His name was Jason… and this was his mask. Or at least it was in the classic Friday the 13th video game!
NECA reveals this full-size, wearable replica of Jason Voorhees’ mask is based on the 1989 8-bit game.
The hand-painted reproduction features elastic harness straps that allow you to wear it or hang on the wall — and true to the video game original, it glows in the dark! As a bonus, the mask comes in unique, game-inspired packaging.
Horror punk band The Renfields have released a music video for their track “Transylvania Fight Song”. Directed by Aaron Romero (Antennas), it comes inspired by two main NES classics: Mega Man and Ice Hockey!
For those looking for a fun horror kick to start off your long weekend, look no further!
Banner image from Mike Winland Studios
Crowd-funding can be a hot button issue with a lot of people. Some favor the idea, and others staunchly oppose it. The beauty of the concept, though, lies in you, the potential consumer, taking on the role of judge, jury, and – if necessary – executioner of a project’s life. With that said, a “direct sequel” to the cult-classic Tim Ritter film “Truth or Dare?: A Critical Madness” has just started an Indiegogo campaign with a set goal of just $8,500, which actually sounds like a pretty high budget for a Tim Ritter film.
Set to co-direct and star in the film is Scott Tepperman (Syfy Channel’s “Ghost Hunters International”, “Don’t Look in the Basement 2″). I had the opportunity to speak with Tepperman at the Monsterama horror con earlier this month, and from my brief exchange with him, he seemed enthusiastic and very passionate about not only this project, but the genre as a whole.
See the interview with him below at the 4:32 mark:
Regardless of whether you love or loathe the idea of crowd-funding (or are just somewhere in between), I feel we should just respect the efforts being made by people to do what they love, because there’s always a risk of failure.
From the makers of the Zombie Diaries comes their take on the supernatural with The Paranormal Diaries: Clophill
From directors Michael Bartlett and Kevin Gates, we now have the official trailer for the pic arrives on home video September 30, 2014 from Image Entertainment.
“Based on true events, six investigators head to one of the world’s most haunted places to uncover the source of supernatural sightings and phenomena. Known for centuries as a notorious magnet for grave robbers, body snatchers, Satanists and cultists since the time of The Black Death, the ruined St. Mary’s Church at Clophill plays host to filmmaker Kevin Gates and his team of researchers. Obsessed with unraveling the secrets of this “unholy ground,” they venture into the murky darkness armed with cameras, curiosity and a need to expose the truth. However, some secrets were meant to stay buried – permanently. Over the course of three chilling nights, it becomes clear that they have unleashed something ancient and evil that has long been hungry to escape into this world.”
Mark Andrews, Michael Bartlett, and Criselda Cabitac star.
Lotus Entertainment announced today that Ed Gass-Donnelly (The Last Exorcism Part II, pictured) will write and direct the new sci-fi thriller Pivot.
In the flick, “When a scientist’s loving wife is killed, he invents a device to pivot between parallel universes to save her life, but to be with her, he’ll have to kill the parallel version of himself.”
Lotus’ Jim Seibel and Bill Johnson will produce the film, with D.J. Gugenheim and Ara Keshishian of Lotus executive producing alongside Ed Gass-Donnelly.
[Interview] ‘Guardians of Galaxy’ Star Michael Rooker Talks Conventions, ‘The Walking Dead’, and ‘Henry: Portrait of Serial Killer’
Michael Rooker contributions to the world of horror have earned him legendary status within the genre. His role as a demented ruthless killer in ‘Henry: Portrait of a Serial Killer’ left audiences terrified, while his role as Merle Dixon on ‘The Walking Dead’ became one of the breakout characters on the popular zombie show, and most recently Rooker played Yondu in this summer’s blockbuster breakout ‘Guardians of the Galaxy’. Rooker will takes part in Toronto’s FanExpo this weekend from August 29th-31st at the Metro Toronto Convention Center.
Bloody-Disgusting sat down with Michael about his upcoming appearance in Toronto this weekend at FanExpo, his most bizarre interactions with fans, ‘The Walking Dead’, the longevity of ‘Henry: Portrait of a Serial Killer’, and why you can expect to see him in the sequel to ‘Guardians of the Galaxy’.
Bloody-Disgusting: Thanks for taking the time to do this interview with Bloody-Disgusting. We’re big fans of your body of work at the site. Anything gory or disgusting and our audience will love it…
Michael Rooker: You don’t have to tell me about who you are, because I already know all about you disgusting and bloody people!
BD: You are coming to this year’s FanExpo in Toronto on August 29th -30th and you are very active on the convention circuit and very interactive with fans. Are there any fan moments that stand out in your mind where people have gone to great lengths to meet you or show their devotion to you?
MR: There are people that come up all the time and have tattoos. There was one lady in particular that had a zombie Merle tattooed on her upper inner thigh, and it said, “Zombie Merle protects my lady parts.”
BD: It has to be such a strange experience to see your face tattooed on someone else’s body like that.
MR: It is strange. People have me sign their arms, legs, ankles and breasts all the time. Then they go and have it inked into their skin; it’s crazy. Those particular fans are die- hard and since you’re with Bloody-Disgusting then you already know that horror fans are the most extreme and loyal fan base that you can have. That is my core fan base from when I started out in this business with my first movie “Henry: Portrait of a Serial Killer”, which laid the groundwork for my fan base of horror fans.
BD: “Henry: Portrait of a Serial Killer” is now considered to be a classic horror film. Are you surprised at all with how timeless that movie has become more than two decades later?
MR: Good god; No, dude! We were just trying to make a good scary movie. We have no budget whatsoever. I think we had $120,000 budget, and I think the $20,000 was added in the editing and publishing of the movie. We shot it in a less professional manner and to be able to screen it in a professional way, we had to bump up the budget. When I say we, I really mean the director, because as an actor I moved on fairly quickly to my next project. I have remained friends with the director and producers from that time and they kept me in the loop on what was going on, as they were trying to get this thing out there fighting for it to be seen and reviewed. They were telling me all the horrors that they had to go through with the MPAA, which is the American version of, “I’m going to ban your ass!” As far as I’m concerned all those guys can go jump in a lake.
BD: Actors strive to make a timeless classic throughout their career, and “Henry: Portrait of a Serial Killer” is one of those films that will still be discovered by new fans twenty or thirty years from now.
MR: That is all because we didn’t listen to the MPAA, and we did everything our way. We didn’t have any pre-screenings to determine if the public was going to like it or anything like the crap that they do these days. Obviously you can tell that I’m old school, and my job is not to do a movie that the people have to like. If you’re really doing an art piece, and it’s your baby, you have to do it your way. You cannot care about what the public think or feels about your project. You just have to do it, put it out there, and let the chips fall where they may.
BD: Good art will challenge people, and “Henry: Portrait of a Serial Killer” challenged the limits of what a horror movie was capable of at that time.
MR: When you do a good horror movie, sometimes it’s too unbelievable. It’s horror, so it’s fun, funny, and scary all at the same time. When you’re doing a movie like “Henry: Portrait of a Serial Killer” it’s very realistic, so you’re thinking in the back of your mind, “I don’t know if I want to walk to my car.” It’s just that kind of movie with that guttural feeling, and hell dude when I first saw the movie I walked out of there and my stomach felt hollowed out. Everything inside my gut was just tipsy after watching that. It was such a strange feeling.
BD: “The Walking Dead” just continues to be insanely popular. I’m interested now that Merle is dead, have you had a chance to watch the show as a fan or is that experience is too strange?
MR: I have, finally. We didn’t get a chance to watch any of it while we were making it, but they would offer us the chance to watch the show prior to its release. While we were filming we would have a weekly viewing, but everyone was so damn tired that you would say, “Thank you so much, but I’ve got to get some sleep.” I would only got to see a few of them, and when I finally did watch it when I was off the show and I watched them all in a row. It’s a very cool show and an awesome piece. There were some decisions about the show that I disagree with, such as the editing, but that’s going to be with almost every project. What we’re doing on the show, and I say we because I’m still a part of the show. I’m the one that you go and visit during Decoration Day, because I died twice on the same episode. They’ll still think of me, but they don’t really want to hang out with me because I’m dead. I’m dead, so some of the other living actors on the show may be contaminated by my death on the show. Some of the writers on the show have seen us photographed together and think, “Wow, maybe we should kill him off as well.”
BD: Seeing the reaction to the cast members of The Walking Dead at these conventions, it’s almost like you guys are today’s version of rock stars being mobbed by fans.
MR: We are at times. People are a little afraid to mob me but they do anyways, because Michael Rooker is a pretty approachable and friendly guy in real life. You don’t want to run up behind me, because that’s just not fun. If you approach me from the front I probably won’t bite! (Chuckles)
BD: Well Canadians are notoriously nice people, so I don’t think you will have that problem at FanExpo in Toronto.
MR: Come on now… I’ve watched your hockey, so I know what you’re about. (Laughs)
BD: One of the things that really surprised me about the success of Guardians of the Galaxy was just how much people loved this move from young to old.
MR: I know! The same thing happened with the Walking Dead and Merle. All the characters on that show resonated with a vast range of ages, and Guardians of the Galaxy is the same way. I don’t even think there is a demographic for that movie, because everyone is enjoying it.
BD: Can we expect to see Yondu in the sequel to Guardians of the Galaxy?
MR: I think it’s pretty safe to say. James Gunn has already expressed his interest in exploring the Yondu character more, so people can find out more about him.
This week, Don and Justin talk “From Dusk Till Dawn: The Series”, “Sin City” bombing at the box office, and other things like what it means to be “doxxed” and why we hope we don’t regret teaching anyone what that means.
NOTE: Please excuse the audio issues. Equipment was acting up.
Last year 20th Century Fox hired Jack Paglen to write a script for Prometheus 2, Ridley Scott’s follow-up to his Alien prequel that, while performed well, was panned by critics.
Since then, Scott’s been working hard. A bit too hard. He’s got a lot on his plate and it’s chasing the director to have a serious logjam.
In an interview with EW he reveals that he not only has The Martian to deal with, but that both Blade Runner and Prometheus are in the pipeline. In fact, they’re ready to go.
When pressed as to when Blade Runner might happen, Scott says, “Probably after [The Martian].” He furthers his talk by addressing Prometheus, “That’s the problem,” Scott says. “I’ve got a lot of ducks in a row. But they’re all written.”
While he doesn’t speak on Prometheus, he had this to say about Blade Runner:“[Blade Runner 2] is written and it’s damn good. Of course it involves Harrison, who is a survivor after all these years—despite the accident. So yes, that will happen.”
Watch this spot for more as Scott figures out plans for the future (figuratively and literally).
Although a bit trite, Martin Scorsese‘s Shutter Island adaptation was a pretty fun flick, although it would be better suited four the small screen.
Deadline reports that HBO and Paramount Television are making deals to turn the 2010 hit film Shutter Island into a TV series. Tentatively titled “Ashecliffe,” the plan is for the pilot to be directed by Scorsese from a script by Dennis Lehane, who wrote the bestselling thriller novel that Scorsese and screenwriter Laeta Kalogridis turned into the hit film that Leonardo DiCaprio starred in.
“Ashecliffe” is the name of the isolated mental hospital where the movie took place, and the series begins before the events of the film. The focus is the past of hospital, and the secrets and misdeeds perpetrated by its founders who erected the hospital in the early 20th Century and developed the methods of treatment use for the mentally ill.
Juan Carlos Fresnadillo last directed the horrid 2011 Intruders, although he was behind the incredibly fun 2007 28 Weeks Later, pictured. Now, it appears he’s trapped in development hell.
Always attached to some horror movie (i.e. The Crow and Pet Sematary), nothing has come into fruition.
Now, Variety writes that Twentieth Century Fox is in negotiations with Fresnadillo to develop thriller The Last Witness with an eye to directing. Spoiler: it won’t happen.
“Witness is a ticking-clock thriller about the lone survivor of a bomb attack in Boston.”
Fox set up the project, written by Danish scribe Stefan Jaworski, in 2011 with John Davis’ Davis Entertainment.
As much as I love the horror genre, it’s far from perfect. Much like the SHODAN, this genre is always evolving, learning and adapting. It’s always studying those puny insects who play its games, the same predictable sacks of meat and bone who return year after year looking for their horror fix.
Every once in a while our favorite genre imitates its human creators and does something wrong. The result is something that we — the insects I mentioned earlier who habitually return seeking to satiate our hunger for delicious horror gaming goodness — with a game or even a small part of a game that’s not very good. The level of suck one feels when this happens is made exponentially worse when the game in question is good, or worse, great. How could a mistake like this be made, you ask, as tears of frustration blur your vision and the screen that’s still displaying the mistake that tried to ruin your good time.
Because recognizing the problem is the first step to remedying it, I’ve compiled a list of what I consider to be some of the horror genre’s worst offenders. If/when I miss something, I’ll leave it to you to set me straight in the comments.
Ohio industrial metal band Mushroomhead have released an official music video for their track “Out Of My Head”, which comes from their latest album The Righteous & The Butterfly. The video takes place in an almost Nazi-esque storyline, with the bandmembers planning attacks on major US cities and torturing people, all while wearing militaristic outfits in a retro environment.
Watch the video below!
Each member of Mushroomhead submitted a Top 5 list to Bloody-Disgusting earlier this year. You can read each one here.
A very cool image gallery has come to attention that “walks” people through Sighișoara, Romania, which is located in the historic region of Transylvania and is considered to be the birthplace of Vlad Tepes III, who was the inspiration for Count Dracula. The gallery shows beautiful photos of this antiquated town, which is one of the few fortified Eastern European towns that is still inhabited.
The gallery can be seen below, courtesy of Reddit user mega002M.
It’s rare for a series to find its groove three games in, but that’s exactly what developer Yager plans on doing with Dead Island 2. It’s still way too early to tell, but it seems as if Yager has found what worked in the first two games — co-op multiplayer, brutal combat, weapon crafting, open world — and cut out everything that didn’t.
The result is the game you can see in action in the video below, courtesy of Eurogamer. This game is shaping up to be the Dead Island sequel fans have been looking for.
Dead Island 2 arrives on PC, PS4 and Xbox One in early 2015.
Pay for your sins. Especially if that sin is kissing a dead slasher on his lips…
See No Evil 2, which features star wrestler Kane as “Jacob Goodnight” (I laugh every time they use him name in the trailer), a psychopath that goes on a killing spree, will be available on Digital HD and Video On Demand Friday, October 17th, and on Blu-ray (plus Digital HD) and DVD (plus Digital) on Tuesday, October 21st.
Starring Danielle Harris (Halloween, Hatchet II), Katharine Isabelle (Ginger Snaps, Freddy vs Jason), Greyston Holt (Lost Boys: The Tribe), Chelan Simmons (Tucker and Dale vs Evil), Kaj Eriksen and Lee Majdoub, from the pic directed by Jen and Sylvia Soska (American Mary), the first clip show Isabelle unbuttoning her shirt a bit and then seducing a dead Jacob Goodnight. Will her kiss wake Sleeping Beauty?
“A group of friends pays a late-night visit to the city morgue to surprise Amy (Harris) on her birthday. But the surprise is on them when the one-eyed corpse of brutal psychopath Jacob Goodnight (Jacobs) unexpectedly rises from a cold sub-basement slab. Their wild party quickly turns into a terrifying slay-fest as the sadistic mass-murderer resumes his savage rampage complete with hooks, surgical knives and power saws.“
DVD and Blu-ray special features will include: “Twisted Twins (Soska Sisters)” featurette, “Autopsy: Dissecting the Kills” featurette and “Kane’s Goodnight: An Icon Reborn” featurette
The Thing‘s Mary Elizabeth Winstead is in negotiations to star in Paramount and Bad Robot’s The Cellar, says Variety. The pic also stars the hilarious John Goodman.
“The majority of the movie takes place in an underground cellar, and revolves around a young woman who wakes up in the cellar after a severe car accident and fears she has been abducted. Her captor, a doomsday prepper, tells her he saved her life and that there has been a terrible chemical attack that has left the outside uninhabitable. She does not know what to believe and as tensions rise, she decides she must escape, regardless of the terrors that await outside.”
Dan Trachtenberg, who is behind “Portal: No Escape,” will direct, with J.J. Abrams producing for Bad Robot..
Dan Casey wrote the most recent version of the script. Josh Campbell and Matthew Stuecken penned the original draft.
SpectreVision, the film production shingle founded by Elijah Wood, Daniel Noah, and Josh C. Waller, has teamed with Zodiac Features on “anthropological zombie film” Curse the Darkness, reports Deadline.
Mexican helmer Jorge Michel Grau is directing from a script by Brandon Maurice Williams and Zodiac is funding and co-producing the project.
“The pic is set against the backdrop of the Louisiana sugarcane fields and the systematic exploitation of labor and undocumented workers by large corporations.”
Wood, Noah, and Waller will produce for SpectreVision.
Curse the Darkness begins lensing in October in Louisiana and marks the latest U.S. project for Grau, who made his feature debut with the incredible We Are What We Are, pictured, helmed a segment in anthology The ABCs of Death, and makes his American feature debut in the upcoming Big Sky starring Bella Thorne, Kyra Sedgewick and Frank Grillo.
You may not know him by name, but there’s a decent chance you’ve played a game that Joe Fielder had a hand in making. Fielder spent five years at Irrational Games, where he co-wrote BioShock Infinite and its Burial at Sea DLC. When Irrational Games closed its doors in February, a lot of talented developers, including Fielder, were left without work. This had a happy result though, as he and a handful of other ex-Irrational devs decided to form a new studio where they could pursue the kinds of games that appeal to them. Trippy, weird games.
Their new studio is called Day to Night Games, and their debut project — a surreal first person game called The Black Glove — looks both delightfully strange and refreshingly unlike anything I’ve ever seen.
The game is set in a 1920s style theater called The Equinox, in which players are tasked with exploring and altering the pasts of three of its performers, including an artist, a filmmaker, and a musician. How you go about accomplishing this is anyone’s guess, but I imagine it’ll have something to do with a black glove.
Doing so will affect the game’s narrative, and the effect it has depends entirely on you. “The story will tie directly into the gameplay,” Fielder tells Polygon. “Even a wrong turn, even misinterpreting a hint or just experimenting could produce interesting results. You’ll have all these different sites to see, wonders to behold. There’ll be large changes to the narrative and to the world around you.”
Sounds like a real trip, something like Remember Me, if it had been crafted by David Lynch and set entirely in an art deco era theater.
Fielder and his team plan to launch a crowdfunding campaign for The Black Glove on Kickstarter next month, so there’s a good chance we’ll get to see some gameplay footage soon. Until then, enjoy these screenshots.
When Deep Silver first revealed Dead Island 2, the fact that it wasn’t another grim CGI trailer made it immediately apparent that this Dead Island will be different. I expected it to be another decent tropical zombie bash ‘em up that would do a sufficient job of keeping me and my friends busy for a few months until something else comes along.
It’s obvious their ambitions are loftier than that with this sequel, and much of that ambition rests on its new developer. Replacing Techland is Yager, the studio that showed us all how awful war can be with the relentlessly grim Spec Ops: The Line.
A talented developer is no guarantee of a game’s quality, and neither is actual in-game footage. The latter is a tough lesson I’ve learned from games like Aliens: Colonial Marines and the 2008 reboot of Alone in the Dark. What we’ve seen of Dead Island 2 so far certainly looks like a Dead Island game, with its vibrant colors, brutal melee combat and undead hordes, but this game also promises to be as different as it is familiar to fans of the series.
I enjoyed Dead Island and, to a lesser extent, its pseudo-sequel Riptide. The addictive co-op helped me overlook the repetition and uninspired quests, but I’ve never been able to fully ignore the series’ wildly inconsistent tone. Both games have struggled with this. Their trailers were serious — bordering on the depressing — but the games they were created to market were lighter and focused more on combat than on delivering effective, emotional tales of human survival.
Jörg Friedrich, Design Director at Yager, addressed this frustrating issue in a recent interview with Wired, where he explained some of the inspirations behind the tone of the upcoming sequel. “We’re not trying to be silly. We’re not Shaun of the Dead or Dead Rising. We’re not running around in pink underpants with a teddy bear hat.”
Friedrich clearly isn’t afraid to throw a bit of shade at the competition, and I’m all for that. It’s interesting though, because Dead Rising 3 also shares the same tonal problems the Dead Island series has struggled with. It’s impossible to take a serious cut-scene seriously when it comes thirty seconds after I deployed a machine gun teddy bear to mow down a few hundred zombies so I could crush a couple thousand more on the motorcycle I outfitted with a steamroller, all while dressed as Uma Thurman in Kill Bill.
I called myself the Yellow Mist, by the way, and the newly reanimated citizens of Los Perdidos quickly learned to fear the roaring sound of my modified bike, for they new its thunderous roar meant the imminent arrival of death.
So where is Yager taking inspiration from? It sounds like they’re looking in exactly the right place.
“We’re more inspired by Zombieland.” Friedrich continues. “That’s a serious zombie movie and the scenario’s not fun. But what makes it fun and interesting is that the characters don’t have the usual motivations of just surviving.”
That gives me a lot of confidence in the developer, because it shows they already have a clearer plan for this series than Techland ever had. Zombieland was ridiculously successful in balancing its copious amounts of humor and emotion in a very natural way. Accomplishing that with Dead Island 2 will be no easy feat, but I think Yager is more than up to the challenge.
Dead Island 2 is slated to hit PC, PS4 and Xbox One in early 2015.
It’s truly amazing how much the Silent Hill series means to people. Personally, I’ve been a huge fan since the first game came out. I’ve owned each game (except for Book Of Memories and that’s because I don’t want to buy a Vita), multiple copies of the soundtracks, and more.
For musician Benn Down (aka Quiet One), it was an opportunity to connect musically to a feeling he had inside. He did so by covering Simon And Garfunkel‘s infamous song “Sound Of Silence”, albeit giving it a slightly darker twist than the original.
When I originally heard the rumours about ‘Silent Hills’ I felt compelled to write a song for the game. I tried a few different songs and then I heard Simon and Garfunkel’s “Sound of Silence” on the radio. I instantly knew that I could rework it to make a truly special song for Silent Hills. This version of ‘Sound of Silence’ is for you. Thank you so much for your support.
I decided to make a revised trailer for the upcoming ‘Silent Hills’. I understand that the games and the films are separate in regards to storyline (the games are canon) however the imagery from the films was so iconic that I couldn’t resist. Please enjoy this re-imagining and please enjoy the songs.
Below is the trailer featuring the cover. You can download the cover for free here.