I’ve known for awhile now that Outlast developer Red Barrels had begun working on a mystery horror game, seemingly immediately after wrapping up Outlast: Whistleblower. I didn’t know what it was until today, but that didn’t make the wait to share this exciting bit of news with all of you any less excruciating.
Outlast is one of my new favorite horror games, and at some point in the future it will get a sequel. We won’t know much about it until development is a little further along, so until then we’ll have to make due with the few precious details Red Barrels co-founder Philippe Morin was able to share with me for this exclusive reveal.
BD: Between the release of Outlast and its Whistleblower expansion, it’s been an exciting year for Red Barrels. You’ve left an indelible mark on the horror genre and made an impressive debut for such a new studio. What did it feel like being able to wrap up the story of Mount Massive Asylum?
We always intended to do a DLC for Outlast. It made sense production-wise to do it, because the programmers would be busy working on the PS4 and XB1 ports, so we couldn’t jump on a new project right away. Right from the start, we had a few ideas of what the DLC could be, but it was only a few weeks after shipping the game on PC that we decided exactly what we were going to do.
We took some time to gather all the feedback we could find and decided that the DLC needed to start before the events of Outlast, but end after them. For Outlast, we always wanted a dramatic ending, but we wanted something different for Whistleblower. Although both games have a different protagonists, we approached it as if it was one journey, because after all, it’s more about the player.
Some of us spent 3 years inside that Asylum. We started working on our trailer to help us find the money back in February 2011 and we shipped the game on XB1 back in June 2014, so the ending of Whistleblower meant a lot to us and we wanted players to share those emotions.
BD: Did anyone on the team need therapy (or at the very least, a well-deserved vacation) after it released?
Making the game was our therapy! We had fun coming up with ideas and situations we knew could be disgusting, scary or provocative. We’re in the business to deliver emotions and we like the idea of going places where others don’t go. That’s part of the advantages of being a small independent studio, we don’t have to worry about diluting the experience to please a wider audience.
BD: Outlast spread like wildfire online. Its gorgeous visuals, jump scares and streamlined mechanics made it the perfect kind of game to play through on video sites like YouTube. Was designing a horror game that’s as fun to play as it is to watch others play it a goal early on, or was it a happy accident?
I have to be honest and say it was a happy accident.
When we started production, we were not really familiar with the whole YouTubers phenomenon. But we quickly realized the opportunity it represented and we decided to take full advantage of it. Our budget was tight and we didn’t have a lot of money for marketing. So, YouTubers were a great help and we thank them. So far, Outlast has been downloaded by more than 3 million people across all platforms and YouTubers have played a big part in its success.
And, it was also a way for us to get useful feedback because we could see when and how people reacted to the events in the game.
BD: I’m sure the Murkoff Corporation has plenty evil left in them to warrant a sequel; are you interested in returning to the series down the road, or is its fate undecided?
We based Murkoff on some of the big corporations founded in the late 19th century or early 20th century. A lot of these companies made their money drilling for oil and then eventually became so powerful they could expend their activities to a lot of other areas, including scientific or medical research. These corporations have become so powerful, that it’s unthinkable to get rid of them these days. Governments come and go, but these entities are like immortals.
BD: I could happily chat about Outlast all day, but the world wants to know: what’s next for Red Barrels? What can you tell us about your next game?
It’s important for us to be passionate about whatever we’re working on, because we believe it’s the only way to achieve quality.
After shipping the XB1 version of Outlast, we took some time to analyze our situation and we quickly realized we had at least another horror game in us.
So, yes, we are working on Outlast 2.
The game will be a survival horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting. We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we’d like to explore and we think we’re cooking up something special.
We’re still a small indie studio (12 people), so we’ll need a little bit of time to ship our next game, but hopefully it will be worth it.
BD: Outlast set the bar pretty high for the future of the series; how are you planning on surpassing it?
We really want to keep on improving our craft, but ultimately we’ll approach things the same way we did with the first game, which was to make a game we’re scared to play ourselves and trust our instinct.
BD: Will Outlast 2 tie into the events at Mount Massive in any way, or is this story going to be totally different?
Part of the fun of playing a horror game is the sense of discovery and progressively understanding “wtf” is going on. So, I’d rather not say too much at this point.
BD: Fair point! One of the things that really stood out to me about Outlast was its simple design. It didn’t waste time burdening players with complex mechanics or controls. Will Outlast 2 play like its predecessor, or are you taking a different approach with the sequel?
Our goal is still to give players first and foremost an emotional ride, so every design decision will be based on how it affects the experience and if it serves it.
BD: Is there a chance we’ll be able to defend ourselves from the monster(s) that hunt us this time, or will the emphasis again be on flight over fight?
Too soon to say. Part of the beauty of game development is its iterative process!
That’s all the details Red Barrels is prepared to divulge to us for now, but it’s enough to get me sufficiently excited for the future of one of the scariest video game series I’ve played in a long time. When they’re ready to give us a release window and/or an idea of which platforms Outlast 2 will come to, you can be sure I’ll share that here.
Huge thanks to Philippe Morin for taking the time to chat with us!
If you missed our review of Outlast: Whistleblower, you can check that out below.
Magnet Releasing released a new TV Spot for our V/H/S: Viral, which is now on VOD platforms with a limited theatrical run slated for November 21, 2014.
The new tape features segments directed by Marcel Sarmiento (Deadgirl, the incredible The ABCs of Death segment “D Is for Dogfight”), Nacho Vigalondo (Timecrimes, Extraterrestrial), Gregg Bishop (The Other Side, Dance of the Dead), as well as Justin Benson and Aaron Moorhead (Resolution, Spring).
“A police chase after a deranged ice cream truck has captivated the attention of the greater Los Angeles area. Dozens of fame—obsessed teens flock to the streets with their video cameras and camera phones, hell—bent on capturing the next viral video. But there is something far more sinister occurring in the streets of L.A. than a simple police chase. A resounding effect is created onto all those obsessed with capturing salacious footage for no other purpose than to amuse or titillate. Soon the discovery becomes that they themselves are the stars of the next video, one where they face their own death.”
Patrick Lawrie, Emmy Argo, Heather Hayes, Jessica Luza, John Curran, Justin Welborn, Mary Ralston, Michael Aaron Milligan, Gustavo Salmerón, Marian Álvarez, Xavi Daura, Esteban Navarro, Nick Blanco, Chase Newton, Shane Bradey and Jayden Robison star.
Marcel Sarmiento, TJ Cimfel, Dave White, Gregg Bishop, Nacho Vigalondo, Justin Benson and Aaron Moorehead wrote the screenplays.
Yesterday we shared the UK trailer and sort of joked that it wasn’t real, because, well, it wasn’t. Thank God it was just a UK tease because this new U.S. trailer The Woman In Black 2: Angel of Death, the sequel to the hit 2012 haunted house film that starred Daniel Radcliffe, is filled with awesome new footage.
The fright sequel, directed by Tom Harper and stars Jeremy Irvine and Helen McCroy, takes place in the same house 40 years later when a group of children who are evacuated from London during World War II come to stay and awaken the house’s darkest inhabitants.
It opens in theaters January 30, 2015.
“As bombs rain down on London during the Blitz of World War II, a group of school children are evacuated with Eve, their young and beautiful schoolteacher, to the safety of the English countryside. Taken to an old and empty estate, cut-off by a causeway from the mainland, they are left at Eel Marsh House.
One by one the children begin acting strangely and Eve, with the help of local military commander Harry, discovers that the group has awoken a dark force even more terrifying and evil than the city’s air raids. Eve must now confront her own demons to save the children and survive the Woman in Black.”
Now that Universal’s Dracula Untold was a monster success (see what I did there?), the studio is moving forward with their planned Avengers-style reboot of their Universal Monsters franchise with films focused on Dracula, Frankenstein, The Invisible Man, Wolf Man, and, of course, The Mummy.
Superhero Movie News allegedly landed the screenplay for the new The Mummy, which is to be helmed by Alex Kurtzman for release in 2016. For whatever reason they chose not to share anything but the opening sequence, which to me sounds bland, generic and lazy. Here, take a look…
“The story follows Navy Seal Tyler Colt and his mission in the Iraqi desert to find a group of terrorists hiding out in a bunker. To him and his teams surprise the terrorists within the bunker turn out be nothing more then some grave robbers who have all magically died. Upon entering the bunker Tyler and his team also succumb to some mystical forces out of their control. They soon realize the bunker they have infiltrated is actually a centuries old tomb.
Mayhem erupts as all the Navy seal members start turning on one another and are captivated by the forces within the tomb. Tyler is the only one to make it all the way deep within the tomb alive to find an Black Iron Sarcophagus. It’s marked with Egyptian symbols like the Ankh and Eye of Horus. Here Tyler is entranced by the forces to open up and release what is inside. But after placing his hand onto the sarcophagus he is immediately stabbed in the palm with a star shaped symbol. From then on his mind is cursed with visions of Ashurbanipal, King of Assyria…..The Mummy.”
So, when they arrive at this crypt, it’s already infested with supernatural forces, one of which persuades a character to open a black sarcophagus? That’s the big set up? That’s how The Mummy is unleashed back into the world? I mean, that’s about as lazy as Leatherface just picking up a chainsaw because “it was convenient.” Thank God this isn’t a confirmed shooting draft, although I’m not expecting much from any of these films after what Uni allowed on screen with Dracula Untold. WE are not their audience, clearly.
Other character’s the movie include archeologist Jenny Halsey, shady billionaire Lorenzo Montanari, and Malik leader of the Temple Brothers.
The Mummy reboot hits June 24th, 2016
In theaters and iTunes tomorrow, from Blair Witch director Eduardo Sanchez, Exists pits a group of twenty-somethings against the legendary Bigfoot.
“For five friends, it was a chance for a summer getaway— a weekend of camping in the Texas Big Thicket. But visions of a carefree vacation are shattered with an accident on a dark and desolate country road. In the wake of the accident, a bloodcurdling force of nature is unleashed—something not exactly human, but not completely animal— an urban legend come to terrifying life…and seeking murderous revenge.“
The film stars Chris Osborn, Dora Madison Burge, Roger Edwards, Samuel Davis, Denise Williamson and Brian Steele and is produced by Jane Fleming, Mark Ordesky, Robin Cowie and J. Andrew Jenkins.
See Bigfoot in this clip!
Opening in Select Theaters and On Demand on Friday, October 24, 2014
New York City at the AMC Empire 25
Los Angeles, CA at the AMC Burbank 8
Austin, TX at the Galaxy Theatres Highland 10
Chicago, IL at the AMC Country Club Hills 16
Dallas, TX at the AMC Mesquite 30
Denver, CO at the AMC Highlands Ranch 24
Houston, TX at the AMC Studio 30
Orlando, FL at the AMC Universal Cineplex 20
Philadelphia, PA at the AMC Cherry Hill 24
Phoenix, AZ at the AMC Arizona Center 24
Tampa, FL at the AMC Veterans 24
Baltimore, MD at the AMC Owings Mills 17
Think you’re a fan of Doom? Maybe you are, but your love is insignificant, embarrassing even, when compared to Jason Hite. The only proof you need is this incredible sculpture that’s essentially a shrine to Hite’s love for id Software’s iconic horror shooter franchise. It looks like it took a lifetime to make, with its obvious and very impressive attention to detail.
The project started small, with a few toys Hite painted and posed, before becoming the collage of fan-love you can see in all its high-res glory below.
The sculpture is currently on display in the Copro Nason Gallery in Santa Monica, California as a part of their “Roadside Attractions” exhibit. If you’re in the area, or willing to make the trip, this gruesome work of art will remain on display until November 8.
For more of Hite’s work, check out his gallery.
Indie developer Endnight Games has released two new updates this month for their open-world survival horror game The Forest, so if you’ve been looking for something scary to play in the days leading up to Halloween, you really can’t go wrong with this. The first update introduced a slew of new features, including a first pass at infinite weapon upgrading. Now your weapons can be improved using teeth, feathers and shards of glass.
They’re also experimenting with stealth mechanics, in case you’d prefer not to turn dozens of tribes-children into orphans. Bushes can now be used as hiding spots, or if there isn’t any foliage nearby, mud can be used as temporary camouflage. For those of you who are looking to go full Rambo, you can cover yourself in mud and sneak up behind unsuspecting tribes-people for stealth kills.
Full list of changes below!
Version 0.08 Changelog:
First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.
First pass at Cloth/fire upgrading system added – add cloth to your weapons and set them alight
Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.
Bushes will now hide player from enemy vision when crouched!
Player now less visible to enemies at night – unless lighter is out, making him more visible.
Covered in Mud will now correctly conceal player making him harder to spot by enemies.
Lowered range that enemies can hear player when walking/running
Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
Enemies will bash away bushes looking for player when hidden from them
New cave explorer model added to cave (hanging)
New cave explorer model added (crushed)
Better death theme (less grating)
High detailed plane doors added
Better looking log held model
Improved building memory usage
Improved HUD memory usage
Heads can now be cooked on fires to create skulls
New pick up item added: Skull
New craftable item : Club (skull plus stick)
You can now pick up and use enemy clubs
Picking up items in quick succession will now display a number for how many were collected
All collected items now have message appear
Improved previous weapon switching system to be more reliable
New buildable item: Chalet Style Treehouse
New buildable item: Meat drying rack
New buildable item: Bonfire
New buildable item: WalkWay
New buildable item: Small animal trap!!
New buildable item: Gazebo
New buildable item: Defensive spike barrier
New art for body stumps (decapitated head, leg, arms)
Cannibals eating dead bodies now takes longer
Chicory and coneflower plants are now collectable
New Craftable item: Energy mix (chicory plus coneflower)
Eating Coneflower will restore a small amount of health
Eating Chicory will restore a small amount of energy
Raccoon group behaviours added
New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased
New craftable item: Headbomb (head plus bomb)
Fixed door on medium cabin
New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more
New crafted axe model
Crafted axe now requires rope to build (Rock,Stick, Rope)
Improved motion blur quality,stability and memory usage
Fur! Raccoons and rabbits now have fur shading
Improved look of lizard armour
Improved bird reactions to player, should fly away when you approach
Increased fog ranges
Reduced clipping of player arm in body when looking down at self
Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface
New detailed rope model added, along with new curled rope pick up prefab
Tweaked pacing of daytime enemies
Less blue enemies in upper parts of caves
New lizard skin inventory model (replacing scaled lizard mesh)
New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting
New tooth model and texture
Improved pickup system. Will now pick up closest item you are looking at
Increased chance of meds and torches in suitcases, lowered chance of tennis balls.
Improved look of alpha selected items in inventory(feather, herbs)
Torch now displays amount of charge left in inventory tooltip
Inventory herb models replaced with more realistic versions
Fixed issue where weapons would swing a second time if you clicked again during early part of swing
Randomized size of animals
Cave lakes, collision,lighting and layout improvements
Added more randomness to plane crash possible locations
Flashlight no longer auto equips on pick up, needs to be manually selected from inventory
You can no longer pick up rabbits, you need to catch them in trap first.
Ouija is the equivalent of a teen boy pooping on the spirit board before his kid sister’s sleepover, then giggling in the corner as they come in and go, “Hey, you see that shit?” The directorial debut of writer Stiles White (The Possession, Boogeyman), Ouija is easily the most hopeless Hollywood horror film I’ve seen since The Apparition. It’s relentlessly insulting to its audience, inherently insulting to its own script, and ultimately insulting to the human race.
Attempting to summarize the plot is senseless. The characters never follow any kind of rational instinct or even seem to be affected by the prior scene. All you need to know is that an attractive girl named Debbie (Shelley Hennig) is mysteriously killed while messing around with a Ouija board. Her friends (Olivia Cooke, Ana Coto, Douglas Smith, etc.), overwrought with grief, inexplicably break into her house to attempt to communicate with her through a Ouija board. What they wind up contacting is a dormant spirit with wicked tendencies who breaks through and starts screwing with their lives. I would too, if I was a spirit and these shitty kids disturbed my afterlife.
How does the group of friends attempt to solve their problem? The Ouija board. When that doesn’t work, they try the Ouija board. Things get incomprehensibly worse, so they try the Ouija board. When Olivia Cooke is exhausted of means to further grieve for her friend, she tries the Ouija board (only after it’s blatantly laid out numerous times that you are never to use the board alone – that’s like, one of the “rules” that are lazily put forth in the film). And then, the Ouija board.
The most frustrating part is that nothing cool ever happens during all of the Ouija board scenes. There’s like 30 of them, yet they’re all void of creativity! Remember in Paranormal Activity when the Ouija board bursts into flames? That was just a subtle, cheap effect but it looked wicked cool. Nothing cool ever happens in Ouija despite having a perfectly good outlet for crazy, weird shit to happen in almost every scene (and a budget in the millions). The only decent bit they have involves gazing through the planchette, which allows you to see the spirit, but all that’s played for is tawdry jump scares you could bet the farm on. Every single scare is lazy and predictable.
Who do we blame for this? This sorry state of big release horror? You can’t even make Ouija part of that discussion because it seems to be completely content ignoring the past decade of horror. Ouija builds upon nothing. It attempts nothing original. It takes “the rules” laid out in Scream to a whole new level of retardation. I was convinced I blacked out in between scenes because they never seemed to correlate with the previous ones. My eyes got a helluva workout as they rolled and rolled and rolled…
Does Ouija do anything right? Well, it certainly looks good. First time cinematographer David Emmerichs (whose camera & electrical credits on IMDB run very, very deep) does a fantastic job framing the story. There’s nothing flashy or particularly stylistic, but it’s a very deliberate, sharp work that Emmerichs puts forth. Bravo for at least making this turd digestible.
Other than that, Ouija is everything you hate about modern horror. It’s third-rate, lazy, and intellectually abusive to genre fans. And this is our big Halloween release this year? That’s a damn shame.
It’s official, one of the more refreshing — and not to mention terrifying — indie horror games in recent memory is getting a sequel. Five Nights at Freddy’s 2 is in the works, and this time there won’t be any reinforced steel doors to protect you from its creepy cast of animatronic creatures. If you’d like to follow its progress, I suggest you trot on over to Steam Greenlight to keep track of it.
In related news, we kicked off our 13 Days of Horror series with a playthrough of the original Five Nights at Freddy’s. You can see how that went for me (spoiler: not good) in the video below.
Warner Bros has started showing off some of the brutal weapon combos we can look forward to using to dish out delicious pain to the monsters of Dying Light, starting with the Baseball Bat + Home Run Mod and the Fireman Axe + Heavy Welder Mod.
I’m loving how the bat sends creatures flying, but there’s a level of irony in the axe mod that I can appreciate. There will undoubtedly be more videos like this on the way, but for now, I’m most looking forward to getting my hands on the latter. How about you?
Dying Light hits PC, PS3, PS4, Xbox 360 and Xbox One on January 27, 2015.
Indie pop artist Melanie Martinez has released an official video for her track “Carousel”, which is heavily used in the promotions for FX’s American Horror Story: Freakshow. The video shows Martinez going through a carnival and meeting its nightmarish inhabitants, each manning their own attraction.
“Carousel” comes from Martinez’s Dollhouse EP, which you can snag on iTunes.
Get your silver shotgun shells ready for director Adrian Garcia Bogliano’s Late Phases, a practical effects heavy werewolf film Patrick Cooper raves about.
Opening in limited theaters November 21, the first trailer has just been released and is beyond spectacular – it looks as if Bogliano was truly inspired by An American Werewolf In London. You’ll also get a taste at the werewolf transformation!
Penned by Under the Bed‘s Eric Stolze, Dark Sky’s latest horror offering that stars Stake Land‘s Nick Damici, Ethan Embry, Lance Guest, Erin Cummings, Rutanya Alda, Tina Louise, Caitlin O’Heaney, Karen Lynn Gorney, Dana Ashbrook, and the great Tom Noonan.
In the film, “Crescent Bay is not the ideal place to spend one’s golden years, especially since the once-idyllic retirement community has been beset by a series of deadly animal attacks from the ominous forest surrounding it. When grizzled war veteran Ambrose McKinley (Nick Damici) is forced into moving there by his yuppie son Will (Ethan Embry), the residents immediately take offense to Ambrose’s abrasive personality. But that take-no-prisoners attitude may be just what Ambrose needs to survive as it becomes clear that the attacks are being caused by creatures that are neither animal nor man, and that the tight-knit community of Crescent Bay is hiding something truly sinister in its midst…”
While we sit back and wait for Tom Six’s third Human Centipede to find a release, the franchise continues to have pop cultural impact.
Today, a new Halloween Treat was release by TMIHollywood that’s both completely stupid, but also incredibly wonderful. Watch as the new doctor prepares her subjects for a three-person centipede. It’s all worth the punchline, which should have you cracking up pretty hard.
Maybe a human centipede ain’t so bad after all?
Even I was surprised to see our V/H/S films broken down into an infographic.
Thanks to Magnet Releasing, Crave shared the following graphic that shows the death toll from both V/H/S and V/H/S/2.
It was created to celebrate the release of V/H/S: Viral, which is now available on VOD platforms everywhere. We hope you have as much fun watching as we did making it!
But for now…DEATH.
Focus Features released the full teaser trailer for the forthcoming Insidious: Chapter 3, and it’s pretty special. The prequel is jam-packed with scares that will please any fan of the franchise. I’d say this is one of the better trailers I’ve seen in quite some time…
Leigh Whannell, co-creator of the terrifying horror franchise, directs the third film.
The full cast of Insidious: Chapter 3 includes Dermot Mulroney (August: Osage County) and Stefanie Scott (Jem and the Holograms) starring alongside Lin Shaye, Angus Sampson, and Mr. Whannell, with the latter trio reprising their roles from the first two movies in the franchise.
“This chilling prequel, set before the haunting of the Lambert family, reveals how gifted psychic Elise Rainier (Lin Shaye) reluctantly agrees to use her ability to contact the dead in order to help a teenage girl (Stefanie Scott) who has been targeted by a dangerous supernatural entity.“
Focus Features will release Insidious: Chapter 3 domestically nationwide on Friday, May 29th, 2015.
Sideshow will burn in hell for this…”Burn? Oh, such a limited imagination!”
Already previewed at the San Diego Comic-Con, Bloody Disgusting has the below exclusive new look at Sideshow Collectibles’ astounding Pinhead Premium Format Figure from Miramax’s Hellraiser III: Hell On Earth.
The statue displays Pinhead, played by Doug Bradley, with the infamous Lament Configuration.
Complete the pattern, solve the puzzle, turn the key – and maybe you can win one? By clicking here you can enter to win one and find more info on this spectacular creation from Hell.
Just in time for Halloween, The Key Of Awesome has released an updated version of the hit 1960′s horror track “The Monster Mash”, which was originally written by Bobby “Boris” Pickett. Featuring modern icons, the track sees how Frankenstein’s Monster would react to such killers as Freddy Krueger, Michael Myers, Billy the Puppet from Saw, Leatherface, and more. Spoiler: He doesn’t like them very much. Also, he shouldn’t have tried to do the two-step with Samara.
Last night “American Horror Story: Freak Show” audiences were introduced to the creepy two-faced Edward Mordrake, who is haunting the carnival.
The Halloween-themed two-parter continues next week when Edward Mordrake continues his search for a Freak to add to his ghostly coterie. Elsa tells the grisly story of her days in Germany. Jimmy and Maggie have a run-in with the Twisted Clown.
Here’s the promo.
In the new season, “‘American Horror Story: Freak Show’ begins its tale in the quiet, sleepy hamlet of Jupiter, Florida. The year is 1952. A troupe of curiosities has just arrived to town, coinciding with the strange emergence of a dark entity that savagely threatens the lives of townsfolk and freaks alike. This is the story of the performers and their desperate journey of survival amidst the dying world of the American carny experience.“
In honor of Halloween, Whitepages, the leading provider of contact information for people and businesses in the U.S., today reveals its list of the 13 most common names in the country shared with horror movie villains, as well as a few famously frightening directors and authors.
Taking the top spot on the list – and putting fear in hearts of audiences everywhere – is Michael Myers from Halloween with 4,282 people nationwide sharing the name.
Rounding out the top five are Stephen King (author; 2,068 people), Norman Bates (Psycho; 96 people), Jason Voorhees (Friday the 13th; 30 people), and Annie Wilkes (Misery; 25 people).
“Many people could say they’ve been scared by a number of the villains on this list, but until now have probably never thought that one could be living next door!” says Liz Powell, culture and trend expert from Whitepages. “For fans of a ‘friendlier ghost’ neighbor, Whitepages data found 2,632 Caspers nationwide, the most living in North Dakota.”
Additional Halloween-centric name data includes:
Carrie (Carrie): 315,711; 23,343 in CA; first name only
Hannibal (The Silence of the Lambs): 6,399; 97 in CA; first name only
Frankenstein: 510; 92 in PA; last name only
Ghost: 38; 14 in PA; last name only
-The Whitepages Top 13 list breaks how many people share the name in the U.S., as well as the states where the most people with these names are living.
Top 13 Most Common Horror Movie Monikers
1. Michael Myers (Halloween): 4,282; 333 in OH
2. Stephen King (Author): 2,068; 168 in TX
3. Norman Bates (Psycho): 96; 9 in TX
4. Jason Voorhees (Friday the 13th): 30; 4 each in PA, CA, NY
5. Annie Wilkes (Misery): 25; 10 in GA
6. Jack Torrance (The Shining): 10; 2 in CA
7. Wes Craven (Director): 7; 2 in NC
8. Alfred Hitchcock (Director): 7; 2 each in CA and MD
9. Max Cady (Cape Fear): 6; 3 in FL
10. Freddy Krueger (A Nightmare on Elm Street): 5; 2 in WA
11. Donnie Darko (Donnie Darko): 4; 3 in PA
12. Samara Morgan (The Ring): 2; 1 each in TX and ND
13. Damien Thorn (The Omen): 1 in CA
If you’re going to do a Halloween mash-up, there are obviously some classic tracks you can use, such as the Halloween theme. However, sometimes you have to go a bit more obscure, a bit more out of the box, in order to create something unique and engaging.
That’s exactly what YouTuber Artificial Fear did. He created a metal mash-up of tracks that don’t normally get love during the Halloween season. Well, “The Devil Went Down To Georgia” does but what about “Seizure Of Power” from the first Resident Evil movie? Or how about Killer Instinct‘s “Saberwulf Theme”?
Check out the video and see the track list below.
0:01 – “Night on Bald Mountain”
1:10 – “The Addams Family Theme Song”
2:01 – “Saberwulf Theme” from Killer Instinct
3:30 – “Who are you?” from Final Fantasy 7
4:40 – “Seizure of Power” from Resident Evil
5:56 – “Devil Went Down to Georgia”