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First Casting Announcement for AMC’s “Preacher”!

Wed, 03/18/2015 - 21:21

Rejoice, fans who have been eagerly awaiting more news on AMC’s adaptation of Preacher! Last we heard, details of the pilot script had been revealed. Now the first actor has been cast (though it’s not Preacher himself).

Deadline is reporting that Agent of SHIELD’s Ruth Negga has been cast as the female lead. She will be playing Tulip, the ex and only true love of Jesse Custer. Together with an Irish vampire named Cassidy, Jesse and Tulip embark on a journey from their small Texas town to find God (do they travel to Florida in the comic? Because he’s certainly not here).

I’m not familiar with the comic (Mr. Disgusting is a rabid fan), but according to the article:

Tulip is described as a volatile, action-packed, sexified force of nature, a capable, unrepentant criminal with a love of fashion and ability to construct helicopter-downing bazookas out of coffee cans and corn shine who’s not afraid to steal, kill or corn cob-stab her way out of a bad situation.

Seth Rogan and Evan Goldberg developed the project for television and will be serving as executive producer. We’ll keep you updated as we learn more!

Categories: Horror News

Details Released For Rammstein Frontman’s New Project Lindemann

Wed, 03/18/2015 - 17:32

Earlier this year, we reported that Rammstein vocalist Till Lindemann had created a side project alongside Peter Tagtgren (Hypocrisy, Pain) by the name of Lindemann. At the time, very little information was made available.

However, that’s changed as we now have a track list and a NSFW cover for their debut album, which has been titled Skills In Pills. Both can be seen below, along with a video that briefly teases the project, although no vocals are present.

Raubtier guitarist Hulkoff claims to have heard material and stated:

The small parts I heard really blew my mind! …This will echo in eternity.

The confirmed track listing:
01. Skills In Pills
02. Ladyboy
03. Fat
04. Fish On
05. Children Of The Sun
06. Home Sweet Home
07. Cowboy
08. Golden Shower
09. Yukon
10. Praise Abort

Categories: Horror News

[Comic Review] “The Fly: Outbreak” #1- Revives “The Fly”

Wed, 03/18/2015 - 17:16

“The Fly: Outbreak” is a continuation of “The Fly” series that started with the 1986 Cronenberg film.  This series picks up after the events of “The Fly 2” and follows Martin as he attempts to cure Anton of his mutant condition.  Adaptation and continuation is one of my favorite things about comics.  Unlocking the unlimited potential of storytelling is an incredible ability this medium has, and it is no more epitomized than in this continuation of a 1989 sequel.  Fans of “The Fly” may rejoice, no matter how limited your ranks may be: there is nothing not to like here.

Written By: Brandon Seifert Art By: Menton3

Publisher: IDW Price: $2.99 Release: March 18, 2015

I love comic book continuation.  “Buffy Season 8” was actually what first got my into comic book in high school.  There are no budget constraints, actor availability issues, and, in this case, public demand doesn’t seem to be a major factor either.  Not to bash on “The Fly”, it is a classic sci-fi horror film that I enjoyed quite a bit.  But I also haven’t thought about it in years and I’m willing to bet you haven’t either.

Now the story gets to continue, and I reminded of all these characters and the tone of style of the films, translated beautifully and eerily by Menton3, and I’m delighted to read it.  It reminds me that any story can live on infinitely, and in comics there doesn’t even need to be a huge buy-in from a studio or a fan base.  One quirky publisher known for continuations can revive something even as obscure as “The Fly 2”.

Martin has so baggage about his unnatural origins.  Why he continues to work on Anton’s condition, other than the pursuit of science, I’m not entirely sure.  But we find him in the lab doing experiments on the creature and discussing his vasectomy with his assistant.  After a bit of BDSM with his girlfriend Martin returns the next day to find that the creature has powered up and is currently on a rampage through the facility melting people’s faces off.  Martin catches up to Anton who uses a smart phone to call him son and tell him to confess that he turned him into a monster.  Anton escapes and everyone that was exposed to him is put into quarantine.

It is all fairly straightforward so far, but what struck me Menton3’s creature work.  I loved what he was doing in “Monocyte” a few years ago, and I’ve seen a few other IDW books he’s done recently, but I really loved his monster here.  It was sort of inconsistent in representation, but I think that really added to the twisted reality bending horror of it.  I would love to see him do something with “The Thing” in the future.

If you like “The Fly” you’ll like this.  If you don’t like or know “The Fly” you shouldn’t bother with this.  But you should appreciate that it exists either way, because some day your super niche cancelled tv show or B-horror movie can become a comic book, and that’s a real joy for me.

Eric Switzer  is an aspiring filmmaker and screenplay writer living in Los Angeles.  His work tends to focus on the lighter side of entropy, dystopic futures, and man’s innate struggle with his own mortality.  He can be found on twitter @epicswitzer or reached via email at


Categories: Horror News

‘Resident Evil: Revelations 2′ Soundtrack Now Available

Wed, 03/18/2015 - 17:00

The official soundtrack for Resident Evil: Revelations 2 has been released digitally via Sumthing Else Music Works. The soundtrack was created and supervised by Capcom’s composer and sound director Kota Suzuki (Resident Evil Revelations, Resident Evil 6, Resident Evil 5) in collaboration with film composer and multi-instrumentalist Nima Fakhrara (Gatchaman, The Pyramid, The Courier) as well as composer and sound designer Ichiro Kohmoto (Resident Evil Revelations, Resident Evil 0).

Suzuki, composer and sound director of the Resident Evil series, states:

Our main theme of focus was ‘duality of sound’ implemented through original instruments. We assembled this compilation with two distinct genres of sound in mind. Aiming for the overall music to deliver a broad, airy feel, while at the same time introducing acoustic instruments to create gaps within the sound, the composition reduces how quickly players grow accustomed to the music, and allows for sound effects to easily create the game’s desired atmosphere.

The full album features over 3 hours of music spread across 95 tracks, all for just $9.99, so you’re getting one helluva deal. Get on over to Sumthing Else to pick up your copy.

Make sure you keep up to date with all of our Resident Evil: Revelations 2 coverage by clicking here.

Categories: Horror News

[Comic Review] “Burning Fields” #3 Builds Tension Like No Other Comic

Wed, 03/18/2015 - 15:28

“Burning Fields” #3 offers a handful of satisfying reveals.  I’ve complained about the first two issues dropping us into the middle of conversations and dropping too many names and referencing too many events making it difficult to follow.  Patience has rewarded and now I feel like I’ve got a grasp on the whos and whats of this book and I gotta say, I’m 100% invested.

WRITTEN BY: Michael Moreci, Tim Daniel
ART BY: Colin Lorimer
PRICE: $3.99
RELEASE: March 18, 2015

“Burning Fields” is a unique blend of noir, political thriller, and horror.  In a way it feels like ideas got pulled out of a hat, but the execution is so on point that it is easy to get swept away and not get hung up on the oddness of it all.  This issue stands out to me, as I said, for being the most accessible in the series.  These killings are beginning to have a domino effect Kirkuk, Verge, and our protagonists and a new, uneasy alliance is formed between Dana, Aban, and Aban’s former cult associate Ghada.  Just as some real progress is about to be made on the case, conflict erupts between Decker’s people and the locals.  Emotions are running high on both sides since the murders started happening, and the tension surrounding the oil field is on the verge of erupting.

It is impressive to see how all of these factions and forces with their own motivations are coming together.  For a serial killer book, “Burning Fields” is pretty grounded.  There have been some not so subtle hints that things are going to take a turn for the supernatural (and I’m not even talking about that freaky-ass cover) and even though at this point I’d prefer it didn’t go that way, I trust these guys to do it in such a way that the book doesn’t lose focus or direction.  I feel like my investment in the series has been earned.

It is difficult to find anything to critique here, but I will say that Dana’s Decker speech got a little melodramatic for my taste.  In particular the page where we have a close up of her face on the left side of the page and her memories on the right.  It was effective, but felt too derivative to me and it followed a high energy scene, making it seems like the issue was slamming on the breaks.

I’ve been praising “Burning Fields” all along and I think #3 is the strongest issue yet.  There are a lot of serial killer books ongoing right now, but please don’t overlook this one. It offers something really unique that I think people should see.

Eric Switzer  is an aspiring filmmaker and screenplay writer living in Los Angeles.  His work tends to focus on the lighter side of entropy, dystopic futures, and man’s innate struggle with his own mortality.  He can be found on twitter @epicswitzer or reached via email at


Categories: Horror News

The Offspring Want You To Watch A Bunch Of Clowns Beating The Sh*t Out Of Each Other

Wed, 03/18/2015 - 15:00

Punk rock stars The Offspring have released an official music video for the brand new single “Coming For You” and it’s not for anyone who has a serious fear of clowns.

The video is basically what happens when Fight Club meets It. It’s a bunch of clowns beating the unholy hell out of each other, blood flying everywhere. There’s even a face melting pie, a lá Killer Klowns From Outer Space, not to mention a jack in the box that will give anyone quite the splitting headache. The video ultimately climaxes with a mime that unleashes pure fucking fury.

The single comes from the band’s upcoming 10th studio album, which is expected to drop later this year. It will be the follow up to 2012′s Days Go By.

You can purchase the single via the band’s webstore.

Upcoming tour dates:
April 4, 2015 Tempe Beach Park Tempe, AZ
April 25, 2015 Toyota Stadium Dallas, TX
April 28, 2015 War Memorial Auditorium Nashville, TN
May 3, 2015 Merriweather Post Pavilion Columbia, MD
June 6, 2015 First Midwest Bank Amphitheatre Chicago, IL
July 30, 2015 The Pacific Amphitheater Costa Mesa, CA
July 31, 2015 The Hollywood Palladium Los Angeles, CA

Categories: Horror News

[Exclusive Interview] Eric Heisserer Talks Space Opera In “Shaper”

Wed, 03/18/2015 - 14:28

We’re part of a generation inspired by the space opera. Star Wars came at a perfect time but movies with that sort of insane scope are hard to pull off, just look at Jupiter Ascending, it’s an ambitious space opera with a huge budget that by all measures failed. Luckily comics are hardly limited by things like budgets. If your artist can draw it, it can be on the page. Screenwriter, Eric Heisserer (The Thing, Nightmare on Elm Street)  knows this, and he’s taking his ambitious idea “Shaper” to the page, giving us an idea we can’t find anywhere else.

The incredibly robust first issue hits stands today, and Bloody-Disgusting got the chance to exclusively talk to Eric Heisserer about the influence of the space opera, the concept of the prodigal son hero, and building giant worlds.

Bloody-Disgusting: From what I could gather, a shaper is a shapeshifter but they were believed to be legend, in a world filled with science fiction tropes and legend why are shapeshifters considered so far fetched?

Eric Heisserer: Honestly, nothing is far-fetched in a space opera world, because your buy-in is huge. But I was driven to this idea by two desires: First, I was curious, in science fiction, what kind of folklore would exist? Does the presence of advanced space travel and alien life automatically negate the concept of mythology, or could you still have some legends and tall tales in a galactic empire? That didn’t really serve me with a solid answer until my other desire, which was to explore something I’ve been noticing in social media lately. For the past year, I’ve been seeing how people can become friends online due to a shared set of hobbies or a mutual love of some facet of pop culture. And then some new element peels back and one friend learns the other is a Muslim, or gay, or an entirely different race than what they imagined, and a culture shock happens for them. Like, they just assumed because they both loved the same TV show or grew up in the same hometown, their friend would be the same in all other major ways. And more often than I wish were true, this revelation fractures the friendship. Like it’s a betrayal, even when it’s not.

When I started looking for a way to express this in a space opera world, I likened it to a race of shapeshifters, who could look just like a native, but in reality they aren’t from there.

BD: I know you mention it in the back matter of the issue, but tell me a little more about why the story for “Shaper” was better suited as a comic book?

EH: Yeah, I think this is a comic book because it tells a story that shouldn’t be influenced by budget. “Shaper” sprawls the galaxy, and if we do it right, is full of craziness, starting with the core Shaper characters who can transform into multiple life forms. Oddly, something that would otherwise be deemed too expensive for a live-action film has a perfect home as a comic book, where the limits are imagination and page count.

BD: Near the end of the first issue you describe Spry as a library of forms, which comes with a ton of visual potential, what is so special about Spry and what does his future hold?

EH: The way Therians (Shapers) gain the ability to take on various forms — called “slipping” — is two ways: First, you have the ones you inherit from your parents. What they learned, you can retain, with training. Secondly, you can still learn new forms on your own, as it’s like learning a language, but it can take years to perfect that slip. So what makes Spry interesting is that he has this repository in him, but he hasn’t been through any training yet, therefore all of the forms we see him use are just instinctual; they emerge as a reflex to some situation. And it’s a bit like the subtitle for BIRDMAN — there’s a virtue in Spry’s ignorance, allowing him to act purely intuitively. Or sometimes, stupidly.

BD: Spry obviously follows many of the typical space opera protagonist tropes with his untapped potential, mysterious backstory, and his call to adventure but what makes him different?

This poor kid just wants his family back. He’s lived his life thinking he was abandoned, when really he was just being hidden away for the time being. And his sense of time is way off at the moment, you know? A shapeshifter is a pretty amazing creature, if you start to lean into just a little science of it. Transformational power like this, there’s a good chance they don’t age, or if they do, it’s really, really slowly. So let’s say an average Therian lives 5,000 years. Whoa, if that’s the case, why isn’t the galaxy choked with them? That’s a crazy population boom. Unless… Unless reproduction is just as slow or rare. If a Shaper can’t mate except once every thousand years, suddenly the concept of “family” becomes a HUGE deal. It’s one of the most treasured parts of Therian culture. So in that regard, I’d say Spry is different because he isn’t fighting to retain some long history of his race — he’s fighting for a future with his family. It’s a weird mix of past and future.

Also, Spry works as an analog for kids stepping out of high school feeling like they have one, or maybe two options for their future. They don’t feel like they’re standing in a field, full of potential, but instead they’re on a railroad car, packed in with other kids given the same ticket. But what Spry learns is, quite literally, he can be anything he wants — it doesn’t have to be college or the military. It can be some really weird, new direction that no one sees coming. That speaks to me, because I grew up in in Oklahoma, where it was just assumed you went to the local college after high school, or else you worked at the 7-11 down the street for the rest of your life. But I skipped town and figured out who I was first, and my first job out of high school was working in graphic design at a NASA subcontractor building gear for astronauts. And really, part of what gave me the courage to do something totally bonkers like that when I was 18, well, it came from the comics and novels I was reading at the time

BD: What went into creating a mythological hero like Tor Ajax? And what influenced his visual design?

EH: Oh man, Tor Ajax — there’s a whole mythology for him. I don’t know if I’ll ever get to explore him properly, because it would require an ongoing series, or at least a second limited run, but imagine the Tarzan story, except the jungle is replaced by a war factory on a planet, fully automated by an AI. There’s even a story about his armor, and how he got it.

BD: What was your development process like to create the massive world of “Shaper?”

EH: I spent two years just building out worlds and populating them — I approached it like I was making a roleplaying game first. And of course a lot of it was inspired by the science fiction I love — to this day, no one rivals Iain Banks when it comes to naming ships, but the Gossamer Knife is a little nod at his genius. When I hooked onto Spry’s story, I began to get a narrower view, something more streamlined. I still wound up spending way too much on concept art for the characters, landscapes, and ship designs, but it was all in the name of fun. Like a game-master in some RPG campaign, I realized at the end that I had too much for one story, stuff no one would ever see, planets no one would ever visit, etc. But it felt good to do that world-building. It got me to the simple story of Spry.

BD: As it stands the comic is a limited series but the amount of depth in the first issue lends itself to an ongoing, can you see yourself telling more “Shaper” stories in the future?

EH: Easily. Of course. I could write a hundred issues.

BD: What’s the one thing you aim to do with “Shaper?” Why are you telling this story?

EH: God, I hope it’s self-evident, but really, it’s to have fun, and those of you wondering if you are stuck with only one or two life choices… nah.


Categories: Horror News

Here’s Samara In ‘Rings’, the Prequel to ‘The Ring’!

Wed, 03/18/2015 - 14:26

Rings, the newest incarnation of the J-horror franchise, is now in pre-production.

F. Javier Gutierrez, who is directing the pic, has been teasing Samara’s return via Instagram. Above and below we’ve shared some pre-production art, crew badges and makeup tests that show that The Ring prequel is finally happening, officially.

Italian actress Matilda Lutz stars with a theatrical release planned for November 13, 2015.

Bloody Disgusting was able to find out what the 3-D Ring will be about. Our sources told us last week that the new The Ring is actually a prequel, and takes place before the 2002 remake that starred Naomi Watts as a woman uncovering the mystery behind a haunted VHS tape. Rings will take place years before the creation of said tape and tell the origin of Samara’s reign of terror.

“Rings” is also the name of the short – directed by TCM 2 and TMNTs’ Jonathan Liebesman – that accompanied the purchase of The Ring 2 on home video in 2005.

Aviva Goldsman, David Loucka and Jacon Aaron Estes all had a hand in writing the script, which is based on the 1991 novel by Koji Suzuki.

Printing Samara #Rings #TheRing #SamaraMorgan #movie #Paramount #preproduction #Atlanta #makingof #makeup

A photo posted by F. Javier Gutierrez (@fj6utierrez) on Mar 17, 2015 at 6:19am PDT

Storyboards #Rings #TheRing #SamaraMorgan #movie #Paramount #preproduction #Atlanta #makingof #comingNov2015

A photo posted by F. Javier Gutierrez (@fj6utierrez) on Feb 20, 2015 at 11:10am PST

Crew badges #Rings #TheRing #movie #SamaraMorgan #Paramount #preproduction #Atlanta #makingof

A photo posted by F. Javier Gutierrez (@fj6utierrez) on Feb 22, 2015 at 9:01am PST

Categories: Horror News

Sci-fi Horror ‘Quadrant’ Delayed Due to Technical Difficulties

Wed, 03/18/2015 - 14:24

The makers of the episodic sci-fi horror game Quadrant have been forced to delay the arrival of the first chapter by a few weeks.

“Unfortunately, we had recently began to encounter problems with our game engine,” the developer announced on Steam. “We started seeing a drop in performance, both in-game and in the engine editor itself, and have been experiencing an inordinate amount of crashes. All of this together made it very difficult to continue working with it.”

There is, however, a silver lining to this story. When Quadrant returns, it will bring with it a more capable engine. This means the game will benefit from a number of improvements that wouldn’t have been possible without the upgrade, including…

- Our full-body awareness system can now takes advantage of new features to make gameplay look and feel even more natural.
- We’re upgrading all of our environments to a new physically based renderer shader, for better, more realistic shader interaction with lights.
- We will be using realtime global illumination for realistic lighting and shadows.
- Audio will now be tailored to more realistically represent 3D spatial location and distance, creating incredibly immersive environments.
- Performance upgrades have shown significant improvement, boosting the framerate by nearly 500% for a large majority of the time. This is without any manual optimization on our part, which we will be doing plenty of.

Categories: Horror News

‘Resident Evil Revelations 2′ PC Patch Takes Raid Mode Online March 31

Wed, 03/18/2015 - 14:14

Patient Resident Evil fans should be happy to hear that the disc compilation of the newly concluded Resident Evil Revelations 2 is available now wherever video games are sold when they aren’t sold online. The two bonus episodes are also out — see the below teaser for a sneak peak — and they can be purchased individually or as a part of the Complete Season.

For PC gamers, Capcom has also confirmed they’ll have that Raid mode patch available by March 31 so you can Raid it up with a friend.

In related news, the game has just received support for RE NET. Online events will kick off on April 1.

Categories: Horror News

[Comic Review] “Invisible Republic” #1 – A Strong And Clever Debut Issue

Wed, 03/18/2015 - 14:00

There were a lot of things I expected when I started reading “Invisible Republic” #1. I kind of felt a Star Wars vibe coming from the cover and title, especially with the creative team’s history with Star Wars: Legacy, which is really its own unique variety of space epic. What I didn’t expect, however, was its strong ties to Camelot.

WRITTEN BY: Gabriel Hardman & Corinna Bechko

ART BY: Gabriel Hardman, Jordan Boyd

DESIGN BY: Dylan Todd

PUBLISHER: Image Comics

PRICE: $2.99

RELEASE: March 18, 2015

The story follows the aftermath of the Malory regime (a reference to Thomas Malory, compiler/author of Le Morte D’Arthur) as journalists try to find a story somewhere in the abject poverty the urban spaces have devolved into. As one reporter puts it, “the fall of the Malory Regime is hitting Avalon’s least fortunate the hardest.” But the locals aren’t interested in giving interviews to strangers looking to make a buck off of their misfortune, and even the journalists feel like they’ve “been through this kind of shit before. No need to pester the locals.” One among them, however, stumbles across some portion of the writings of Maia Reveron (Morgan le Fay?), cousin to Arthur McBride, as she relates who he was prior to politicking and how they ended up where they are now.

This book is filled with Arthurian easter eggs, and indicates that the creators have a close relationship with the original legends. It is, however, its own story, distinct and independent from that source material; this is not an Arthurian retelling that you’ve read before (trust me, I’ve read a few). The choice to update a classic and include political propaganda and futuristic spaces is a common technique, but not one I’ve experienced applied to this particular classic, and this book is working to find a good balance between its source material and the new content.

The greatest strength of this update is the art. Gabriel Hardman’s urban spaces combined with Jordan Boyd’s muted colors manage to convey something that is at once unknown and familiar, classic and futuristic, which is necessary for this book to succeed. The palette shift (as well as the lettering shift) that occurs with the flashback is bright and clean, and its contrast to the “modern” scenes point out just how far society has fallen; even when Maia and Arthur are poor, the sky is blue and the water is clear.

Not all of the Arthurian references are clear, especially to people who didn’t spend most of 4th grade avidly consuming every retelling they could get their hands on, and I’m not entirely sure where this story is going, but it’s strong and clever enough that I will absolutely be getting the next issue.

Katy Rex writes comics analysis at, and She really likes butt jokes, dinosaurs, and killing psychos and midgets in Borderlands 2. She has a great sense of humor if you’re not an asshole. Twitter: @eotucomics Tumblr: Email:
Categories: Horror News

‘The Forest’ Adds Wild Pigs, Climbable Walls to Hide from Wild Pigs

Wed, 03/18/2015 - 13:58

Pigs. I hate them. I don’t like anything that would giddily eat my face. It’s hypocritical, sure, seeing as I’ve eaten countless pigs over the years. They deserve retribution, but I’d much rather shoot them in their piggish, squealing faces with the bow I just crafted out of palm fronds and crocodile teeth. Such a situation has just been made possible in the open-world survival horror game The Forest, which received another substantial update earlier today.

I’d go on, but it’s time I return to those woods. Those pigs will never see me coming.

Version 0.15 Changelog:

Fixed bug where raft would no longer float
Fixed bug where arm effigy wouldn’t be lightable
Lowered damage drinking polluted water does to players
Added hint text to dying screen about finding pots at camp sites
Added sheen highlight to pot pickup to make it easier to find
Turtle Shell now fits in backpack !
Holding pot while it rains now fills it with water
Enemy bodies can now be transported via the log holder! (SP only)
Fixed bug where player could sometimes climb down rope out of world if tree house was placed on a slope
Spider lady a.i. improvements and additional animations added. Now has more attacks, can jump attack, can dodge players. Will react to explosions and can be killed with 2-3 bombs now.
Fixed FMOD bug that would cause memory to climb up over time
Animal footstep sound effects added!
Fixed held plane axe upgrade visuals positioning
Fixed booze upgrade visuals
Fixed loading upgrades from saved games (not retro-active)
There is now a limit to the total amount of upgrades per item (currently set to 30 for all weapons. You can choose to have either 30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10 booze etc)
Visual added to show item upgrades distribution when crafting upgrade recipes
Bonus per upgrade now decays as you use a single upgrade type
Dying no longer resets fullness to zero
Collision fixes/improvements for caves
New item/weapon added: Climbing axe! (check caves!)
New climbable (with climbing axe) cliff rock added to overworld (currently limited to only 1 type of cliff rock)
New climbable area added to cave 2
Fixed bugs that would sometimes cause log sled to fall through world. log sled should now collide with boulders and cliffs. Fixed log sled audio playing drop noise when in its trigger or being pushed. Log sled now casts a shadow
New art added: Hanging skull lamp
New art added: Skull floor pile
New art added: terrified skeletons (check deep caves)
New art added: (removed*SPOILER* – Check deep caves)
New art added: Eerie tribal fishing stands
New art added: Cannibal village props (small cages, fire pits)
(multiplayer) Fixed sitting on bench not lining up correctly
Tree sap, skulls, blue and orange paints are now part of the construction system
New buildable item: Skull lamp
New buildable item: Deer Skin Decoration (as floor carpet or hanging on walls)
New buildable item: Skull wall Decoration
New buildable item: Arrow Target – shoot arrows and improve your aim!
New buildable item: Bed! build inside a custom building to allow saving and sleeping
New system added (rough) Player point at map. When holding map in cave player will point to his current rough location
When the game is already started and an MP invite arrives, player can now choose to either start a new game or continue with his saved MP character
Drowning now causes instant death, without respawn in cave
Fixed underwater bar appearing before character’s head is underwater
Fixed hydration icon fill values not set properly after loading a saved game at full thirst
Player can now suffer brief knock down and damage from explosions
Bow and arrow improvements! will no longer fly through enemies without damaging them. Arrows now stick in trees and other static objects correctly. Arrow pick up icon added and better positioning, and will now turn on pick up trigger when it sticks to any object
(multiplayer) Water Collector now works for clients in MP games
(multiplayer) Fixed infinite item/log from holder buildings in MP
(multiplayer) Fixed bug where Sometimes when someone else completes a build, it says it still needs materials, then just eats the materials.
(multiplayer) Fixed issues with some built buildings not working correctly for all players.
(multiplayer) Fixed bug where clients could be kicked from host after 5-10 minutes
(multiplayer) Fixed bug where after being kicked out by the server, every single door placed in world would duplicate
(multiplayer)Fixed bug where items from cabinet/racks/shelves could vanish when host ends session, at random, or on loading the game.
Dead bodies around world no longer respawn after being picked up/moved when moving back near them
New creature added: Wild pig!

Categories: Horror News

New ‘Tremors 5: Bloodline’ Images Surface

Wed, 03/18/2015 - 13:46

The fifth heart-pounding installment in the action-packed sci-fi comedy-adventure franchise, Tremors 5: Bloodline, is set to release this October on Blu-Ray Hi-Def, DVD and Digital HD. Today, we get new looks at the key cast members, Michael Gross, who returns for his fifth appearance in the Tremors films, as well as new cast member, Scream film series star Jamie Kennedy.

With even more deadly creatures on the loose, Tremors 5 continues the films’ hallmark combination of adrenaline-laced suspense, explosive action and tongue-in-cheek humor.

The film is directed by Don Michael Paul (Jarhead 2: Field of Fire, Sniper: Legacy) from a script by John Whelpley (Tremors 3: Back to Perfection) and produced by Ogden Gavanski (The Scorpion King 4: Quest for Fire, Warm Bodies).

Michael Gross (“Anger Management,” “Suits,” “How I Met Your Mother,” “Curb Your Enthusiasm,” “Family Ties,” Tremors franchise) returns as weapons enthusiast and expert subterranean creature hunter Burt Gummer with Jamie Kennedy (“The Cleveland Show,” “Ghost Whisperer,” Scream series) as his new right hand man, tech-savvy Travis. The pair are joined by an international cast as they mount a battle against the deadly creatures that turns out to be far more than they bargained for.

The theatrical release of the original Tremors in 1990 combined suspense-filled action, sci-fi imagination and witty humor in the tale of a tiny Nevada town terrorized by giant man-eating worms known as Graboids. The Graboids eventually morphed into even more deadly creatures known as Ass Blasters. In this all-new adventure that travels halfway around the world to South Africa, the Graboids and the Ass Blasters are not only bigger and badder but Tremors 5 introduces an additional unexpected surprise that raises the stakes in the battle for survival.

Categories: Horror News

[Comic Review] “Ivar, Timewalker” #3 Is Wild And Engaging!

Wed, 03/18/2015 - 13:43

Reviewed by Brady Steele. Imagine a long line at a coffee shop. Boring, right? Now take out coffee junkies and replace with time travelers and substitute the cashier with Hitler whom they’re all there to kill. That, dear readers, is just the tip of what Ivar, Timewalker #3 has in store for you this month. It’s that wild and engaging from start to finish.

WRITTEN BY: Fred Van Lente

ART BY: Clayton Henry

PUBLISHER: Valiant Entertainment

PRICE: $3.99

RELEASE: 18 March 2015

Having enjoyed writer Fred Van Lente’s previous works, I can attest to his creativity and its abundance herein. He knows how to tell a good tale of adventure, questing, twists, with a good dose of family and emotion thrown in to keep you invested in the character’s tale. Ivar and his newest accomplice, time travel inventor Neela, are literally scrambling to get their time travelling device, the Tachyon Compass. Like all good journeys through time and space, our hero is not as noble as they would initially appear.

This regaling may seem direr than the story reads. The other great thing this creative team can do is bring the funny out of nowhere. “I’ve got a robot brain and a silencer and I know how to use ‘em both!” and “Science, bitches!” are but a few choice moments to discover.

Clayton Henry’s art is crisp and exquisite in facial expressions and action so much so it’s hard to find a prime example in this month’s issue. Honestly, YOU go through the pages and tell me which one is your favorite. The best part of this is we’ll both be right no matter what panel we choose.

The covers have been iconic and beautifully simplistic from the get-go. This month’s beauty by Raul Allen is no exception. Each one looks like an oh-so enticing movie I know people would line up for. Thankfully, it’s selling something better than a movie…it’s a great comic book! Like every good 80s action romp, Ivar, Timewalker #3 keeps the good times rolling for all to enjoy.

Mr. Steele enjoys all things comics and imagination-based. Using his lifetime of comic-fu-dom for good, he imparts his knowledge for the universe to enjoy and for you, dear readers, to pass it on.

Twitter: @mrbradysteele

Categories: Horror News

[Comic Book Review] “Divinity” #2 – How Do You Deal With A God?

Wed, 03/18/2015 - 13:35

Reviewed by Brady Steele. “Divinity” #2 makes the benevolent man from the stars granting heart’s desires to some and anxiety and twitchy trigger fingers for others. With such a powerful and polarizing figure establishing roots on Earth, what will the rest of the world do? How will they deal with such an overwhelming unknown factor?

WRITTEN BY: Matt Kindt

ART BY: Trevor Hairsine

PUBLISHER: Valiant Entertainment

PRICE: $3.99

RELEASE: 18 March 2015

Abram Adams has travelled farther than any other human and become something much more in the process. There seems to be nothing he cannot do now that he has returned to his home world. Can this much power in one person ever end well? For once, I want it to. Writer Matt Kindt has really made this made-made-God tale so compelling already that I want to see how far he’s going to push things before the inevitable break.

Trevor Hairsine’s art is helping in spades to show how cool this journey is to behold. Describing out loud how some people’s deepest desires manifest in this story could sound ridiculous. However, thanks to Hairsine’s art, you can still see the humanity where now only pure animal instincts remain. Flying, for example, has never looked so utterly poignant until you see the ‘Sergeant’, Divinity’s would attacker last issue, take flight.

This has so far been a refreshing take on the benevolent god making utopia on Earth. I’ve been very impressed with how Kindt and Hairsine’s arc and really want to see how things progress with each page. The fact that Unity, the MI-6’s elite tactical team and Valiant Universe’s team supreme, are entering the fray only adds to the anticipation I have for next month. Pick up this series and see how much change is coming, whether Earth is ready or not.

Mr. Steele enjoys all things comics and imagination-based. Using his lifetime of comic-fu-dom for good, he imparts his knowledge for the universe to enjoy and for you, dear readers, to pass it on.

Twitter: @mrbradysteele

Categories: Horror News

“From Dusk Till Dawn” Casts Its ‘Lord Amancio Malvado’

Wed, 03/18/2015 - 13:28

El Rey Network and Miramax announced today that Esai Morales (Criminal Minds, NYPD Blue) has joined the sophomore season of Robert Rodriguez’s “From Dusk Till Dawn: The Series” in a recurring role.

Morales has been cast in the role of “Lord Amancio Malvado,” a figure of terrifying cruelty and power who has a complicated and obsessive relationship with Santánico Pandemonium (Eiza González).

The series is currently in production in Austin, TX.

Morales joins the returning internationally renowned cast: D.J. Cotrona (Dear John, G.I. Joe: Retaliation); Zane Holtz (Holes, The Perks of Being a Wallflower); Jesse Garcia (Quinceañera, Sons of Anarchy); Eiza González (Lola: Érase Una Vez); Wilmer Valderrama (That ’70s Show, To Whom It May Concern); Madison Davenport (Noah, Shameless); Brandon Soo Hoo (Tropic Thunder, Ender’s Game, Incredible Crew); Jake Busey (Motorcycle Gang, Contract); and recent cast additions Danny Trejo (Machete, Con Air), and Briana Evigan (Step Up 2).

Season one of “From Dusk Till Dawn: The Series” centered on bank robber Seth Gecko (Cotrona) and his violent, unpredictable brother, Richard “Richie” Gecko (Holtz), who were on the run to Mexico when they encountered former pastor Jacob Fuller (Robert Patrick) and his family, who were taken hostage. Using the family RV to cross the border, chaos ensued when the group detoured to the Titty Twister, a strip club populated by culebras, snake-like ancient creatures who survive by drinking human blood. They were forced to fight until dawn in order to get out alive.

Season two explores a new chapter in this supernatural crime saga that travels from Mexico to the edgy, tricked-out Texas of Robert Rodriguez. It also deepens and complicates the core relationships between the characters, while adding new faces and new dynamics. Season Two begins with our characters in their separate worlds – Santánico (González) and Richie (Holtz) are outside Houston, living like Bonnie and Clyde; Seth and Kate (Madison Davenport) are scraping by South of the Border; and Freddie Gonzalez (Jessie Garcia) is protecting his wife and young daughter in a Houston suburb. And Carlos Madrigal (Valderrama) and Scott Fuller (Brandon Soo Hoo) emerge from the Titty Twister, changed men. They will all come together once again – this time facing off against an even bigger threat.

Categories: Horror News

‘It Follows’ Gets Screwed Out Of Wide Theatrical Release?

Wed, 03/18/2015 - 13:21


I battled a Bloody Disgusting reader on Twitter explaining to him that It Follows would never get a wide theatrical release. While I want to say “I told you so” it appears we were both sorta right.

David Robert Mitchell’s horror film was on the verge of being the biggest horror breakout since the 2007 Paranormal Activity, that was until cable companies and other home viewing platforms allegedly threw a wrench in TWC-Radius’ plans.

According to Indiewire sources, Radius told theaters that they were going to expand to about 1,000 cinemas on March 27th. But by day’s end they had returned to their original VOD plan, possibly in part under pressure from cable companies and other home viewing platforms.

While a lot of you immediately think of iTunes as THE go-to VOD company, their numbers aren’t as impressive as companies like Redbox and Netflix, who can make or break a home video release. Having exclusives on Time Warner/Xfinity and DirecTV are also a huge deal these days, from my own personal experience.

My only question is – why would The Weinstein Company allow themselves to be bullied by home video chains, when a wide theatrical release and major breakout would result in major exposure and financial gains for the home releases? It’s all a bit perplexing, frustrating, and mostly rage-inducing.

Indweller attempts to explain a bit, pointing out the $7-10 million in marketing costs that would need to be recouped. In addition, theaters would only pay part of their grosses to Radius, and there was no guarantee on short notice that future bookings would have done enough to cover increased costs.

Sticking to early VOD means that Radius’ costs would be much lower, they explain, with Radius retaining a higher share of revenues. So this route guarantees them a profit, with whatever theatrical revenue they take in (possibly in the range of $2 million or more).

For those interested in the business side of indie releases, I think it’s important to click over and read a bit more.

In regards to It Follows, SEE IT IMMEDIATELY. I gave it a perfect score, calling it “a classical horror masterpiece.” Mike Pereira referred to as a creepy, mesmerizing exercise in minimalist horror” when reviewed out of the TIFF last September.

“For 19-year-old Jay (Maika Monroe), the fall should be about school, boys and weekends at the lake. Yet after a seemingly innocent sexual encounter she suddenly finds herself plagued by nightmarish visions; she can’t shake the sensation that someone, or something, is following her. As the threat closes in, Jay and her friends must somehow escape the horrors that are only a few steps behind.”

Categories: Horror News

Could Connie Britton Return to “American Horror Story”?

Wed, 03/18/2015 - 13:04

When Neil Patrick Harris openly campaigned for a role on the Ryan Murphy anthology series “American Horror Story”, he got his wish. Now, one of the stars of the debut season hopes to make a triumphant return.

Connie Britton was the central character in the Beetlejuice-esque FX “American Horror Story”, which premiered in the fall of 2011. She played Vivien Harmon, wife to the abusive and cheating husband, Ben Harmon, who both turn up dead in the haunted house.

Now, the star of “Friday Night Lights” and the ongoing “Nashville” hopes to return and tell another “story”.

Variety reports that the ladies of the show were celebrated by the Television Academy Tuesday night with a special panel, including cast members Kathy Bates, Jamie Brewer, Connie Britton, Sarah Paulson, Lily Rabe and Gabourey Sidibe, along with executive producers Jennifer Salt and Alexis Martin Woodall.

Some of the women, like Paulson and Rabe, have been part of the show for several seasons; Britton, however, was only in the first, dubbed “Murder House” — but she hasn’t ruled out returning to the show.

When asked by moderator Debra Birnbaum, executive TV editor at Variety, if she would return to the show, she didn’t miss a beat before answering, “Of course I would,” eliciting a roar of excitement from the audience.

“I would love to come back, but scheduling is tricky,” clarified Britton, who currently stars in ABC’s “Nashville.”

Still, Britton looked back fondly on her experience on “American Horror Story,” remembering the show before it became an Emmy-winning hit.

“The thing that [creator Ryan Murphy] said to me was, ‘You can take my word for it that you will not be doing anything that you’ve been doing for the last five years on this show,’” said Britton, who had been doing “Friday Night Lights” before “American Horror Story.” “And that appealed to me a lot.”

I think we’re all in love with Britton as an actress, who’s one of the best out there next to Vera Farmiga. With the loss of Jessica Lange, it would be spectacular to see Britton back on the show, even if it were a bit-part.

Categories: Horror News

[5 Skull Comic Review] “Spread” #6 Will Rip Your Face Off

Wed, 03/18/2015 - 12:55

Reviewed By Torin Chambers. “Spread” #6 closes off its phenomenal first arc in an obscenely grotesque masterpiece. An absolute joy to read, Justin Jordan pulls no punches exploding out of the gate at a breakneck pace that never lets up. It’s larger and more monstrous than life, with twists and turns that’ll catch you off guard and rip your face off. With more than a few bold moves Spread will never quite be the same going forward.

WRITTEN BY: Justin Jordan

ART BY: Kyle Strahm

PUBLISHER: Image Comics

PRICE: $2.99

RELEASE: March 18, 2015

There’s so much going on the entire issue it’s hard to know where to begin. First off it never feels jumbled or rushed, the plot unfolds organically and heinously. No and Ravello continue their bloody, unflinching battle amidst the three Spreadworms who, in a stroke of genius, Spread into each other forming one massive horrendous monstrosity. It’s a fucking glorious combination of expertly penned narration from Jordan and breathe taking visuals from Strahm and Sobreiro.

Moving from the enormous scope of that fight we’re thrown into Molly’s equally tense situation. The Preacher has baby Hope in his cold clammy hands, along with a knife which he intends to use to rend her little body asunder. Even though Hope is narrating all of this from the future the tension is not diminished in the slightest. It’s palpable throughout the entire issue, no one is safe in fact it feels as though anyone could die at any moment. Entirely new concepts and mysteries are also thrown at us during this whole altercation. We ever so briefly glimpse Molly and Hope someplace orange with Molly’s hair looking like spread tentacles, the Preacher also appears to have a flashback to a boy on an operating table with his chest cavity and brain exposed. What these mean is readily prevalent but more seeds for the future.

Spread is an exemplary horror comic and by far the number one body horror comic currently on the stands. Every page is a joy to behold for both the sublime art and the superb story. The trade collecting all 6 issues of the first arc is due out next month, I highly recommend any and all horror fans to buy it and spread it around.

Torin Chambers is a rad dude from the nineties who does film stuff or something. Thomas the Tank Engine is his favorite transformer. Find him on Twitter @TorinsChambers


Categories: Horror News

[Comic Review] “Plunder” #2 – Brings Big Body Horror Thrills

Wed, 03/18/2015 - 12:29

Reviewed by Torin Chambers. By fully embracing its horror aspects, “Plunder” #2 becomes a much more solid and consistent read than its predecessor. It delivers equal parts suspense and action all wrapped up in some terrific character development. With all of the boring set up from last issue out of the way the book has real room to breathe now. This allows it to flex its horror muscles and begin digging deeper. Everything improves as the books drops its exposition shackles and generates true forward motion from start to finish.

WRITTEN BY: Swifty Lang
ART BY: Skuds McKinley
PRICE: $3.99
RELEASE: March 18, 2015

Wasting no time this issue picks up immediately where the last ended. Bahdoon crouches over the infected cook who just destroyed one of his fellow pirates (Disco) and almost Bahdoon himself. There he contemplates the strange consistency of the cook’s blood, it’s thick and sticky, almost like a syrup. While preoccupied with this new discovery he doesn’t notice the sinister looking worm that is birthed from the cook’s gaping face wound. It ominously crawls away, living to fight another day, or maybe even later this issue…

When he regroups with his fellow pirates they’re obviously ticked off about Disco’s death and Bahdoon’s true but fantastical tale does nothing to help his situation. The rest are ready to throw him to the dogs, so to speak, but luckily Stain stands up for him. He takes Bahdoon under his wing and together they split off (always a good idea in a terrible scenario) to continue searching the ship.

There’s some tangible character development delivered from this team-up, something the first issue was lacking. Bahdoon’s arc is excellent here. He really come into his own and turns into someone you want to root for instead of inspiring indifference.

Later in the issue there’s a decently large action set piece that I’m unsure about. It’s something that’s hard to judge because there are still two issues left but it feels like it’s too soon. We’ve barely had any encounters with normal infected people and after this monstrosity they’ll only pale in comparison from now on. I hope Plunder sticks with it and keeps going bigger and bigger, instead of taking us back to lowly peons again.

Plunder #2 improves upon issue #1 in every way, giving an all-around stronger story that body horror fans should definitely check out.

Torin Chambers is a rad dude from the nineties who does film stuff or something. Thomas the Tank Engine is his favorite transformer. Find him on Twitter @TorinsChambers

Categories: Horror News