upcoming 13 Days of Horror series, which kicks off on October 19.

You can find Damned on Steam for $19.99, or you can grab a four-pack for $59.99.

Categories: Horror News

Alien: Isolation’ Launch Trailer Arrives Ahead of Tomorrow’s Release

Mon, 10/06/2014 - 19:41

After a painfully long wait, Alien: Isolation is less than a day away. Arguably one of the year’s most anticipated horror games, Alien: Isolation follows Amanda Ripley, Ellen Ripley’s daughter, as she finds herself being hunted by an especially nasty xenomorph — among a few other baddies. From what we’ve seen of it so far, the game looks sufficiently terrifying and entirely unlike the abysmal Aliens: Colonial Marines.

However, if you’re still on the fence about it, I’m currently hard at work on getting my review of it out as soon as I possibly can to help you decide if it’s worth your time.

Alien: Isolation hits PC, PS3, PS4, Xbox 360 and Xbox One on October 7.

Categories: Horror News

[Exclusive Comic Preview] “Coffin Hill” #12

Mon, 10/06/2014 - 19:32

Vertigo Comics have always come with a certain seal of quality you can’t find anywhere else. “Coffin Hill” continues the incredible tradition of overwhelming awesomeness. Buying one of their comics is an assurance that you’ll find adult themes dealt within a provocative narrative that just may make you rethink the way you relate to others.

So it’s with great pleasure that we offer up an Exclusive preview of “Coffin Hill” #12. Which goes on sale this Wednesday 10/08/14, and you’ll find a review that day, right here.

A Vertigo “Defy Covers” issue! Eve discovers the identity of the Ice Fisher and puts herself in the killer’s crosshairs! And she’s not the only one being hunted, as the sinister force that’s come to Coffin Hill stalks Nate, Bianca and Lacey. Before the night is over, somebody won’t make it out alive.

Art by: Inaki Miranda
Cover by: Dave Johnson
Written by: Caitlin Kittredge

Categories: Horror News

Battle Damaged ‘Godzilla’ Art In Insane! (Halloween Treat)

Mon, 10/06/2014 - 19:18

I’m not exactly sure the source of the above image (although I discovered it here), but what you see is a piece of absolutely incredible art featuring Godzilla from this summer’s monster blockbuster.

The best thing about the image is Godzilla’s battle damage, which looks like something I’d expect to see in a “Wolverine” comic. These are also the kind of things that could have made the movie, directed by Gareth Edwards, even better. It reminds me of the scene in the 1988 Die Hard where John McClane runs through glass barefoot and has to wrap up his feet, limping badly through the rest of the film.

Anyways, this image is astounding and makes me wish the new film were better than it was. Fans of it, though, can now pick it up on home video.

Find more Halloween Treat articles here.

Categories: Horror News

‘The Dark Side’ of the Moon Littered with Criminals

Mon, 10/06/2014 - 17:40

20th Century Fox has preemptively bought the film rights to hot Frankfurt Book Fair title The Dark Side by Anthony O’Neill for Steve Zaillian and Garrett Basch’s Film Rites to produce, writes Heat Vision.

The Dark Side is an elevated sci-fi noir story “set in a future where the moon is utilized as a penal colony, housing criminals, psychopaths and curious tourists alike. As an anarchic android begins wreaking havoc on the area, and bodies start turning up dead, an exiled detective arrives to investigate.

The project is described as in the vein of Philip K. Dick, Avatar and Blade Runner.

Simon & Schuster just acquired worldwide rights to the novel and plans to publish the book in Spring 2015.

Categories: Horror News

Prepare For the Third Annual ‘Purge’

Mon, 10/06/2014 - 17:32

As we exclusively told you this summer, Universal Pictures is moving forward with a third The Purge

After the sequel The Purge: Anarchy surpassed the original film’s $91 million worldwide gross on its way to $110 million, Universal, Blumhouse and Platinum Dunes have now officially begun development on a third installment of the fright film, says Deadline.

James DeMonaco, who wrote and directed the first two, will write the third with an eye to direct his storyline about a land where one night of the year, murder is legal and terrible things happen those unlucky enough to not be locked up tight in their homes.

Categories: Horror News

Check This Band Out: Joseph Curwen

Mon, 10/06/2014 - 17:00

I’ve got some more perfect-for-Halloween music for you!

Newcastle-upon-Tyne artist Joseph Curwen has recently released a new album entitled Shunned House, which is pretty damn perfect if you want to create a sinister aural backdrop to your haunted house party. Keep in mind that this isn’t something you put on to groove to, this is something you put on because you want to scare the crap out of your friends and make them feel incredibly uncomfortable.

The two-track album is described as:

An incontrovertible array of facts pointed to some lingering influence in the shunned house, still operative through rare and unknown laws of atomic and electronic motion. The family had possessed an abnormal affinity for outer circles of entity – dark spheres which for normal folk hold only repulsion and terror.

Sounds pretty dark, eh? What else would you expect from someone who describes his music as “HP Lovecraft inspired Post-Rave Hauntology Rituals and Radiophonic Occult Synth Horror Soundtracks”. Yup, that’s a direct copy/paste.

Anyways, head on down to check out the music and leave your thoughts! Oh, and if you dig Shunned House, make sure you also check out Forest Night.

Shunned House by Joseph Curwen

Categories: Horror News