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Updated: 2 days 23 hours ago

Sip Some Blood and Relax To the 'Only Lovers Left Alive' Poster

Sat, 03/15/2014 - 10:20

Easily one of my favorite films of the year, and quite possibly one of my all-time fav vampire films is Jim Jarmusch’s love story Only Lovers Left Alive, which features remarkable performances by Tilda Swinton, Tom Hiddleston and Mia Wasikowska.

Open in theaters April 11, Sony Pictures Classics released the official theatrical one-sheet that really sets the mood. Ryan Daley liked, but didn’t love the film. Evan Dickson more so agreed with me.

Set against the romantic desolation of Detroit and Tangier, an underground musician, deeply depressed by the direction of human activities, reunites with his resilient and enigmatic lover. Their love story has already endured several centuries at least, but their debauched idyll is soon disrupted by her wild and uncontrollable younger sister. Can these wise but fragile outsiders continue to survive as the modern world collapses around them?

Categories: Horror News

Killer Be Killed (Feat. Members Of Mastodon, Soulfly, Dillinger Escape Plan) Release Two Songs

Sat, 03/15/2014 - 10:00

The new metal supergroup known as Killer Be Killed, which features Troy Sanders (Mastodon), Max Cavalera (Soulfly), Greg Puciato (The Dillinger Escape Plan), and Dave Elitch (ex-The Mars Volta), have released two songs from their upcoming self-titled debut album, which comes out May 13th via Nuclear Blast Entertainment. The tracks, “Wings Of Feather And Wax” and “Face Down”, can be heard below.

Listening to the two tracks, I’m really intrigued. It’s metal with enough of a twist to keep me captivated. Also, the three vocal approach gives a lot of depth and diversity to the music. It also helps that each of these guys are 100% fantastic at their respective styles, so combining them creates a very unique sound.


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Categories: Horror News

'Dark Souls II' Review: It Hurts So Good

Fri, 03/14/2014 - 23:05

From Software struck gold with Demon’s Souls, the 2009 dark fantasy RPG that would eventually spawn a franchise–as well as a much-needed name change. It was critically acclaimed for its unforgiving nature, beautifully realized world and innovative multiplayer. It should have become a cult hit; a critical darling with a steep learning curve that seemed destined to be embraced by a loving, albeit small, community of diehard fans. Instead, its sequel saw similar reviews and significantly better sales.

This week saw the release of Dark Souls II — find out if it continues this series’ success in my review.

I feel like I should start off a review of a game like this with a disclaimer, of sorts.

For the unfamiliar, like its predecessors, Dark Souls II is a very difficult game. It’s challenging not only in terms of its combat or because of the unpredictability of the enemies it throws at you, but because of a handful of systems that have been woven into each other, gracefully, if not mercifully, to make this a difficult game to sit through.

And much like its predecessors, if you’re willing to let it teach you, it can also become one of the most rewarding gaming experiences you’ll ever have.

Unfortunately, its world may prove too harsh for some. This is a game that doesn’t rely on the annoying hand-holding that so many other modern AAA games employ. Instead, it teaches its players to adapt, mostly through death, to overcome. Believe me, you will die, and you will die often. If that doesn’t sound like something you’d like to endure, this might not be the game for you.

If you’re patient, you’ll soon realize that every seemingly malicious decision on the designers’ part was made to make this game truly unforgettable.

There’s a lot to love about Dark Souls II, from the systems that have been intricately tied into each other to the way it practically forces you to explore its world. With so many linear games inundating retail shelves everyday, it’s nice to play one that wants you to shy away from the beaten path, for that’s where its treasures lie. It’s often the more dangerous path that reaps the greatest rewards.

If hidden loot doesn’t serve as significant enough motivation for you, it’s gorgeous world should do the trick. There’s an impressive attention to detail that permeates every environment. The only thing that holds it back would be the technical limitations of the platforms. This series is beginning to show its age, and that fact isn’t aided by the impressions made by the still very new next-gen consoles.

But visuals aren’t everything, and I doubt you’ll care about murky textures when a giant monster is trying its best to tear you apart. Death is something that has to be embraced in this series. I went through one controller–almost two–while I was working on my Demon’s Souls review. It takes some getting used to, sure, but it’s a part of the game. Everything wants to kill you, so it’s up to you to make that as difficult a feat as possible.

Thankfully, there are tools in place to help, and most of them revolve around this game’s incredibly innovative multiplayer. One of which is the clever ability to write messages that show up in other players’ worlds. If there’s a trap or a particularly tough fight ahead, you can let others know by scrawling it on the floor. These player-written warnings have saved my life more than a few times. A warning: not every player has good intentions. Some may fool other players with false messages. Be wary.

If you need something a bit more substantial than that, you can always call upon other players by summoning them into your world. If a boss refuses to die, getting a few friends to help take it down is almost always an option. Though, like every facet of this game, this too, comes with a darker purpose. If your world is open to aid, it’s also open to invasion. If a malevolent player wants to take a break from their world to wreak havoc in yours, they can choose to temporarily invade another world with the singular goal of eliminating its player.

For fans of the series who are more interested in knowing what’s been changed, Dark Souls 2 has seen a number of tweaks, all of which I’m happy to say have positive effects on the experience as a whole.

One fundamental difference is player health. In the previous game, if you were hurt, consuming an Estus Flask would remedy the situation. Now, Estus Flasks take a backseat to Lifegems, which gradually replenish your health. Estus Flasks are still in the game, and those too have seen tweaks. Now they can be improved by collecting shard fragments that increase the number of times they can heal with each use.

Humanity is no longer measured by a numeric rating. When your character dies, they become Hallowed. Each death from there on reduces the character’s maximum health, with the maximum reduction resting at 50%. The only way to reverse this is by consuming a rare Human Effigy, which grants Humanity after being burned at a bonfire.

The classes have been refined, resulting in the removal of the Hunter, Pyromancer, Thief, and Wanderer. We’re left with the Warrior, Knight, Swordsman, Bandit, Cleric, Sorcerer, Explorer, and Deprived — the basic, no-frills class. It’s still a well-rounded cast, though as a former Pyromancer in Dark Souls, there is a fireball shaped hole in my heart this time around.

While there are likely to be “Dark Souls 1.5″ jokes to be made about this entry, Dark Souls 2 does more than enough to warrant another trip to its twisted world. It takes everything the last two games did well and does all of it better. The controls, character customization, world, and enemies are more polished, deep, and thoughtful. This is a game that’s about defeat as much as it is triumph, and it favors those who seek exploration, discovery, and horror, all of which can be found here in equal amounts.

The Final Word: Don’t let its last-gen exclusivity fool you — Dark Souls II is a masterpiece. It’s beautiful, horrifying, unforgiving, and is easily one of the most rewarding experiences I’ve had during my gaming career. Just make sure you know going in that this is going to hurt.

Categories: Horror News

[SXSW '14 Review] 'The Mule' A Different Kind of Body Horror

Fri, 03/14/2014 - 21:56

Saw creator Leigh Whannell keeps his 2014 festival run on a roll with The Mule, a new thriller about a first time drug mule who is caught by law enforcement.

“The Mule isn’t a horror movie,” explains Evan Dickson in his review, “But it’s perfect for readers of Bloody-Disgusting.

The film also requires you as a viewer to have the strongest of stomachs, because some of the sh*t that goes down here is a totally different kind of body horror,” he adds.

With The Mule‘s stomach churning moments, I guarantee you’ll get your daily kicks

Click either link above for the entire review.

Categories: Horror News

New 'Yaiba' Screenshots Showcase A Massive Boss Battle

Fri, 03/14/2014 - 19:12

I’m not sure what it is for real, but to me, the boss that takes up a majority of the screen-time in these new Yaiba: Ninja Gaiden Z screens looks like a living — and extremely pissed off — Mayan temple. I’m sure Yaiba will use his cyborg ninja skills to make ribbons of it, but it’s no less impressive.

Also, colors. Take note, developers: they exist, and they’re wonderful to look at.

Yaiba: Ninja Gaiden Z arrives on March 18 for Xbox 360 and PS3, with PC following on March 21.

Feel free to send Adam an email or follow him on Twitter:

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Categories: Horror News

[Crowd Source This!] Lee Hardcastle's 'Spook Train'!!

Fri, 03/14/2014 - 18:31

Indie Claymation extraordinary, Lee Hardcastle, who made a name for himself winning the ABCs of Death competition with “T is for Toilet,” is taking to Crowd-sourcing to get his first major project financed.

Spook Train 3D is described as “the world’s first feature length claysplotation.”

Three kids discover the remains of the legendary Spook Train, they’re about to experience why it was shut down by a moral panic. It’s a dark ride with an even darker sense of humor.

Check out the trailer below and then get involved here!

Categories: Horror News

[TV] Next On "The Walking Dead": New Trailer for "The Grove"!

Fri, 03/14/2014 - 18:23

AMC has shared a brand new trailer for this weekend’s “The Walking Dead.”

In Episode 4.14, “The Grove,” “After establishing a new shelter, the group considers things returning to the way they used to be.

Episode 14 is set to air on Sunday night, March 16 at 8pm central time on AMC.

Following the devastating events of the mid-season finale, Rick and the group are still reeling from the loss of their home, family, and friends. With the destruction of the prison, we see the group of survivors broken apart and sent on divergent paths, unsure of everyone else’s fate. What was a challenging life behind fences and walls grows that much more perilous and precious as they are exposed to new dangers, new enemies, and heartbreaking choices. They will have their faith thoroughly tested — a faith that breaks some of them and redeems others.

Categories: Horror News

This 'June,' Supernatural Evil Destroys Earth...

Fri, 03/14/2014 - 18:17

Coming off The Pact, Casper Van Dien, pictured below, best known for his role in Starship Troopers, has joined “The Walking Dead’s” Addy Miller, above, in the supernatural thriller June, shooting later the month in Louisiana, reports Variety.

Death Valley‘s Victoria Pratt, Eddie Jemison, Theodora Greece and Lance Nichols have also been cast.

“The Walking Dead’s” Kennedy Brice also stars as “a 9-year-old orphan who shares her body with an ancient supernatural being whose mission is to destroy mankind to allow nature to prevail on earth.

L. Gustavo Cooper (Velvet Road) will direct from a script he co-wrote with Sharon Y. Cobb. Gregor Habsburg (Hellbenders), Jacquelyn Frisco (Tell-Tale) and Duane A. Sikes will produce with Raven Banner Entertainment partners Michael Paszt, James Fler and Andrew T. Hunt.

Categories: Horror News

Twisted Music Video Of The Week Vol. 126: In Flames "Like You Better Dead"

Fri, 03/14/2014 - 17:30

This week’s Twisted Music Video comes from Swedish melodic death metal masters In Flames and it’s for “Like You Better Dead”, which comes from their 2004 album Soundtrack To Your Escape. The video features a rather unpleasant looking teddy bear that wanders through a decrepit insane asylum that has some rather unpleasant residents. Check it out below!


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Categories: Horror News

"The Man" Haunts First 'The Quiet Ones' Clip!

Fri, 03/14/2014 - 16:36

Haunting theaters April 25, the first clip from Lionsgate’s The Quiet Ones introduces “the man,” who seemingly “makes things happen. We’ve also added a pair of brand new stills…

From the producers behind Let Me In and The Woman in Black, “A university student (Sam Claflin) and some classmates are recruited to carry out a private experiment — to create a poltergeist. Their subject: an alluring, but dangerously disturbed young woman (Olivia Cooke). Their quest: to explore the dark energy that her damaged psyche might manifest. As the experiment unravels along with their sanity, the rogue PHD students are soon confronted with a terrifying reality: they have triggered an unspeakable force with a power beyond all explanation.

Inspired by true events, The Quiet Ones is directed by John Pogue from a screenplay by Craig Rosenberg and Oren Moverman and John Pogue, and based on a screenplay by Tom de Ville.

Jared Harris, Sam Claflin, Erin Richards, Rory Fleck-Byrne, and “Bates Motel’s” Olivia Cooke, pictured above, all star.

Categories: Horror News

6 Million Gamers Have Braved 'The Last Of Us'

Fri, 03/14/2014 - 15:38

Naughty Dog announced today that The Last of Us has surpassed a remarkable six million sold. That’s impressive for any game, but it’s doubly so for a title that’s only currently available on one platform (PS3, for now). The developer will be chatting about “some of the techniques and process that went into making The Last of Us” at a presentation at GDC next week.

In related news, it was recently confirmed that Sony is moving forward with a movie adaptation. It will be produced by Sam Raimi, with a script penned by the game’s creative director, Neil Druckman. Naughty Dog co-presidents Evan Wells and Christophe Balestra, as well as game director Bruce Straley will serve as “creative architects.”

If you haven’t played its single-player expansion, Left Behind, you can get a taste of it below.

Feel free to send Adam an email or follow him on Twitter:

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Categories: Horror News

[SXSW '14 Interview] Tobe Hooper Shares A Truly Disgusting Tale From The Set Of 'The Texas Chain Saw Massacre'!

Fri, 03/14/2014 - 15:15

40 years ago director Tobe Hooper and screenwriter Kim Henkel gave us one of the all-time great horror movies with The Texas Chain Saw Massacre. If you haven’t seen it, I have no earthly idea why you’re on this site.

Dark Sky held an anniversary screening of the film at SXSW, but what made it truly special is the restoration this film has gone under. The original 16MM prints have been digitally transferred and color corrected in a new 4K transfer. The audio has been remixed in 7.1. By all accounts it is gorgeous. Even for a film as grimy and gritty as we know TCM to be.

But it turns out there were some truly stomach churning moments onset that had nothing to do with what ended up in front of the camera. Filming conditions are often brutal, especially when you’re dealing with extreme heat or cold (TCM endured the former), but this story is extra… pungent. I’ll let Mr. Hooper take it from here…

The last day of shooting went on for like 26 or 27 hours. Maybe even longer because I had to shoot an actor out. And it was the last prosthetic job on Old Granpa, and he was melting. The lights were so damn strong that the bones [they were using as props] started cooking. So every time I’d say cut everyone would run to the window and puke, throw up. A doctor had to come out and administer dramamine to help settle people’s stomachs.

This family was into death art, it was a hobby. And we needed animals. The city pound had done their due for the month and they came out with a dump truck, I was in the house I didn’t even know it has happening. Anyway they pulled up about 20 meters from the house and dumped about 500 lbs of dead animals out front. I came out and looked at it and realized it was over the line, that a domestic animal is like a child so seeing all those dead cats and dogs would ruin the movie. So I said, “get rid of these.” And then I went back inside and I was shooting.

The house was tinted because we were shooting the dinner table scene, which takes place at night but we were shooting part of it in the day. But when I told them to get rid of it, someone got 5 gallons of gasoline and poured it over all of those dead animals and set fire to them. I guess they were thinking that they were going to disappear or go up into ashes. The house was bad enough with the bones cooking and everyone throwing up, but then all of this smoke [from burning fur and flesh] started coming in through the house. That’s when everyone really started losing it.

So yeah, there you have it. Be glad you weren’t on set that day.

Categories: Horror News

[Ghosts Of Gaming Past] A Review Of 'Resident Evil 2'

Fri, 03/14/2014 - 14:41

Written by T. Blake Braddy, @blakebraddy

Resident Evil was not a total and complete surprise for the gaming public, in that it built on a stable of smaller, less ambitious and marketable games, but for the most part the hit that became a franchise knocked everyone sideways. It was a creepy, small, and moody bit of entertainment, a stake in the ground signifying that gaming was shifting to a more adult perspective.

Resident Evil 2 is interesting in part because of the weird path it took to release. A near-completed version of the game (now known as Resident Evil 1.5) was scrapped after an initial build was not up to the standards of the creator Shinji Mikami, and a redesign of the core experience was ordered. Some elements (like the police station) remained intact while others (the sidekicks) were altered or edited out completely. Such revamps are not atypical in the gaming industry, but they also do not bode particularly well for the final released version. Still, despite these concerns, RE2 was an out-and-out hit and became one of the best-selling games in history, as well as cementing the legacy of Resident Evil.

And Resident Evil 2 isn’t just ambitious by the standards of the series. It is ambitious by any metric applied to video game sequels. It grows the world, the fiction, and the gameplay in new and interesting ways, all while capturing the claustrophobia and weirdness that made the first game stand out. The question remains: does it hold up after all these years?

This time around, the zombie outbreak isn’t contained within a mansion on the hill. It has spread through Raccoon City with no sign of slowing down. Umbrella’s tampering with the human genome has had catastrophic results, and once again players assume the role of the uninitiated newcomer, here to contend with the zombie outbreak. People can choose between Leon Kennedy (for his first day on the job with the RCPD) or Claire Redfield (who is looking for her older brother, Chris), and though the game is only shades different for each character, the way the mirrored experiences reveal new story and areas gives players reasons to play and replay the game.

In fact, this two-disc beast offers both an A and B scenario for each player, and finishing the game with one means picking up the other character for a different experience. Completely beating the game is akin to playing it through four times, which says a lot in favor of its value. The game’s breadth dwarfs the previous entry’s by comparison without straying too far from what made it great.

Another note on story: even though the Resident Evil franchise is commonly referred to as survival horror, RE2 goes great lengths to explain how it is also a work of soft sci-fi. There are enough secret labs, robot arms, and experiments gone wrong to satisfy more than just the people jumping at monster closets. Furthermore, the latter portions of the game feel more in tune with Aliens than the ‘of the Living Dead’ universe.

It’s difficult to assess the sequel to Resident Evil without discussing its relationship to the first game, which had some problems: the dialogue was bad, the graphics were blocky, and the controls were somewhat unwieldy. The dialogue is still kind of clunky, but less so than in Resident Evil. (There are no ‘Jill Sandwich’ embarrassments here.) The voice acting is far better than the original’s, and the game is graphically superior is well. The textures are still blocky, but the graphics, overall, are much more refined this time around.

With the controls, improvement comes down mostly to the tank controls. It could be that I replayed both games within a week of one another, but Resident Evil 2 handles so much better than the first, and I was less likely to sprint into the arms of an oncoming enemy. Additionally, the auto-aim of the first game has been replaced with a free aiming system that, though largely superior, still feels awkward, especially from a distance. It is imprecise and even if it doesn’t matter all that much in a corridor with a single zombie, happening upon a powerful foe can be disastrous if the aiming isn’t performed correctly.

The puzzles that seemed almost on par with being in a haunted mansion really stretch the reality of the fiction in a police station, Resident Evil 2 uses a lot of the same puzzle types. You will continue to push statues and place medallions on fountains to unlock doors. (Who knew that a police station would have so many hidden passageways?)

There is still a sense of esoteric clunkiness to them, however, so it may take a few go-rounds to be able to solve each one. You’ll also spend the majority of your time traipsing back and forth across the landscape to find minuscule items, like jewels and chess piece-shaped plugs, but the game is far less opaque in denoting what exactly players need to find in order to solve the puzzles. It’s an improvement that still carries with it a ‘more of the same’ familiarity on level with the first game.

Players familiar with later games will recognize plenty of the key players in this volume: Leon Kennedy, Claire Redfield, William Birkin, and Ada Wong, most notably. These are really a few of the central figures in the whole fiction’s sordid and winding history, so it’s neat to see the inception of their storylines. Not only do a variety of NPCs appear, but RE2 takes a dramatic step in allowing players to commandeer and test drive them throughout the game. It is an unusual but surprisingly refreshing idea for a game that can feel plodding when players are left alone for too long.

But we don’t (necessarily) come to Resident Evil for the characters, do we? We come for the monsters, and RE2 improves upon the original’s scattershot and wide-ranging host of baddies. There are arguably fewer monster types, but they are utilized in much more interesting ways. For instance, zombies are a bit smarter, and the zombie lunge this time is a lot more insidious and harmful, so sneaking around the undead is not easily accomplished.

Moreover, the Licker, a dangerous, vicious addition to the monster gallery, provides a counter to slow, lumbering members of the undead at the heart of the universe, and though the first game seemed to be none too discriminating with regard to enemies, RE2 at least focuses its attention on a few key monster while also including the bizarre creatures associated with the Umbrella experiments. You’ll see upright plant creatures and oversized spiders, along with the Tyrant-type super-zombies, and since the enemies never really change locations or respawn, strategically clearing out high-traffic areas makes for a pretty smooth gaming experience.

This game is longer but not necessarily harder, and for those who, like me, could never seem to find a conveniently-placed safe room in the first game (except for the one underneath the stairs on the first floor), the save ribbons are more plentiful and save rooms more conveniently located, so there’s less of a chance that players will wander into a room with a boss without having recently saved.

Players will wind through the station and descend into a futuristic lab, and as the game reaches its final climax, it becomes clear that the development team learned plenty from the pitfalls of the original entry. To put a finer point on it, Resident Evil 2 not only gives a satisfying backstory to the Big Bad of the game but also teases his ultimate arrival through some memorable sequences, whereas in the first game, Tyrant’s entrance was preceded by literally minutes of ham-handed exposition about the nature of Umbrella and so forth. This, to me, is the great metaphor about the difference between the two and why the second game is superior.

Ultimately, Resident Evil 2 is a longer, more refined version of the first game, but with some great additions. It works to underline what made RE1 so cool. And even though Resident Evil established the franchise, Resident Evil 2 is where the series really hits its stride. The game plays well, looks cool, sounds creepy, and gives you plenty of playtime for your dollar, so have at it. You’ll not regret the decision.

The Final Word: Like with my recommendation for the first game, only pick up the PS1 version if you’re looking for the genuine experience. Otherwise, grab one of the many up-res versions of the game, and it will play similarly but will look substantially better.

Categories: Horror News

Lacuna Coil Stroll Through The Graveyard In New Lyric Video

Fri, 03/14/2014 - 14:00

Italian rockers Lacuna Coil have released a lyric video for a new single “Die And Rise”, which comes from their upcoming album Broken Crown Halo (out April 1st via Century Media Records). The lyric video flies through CGI gravestones as the lyrics appear in an appropriately gothic font. You can watch the video below.

I’ll be honest and say that I miss the Lacuna Coil of old. I remember blasting Comalies and Unleashed Memories and loving every second. Now it just seems forced. It doesn’t have the excitement or the edge that I used to hear.

Pre-order Broken Crown Halo via iTunes.


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Categories: Horror News

[Exclusive] Dream With 'The Sandman: Overture' Statue From DC Collectibles

Fri, 03/14/2014 - 13:53

While we eagerly await the second issue of Neil Gaiman’s return to “The Sandman” series, DC Collectibles and Bloody-disgusting are proud to reveal the 11.25” tall “Overture” Dream statues, sculpted by Dave Cortes. There are two versions of the statue, the regular edition, and the Limited Edition Patina Statue, of which only 100 will be manufactured, each including a Certificate of Authenticity signed by Neil Gaiman.

Both “The Sandman: Overture” statues are slated for a September 2014 release, so keep your open, and, until then, sweet dreams.

THE SANDMAN: OVERTURE Statue
Sculpted by Dave Cortes
Measures approximately 11.25” tall
On sale September 2014
$149.95

THE SANDMAN: OVERTURE Limited Edition Patina Statue
Extremely limited version of 100 includes a Certificate of Authenticity signed by Neil Gaiman
Sculpted by Dave Cortes
Measures approximately 11.25” tall
On sale September 2014
$299.95

Categories: Horror News

[Indie Horror Spotlight] This Gorgeous Horror Game Was Made By A One-Man Team

Fri, 03/14/2014 - 13:34

I’ve played my fair share of horror games crafted by one-person teams, but none of them have looked this good. Thanks to a talented designer and the CryEngine that powers it, The Cursed Forest has visuals that are on par with a AAA game. If graphics don’t matter to you, it’s also a well-crafted, and thoroughly eerie, atmospheric horror game where you’re stalked through a forest by… something.

See this game in action after the break.

If you’d like to play The Cursed Forest yourself, you can download it here for free.

For more videos like this, subscribes to Bloody Disgusting on YouTube!

Feel free to send Adam an email or follow him on Twitter:

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Categories: Horror News

Lots of people Go Missing at 'Happy Camp' (Clip)

Fri, 03/14/2014 - 13:11

Gravitas Ventures yet another clip from the under-the-radar found-footage thriller Happy Camp, produced by Drew Barrymore‘s Flower Films banner and directed by first-timer Josh Anthony who stars in, wrote and directed the pic. The clip it documentary-style and talks about all of the missing people at Happy Camp.

Starring Michael Barbuto, Anne Taylor, and Teddy Gilmore, “The story of four filmmaker friends who visit the Northern California town of Happy Camp where hundreds of people have gone missing from the surrounding mountains, including one of the pals’ younger siblings decades ago, to film a documentary.

Gravitas has a VOD release set for March 25.

Categories: Horror News

[SXSW '14 Review] 'Among the Living' Delivers Unrelentingly Beautiful Carnage!

Fri, 03/14/2014 - 12:50

While you guys wait for Livide to be pulled from distribution hell, Inside directors Julien Maury and Alexandre Bustillo quietly made their third horror venture, the 80′s inspired Among the Living, which premiered at the SXSW Film Festival this past weekend.

Living turns on three youngsters who skip school, wander around an abandoned amusement park and suddenly see a woman in chains being dragged through a field by a man in a clown’s mask. Worse still, the masked man catches a glimpse of the boys…

Evan Dickson attended the film’s festival premiere and came with some good (not great) news.

Firstly, “Maury and Bustillo’s status as masters of imagery, mood and unrelentingly beautiful carnage remains intact,” he explains in his review, further talking more about just how good the duo are. “Klarence, a villain with a simple yet almost iconic and mesmerizing appearance, begins to hunt down each of the boy’s families looking to eliminate witnesses. And it’s here (along with a brutal opening to the film) that we’re reminded why Bustillo and Maury are masters of both atmosphere and gore.

You can read the entire review by clicking the above link.

Categories: Horror News

Rusty Nails Returns In 'Joy Ride 3: Road Kill'

Fri, 03/14/2014 - 08:58

Rusty Nail, the vengeful trucker with a penchant for pain, slams terror into overdrive in this all-new UNRATED chapter of Joy Ride!

Twentieth Century Fox Home Entertainment takes road rage to an all new level with Joy Ride 3: Road Kill, arriving on Digital HD June 3 and on Blu-ray and DVD June 17.

This third hellish installment in the bloody series finds director Declan O’Brien (Wrong Turn 4: Bloody Beginnings, Wrong Turn 5: Bloodlines) in the driver’s seat for another deadly detour.

The nightmare begins when a group of young street racers take a desolate shortcut on their way to the Road Rally 1000. But a chance encounter with Rusty soon turns deadly as he stalks, taunts, and tortures his next victims with deranged delight. It’s a full-throttle, pedal-to-the-metal chill ride packed with killer twists and turns!

Starring Ken Kirzinger (Freddy vs. Jason) as the infamous Rusty Nail, the Joy Ride 3: Road Kill Blu-ray and DVD is loaded with extra features including a variety of deleted scenes, featurettes, behind-the-scenes content, and a gruesome unrated version of the film. They include: Pre-Vis Sequences, Road Rage: The Blood, Sweat and Gears of Joy Ride 3, Riding Shotgun with Declan: Director’s DIE-aries, Finding Large Marge and Audio Commentary.

Categories: Horror News

[BD Review] 'Patrick' Starts Strong Before Devolving Into Chintziness

Fri, 03/14/2014 - 08:40

Having never seen the original 1978 Patrick (directed by Psycho II‘s Richard Franklin) I was able to take in Mark Hartley’s 2013 film of the same name as something of an empty vessel. There was no expectation, no attachment to the earlier work that would impinge upon my enjoyment. There was also no pre-existing fondness to make me hope for something special. Watching the new Patrick for me was as simple as sitting down in front of a screen and hoping for a good time.

In that regard, Patrick comes frustratingly close to success before taking a nosedive into the DTV abyss. Sharni Vinson is really quite good as Kathy, a well intentioned nurse who actually seeks out a creepily isolated treatment center for comatose patients. The clinic is populated with a host of good actors – Charles Dance brings his coldest can of Lannister to the role of Doctor Roget while Rachel Griffifths (Brenda from “Six Feet Under”) is almost completely misused as Matron Cassidy. Peta Sergeant’s Nurse Williams is the sole welcoming presence for Kathy, often arriving at just the right time to give the audience a break from the monotony of the film’s dour location and denizens.

Then there’s Patrick himself (Jackson Gallagher), a supposedly braindead patient with admirably healthy muscle tone and the ability to spit on command. As Kathy becomes convinced that Patrick is somehow cognizant of his surroundings, things start to go really wrong – both within and outside of the narrative. As Patrick opens itself up and begins revealing its secrets, it goes somewhat off the rails. This isn’t a complete disaster – we remain invested in Kathy and her struggle to keep the people around her safe – but it invites in some wonky elements (like psychic text messaging) and some horrendous CGI. In fact, everything modern about this film (from rendered pixels to the overuse of iPhones) had me wondering if this story would have been better off left in 1978 entirely.

It’s a shame, because so many elements here are actually constructed rather well. The setup is decent, the actors are good and even the script and direction initially seem like they’re going to rise above the pack. But then convolution and an overwhelming chintziness set in (alongside gore effects that conceptually rub the wrong way against the film’s tone) and it becomes a slog to the finish line. I felt like I knew every maddening, repetitious beat like the back of my own hand and was just winding down the clock. I can’t say this is worse than the original film, but I don’t see how such a potentially interesting idea could get a 3rd act any worse than this.

Categories: Horror News