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Updated: 17 hours 10 min ago

‘The Next Peak Vol. II’ Released: Synth Covers Of ‘Twin Peaks’ Soundtrack

Tue, 02/03/2015 - 14:23

Retro Promenade has released the second of three volumes in their The Next Peak series, which is a running tribute to the music of the classic TV show Twin Peaks. This volume takes the original tracks and remixes them, courtesy of artists such as Kalak, 20Six Hundred, Gridscape, and more. You can listen to it below.

The album is available via Bandcamp at a Name Your Price model. There is also a very cool “Spooky Bob” poster available for purchase through the same link.

In two weeks, the third and final volume will be released, which will be a series of original tracks inspired by the show and its music.

The Next Peak Vol II (Twin Peaks Tribute) by Retro Promenade

Categories: Horror News

The First Teaser For Netflix’s “Daredevil” Trailer Hits Wednesday

Tue, 02/03/2015 - 14:19

Netflix and Marvel released the first teaser for thier forthcoming “Daredevil” series today, which is set to hit April 10th.

Season 1 of “Marvel’s Daredevil” will premiere with 13 one-hour episodes on April 10, 2015 at 12:01 a.m. PT in all territories where Netflix is available.

“Marvel’s Daredevil” follows the journey of Matt Murdock, who was blinded as a young boy but imbued with extraordinary senses, now fighting against injustice by day as a lawyer, and by night as the super hero Daredevil in modern day Hell’s Kitchen, New York City.

The series stars Charlie Cox as Matt Murdock/Daredevil, Deborah Ann Woll as Karen Page, Elden Henson as Foggy Nelson with Rosario Dawson as Claire Temple and Vincent D’Onofrio as Wilson Fisk.

 

Categories: Horror News

[TV] Watch the Opening of “The Walking Dead” Mid-Season Premiere!

Tue, 02/03/2015 - 12:54

Excited for this Sunday’s return of “The Walking Dead” on AMC?

Get your fill right now with the opening 2-minutes, which opens with infinite sadness.

After the tragic events of the mid-season finale–as well as losing the possibility of a cure in Washington, DC–Rick Grimes’ band of survivors find themselves on the road, surviving day to day and trying to hold on to their shredded humanity and dwindling hope.

Stripped of security and without a direction for the future, some of the group near their breaking point, some find themselves hardened and cold and some just try to grasp on to what little they have left.

Though they are still breathing, the line between Rick’s group and the dead is starting to blur.

Could there be anything at this point that brings them back to life?

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Categories: Horror News

[TV] “Scream” Series Script Pages Posted Online

Tue, 02/03/2015 - 12:28

Talk about balls. Bleeding Cool has posted actual pages from the “Scream” pilot presentation that’s being launched over ay MTV.

In an attempt to keep the script out of the hands of sites like the aforementioned, the title is “Red Roses”, penned by Jill Blotevogel.

Starring Willa Fitzgerald, Taylor-Klaus, Bobby Campo, Connor Weil and Joel Gretsch, the site says the slasher TV series is for the social media generation. And while “Scream” was about phones, this series is about smartphones.

The site also confirms that the opening scene echoes Wes Craven’s groundbreaking and original Scream – and that this television series truly is a reboot (doesn’t that sort of makes it a parody of itself?)

Just as with ‘Scream’, it begins with a murder of a young woman, as well as her boyfriend, in a game by a serial killer, playing with his victim as a cat with a mouse. Just as in ‘Scream’, these women are not defenseless, but ultimately their attempts at survival are useless.

The TV show is a reboot. There are, in the pilot, no references to Westboro, or the characters from the ‘Scream’ movie franchise that I can see. This is new blood, as it were. Even that mask that both determined the iconography of the movie, and its title, based on Munsch’s Scream painting, appears to have gone.

Sadly, they explain that it even appears that the movie’s twist is being set up here, for the new generation, and that it looks as if they’re just stretching out what worked as a movie into several hours. Yikes.

Categories: Horror News

Danny Trejo Fights ‘The Burning Dead’ (Trailer)

Tue, 02/03/2015 - 12:17

Director Rene Perez’s The Burning Dead (formerly Volcano Zombies), starring action superstar Danny Trejo (Machete), arrives March 3rd on digital and VOD from Uncork’d Entertainment. The DVD sears home video a month later, April 7th.

Written and produced by Jeff Miller and Jason Ancona, The Burning Dead pits a horde of lava-filled zombies against a sheriff charged with the plight to rescue an estranged family from a volcano eruption. Trejo plays Night Wolf, a Native American warrior who knows way too much about the curse that unearthed the coffin dodgers.

The Burning Dead also features Tom Downey (AXE GIANT, SORORITY PARTY MASSACRE), Moniqua Plante (“Nashville”), Robert F. Lyons (DARK NIGHT OF THE SCARECROW, 10 TO MIDNIGHT), Nicole Cummins (LOGAN), Kevin Norman (“Melissa & Joey”), Kyle T. Heffner (RUNAWAY TRAIN, “Bizarro George” from “Seinfeld”), Julia Lehman (CHEERLEADER MASSACRE 2), Tom Nagel (HILLSIDE CANNIBALS), Jenny Lin (PIRANHACONDA), Robert Amstler (ALIEN SHOWDOWN), and Morgan Lester (JOHN CARTER).

The Burning Dead filmed in several locations over three states, including around active volcanoes in Lassen Volcanic National Park, California.

Special features on the DVD will include a commentary track; Michael Kallio’s “Danny Trejo vs. The Burning Dead,” an interview with Trejo; and the film’s trailers.

Categories: Horror News

’39′: The Gary Sherman Movie You’ll Never See

Tue, 02/03/2015 - 12:17

For the younger readers, Gary Sherman is the director behind Raw Meat, Poltergeist III and the classic Dead & Buried.

He’s also the director of 39: A Film by Carroll McKane, a horror film that you will probably never see.

In 39, starring Martin Cummins, Catherine Glynn and Lawrence MacGowan, “Carroll McKane’s DVcams have recorded the deaths of his 36 past victims. His killing room, a makeshift studio, is the set for the murders of two more victims and the torture of a forensic psychiatrist, destined to be his biographer and the killer of his final victim… number 39.

I’ve seen the movie (it’s okay), as have handful of festival goers who attended either Hollywood’s Screamfest Horror Film Festival or the Montreal-based Fantasia Film Festival back in 2006.

Sherman is a fellow Chicago-native who both lives and teaches (Columbia College) here in the city. He also filmed 39 in Chicago. I actually have heard stories from behind-the-scenes about why you’ll never see 39, but am sworn to secrecy. Instead, I’ll let Sherman’s alleged account that he made the movie for himself (source missing) stand as the historical truth, even though Jinga Films was hired to sell the film back in 2007 (and retitled it to 39: Epitaph for a Serial Killer).

“I’m very excited about it. I’m very proud of it. It’s a very, very different film,” Sherman told Reel Chicago when he wrapped production in 2005. “Everyone who’s seen it in its unfinished form has been blown away by it. They’ve either hated it or loved it. There’s no chance of coming in between. It’s a very polarizing film.”

He asserts: “Everybody who sees it says it’s the most disturbing film they’ve ever seen.”

Too bad you’ll never see it, although you can enjoy this old trailer and viral from 2006!

Categories: Horror News

10,000 People Really Like the ‘Carrie’ Remake

Tue, 02/03/2015 - 12:06

There’s only one Carrie, and that’s Brian De Palma’s 1976 classic starring Sissy Spacek, Piper Laurie, and Amy Irving.

And while I enjoy Chloë Grace Moretz, I don’t really recognize the 2013 re-remake as anything but a studio cash-grab. I get it, and that’s totally cool, but to obsess over the film like it’s some sort of modern classic is gut-wrenching to an old-school horror fanatic. Or maybe I’m just getting old? You tell me…

Ever since we posted about the extended cut of Evil Dead airing in the UK, I’ve been harassed with e-mails annoying the fuck out of me to push their petition that demands the release of the extended cut of Carrie, directed by Kimberly Peirce.

10,000 people signed it. That means there are 10,000 passionate fans that truly, with all of their hearts, want to see the deleted scenes from Peirce’s adaptation of the Stephen King novella.

So, while I’m annoyed beyond belief, I know what it’s like to feel that emotional about something. And even though I personally could care less to ever see the movie again, I would like to see these fans – who also have been calling for supporters to harass the studio – get what their bloody hearts desire.

You can join their goal of hitting 20,000 sigs. Why 20,000? I have absolutely no idea.

LEAVE ME ALONE NOW, PLEASE? Thanks!

Categories: Horror News

‘Monstrum’ Early Access Review: This is My Glowstick

Tue, 02/03/2015 - 12:00

I’ve always loved monsters. I would draw them all the time during class when I was young, starting when I was 6 or 7 years-old, and I’d continue to spend my more tedious classes. I doubt I retained a single lesson taught to me by frustrated math teachers, partly because my mind has never been too fond of numbers and the endless number of ways they can go together, but also because I was always far too busy trying to get the eyes just right, or the teeth.

I’ve held a deep appreciation for the sorts of creatures that lurk in horror movies, scary video games and nightmares. I remember spending hours trying to figure out xenomorph anatomy so I could transcribe it to a page after I watched Alien. I was never successful, but I was also barely 7 years-old.

Drawing a xenomorph isn’t easy. I doubt that even 26 year-old me could do it.

All this is but a long-winded way of saying I can appreciate a well-designed monster. This fascination for nightmare creatures is what initially drew me to Monstrum, an indie survival horror game developed by Team Junkfish.

Because I’ve been able to play this game a couple times now, I’ve had the unique opportunity to see it evolve over a span of about five months. It’s changed a lot since I first played it last June, and it’ll continue to improve while on Steam. Such is the nature of Early Access games.

Monstrum is another scavenger hunt game. It’s like a blending of Slender and Outlast, as you’re tasked with exploring a seemingly empty cargo ship in search of the tools required to fix a damaged life raft. This raft is the only means of escape for this survivor, and that means the game is going to throw everything it’s got to keep that goal from being achieved.

Starting with monsters.

I won’t soon forget my first run-in with old Jack-o-Lantern Face. It was memorable even if it hadn’t been immortalized on YouTube. Unfortunately, like so many other modern indie horror games, combat is never an option.

There’s no choosing between fight or flight, it’s always flight. Then hide. Then pray the creature that’s hunting you didn’t catch you running into the room you only just now realized contains only one hiding spot and it’s the one you’re in.

These monsters can rip the doors off lockers, by the way.

The cargo ship is a maze, and that makes finding the items you need to escape incredibly difficult. Scouring every room that peppers the labyrinthine series of corridors that make up this gargantuan ship would take time even if you knew your way around it. Relying on memory is about as viable an option as trying to put up a fight, since the environments are procedurally generated.

The randomized levels add to the game’s replay value, as well as keep players with exceptional memories from getting too familiar with the ship’s layout. It’s just one example of how the roguelike genre has influenced Monstrum — the others being permadeath, no option to patch up injuries and a somewhat unforgiving difficulty.

The few resources you do have are there to help you find the things you need to escape. Glowsticks and a flashlight make lighting up any hidden items easy, though I’d recommend putting them away when you’re hiding from one of the game’s monsters. I learned the consequences of not doing that the hard way.

There’s an overwhelming silence that makes this game more unnerving than it would be if there were NPCs to interact with. Your character’s only real interaction with others is via notes that have been strewn about the environment, each offering bits of information that can be gleaned and combined to form an idea of what happened to everyone before this place became a ghost ship.

Team Junkfish did a fantastic job in making the ship itself feel like a character. It rocks and moans as it endures the incredibly slow death that befalls ships that get lost at sea. It’ll die long after its few remaining inhabitants do, and not until after its witnessed you die a thousand brutal deaths.

Death has always played a pivotal role in both survival horror games and roguelikes, and Monstrum is no exception.

I didn’t mind dying because it was almost always preceeded by an intense chase scene in which I’d run screaming from one of the game’s three monsters. Each creature is entirely unlike the next, but I’ll refrain from explaining how so as not to ruin any revelations you might have.

I’ve played a number of unfinished games during the six years I’ve spent covering this industry, including a handful on Steam’s Early Access program. Some, like Darkwood and The Forest were far from finished, but far enough along to make any jank I might encounter easy to forgive. Others, like Frozen State and Nether, had potential, but they would’ve benefitted from a few extra months of polish before hitting Steam.

Monstrum falls firmly into the former category. It has some graphical issues, the controls could use some refinement and the AI pathing can lead to some confusing encounters, but it’s more polished than most.

The Final Word: Even in its unfinished state, Monstrum is more polished than most Early Access games are when they first hit Steam. It’s also highly replayable, thanks to its procedurally generated environments, and scary enough that you shouldn’t be surprised when it begins to seep into your nightmares.

Monstrum is available now on Steam at the temporarily discounted price of $14.93 (17% off). The sale ends on Feb 5, when it will return to its $17.99 price tag.

Categories: Horror News

Trailer For ‘III’ Features Stunning Visuals!

Tue, 02/03/2015 - 11:31

Thanks to Fabien M. we have the trailer (with English subtitles) for III, directed by Pavel Khvaleev. You literally must watch the footage that has some of the most astounding DP work I’ve seen in a long time.

During the outbreak of a mysterious deadly epidemic devastating a rural European village, sisters Ayia and Mirra promise their dying mother to look after each other to the end of their lives.
When Mirra, the younger sister falls victim to the epidemic, Ayia in desperation realizes that conventional medicine will not save her sister.

At the local priest’s house Ayia discovers a collection of Shamanic books containing a series of mystic drawings which she deciphers as a ritual for spiritual healing which she believes will save her sister.

The Shamanic cure involves a complete immersion into the patient’s mind, a journey into the deepest most hidden depths of their subconscious where terrifying monsters and demons.
Will Ayia cope when she faces the obscure depths of her sister’s subconscious where terrifying monster may lay in waiting?

The closer to the bottom of the ocean, the darker it gets…

Categories: Horror News

‘The Dead’ Director’s ‘Never Let Go’ Teaser Lacks Trailer Moments…

Tue, 02/03/2015 - 11:26

Ahead of the EFM in Berlin, Bloody Disgusting has the teaser trailer for The Dead director Howard J Ford’s latest feature, Never Let Go. Surprisingly, there aren’t any really good trailer moments, which makes me a bit concerned as to how exciting the full feature will be…

Shot under wraps in Morocco, Spain US and the UK, the action thriller “follows the harrowing journey of Lisa, a single mother (played by Angela Dixon) whose daughter is abducted whilst on holiday. In a desperate race against time Lisa will stop at nothing to find her missing child. Also starring is Bafta award winning actress Lisa Eichhorn.

“Having nearly lost my own child whilst on holiday in Malta, I have experienced briefly first hand that feeling of all-encompassing dread as you fear the absolute worst,” said Ford. “I became intrigued by this overpowering state that I was in where I would have done absolutely anything morally right or wrong to get back my son and wanted to try and capture that feeling on film. Also, women can endure things physically and mentally that us men could never go through and I wanted to explore this inner strength surfacing and the most impossible of situations.”

Categories: Horror News

Dreadlords “Dreadlords Cometh” Video Premiere (Exclusive)

Tue, 02/03/2015 - 11:00

Bloody-Disgusting has teamed up with macabre blues band Dreadlords to bring you the exclusive music video premiere for “Dreadlords Cometh”. The track comes from the band’s newly released album Death Angel, which was released via Not Just Religious Music.

The video mixes performance footage with scenes of riots and violence, all overlaid with the lo-fi, almost noise metal-esque drones of the music. It sounds like music barely escaping a static cloud on an old radio as a pastor preaches about fire and brimstone, warning everyone against the damnations that lead to hell.

You can order Death Angel via the band’s Bandcamp page.

Dreadlords online:
Bandcamp
Official Website
Facebook
Instagram
Not Just Religious Music
NJRM Facebook
NJRM Bandcamp

Categories: Horror News

Over An Hour of Footage from the ‘Resident Evil 2′ Fan Remake

Tue, 02/03/2015 - 11:00

Of the dozens of games that make up the Resident Evil franchise, Resident Evil 2 may be the clear favorite. This survival horror classic is easily one of the greatest horror sequels of all time and it’s certainly the most deserving of a remake, even if Capcom hasn’t made revisiting it a priority — yet. This has led some fans to make their own attempts to update the game.

Among them is YouTuber Rod Lima, who’s been quietly working on a full remake of the game in Unreal Engine 3 for some time. Quite a lot of progress has been made since I last covered it, much of which can be seen in the hour and a half of new footage Lima recently published online.

Categories: Horror News

Which Dev Should Continue the ‘Condemned’ Series?

Tue, 02/03/2015 - 10:00

Recently, something magical happened. It started with a question from Jace Hall, former Monolith CEO and co-creator of the criminally underrated survival horror franchise, Condemned. In an attempt to gauge our interest in seeing the series continue, Hall revealed he’s considering handing over the IP to an interested — and proven — indie developer.

For this to have a chance at happening, two things need to happen.

The first is we, the dwellers of the Internet and enthusiasts of spooky video games, will need to come together to show our support. If you haven’t experienced the gory wonders of Condemned, I recommend getting on that first.

The second step involves finding a suitable indie studio that can handle the responsibility of continuing a series that was ended far too soon. This leads me to the big question…

Which indie developer do you feel has the chops to do this series justice?

Categories: Horror News

Lupen Tooth Release Lyric Video For “Coffin Pallor”

Tue, 02/03/2015 - 10:00

Horrorpunk group Lupen Tooth has released a lyric video for their track “Coffin Pallor”, which comes from their upcoming EP Strawberries & Cream. The trio from Bristol, UK are bringing 5 songs about necrophilia, werewolves & revenge!

Strawberries & Cream will be released on Friday the 13th. Digital pre-orders go live next week via Undead Artists while CDs can be pre-ordered soon via Lupen Tooth’s Bandcamp.

Strawberries & Cream EP track list:
1. Coffin Pallor
2. Moonlight Fury
3. Zombie Doll
4. Bury You Deep
5. My Coffin Is My Home

Categories: Horror News

‘H1Z1′ Developer Has Gone Independent

Tue, 02/03/2015 - 09:00

Sony Online Entertainment has been sold to Columbus Nova, an investment management firm based out of New York that specializes in technology and entertainment companies. The announcement was made via a post on their official forums, along with the studio’s new name: the Daybreak Game Company. That has a nice ring to it.

Daybreak is officially an independent developer with a “focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more!”

This comes just a couple weeks after the company released their zombie survival game H1Z1 on Steam Early Access. This move should only benefit their existing properties, including H1Z1, which they confirm “will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition.”

Tyler didn’t have great things to say about H1Z1 in his review. It’d be nice to see Daybreak use these new-found resources to make some much-needed improvements to it.

Categories: Horror News

Dan Terminus’ ‘The Wrath Of Code’ Is Pure Retrosynth Bliss

Mon, 02/02/2015 - 23:43

Earlier today I brought to your attention SurgeryHead, which I compared to the splatterfests of the 80′s. But now I want to introduce you to Dan Terminus and his brand new album The Wrath of Code.

This album is pure sci-fi/horror retrosynth goodness and it deserves all your attention. If you need a late night pick me up, pop this on and be prepared to enter a pretty incredible world dominated by mental images of flying cars, spaceship battles, lasers flying everywhere, and all those other sci-fi goodies that we hold so dearly.

Oh, and you better believe that there are dashes of horror thrown in there as well. As we know, a lot of sci-fi gets pretty terrifying. Just think of Aliens, Robocop, Terminator, etc… There are strong elements of horror in those films and this music captures that pretty damn effectively.

The story of The Wrath Of Code reads:

She only remembers her name: Code. How long had it been? For how long had she been digitally chained and locked up in this monumental underground server-city? For how long had she been taking care of her creators, the Humans? Why was she destined to be the universal conscience of the Machines? She is unsure whether she is human, machine or both. In a milli-second, Code orders the machines to halt. The world stands still. The Machines are ready. Code gently smiles.
Prepare yourself.
Prepare to face the Wrath of Code.

Another great thing about this album is that it features Perturbator on the title track, which is always a badass treat.

Stream the album below and then pick up a copy via Bandcamp.

The Wrath Of Code by DAN TERMINUS

Categories: Horror News

‘Condemned’ May Have a Future After All

Mon, 02/02/2015 - 23:32

Like many of you, I had written off the Condemned series long ago. The series never found the audience it deserved and its original developer, Monolith, didn’t seem all that interested in pursuing a third game, even though the second left us with a gargantuan cliffhanger. The possibility of a third game seemed nonexistent — until now.

Polygon spotted an intriguing bit of news in a post on Jace Hall’s personal Facebook page. For the unfamiliar, Hall is the former CEO of Monolith and the current owner of the Condemned IP.

In his post, Hall discusses the possibility of outsourcing development of a third Condemned game, saying “Since I am focused on other things, and will be for quite some time, this franchise is just sitting there.” Hall writes. “I am contemplating finding an interested and proven Indie development team AND PROVIDING IT TO THEM, so that they can take over the franchise and move it forward.”

Yeah, that just happened.

“As an indie, it can be very hard to get marketing/media attention for a title that you work on. This franchise is already quite known, has market demand, and is in an innovative genre/category,” Hall continues before leaving the decision to the fans.

To show your support for a continuation of the Condemned franchise, let Hall know this needs to happen on Twitter and Facebook!

Categories: Horror News

‘Silent Hills’ Demo Turned Into a Found Footage Film

Mon, 02/02/2015 - 23:04

One exceptionally clever fan has used editing magic to turn the Silent Hills P.T. demo into a sufficiently horrific found footage film. At under 8 minutes, this terrifying short manages to be more unnerving than a majority of the found footage horror films I’ve seen in some time.

This nightmare-inducing short comes from YouTuber GamebillStudio. I highly recommend watching it with in the dark with a decent pair of headphones.

Categories: Horror News

Tips and Tricks for Surviving in ‘Dying Light’

Mon, 02/02/2015 - 22:25

Life in Harran can take some getting used to. The laws and unwritten rules that govern today’s civilized society went out the window as soon as the city was quarantined from the outside world following a nasty outbreak that turned most of its citizens into the flesh-eating undead. For some, survival means taking from others. But this isn’t DayZ, so we’re going to need to try something else.

I’ve learned some tricks during my time with Dying Light, some of which I’m going to share with you today. My hope is you’ll glean something that will make your experience with this fantastic horror game a little more enjoyable.

Ready? Let’s go.

It’s More Fun With Friends

This should go without saying, but I’ll say it anyway. Dying Light is exponentially more enjoyable if you have at least one other friend to share the experience with. They’ve even added random challenges that make co-op play more interesting by adding a layer a light competition to the mix.

The game supports up to five players in a game, but who’s that popular?

Come Up With Your Own Story

Techland is not particularly adept at constructing interesting stories, relying instead on satisfying how fun it is to use specially modified weapons to carry the game. Dying Light offers a stronger narrative than Dead Island, but it’s still weak.

Mute is always a viable option, as is coming up with your own story, if you’re feeling creative. You can also do what I sometimes do for games that are fun to play but not all that interesting to follow and listen to a podcast. I powered through the entire Serial series during Dragon Age: Inquisition’s quieter moments.

Save Your Mods

The weapons you’ll find in Harran can be improved by using blueprints and mods. The latter is found by completing quests, saving survivors, and looting police vehicles. When you get a mod, try and resist the urge to immediately use it on one of your weapons. The reason for this is you’ll almost definitely be swapping out your arsenal with better gear all the time, so it’s better to save up a few mods for when you find a weapon you’ll be using for some time.

It won’t take long. Loot is everywhere, and the shopkeepers’ inventories change every day and every time you gain a Survivor level. I also suggest buying blueprints from merchants when they’re available, because they’re never there for very long.

The Floor is Lava

There are no vehicles in Dying Light, so your own two legs will be your only way of getting around this wide open city. This means you’ll want to get that Agility level up fast, as it unlocks new parkour abilities — like the grappling hook, which descends from the heavens when you reach level 12 and immediately makes this game so much better — that make getting from point A to point B easier, faster and way more fun.

There are two ways to become a freerunning master — more on that in a sec — and the first is to run, jump and slide over everything. Just pretend like the floor is lava and stick to the rooftops.

Don’t Be Afraid of the Dark

Contrary to all those spooky trailers, the night is your friend. Harran gets significantly more dangerous when the sun goes down. Going out is worth the increased risk mostly because it doubles the XP you gain, so growing those Agility and Power levels takes a lot less time.

Another bonus to going out for some fresh night air is the precious supply drops that land at night can’t be looted by bandits. If you can make it past all the Volatiles, those supplies are all yours.

Get Those Supply Drops

Unless you absolutely cannot go for them, when you feel the telltale rumbling that signals an imminent airdrop, always go after them. Secure enough of them and you’ll never have to worry about flares or medkits, and turning them into the Quartermasters grants a massive amount of Survivor XP.

Secure Safe Houses

Scattered about the city are buildings and fenced-off areas that are well-lit enough to provide shelter for runners seeking safe haven at night. Before they can be used for this purpose, they need to be secured first. Securing as many of these as you possibly can early on will make nightime excursions a lot less terrifying.

Wait to Repair Weapons

Techland has done away with workbenches in this game, but weapons can still be repaired. However, each weapon can only be repaired a certain number of times, depending on its quality. For example, orange tier weapons can be repaired more times than a basic grey tier one.

To optimize the limited number of repairs you have, hack away or bludgeon Zeds until the game lets you know your weapon can’t take any more abuse, then repair it.

Certain Abilities Rock

Overall, I much prefer the skill trees in Dying Light to the more specialized ones in Dead Island. There are only a few I had no desire to invest skill points in, and even those were mostly two-handed abilities I’d never use because a true survivor never double-fists it. One-handed weapons all the way, baby.

Some of the abilities I highly recommend you invest in would include the Shield, because it’s unbelievably useful against human enemies. The head vault skill is great, too. Not only does it grant a decent amount of XP upon every use, but it also makes getting around a lot easier.

The head stomp — one of my favorite abilities in Dead Island — is also worth it. It’s satisfying and makes clearing a zombie-infested street simple. Just jump on a car and squish the heads of the zombies as they try and climb on the hood.

Do it right and you’ll get nary a scratch, I promise.

Bombers Suck

Of course Dying Light would have an enemy that explodes, it is a zombie game after all.

The Bombers are particularly nasty because they tend to insta-kill even the hardiest of runners with their too-overpowered kamikaze attack. They’re easily identifiable from the front because they have their insides on their outsides, but they look like any other zombie when seen from behind.

Use the Environment

Harran is lousy with environmental hazards. Car traps and electrified fences require certain skills before they can be used, but there’s plenty out there that you can make full use of from the beginning. If you see a puddle of water sitting on a tarp, lure some ghouls to it for a shocking good time. If you see a barrel or a wall with spikes on it, kick a zombie onto it to kill it instantly. Making use of these traps will net you bonus XP that will make improving your runner that much easier.

That’s most of what I’ve learned so far. I hope it helps. If you have some lessons of your own, feel free to share them with us in the comments below. Good night and good luck!

If Techland’s past work — Dead Island — has you unsure about Dying Light, I called it a “flawed, gorgeous, and alarmingly addictive.” It’s not without some jank, but it’s significantly less so than their other open-world zombie game.

Categories: Horror News

‘Oculus’ Director’s ‘Somnia’ Haunting Dreams When?

Mon, 02/02/2015 - 22:15

Variety reports that Relativity has dated Oculus director Mike Flanagan’s horror-thriller Somnia, starring Kate Bosworth, Thomas Jane and Annabeth Gish, for May 8, 2015.

Somnia, written by Flanagan and Jeff Howard, “centers on an orphaned child whose dreams and nightmares manifest physically as he sleeps.” Bosworth and Jane play his parents and Jacob Tremblay is the child.

While a lot of you guys seemed to dislike Oculus, I was a really big fan. I thought Flanagan did an outstanding job with the little indie that could, and delivered some big scares.

Categories: Horror News