Graveyard Calling Horror Records has released a free 21-track album of horror-themed acoustic songs that are perfect for your next camping trip! Featuring artists such as The Zombie Dandies, Wolfman Chuck & The Spookalele Of Doom, Telling Tasha, Bad Whoremoans, and more, the album can be heard below.
21 monsters, deep in the woods, with no flesh to eat and no blood to suck, just a handful of instruments, crudely crafted from coffin lids to keep them entertained! Like a monster campfire jam in a graveyard, the album features tracks on guitars, violins, ukuleles and more.
A cassette of the next double feature will be out next month!
Now available for pre-order on Amazon is “On Set with John Carpenter”, a new book featuring never-before-seen photography from his classics including Halloween.
Explains the release: “As a hot new maverick director/writer John Carpenter invited photographer Kim Gottlieb-Walker onto the sets of some of his most iconic films: Halloween, Halloween II, The Fog, Christine and Escape From New York.
This book collects together the best of that on-set photography, accompanied by exclusive interview material with those involved, including key cast and crew.”
Kim Gottlieb-Walker’s photos have appeared in numerous magazines including Music World, Feature, Rolling Stone, Newsweek and People. She worked for Island Records, covering reggae performers all over Jamaica and shot the iconic High Times cover of Bob Marley. She has worked for over 40 years as a movie still photographer.
Titan Books set the it for release on October 21, 2014.
Abaddon books has hit us with an excerpt from their newest omnibus Journal of the Plague Year from C. B. Harvey, Malcolm Cross, and Adrian Tchaikovsky. It’s the newest entry in the Afterblight Chronicles series. The world ended when The Cull swept through civilization killing billions and sparing only a few who were blessed with the right blood. But in times of need, heroes must rise.
The collection features three separate stories, and we here at Bloody-Disgusting are happy to offer a look at Adrian Tchaikovsky’s The Bloody Deluge. A story where biochemist Katy Lewkowitz and colleague Dr Emil Weber flee the brutal cult of ‘The New Teutonic Order’ who are set on purging “undesirables;” as they take refuge within the walls of the Jasna Góra monastery a battle of faith ensues that could decide the future of humankind.
For your reading pleasure, courtesy of Abaddon Books:
Now that this is becoming an actual, playable game, I can’t help but wonder why it hasn’t been done sooner. You see, I have a belief that we all have a bit of Jaws that resides within us, waiting to be set free. And soon, we’ll be able to let that beast out, thanks to an indie developer that’s currently working on a competitive multiplayer game in which a team of humans battle a pack of great white sharks. It’s called Depth, and it sounds magical.
The concept is equal parts simple. You can either play as a diver equipped with a harpoon or a Great White Shark. The former relies on teamwork with your fellow players to survive, while the latter is more than capable of using its superior strength, speed, and dual rows of razor-sharp teeth to eviscerate any unsuspecting soul who’s not paying close enough attention to their surroundings.
One of the more intriguing things about this game is that your enemy can come from anywhere. It’s all underwater, so having total awareness of your environment and your blind spots, even above and below your character, is crucial.
Depth has my attention, and I’m sure it does yours. It’s had a bit of a troubled development — the game was put on hold back in 2012, only to resurface pretty recently — but now it sounds like the project is again moving forward with the possibility of its coming to Steam Early Access. Below you’ll find a trailer and some screenshots. They’re dated, but they should give you a decent idea of what they’re looking to accomplish with this nifty concept.
For more on Depth, you can follow it on IndieDB.
Norman Records has opened up pre-orders for a Ghostbusters 12″ that is limited to 1,000 copies to mark the 30th anniversary of the film’s release. With 10 tracks on 120gram vinyl, this reissue comes long after being out of print and features music from Air Supply, Ray Parker Jr., The Bus Boys, and, of course, the classic title music from composer Elmer Bernstein.
Order the album here.
You know, I slave away over a hot computer every single day to gift you with as comprehensive coverage as I possibly can of horror video games, and what do you do in return? Nothing. Now, if you’d like to make it up to me, all I’ll require from you to remedy the situation is $1,695,000 and a one-way ticket to New York City so I can buy this ridiculously cool steampunk-themed apartment.
Located in the Chelsea neighborhood, this glorious home has been designed to unite all geeks, whether they be affiliated with the Horde or the Alliance, overwhelm them with a childlike glee and instil an urge to frolic in a field of copper dandelions while steampunk airships rain down sunshine and rainbows from above.
This isn’t an apartment. It isn’t a house or a home, it’s a work of art. It just so happens that this is art you can live in, assuming you have the money.
Developer Supermassive Games’ long in-development teen slasher inspired horror game Until Dawn might not have the legacy of similarly missing video games like Half-Life 3, The Last Guardian and Guillermo Del Toro’s InSane, but it has been quiet long enough to warrant speculation from fans who assume it’s been cancelled.
Usually, if we don’t hear from a game one or more years following its unveiling, there’s a good chance it’s been canned or entered that dreaded place we refer to, in whispers, as development limbo. Horror games, specifically, tend to have it especially rough, thanks to their more niche appeal.
Since its unveiling in 2012, Supermassive has had to deny rumors that Until Dawn has been put on hold, including issuing a statement to us back in October that it’s still very much in the works. If you’re still unsure as to whether or not we’ll ever see this promising horror game, a new trademark filed by Sony has gifted us with some much-needed hope that it will eventually see a release.
My best guess is the original concept has been scrapped in favor of a PS4 version — it was originally planned to come exclusively to the PS3, but I don’t see that remaining true — that will probably arrive in late 2015 (at the earliest) and make use of Project Morpheus, Sony’s upcoming virtual reality headset.
Intrada has just released a reissue of Les Baxter‘s score for the 1960 horror classic House Of Usher, which starred Vincent Price and Myrna Fahey and was directed by Roger Corman. Based upon the tale from Edgar Allen Poe, the story follows, “A man, upon entering his fiancées’s family mansion, discovers a savage family curse and fears that his future brother-in-law has entombed his bride-to-be prematurely.”
Intrada’s synopsis reads:
Intrada presents entire score from only surviving music elements available through MGM – the music-only dubbing masters used in final production of film. Happily these include no dialog or effects, albeit assemblies and edits of many cues were, of course, already locked in. For early screenings of movie, Baxter supplied an “Overture” to get audience into proper mood. Cue was dropped from subsequent re-releases of film and initial home video presentations but happily was present on scoring elements and also appears on our CD. Baxter scores for full orchestra plus chorus, writes music both soothingly tonal, frighteningly dissonant. Score is lengthy, covering some three-fourths of the picture!
You can order the album here.
01. Overture (3:03)
02. Main Title (2:00)
03. Roderick Usher (4:02)
04. Madeline Usher (2:50)
05. Tormented (2:24)
06. Lute Song (1:00)
07. Reluctance (3:58)
08. The Sleepwalker (4:12)
09. The Vault (2:36)
10. The Ancestors (2:58)
11. House Of Evil (4:53)
12. Catalepsy (4:13)
13. Pallbearers (2:03)
14. Buried Alive (8:14)
15. Fall Of The House Of Usher (13:50)
This shit’s gonna go viral this fall.
Magnet Releasing has set our V/H/S Viral, which will complete our V/H/S trilogy, for release on VOD platforms October 23, 2014, with a limited theatrical run slated for November 21, 2014.
The new tape features segments directed by Marcel Sarmiento (Deadgirl, the incredible The ABCs of Death segment “D Is for Dogfight”), Nacho Vigalondo (Timecrimes, Extraterrestrial), Gregg Bishop (The Other Side, Dance of the Dead), as well as Justin Benson and Aaron Moorhead (Resolution, Spring).
“V/H/S Viral focuses on fame-obsessed teens who unwittingly become stars of the next internet sensation.“
Justin Welborn and Emmy Argo are among the cast.
Marcel Sarmiento, TJ Cimfel, Dave White, Gregg Bishop, Nacho Vigalondo, Justin Benson and Aaron Moorehead wrote the screenplays.
Check out the trailer below, which integrates footage from the first two films, as well as the Cannes sales art.
I love this industry. Video games are a uniquely exciting medium that’s fueled by talented developers, passionate fans, and the desire to push the envelope, both creatively and in the technology that lets us interact with and experience these virtual worlds in ways that no other medium can ever hope to match.
It’s an awesome industry to write about every day, but it’s still young, and it’s far from perfect.
There’s something that’s always bothered me about video games, and that’s the idea of preordering games for retailer-exclusive content. Forcing consumers to decide between buying a game at a specific retailer for special content they’d otherwise miss out on if they purchased it elsewhere only benefits the retailer and the publisher.
It’s horribly, blatantly anti-consumer, yet for some reason — despite our power to combat crap like this by simply refusing to waste our hard-earned money on the retailers that practice them — people continue preordering games. Much like DLC, which started out as free post-release content that developers used to keep their communities alive and interested months or even years after a game’s release (Burnout Paradise and Killing Floor are both excellent examples of developers that did DLC right) has gradually shifted in an alarming direction.
Publishers began strapping price tags to their DLC, and when we happily spent our cash on it they started charging more and more until we’re now paying $20 for map packs or $30-40+ for season passes that included most or all of the DLC that hadn’t even been released. I’m sure anyone who dropped $30 for the Dead Rising 3 season pass didn’t leave happy.
Stuff like this has a snowball effect, and if this report from GamesBeat proves true, it’s about to get substantially worse.
Apparently, GameStop recently met with investment company R.W. Baird to chat about a few things, including the future of their lucrative preordering business. In a note sent to the company’s investors, Baird analyst Colin Sebastian detailed the retailer’s plans for what preorders may soon become.
“[GamesStop] indicated that software publishers are more enthusiastic about partnering with it,” Sebastian wrote. “For example, by offering exclusive content on each major game release, and longer term, future models may include GameStop offering exclusive gameplay.”
As for what that means, exactly, Sebastian explained to GamesBeat that the company is interested in “getting involved at the time of game development where there could be some content exclusive to [the retailer] included in the game.”
This goes a step above unlocking retailer-exclusive maps, weapons or character skins. In the very near future, GameStop may have a hand in the actual development of a game, so they can use their influence (and money) to get developers to waste precious time and resources on exclusive content — potentially entire sections of a game — that will only be available to those who preorder it at their store.
The implications this has down the road are nothing short of disastrous, but that’s just my opinion — what do you think of all this?
If you’re not a fan of this, the best way to fight it is by no longer giving GameStop, or any other retailer who implements these harmful strategies, your money. I haven’t spent a dime at GameStop in years because of stuff like this, as well as the ridiculously pushy clerks who hound you to preorder a game in the hopes that you’ll eventually break down and give them more money.
Todd McFarlane has been an inspiration in comics before he was commanding presence in action figures. I fondly remember growing up with Macfarlane Toys completely changing the way I looked at toys on the shelf. They were a revelation, they were giving characters and detail people couldn’t find anywhere else and threatened to change the landscape of action figure aisles forever.
Now, twenty odd years later McFarlane aims to change the game again, but this time with building toys. The prospect is tantalizing. Lego was always something that I adored growing up and imagining a building toy with McFarlane levels of detail used to be a pipedream. But not anymore, today marks the unveiling of McFarlane Toys Walking Dead building line.
A Toy R Us exclusive line of Walking Dead action figures that can be used to world build the perfect apocalypse and Bloody Disgusting was afforded the incredible opportunity to chat with Todd as to why this line is going to change the building toy game forever.
Bloody Disgusting: I’ve been a big fan of McFarlane Toys for a really long time, I was a member of the collector’s club growing up, and personally believe you changed the action figure market for the better. Why building toys, and why now?
Todd McFarlane: I got into asking the same question that I asked twenty years ago when I used to up and down the action figure aisle “Why can’t this stuff just look cooler?” I wouldn’t buy it, I was this huge sports fan, but I couldn’t bring myself to buy them. The action figures were at best reasonable facsimiles. They weren’t what they were supposed to be. I answered my own simple question with a simple answer. “They can.”
What we did in the last twenty years could have been done twenty years before the start of my company. So now I’ve gone up and down that other aisle filled with construction building blocks, and I’m saying the same thing. I’ve got three kids, we’ve got block all over the place. I’ve taken my kids to the usual places and I appreciate when someone builds a twelve foot Chewbacca. For my eye, the problem with it you’ve got to be further away from it. The closer you are the more it’s just a bunch of blocks. It becomes what I call “bitmapping” everything has this square edge to it.
A couple mature brands came out with building toys, and some of the stuff is an upgrade. It’s still not there. Is it just me or does anyone else notice the proportions on these things are distorted? I spent twenty years trying to do realism. I refuse to accept construction toys without realism. And for me to sell you something it has to look like what I’m selling you. So if I’m going to sell you “Walking Dead” product it better look like it. It’ll just be at a smaller scale. They can’t have big goofy feet that click into place, people’s feet are not that big. We’re not going to have a big 10×10 green plate and call it grass. Why can’t they make it look like grass? The answer is they can, they just choose not to.
Bingo. They’ve now left another opportunity for a guy like me. I’m going to fill the gaps artistically and visually. I don’t get why it can’t look better, and I’m going to prove this year at Christmas time that it can. Period.
BD: Why The Walking Dead for the first sets?
TM: Historically businesses get noticed when they come out with a brand. You’ve got to work to get people to notice original ideas, but this brand is a global phenomenon. We’ll have instant street cred. “The Walking Dead” is perfect for a huge character base, you can buy 100 figures that I could never do in the action figure aisle. I don’t have to be selective. We can do everyone. You could conceivably have 100 humans versus 200 zombies in a two-foot span on the shelf. That’s all the space you’ll need.
Construction toys build environments, and the environments are meaningful in “The Walking Dead.” The prison, Woodbury, The rooftop in Atlanta, Morgan’s place, I can take advantage of these meaningful places.
We’ll have three type of people who support our products. The guys who build it put it on the shelf and think it’s cool. Then we have the person who collects all the figures to build their own zombie horde. Finally we have the people who want to build their own sets, they look at the photos we have on the back of the boxes that showcase bigger scenes and know how much cooler it can look. They’ll be simulating the attacks they witnessed in that area.
We’ll be selling the prison tower and the fence. You could keep the cost down and just have Glenn and a couple zombies. But I’ve gotta tell ya, if you put fifty zombies against that fence, it’s way cooler. You can build the cool army men diorama’s you’ve always dreamed of.
The majority of my pieces are compatible and will swap with any of the competitors blocks. It’s the same block system, if you will that is available to every other competitor. Once I make the silhouette of the shapes I’m looking for, and that’s where the competitors stop. I put another layer on that stuff which is the art.
When I showed the working prototypes people didn’t understand the building block of it. I showed the Governor’s room at just under 300 pieces and people would scoff and say “That’s 300 pieces!” We just built it and put a veneer on it. Once I pulled up the veneers, and they could see the dimples on the blocks everyone gets it. It’s all blocks we just put a sexy piece on top of it and you get rid of the dimples. It looks cooler, it’s not for mom, and it’s not for seven year olds.
If you’re twenty five years old and you still want to collect building blocks I’ll show you how it’s done.
BD: So it’s Lego you can grow into?
TM: I think in five years I’ll have a whole sub category that people will be buying to build their custom stuff. They can use competitor’s blocks, but if they’re going to put a window they’re going to want a McFarlane window. Why? Because mine’s going to be cooler than theirs. A blocks, a blocks, a block at the end of the day. But it’s the rest of the stuff that’s going to make it shine.
I’m not saying it’s better or worse. I’ll leave that to the consumer. I’m saying it will be cooler, more detailed, and is guaranteed to have more realism. I’ll stand by those three to my death. I’ll let the consumer decide if they want any of that, but nobody can beat me. Nobodies going to make a cooler window or bush than I am.
We’re going to take all the skill we already have, shrink it down and bring it to blocks.
BD: Why the huge interest in world building?
TM: You can world build with the competitors but mine is going to look cooler. Mature themed brands are doing well “The Walking Dead” is going to fit in well, because it’s going to look mature. No thirty year old is waiting anxiously for a disproportioned figure that looks nothing like what’s on screen. That’s a weird concept for me.
I want my stuff to be exactly like what’s on the screen. I’m not willing to give up reality for the sake of having the brand. The logo is right at the top but everything below the logo is usually wrong. I’m not willing to go that way.
You’ve got to see photos of these things. These things are big and cool. I’m probably biased, but these things turned out better than the vision in my head. We’ve almost got this right out of the gate.
And here’s the press release from McFarlane Toys:
July 8, 2014 – Tempe, AZ – Famed artist and award-winning toy designer Todd McFarlane and McFarlane Toys are unveiling a revolutionary evolution in brick building toys based on television’s most watched drama, AMC’s The Walking Dead. Known as a game-changer for its realistic action figures, including those based on The Walking Dead, McFarlane Toys is adding a new licensed category to the company’s portfolio. The new The Walking Dead toys will extend McFarlane’s high standards of artistic vision, realistic accuracy and incredible detail into the brick building toy aisle alongside of other leading manufacturers. McFarlane Toys’ The Walking Dead building sets and figures will be available this fall only at Toys“R”Us stores nationwide and online at Toysrus.com
The initial McFarlane Toys’ The Walking Dead brick building line will feature realistic sculpts, light-up and shaped features, iconic environments, and dozens of your fan-favorite characters and walkers. Both collectors and fans of the cult phenomenon can literally recreate their favorite scenes with this new highly detailed and realistic The Walking Dead product line.
“Twenty years ago I walked into the action figure aisle, saw an artistic void, and asked, can these toys look cooler? The answer was yes, they could, and I’ve survived twenty years next to the big boys creating those artistic toys,” said McFarlane. “Now I’m walking into another aisle with that same question, and the answer is still yes!”
“Will these be the best building sets out there? I’ll leave it up to the consumer to decide,” said McFarlane. But, will it look cooler? Yes. Will it be more detailed? Absolutely. Will it be more realistic? I guarantee it!”
The Walking Dead series one product line will feature building sets, expansion packs, and figure blind bags for consumers to build their own The Walking Dead apocalypse:
The Building Sets: MSRP $9.99-64.99 – Daryl Dixon with Chopper, The Governor’s Room, and Prison Tower with Gate. Expand your brick building apocalypse with additional figure and accessory packs.
Blind Bag Figures: MSRP $2.99 – Daryl Dixon, Michonne, The Governor, Carl Grimes, Riot Gear Walker, Michonne’s Pet Walker, and Herd Walkers.
When I was seven, ABC aired a made-for-TV movie called “Mr. Boogedy” – and it scared the living shit out of me. Why? I could’t tell you, especially since the movie has been lost in the sands of time.
Directed by Oz Scott and written by Michael Janover, the 1987 “Mr. Boogedy” starred the great Richard Masur, as well as Mimi Kennedy, in a film where a family finds their new house is haunted by the ghost. It aired as an episode of “The Disney Sunday Movie”.
I guess it was successful enough to warrant a sequel, “Bride of Boogedy,” in which Mr. Boogedy returns, and will not stop until he get his revenge.
Anyways, I haven’t been able to hunt this movie down for quite some time and forgot about it – until Bloody regular Matthew wrote in about it popping up on Amazon Instant! Although it’s not in HD (it was probably on film), you can rent or buy it here. The sequel is also available right here.
Do you guys remember this movie? Was it scary to a small child? How is it now? I’m definitely renting it this weekend.
In the following video feraturette, Steven Spielberg talks about “Extant,” premiering tomorrow night on CBS, while star Halle Berry explains her jump to television.
In the new series, “Astronaut Molly Woods tries to reconnect with her husband, John, and son, Ethan, after returning from a 13-month solo mission in outer space. Molly’s mystifying experiences in space lead to events that will ultimately change the course of human history.”
The series looks to have everything from alien babies to android children.
New Line Cinema chases trouble in the first TV Spot for Into the Storm, helmed by Final Destination 5‘s by Steven Quale.
In theaters August 8, “In the span of a single day, the town of Silverton is ravaged by an unprecedented onslaught of tornadoes. The entire town is at the mercy of the erratic and deadly cyclones, even as storm trackers predict the worst is yet to come. Most people seek shelter, while others run towards the vortex, testing how far a storm chaser will go for that once-in-a-lifetime shot. Told through the eyes and lenses of professional storm chasers, thrill-seeking amateurs, and courageous townspeople, Into the Storm throws you directly into the eye of the storm to experience Mother Nature at her most extreme.”
Richard Armitage, Sarah Wayne Callies, Matt Walsh, Alycia Debnam-Carey, Arlen Escarpeta, Max Deacon, Nathan Kress, Jeremy Sumpter, Kyle Davis, Jon Reep, and Scott Lawrence all star.
I saw Lake Placid in theaters back in ’99 and haven’t really thought about it since. Being the petulant teenager I was, I couldn’t appreciate the deft blend of horror and comedy David E. Kelley’s script. Older and (a little) wiser, I now appreciate it for the fun, but uneven, little creature feature it is thanks to Scream Factory’s new Blu-ray, which sports a brand new documentary and some fun vintage features. While the comedy bits are pretty spot-on, the horror elements are rather drab and it never feels like a cohesive film.
Lake Placid cuts right to the chase by biting a guy in half within the first two minutes. There’s a mammoth crocodile lurking in a remote lake up in Maine and paleontologist Kelly Scott (Bridget Fonda) reluctantly leaves her New York museum job to investigate. Fish and Game warden Jack Wells (Bill Pullman) and Sheriff Hank Keough (Brendan Gleeson) lead her into the fray. They’re unexpectedly joined by rowdy croc aficionado Hector, play with panache to spare by the Oliver Platt. Once Platt shows up, he pretty much carries the movie. He exchanges heaps of witty banter with Gleeson, while Fonda and Pullman slowly develop a romance, which actually feels totally organic.
There’s a backstory for Fonda that feels really out of place in the film. She’s sent to Maine by her boss, who dumped her the same day. It planted a distrust of men in her, I get that, but it feels like there’s some huge chunks of the story missing.
Following the set-up, Lake Placid sinks into repetitive territory. The whole middle portion is the crew going out on the lake, almost getting eaten, going back to land, and repeating that process. After it’s established that it is in fact a giant crocodile, which happens fairly early on, I have no clue why they keep going out on the water. Why wouldn’t they just stay on land and figure out a way to kill it that didn’t involve almost getting eaten every 10 minutes.
There’s a running gag of Gleeson constantly getting ensnared in traps Platt set in case the croc comes on land. Betty White and her potty mouth are thrown in for some shock value. All of these hijinks are fun and the dialogue is fantastic, but there’s really nothing interesting going on until the climax. The payoff is pretty decent, but doesn’t make up for the drab middle.
The comedy elements are consistent at least, and the relationships between characters are engaging enough to hold interest, but Lake Placid never feels like a cohesive film. Hell at least it’s fun and the crocodile looks amazing (Stan Winston, duh). The animatronic croc looks way better than the CGI one, which appears laughable at times. This was 1999, so I guess all the higher-paid animators were busting their ass on The Phantom Menace or something.
Scream Factory’s new Blu-ray sports a strong 1080p presentation. There’s some minor banding issues in the underwater shots, but other than that there’s nothing to complain about. The film was shot in panorama widescreen and some of the location shots look downright stunning. The 5.1 DTS-HD Master Audio is fairly dynamic and defined.
The big special feature is the 30-minute doc, where Pullman and various crew members reminisce. A lot of time is spent talking about the animatronic crocodile and other special effects and it’s all really interesting. What’s also impressive is the enormous set they built for scenes like the climax. They shipped in 80 ft. trees and even constructed a massive water tank. It’s really cool stuff and a blast to watch right after viewing the film. For another interesting bit about the crocodile, check out the test footage, which is about seven minutes of the animatronic moving through the lake.
Also included on the disc is a vintage featurette, which acts as a glorified commercial for the film, and trailers and TV spots.
Norwegian black metal band Dimmu Borgir is known for its horrific visuals and lyrics. But what would happen if someone were to take one of their most apocalyptic tracks and gave it a more…friendly twist? That’s exactly what was done with their track “Puritania” as now there is a Radio Disney version. Nope, not kidding. Head below to hear it and compare it to the original!
The massively popular anime Attack on Titan is already more than a little twisted and gruesome on its own. Almost every episode brings with it copious amounts of gore, as people are crushed, thrown, torn apart, and eaten alive by gargantuan, soulless humanoids called Titans. Mr. Disgusting even recommended it back in June, after powering through the series over a weekend.
My experience with Attack on Titan was largely the same. A friend, who I often use as my personal anime guru, recommended it to me and after taking his advice I ended up spending an alarming majority of the following week binging on the hugely addictive series whenever I could. It’s a difficult show to take a break from, as each episode tends to end with a massive cliffhanger that leaves you yearning for more.
But the point of this post isn’t to stack more love onto Attack on Titan — which happens to be available, with subtitles, on Netflix Instant — it’s to share with you these nightmarish creations by artist Beth Emery. Below, you’ll discover what happens when you combine these monstrous Titans with cuddly, adorable Pokemon.
I’m so, so sorry.
For more of Beth’s work, check out her gallery.
A quick mention on a film that passed by under the radar a few years back, and landed smack in the middle of a 10-feature DVD collection released this July 2014 called ‘Ice Cold Killers’. If you come across this foster child of the genre, there are a couple of things you should know before approaching it.
Most importantly, Winter of Frozen Dreams (2009) is more of a true crime murder mystery than a horror story. Its based on a real Wisconsin murder case from the late 70′s that uncovered a seedy sex world beneath the surface of an otherwise unaware town. All things considered, it ends up being more of a character study than a murder mystery, because the film fails to answer any of the questions that the entire plot of the story is based upon.
It starts with good, dark, atmospheric intent. But when someone dusts off Keith Carradine as “the detective on his way to retirement before one last case” (*light cigar) and sends him on set (*action!) he flat out kills whatever was generating, with horrid character acting. Suddenly that morose, independent horror vibe shits the bed and reveals itself as something equivalent to a cheesy TV movie of the week.
Thora Birch (American Beauty) is the gem of this 90 minutes, and is very alluring to the eyes as the main subject of this case, Barbara Hoffman – the young, brunette prostitute who was also a high IQ’d Wisconsin bio-chemisty student, maintaining a 3.9 gpa. Her tabloid like murder case in the 1970′s involved two dead men who she had been seeing outside work at ‘the massage parlor’. Both of them had life insurance policies taken out to her benefit. Both of the men end up dead as a result of cyanide poisoning, autopsies later revealed. Barbara Hoffman maintained her innocence, claiming that one of the men (played by Brendon Sexton III) killed the other in a love triangle dispute, and then killed himself. Regardless of several letters written in his hand just prior to his death, that Barbara had nothing to do with the first man’s demise, when he is found deceased and the policies and cyanide connections are discovered, Barbara Hoffman is arrested and convicted of his murder. Loop back to the first scene in the film, where she is found guilty.
The film ends with her stating to the court, that she had nothing to do with the crimes for which she was committed. She remains in prison to this day, where she does not grant interviews, or attempt early release via parole. Her whole case remains a bit of mystery, as to whether or not she is just assumed guilty of the murders because of her profession.
While it sure is watchable and no less worse than the prime time crap you find on the three TV major stations during the week, it leaves you very confused. Not one lingering question was definitively explained, solved, or put to rest. Other than being good fodder for a women’s focused cable movie network like Hallmark or Lifetime, why tell this story if you have no side to take on what ‘really happened’? WOFD plays it straight to the reputation of its own unsolved mystery, leaving the answers blank for you to fill in on your own, and your curious mind frustrated, grasping for out of reach resolutions.
Perhaps the creepiest factor about this film is the tabloid story about when they shot Thora’s sex scene – the way her father demanded that he be on set when it was filmed. (*shivers…)
For those interested in reading more about the true crime this film is based upon, check this out.
The San Diego Comic Con is about to see one of the most tubular guitars! The online retailer Action Figure Xpress (AFX) has announced that a limited edition Eastman/Laird Rockmaster Guitar featuring glow-in-the-dark artwork of the Teenage Mutant Ninja Turtles will be available with only 100 being made. People at the con can get the guitar signed for free by Kevin Eastman, one of the co-creators of the TMNT! The guitar is priced at $275 and features a basswood body, maple neck with rosewood fretboard, and adjustable bridge.
More information can be found here.
Remember E3 2011, when Irrational Games creative director Ken Levine took to the stage to announce a BioShock game that was being designed from the ground up for the PlayStation Vita? That clearly didn’t happen, and since since 2K refuses to talk about it, all we’ve known about the mysterious game is that it was planned to be a new, standalone entry in the series, rather than a port of an existing game.
Now that Irrational is no more, the original idea for the game will likely never see the light of day. The series’ future is in the capable hands of 2K, so it’s up to them to decide whether or not they’ll pursue a BioShock game on the Vita.
As for Levine’s original concept — what would it have been like? What did we potentially miss out on?
According to some tweets by Levine, who now runs a more “entrepreneurial endeavor” within 2K along with a small hand-picked staff comprised of former Irrational developers, the game would have been radically different from what fans have come to expect from the series.
Levine tweeted “on the Vita game: 2k and sony couldn’t put a deal together when I last checked. They seemed way more optimistic about this back in 2011.” As for what kind of game it would have been, a follow-up tweet confirmed it would have been “something that would work well on the vita and not be a compromise in any way. also, as some know, i’m a turn based whore.”
“I was thinking a Final Fantasy Tactics style thing set in pre-fall Rapture.” Levine revealed.
I’m not a fan of turn-based combat, but this concept actually appeals to me. It sounds like a natural extension of the 2K Marin-developed BioShock 2, which introduced a level of strategy and preparation into each combat scenario.