We now have a hi-res image gallery from behind-the-scenes of Jaume Balagueró’s [REC]4 Apocalypse, the fourth film in the [REC] franchise that’s now filming for a 2014 release.
Manuela Angela Vidal, played once again by Manuela Velasco, returns as the protagonist. Jaume Balagueró solo directs the pic this time out in which, “Angela Vidal the young television reporter who entered the building with the fireman, manages to make it out alive. But what the soldiers don’t know is that she carries the seed of the strange infection.”
Apocalypse is said to conclude the franchise. It is expected to open in Spain October 10th, 2014. Dates for other territories to follow.
Not sure what that title means? Watch the video and it will all make sense. Tonight, we’re playing a creepy game called Bunny Man: Lost Souls. It’s a strange little indie horror game that’s both a tale of terror as you’re hunted by a mysterious masked man through a dark forest as well as a lesson on finding the right way to seduce the deceased. I learned something playing this game and that lesson is ghosts do not like to be touched. Even gently.
Watch me get all up in a bunch of ghosts’ personal space in my playthrough of Bunny Man: Lost Souls!
If you’d rather play the game yourself, you can get it here.
Previously on The 13 Days of Horror…
Day 1: John Carpenter Would Approve Of This Free Halloween Game
Day 2: A Horror Game Where You’re Hunted By Robot Velociraptors
Day 3: A Pizza Delivery Gone Horribly Wrong
Day 5: Maere Is True Psychological Horror
The fine blokes over at Mondo have announced through GQ that they will be releasing a limited-edition vinyl Halloween OST on Thursday, October 31st, a.k.a. Halloween. This will be the first time that the soundtrack, which was composed by director John Carpenter, has ever gotten a truly proper vinyl release. The vinyl comes on 180-gram black vinyl with random orange vinyl variants and it will feature artwork by Phantom City Creative. Pictures of the vinyl can be found on GQ.
Keep your eyes peeled on @MondoNews the day before to know when the orders go live!
1. Halloween Theme (2:21)
2. Halloween 1963 (3:11)
3. The Evil Is Gone! (4:08)
4. Halloween 1978 (2:50)
5. The Boogie Man Is Coming (:40)
6. The Shape (1:43)
7. The Hedge (1:35)
8. He Came Home (2:40)
9. Trick Or Treat (:39)
10. The Haunted House (1:43)
11. The Devil’s Eyes (1:39)
12. The Boogie Man Is Outside (1:27)
13. Damn You For Letting Him Go! (1:34)
14. Empty Street (:33)
15. See Anything You Like? (2:22)
16. Lock The Door (2:53)
17. He’s Here? (:55)
18. Light’s Out (2:49)
19. Cut It Out (1:19)
20. Tombstone (1:19)
21. The Shape Stalks Laurie (1:35)
22. Turn Around (:33)
23. Unlock The Door (2:09)
24. The Hanger (3:04)
25. Call The Police (:28)
26. Last Assault (1:34)
27. Was It The Boogie Man? (:32)
28. End Credits: Halloween Theme-Reprise (3:36)
In celebration of what I think we can all agree is the best holiday ever, Game Music Bundle is selling soundtracks from 14 horror games, including Amnesia, Dead Space, Penumbra and Silent Hill: Shattered Memories for real cheap. You can get four soundtracks for a dollar or all of them for $10. I’ve been looking for something new to listen to this month so I went ahead and grabbed them all and you can too.
There’s a fair amount of shivery anticipation awaiting the release of Dan Simmons’ The Abominable (October 22; Little, Brown), particularly from the cult following that surrounds 2007’s The Terror––both novels deliver the harsh historical facts of a true adventure story, and each has been shaded with streaks of speculative horror. In The Terror Simmons postulated that much of John Franklin’s lost Arctic expedition of 1845 was massacred by an Eskimo demon. The heady mix of history and horror emerged as one of the best novels of the young century, and The Terror is currently in series development at AMC. With The Abominable, Simmons moves the action to 1925 and a Mount Everest expedition to recover the bodies from a failed summit attempt, despite the locals’ reports of possible yeti attacks. Sounds pretty damn sweet. But despite good intentions and an action-packed third act, The Abominable simply can’t match the The Terror’s imaginative plotting and riveting sense of high danger.
In the prologue, Simmons informs the reader that the upcoming novel has been transcribed from the hand-written journals of one Jacob Perry, an explorer and mountain climber who bequeathed them to Simmons after his death in 1992. As a cocksure 23-year-old with a fair amount of skills, Perry was desperate to make a summit attempt on Mount Everest. When George Mallory’s famous expedition goes missing in 1924, a wealthy benefactor pays Perry and his buds to go search for the bodies. Armed with some newfangled ice axes and a shitload of oxygen tanks, the group decides to kill two birds with one stone: after they recover the bodies, they’ll be free to make a summit attempt of their own.
While The Abominable pays increasing dividends, the early chapters are as dry as balls, with the entire first half of this bulky 600-pager devoted almost entirely to climb preparations. With multi-page descriptions of climbing practice sessions and luxurious British estates, Simmons takes his sweet time getting down to business. Fortunately, Simmons a good enough writer to keep it mostly interesting––it’s like listening to a long-winded but frequently engaging college professor––but some chapters are certainly a test of patience.
Things improve considerabley once the action moves to Everest, but the relentless tease of possible yeti attacks proves progressively frustrating. Lacking the monster massacre scares of The Terror, The Abominable replaces the sense of creeping dread with a hastily resolved murder-mystery. Yes, Simmons wraps up his meandering travelogue with an action-packed finale (when all else fails: Nazis), but it’s a somewhat tepid payoff for such an arduous journey. Pour an extra shot in that coffee, put on your dad’s reading glasses, and get comfortable. It’s going to be a long, cold night.
Without Jessica Lange, FX’s “American Horror Story” falls apart. Lange, who has been the lead in all three seasons, has become the glue that makes each and every episode worth watching. In my opinion, it’s some of the best acting I have ever seen. While we have the ongoing third season to enjoy, it’s painful to hear that she’s tapping out after one more.
Lange is halfway into filming Season 3 of “American Horror Story,” known as “Coven,” and though she’s relishing in her character Fiona Goode’s sleek stilettos, there is an end in sight. “I’ll do one more season,” the actress says tells Buzzfeed of the FX franchise that’s added an Emmy and a Golden Globe to her collection, which already included two Oscars. Just a couple of weeks ago, “American Horror Story” co-creator Ryan Murphy said, “Every year, she says, ‘OK, that’s my last one.’” But after Season 4, Lange will say goodbye to the series for good. “That’ll be it,” she tells the site.
As for her fourth and final season of “American Horror Story,” Lange knows a sliver of what’s coming, but she’s well trained in the Ryan Murphy School of Lip-Zipping. “I’m very excited,” she says simply with a smile.
It’s a gut punch hearing this news, although, at least the show will end with a bang instead of a whimper. Any guesses as to the arc of the fourth season?
“Drumhellar” boasts a unique trip into the rural surreal. Written by Alex Link with art from Riley Rossmo (the team that brought you “Rebel Blood”), the first issue is packed with plenty of oddities that will have your imagination falling head over heels. Yet, for all its quirks, “Drumhellar” manages to ground itself in reality to deliver a cohesive and intriguing mystery.
WRITTEN BY: Alex Link
ART BY: Riley Rossmo
PUBLISHER: Image Comics
RELEASE: November 6, 2013
The backstory behind the inception of “Drumhellar” is almost as interesting as the book itself. Rossmo knew he wanted to work with a rural setting, so he took a trip to the small town of Drumheller, Alberta where he collected reference imagery, interviewed locals, and sketched concept art for a week. The prep work shines through in both plotting and artwork, as you feel that you are a citizen of this little town.
Drum Hellar, a bohemian paranormal private eye, finds himself having to deal with “something big” that is coming, and the unknown forces that have stolen his “gear” (psychedelic drugs). In order to solve the case, he is forced to face ghosts from his past, including an imaginary cat friend, two ex-girlfriends (one of which is a werewolf), psychedelic drugs, a bog man, and some trees. If that sounds like a lot, it’s because it is, but somehow Link and Rossmo balance all these elements effortlessly. This is a dreamlike world, the likes of which Salvador Dali or Rene Magritte would be proud.
Drumhellar is the kind of book that asks you to expand your mind. This is a world where anything is possible and neither Link nor Rossmo are afraid to take you to the extremes. The opening pages set the bar for what’s to come, as Rossmo bring us along the ride for one of Hellar’s hallucinations. I’m a sucker for anything that recalls the surrealist movement, so this book had me from the solicitations alone. However, the execution of this first hallucination sequence shows that Link and Rossmo are both masters of their craft. They kick off the mystery and simultaneously introduce us to their off-kilter world.
As the issue continues, the story finds stands on firmer ground. Hellar shoots the shit with a greasy spoon waitress, offering some backstory, and then it’s off to his ex-girlfriends house to pick up some more plants. While the first few pages are expansive, the creative team reels it back to showcase this beautiful rural setting.
Hellar himself is one of the most intriguing lead characters I’ve encountered in some time, but it’s the supporting cast that tugs at my heart strings. His imaginary cat friend isn’t quite so imaginary, his ex-girlfriend is a skeptical naturopath, and the bog man is just downright creepy. Link and Rossmo find a perfect balance between mystery, horror, comedy, romance, and drama. Because they cover so much ground, it gives the story a certain expansiveness, and the sense that this is truly just the beginning of the weirdness.
Rossmo is at the top of his game. While that’s not really a surprise, I think this is his best work since “Green Wake”. It’s obvious that he put a lot of research into building this world, but his style is perfect for the reverie-packed world of “Drumhellar”. His panels are clean and simple when they need to be, which contrasts nicely with the uncanny hallucination/dream pages. Rossmo has solidified himself as one of the best in the industry, and this issue shows why.
“Drumhellar” proves that comics can do things other mediums can’t. It crosses multiple genres in a spacious world that teems with imagination and care from the creators. I have no idea where Link and Rossmo are going to take us, but you can bet I’ll be along for the ride.
The next entry in everyone’s favorite goon beat ‘em up simulator franchise is just a few short days away. Batman: Arkham Origins pits the Dark Knight against a slew of assassins who would very much like to take our Caped Crusader down for good. If you’re a particularly impatient soul, the game’s producer Ben Mattis and director Michael McIntire recently played through 17 minutes of the upcoming game.
If you don’t mind some mildly spoilery footage, feel free to read on!
Batman: Arkham Origins comes to PC, Xbox 360, PlayStation 3 and Wii U on October 25th.
Occult metal band Triptykon, the band led by former Celtic Frost/Hammerfrost vocalist Tom Gabriel Warrior, has announced that they will be releasing their second full length album Melana Chasmata on April 24th, 2014. It will be the follow up to 2010′s Eparistera Daimones.
Tom Gabriel Warrior states, “We have been working on Melana Chasmata for some three years, in various shapes and forms. It’s not an easy album by any means, and to me personally it reflects an extremely complex gestation period, musically, spiritually, and, due to certain circumstances in my life, emotionally. At the same time, the album unquestionably reflects the continuity I was longing for so much during Celtic Frost’s period of self-destruction and demise. Hearing Triptykon creating such utter darkness again and exploring the potential of these new songs has been incredibly invigorating and inspiring.”
Head below to see the video for “Shatter”.
Like getting your horror games on the cheap? It’s pretty great, right? The PlayStation Store’s Sale of the Dead kicks off today, bringing with it a myriad awesome deals on all things horror — movies, TV, games, DLC, whatever you like. They’re practically giving away games with some up to 65% off, or if you’re a PS Plus subscriber, up to 80% off. Check out the full list of deals for the first week after the jump.
From 10/22 through 10/28, it’s Zombie Week. Here are the deals:
Dead Island Game of the Year — PS Plus: $5.00 | Sale Price: $9.99
Dead Island Riptide — PS Plus: $19.99 | Sale Price: $24.99
Dead Nation — PS Plus: $3.00 | Sale Price: $5.99
Dead Rising 2 Off the Record — PS Plus: $6.99 | Sale Price: $9.99
Plants vs. Zombies — PS Plus: $3.75 | Sale Price: $4.99
Plants vs. Zombies PS Vita — PS Plus: $5.25 | Sale Price: $7.49
Red Dead Redemption and Undead Nightmare Collection — PS Plus: $13.99 | Sale Price: $19.99
Red Dead Redemption: Undead Nightmare — PS Plus: $5.00 | Sale Price: $9.99
Resident Evil 4 HD — PS Plus: $5.59 | Sale Price: $7.99
Resident Evil 5 Gold Edition — PS Plus: $10.49 | Sale Price: $14.99
Resident Evil Code: Veronica X — PS Plus: $6.99 | Sale Price: $9.99
Resident Evil Revelations — PS Plus: $22.94 | Sale Price: $29.99
Sleeping Dogs + Nightmare in Northpoint — PS Plus: $11.24 | Sale Price: $12.49
The House of the Dead Bundle — PS Plus: $7.50 | Sale Price: $14.99
The Last Guy — PS Plus: $2.00 | Sale Price: $3.99
The Last of Us — PS Plus: $35.99 | Sale Price: $44.99
The Walking Dead 400 Days — PS Plus: $2.44 | Sale Price: $3.49
The Walking Dead Episode 2 — PS Plus: $1.25 | Sale Price: $2.49
The Walking Dead Episode 3 — PS Plus: $1.25 | Sale Price: $2.49
The Walking Dead Episode 4 — PS Plus: $1.25 | Sale Price: $2.49
The Walking Dead Episode 5 — PS Plus: $1.25 | Sale Price: $2.49
The Walking Dead Season Pass — PS Plus: $2.99 | Sale Price: $4.99
The Walking Dead Survival Instinct — PS Plus: $33.74 | Sale Price: $37.49
The Walking Dead: The Complete First Season (PS Vita) — PS Plus: $9.79 | Sale Price: $13.99
Zombie Apocalypse: Never Die Alone — PS Plus: $4.89 | Sale Price: $6.99
For the full list of sales, head on over to the PlayStation Blog.
The full musical lineup for Rob Zombie‘s Great American Nightmare on Halloween night has been announced! Previously, Andrew W.K., Modsun, and Beware Of Darkness were slotted. Now they will be joined by punk rock legends Jello Biafra And The Guantanamo School Of Medicine and Agent Orange! The event will take place at FEARPlex in Pomona, CA on Thursday, October 31st.
Tickets for the event are available here.
The Bloody Comics Crew is happy to kick off our first ever Question of the Week. It’s a simple concept. I ask the comics writing staff one question every week, and they offer their answers. Of course, we want to hear your thoughts in the comments section as well.
This week’s question: Which Comic Do You Really Want To See Adapted As TV series Or Film?
Lonmonster: Without question, I would die to see Bryan Fuller take on the epic project that is Gaiman’s “Sandman”, though it has been “in development” for YEARS. After witnessing what Fuller can do with dark content like Hannibal and his hyper-stylized Pushing Daisies, I don’t think anyone in TV is more suited for the project. Apparently Neil already has the script done, so I really hope it’s only a matter of time before this hits the small screen. I would also love to see Daniel Knauf, creator of HBO’s Carnivale, take on Scott Snyder and Scott Tuft’s “Severed” as a mini series.
Jorge Solis: I’d like to see Scalped made into TV series. It’s about an undercover cop infiltrating a mob boss. It works like Wiseguy TV series or the Martin Scorcese movie, The Departed, but it’s so different because of its setting and Native American mythology. I think you can follow a season with one of the arcs and do something different as well.
ShadowJayd: Given recent Marvel Studios history — and the fact that I’m currently re-reading the first story arc of Brian K. Vaughan’s fantastic teenage superhero series — a movie adaptation of “Runaways” is something I’d love to see right now. Incidentally, the tremendous success of the Marvel Cinematic Universe is exactly the reason why my dreams are being shelved along with Drew Pearce’s completed screenplay; but my hopes are still alive.
“Runaways” is a series that operates outside the mainstream format, yet — provided with the right cast and direction — could be a big hit amongst a mainstream audience. There’s action, compelling drama, humour, plenty of supernatural aspects; as well as a motley crew of dynamic young characters that just scream massive potential for a great ensemble project. The first volume is pretty much primed for film considering the origin tales involved; and the charmingly modest world-building won’t intimidate those unfamiliar with series.
Jimbus_Christ: In the era we live in, where cheap fantasy like Once Upon a Time rules the airwaves, my hope is for some more intelligent fantasy to take hold. That’s why I remain vigilant that Jeff Lemire’s amazing Vertigo series “Sweet Tooth” makes the transition to the small screen. The show would be incredibly effects heavy in the creature designs, and the right child actor would have a lot of heavy lifting to do as Gus, but given the right ingredients the property would kill in television.
For the uninitiated “Sweet Tooth” follows Gus, the product of a horrible apocalypse which killed most of humanity, and resulted in new children being born as hybrids between human and animal. After the death of his father Gus finds himself attached to the large and mysterious hunter Jeppard. Together they journey the wastelands of the world in search of safety. Along the way they encounter all sorts of danger and the true nature of the apocalypse.
Given a cable network home, “Sweet Tooth” could show us the emotional core of the apocalypse through the eyes of a child. The story is touching; gut wrenching, and violent all at the same time. The stakes are always stacking higher and the relationship between Jeppard and Gus would stand the test of time. With each of the six separate volumes serving as a shortened season of television (5-6 hour long episodes) the story could be communicated in its original form, and allows time to breathe on its way to its predestined conclusion.
Bree Ogden: I would love to see Dr. Harleen Frances Quinzel in film format (PLEASE no television! We’ve seen that never works for DCU female characters). What we need is a truly uncompromising and graphic Harley Quinn. HQ is one of DCU’s most complex female characters and to portray her as anything but, would dishonor the few writers who have really explored the depths of her insanity, obsession, raw self loathing, and overwhelming passion. I would be deeply disappointed if they were to create a film version of HQ as 1.) a main character, she is not a lead and b.) a sex object. All too often (or always) female superheroes and villains are simply there to steal cars and wear latex. A gritty, realistic, intelligent-psychiatrist-turned-sociopath-for-love, HQ is what I’d like to see in film.
GreenBasterd: I contemplated a lot over this question, in particular because I think additional Hellboy or Dredd movies would be amazing. These having been done I decided to step outside the box and suggest that a great movie, or more possibly even a TV show, would be an adaptation of Image Comic’s “Chew”. Not really knowing what to think I began reading the first volume with some skepticism but quickly became addicted and bought the next 4 volumes.
A show or movie adaptation could be hilarious and action packed covering a topic that is both ridiculously stupid and incredibly awesome at the same time. One of the main antagonist makes himself have the appearances of a vampire which no doubt fits into the pop culture fad these days.
Alright readers, tell us what you think, and if you have a question you’d like to as us, hit me up on Twitter.
Kurtis J. Wiebe’s “Rat Queens” is an invigorating reminder that fresh, female-driven, fantasy content is still alive and kicking ass. Expect an effortless blend of bloody violence and gratifying comedy in “Gold, Guts and Grog” Part Two.
WRITTEN BY: Kurtis J. Wiebe
ART BY: Roc Upchurch
PUBLISHER: Image Comics
RELEASE: Wednesday 23, 2013
Whether they’re defying death and severing limbs, or hurling quips and getting belligerently drunk, the Rat Queens do it with a charming intensity — and just the right amount of boorish style. The second installment follows Palisade’s boisterous battle maidens on their action-packed monster hunting quest assigned by Mayor Atticus Kane. With the realization that the ragtag adventuring party has been set up, tensions are running high and weapons are drawn; but it’s the hilariously relentless warring of minds that really forms the core of this issue.
Part Two opens with some awfully entertaining back and forth between Violet the bohemian dwarven fighter and Hannah the contentious elven mage. The dynamic between these two characters is as ridiculous as it is comical, but their fierce personalities play off each other really well. The same can be said for Hannah’s verbally — and physically — combative relationship with Tizzie, the leader of Palisade’s Peaches gang. Their fiery character interaction is an easy highlight from issue #2, but Wiebe and Upchurch’s ability to demonstrate the fragility in these strong warriors is what’s most impressive.
There will always be casualties and unavoidable injuries in battle, and Wiebe and Upchurch work seamlessly together to present these moments as effectively as they can in both script and art. This installment sees the Rat Queens fighting against a giant troll while nailing a few standard high fantasy tropes in the process. From staple asskicking poses, to calling the attacks out before launching their assaults, they’ve got it covered. With that said, anticipate the awesome “Betty Climber” because Upchurch illustrates something so viscerally badass, and mortifyingly adorable with Wiebe’s hippy smidgen. It took two issues, but she’s wormed her way onto the top of my Rat Queens list.
The artwork delivers a thrilling visual atmosphere as Upchurch brings Wiebe’s universe to life. How he manages to maintain a subtly light tone to compliment the script, while also incorporating spectacular illustrations of bloody violence, is beyond me. There’s an increase in blood splatter and injuries this time around, and he’s nailed the imagery perfectly. In this issue readers will get to see Dee’s cleric healing powers in action as she tends to one fantastically gnarly battle wound, courtesy of Upchurch’s pencils. He continues to demonstrate his knack for illustrating smooth and effortlessly fluid narrative drawings when the scenes call for wild action. Personally, besides the fantastic explosions of blood and violence, his facial expression work is exceptionally good, especially when the Rat Queens are angry, indignant, or ready to kick ass. It’s a sight to see.
“Rat Queens” #2 delivers just as hard as the series opener. Wiebe and Upchurch give readers a better sense of the character dynamics, and offer a great portrayal of the natural, unforced chemistry the battle maidens have as a unit.
Starting with “Rat Queens” #3, the creative team will be incorporating a letters column into the books, so direct your love and affection to this email address: email@example.com
Reviewed by – ShadowJayd
In “I, Frankenstein,” the monstrous creation of Victor Frankenstein might be mankind’s last chance at survival. Hated and feared at the same time, Adam Frankenstein walks the thin line between man and monster. Wanting to be left alone, Adam finds himself unwillingly involved in a deadly war between two immortal clans. No stranger to comics, screenwriter Kevin Grevioux then turned his Adam Frankenstein into a comic book character.
Bloody-disgusting spoke with Grevioux about how the inspiration came about, what actor Aaron Eckhart brings to the role, and adapting his screenplay into a comic book.
Bloody-Disgusting: Tell me how the concept came about?
Kevin Grevioux: Basically after I created “Underworld,” I tried to do something similar, which was traditionally a horror character, and spin the concept on its on its heels, and turn it into an action-type character. And I thought, the next logical choice was Frankenstein. How can I take Frankenstein, which is traditionally a horror character, born out of sci-fi of course, but turn him into an action hero, and that’s basically I did.
BD: What is it about Adam Frankenstein that interests you?
KG: Basically I like that he’s a big monster, that’s first and foremost. I also think it’s the way he was created. He was born into a world that he never made. He didn’t ask to be here. He is the ultimate abandoned child. Here you have this character who was created by man, created by God, and he was left to his own designs without any instructions from his father. God did the responsible, the only thing you could do with Adam, and he taught him right from wrong. But Victor Frankenstein didn’t do that with his Adam. He just looked at him as a monster, abandoned him, and the monster resented that. And so now that creates within the monster a kind of duality. Am I man or am I monster? Or am I both? Which one is it? Frankenstein is the search for his particular identity.
BD: What is it that you think Aaron Eckhart brings as Adam?
KG: I think he brings an amazing gravitas in terms of acting ability. He can say a lot with just one word, or a movement of his body, or a look. Since he is not a large man, those attributes loom large and really help to create a viable and visceral character.
BD: The film deals with gargoyles, demons, and Adam. Tell me about building the dark world of “I, Frankenstein.”
KG: It’s different than I originally conceived it. My thing was to have this world full of monsters and creatively we weren’t able to make it happen. So Stuart Beattie came in 18 months later, after we were in development with another director, he had a way to pair it down to two, gargoyles and demons. And so, where I had Dracula, the prince of darkness as the protagonist, Stuart came along and changed him to a demon prince. Where I had vampires, he changed them into demons. But the story, or the thrust of the villain, the protagonist, remained the same. I discover the secret of Frankenstein’s creation and use that to create more monsters like him, reanimate life, so they could use those bodies for something sinister, which is to takeover mankind.
BD: You have also written “New Warriors” and “ZMD: Zombies of Mass Destruction.” Tell me about the challenges of adapting the screenplay into a comic book?
KG: There really were no challenges. My thing is, it was about taking what I had already done and just breaking it up. If there were any challenges, it was trying to find the right artist; so that I could convey what I wrote in my screenplay to an artist that could really do something with it.
BD: The images of “I, Frankenstein” comic can be found on your Dark Storm Studios website. What was important to you to bring from the comic to the big screen?
KG: In terms, monsters that we had never seen before in a way that we had never seen them. That’s what my goal was. Of course we had seen Frankenstein before but I want to see him in a different light. Of course, we have seen vampires before, Dracula. Let’s go a little bit further and what more can we do with that particular character. So that was my goal.
BD: Tell me about writing the comic through Adam’s noir-ish first-person perspective?
KG: That’s what it was. It was a film noir story about Adam Frankenstein in the modern world. And I thought that was the best way to convey the story since it allowed us to get into Adam’s head, and go through what he was going through, being able to think or see what he was thinking, and that was important.
BD: What are your expectations with the audience when they see it on January 24, 2014?
KG: Yes, I think they will have a good time. They will have a blast!
BD: What other projects are you working on now?
KG: I just created a comic book company. I’m working on a CGI animated film. I’m also working on a children’s animated TV series about monsters called “Monstroids,” which is based upon my original comic. So I’m doing a couple of things.
Interview by – Jorge Solis
From IDW Publishing, “The Shunned One” centers on the Angel of Death refusing to take any more innocent lives. This guilt-ridden death angel then begins to make his own judgments on humans based on their sins. In “Crawl To Me,” a young couple discovers there is an evil entity hiding behind the walls of their home. As their torment continues, the two begin to wonder if they have the strength to hold onto their marriage.
Alan Robert: “The Shunned One” is really personal to me because with all the acts of violence in society lately, Newtown and Aurora. It really hit home for me especially being a father with a toddler. To me, it was just like, I can’t imagine that this could happen to families that are just going out trying to enjoy their day or dropping their kids off at school; the unthinkable happens. And so, that was really the inspiration. How does this all make sense? Why do these lives need to be taken? What did these kids do to anybody? So for me, it was like, how does life work anyways? It kinda pushed me into different theories of forces of nature. Some people grow up with their angels, demons, and the Devil.
I started thinking about guardian angels, death angels. I started to think about, what if one of these death angels didn’t want to take any more innocent lives? What if he stood up against the whole premise of it? He was forced in 2013 to wipe out a school because that was destined to happen. What if he decided to go against that? How would that affect the world? Would things get shifted out of accordance? These are questions that my mind started asking. I started developing characters around this idea. What would happen if a death angel went rogue and decided to take lives that deserved to be taken? A lot of times in real life, the bad guys outlive the good guys. Here’s this one angel who has the power to change all that. That was really the origin of it. Once I went into a tangent, I ended up going into a bottomless pit of ideas. But that’s kinda my process, it starts out with something as a simple little emotion and ends up layering it.
BD: “Wire Hangers” feels like a tribute to artist Michael Zeck’s run on “The Punisher.” You used Brea Grant and Frank Vincent as references in “Killogy.” Tell me about the artistic style of “The Shunned One.”
AR: Each book I really try to challenge myself and push myself to really develop that style to tell that story. “Wire Hangers” was definitely a more atmospheric, moody book. “Crawl To Me” was much more psychological, almost psychedelic at times with the colors. And then “Killogy,” I was really going for that Mike Mignola, more traditional art, lots of contrast. I think with “The Shunned One,” I want to get more textual, more painterly with it. So I think that’s going to be the approach. Some of the graphics I did for the promotional teasers had been in that style. I’d like to continue that throughout the books.
BD: Tell me about your version of the angels in the comic.
AR: I definitely didn’t want to do the typical Grim Reaper, big cloak and sickle. When I got to thinking about angels, Earth, and the balance of it, if they were like the guardians of the Earth, in charge of taking all lives, what would these creatures look like? I didn’t picture them as aliens or futuristic beings. I almost pictured them as more primitive, prehistoric creatures who were one with the Earth. That’s why they kinda never evolved. They have these really long arms to swoop down, giant wing spans, and the creatures themselves are huge compared to man. But they’re basically in charge all that goes on in nature.
They can only be seen by each other. The idea is, these things are always present but we can’t see them. There’s guardian angels and death angels. There isn’t just one, just packs of them, almost like a team. They have no eyes but they can sense and feel things, like Batman uses his sonar. Everyone has a body clock. They understand who needs to go at what time. That’s what the death list is. When they start to see people coming off their radar, they know this one death angel has one rogue.
BD: You mentioned that this will be your darkest tale yet. Does it feel at times that the themes get too personal? Perhaps, “Why am I sharing this?”
AR: No, because I’m writing this stuff alone in my home office. I’m thinking about it night and day. In the bus, I’ll end up emailing myself some dialogue. It’s all so personal. Once it comes out, you don’t know how people are going to react to it. And it’s very personal to release all of it. Yeah it’s fictitious stories, but I live and breathe the characters while I’m writing it. I’m putting myself in their shoes. I’m trying to really think how these characters would react in certain situations. I’m really trying to let the characters dictate where way the story is going to go.
That’s the beauty of creator-owned books. I could write three pages of the script, and by the time I get to the art, it’s completely different. And I’ll pick up where the art takes me. I have that freedom and flexibility, whereas other writers would have to write a script, send it off to an artist, and even if they had a new idea, they wouldn’t have the opportunity to get it in there. I think what I’m doing, it completely suits my style and it also allows me the flexibility to make it better as I go.
BD: What was your impression when you saw the poster for the first time?
AR: Well, I’ve been involved the whole step of the way. Every time we make movement, whether it’s a director coming onboard, a screenwriter getting attached, or seeing the latest draft of the script, I’m involved. Every time one of these things happen, I still pinch myself. It’s such an enormous undertaking. There’s so many people that you need to get involved to make it really happen. I just get more and more excited, but I try not to get too excited. I don’t want to let myself down if it falls apart. Movie deals fall apart every day. I’m trying to be very grounded with it. I won’t know it’s really done unless I’m sitting in the seat on opening night. That’s when I’ll get excited, when I buy my first bag of popcorn. I’m really trying not to get overly excited about it. But the child in me is jumping up and down! I’m stoked about it! I’m such a movie fan and a horror movie fan.
The script is phenomenal! I watched it evolve from the first draft. The writers, T. J. Cimfel and David White, took the source material and made it their own. They fleshed the characters out, the relationships, and built it in a non-typical movie fashion. It’s not your typical haunted house story, not your typical psychological thriller. It’s so much layered than that. Fans of “The Others,” “The Sixth Sense,” and “The Machinist” will really dig what we’re doing because I think you watch it multiple times and find new things, new clues to the big reveal.
BD: Tell me what you think director Victor Garcia brings to the film version of “Crawl To Me.”
AR: Well, Victor really gets into the material. He’s super passionate about the project. We actually approached an actor to play Ryan. We really hope the actor accepts it. Once he does, if he does, we’ll announce it. It’s very exciting!
Victor has done a lot of movies. He has a lot of experience with special effects. One of his first shorts, “El Ciclo,” really got me excited. I don’t think there’s any dialogue in it. It’s a completely visual short story. From the first scene, you’re entranced and you want to know what happens. He has that ability to really suck you in visually to tell his stories. He had some good ideas structurally about the screenplay. We had a script written about six months ago and he had a bunch of notes. Once he came onboard, the screenwriters entrusted it. It’s so much better now! Not taking anything away from the writers, but he just had an outside opinion on where the story should go and how it should build. It all fell into place. They loved his ideas and they made his idea even better by adding some of their own. I think it’s a good combination of talented people we got onboard.
One other thing, once we got Joaquin Padro, from Rodar y Rodar, the producers who did “The Orphanage,” once they came onboard, it really took on a new life. This is really going to happen now! These guys made some fantastic movies. They know how to get it done and where to do it. Once they came onboard and we met them, we clicked instantly. It seems meant to be.
BD: With comic book creators, such as Frank Miller and Robert Kirkman, becoming more involved in their adaptations, do you see yourself writing/directing one of your own projects?
AR: I mean it’s something that I think about a lot. I don’t really have a film background but I watch a hell of a lot of movies! I’m definitely learning a lot. When I was doing the band, we filmed a bunch of music videos. I worked closely with the directors to develop storyboards for those videos and concepts. I have some experience with that. I think that drawing comics and telling stories visually in a comics medium is kinda like directing in a different level. You’re framing shots, you’re choosing key moments to move the story forward. I would have a lot to offer in that area. I think I would need a really good director of photography, who would have the technical know-how to make the shots happen. It’s definitely something that interests me.
Something else that interests me too is writing prose versions of my stories; perhaps a “Crawl To Me” novel. I actually started. I’m about ten pages deep into the “Crawl To Me” novel. Maybe it’ll be ready when the movie comes out or something like that, I’m not sure. Depends on how busy I get. It’s kinda on the back-burner. It’s interesting to tell stories in different ways. It’s unlimited in what medium that you choose, it’s all about experience and it’s all these different things that require time. I would like to do them all. I really want to focus on “The Shunned One” and “Crawl to Me” movie right now.
BD: Because of your musical background, will you be contributing to the soundtrack?
AR: I would definitely love to do that! I would like to at least write one or two movie songs and possibly contribute to some atmospheric sounds. I really dig what Trent Reznor has done in that area.
BD: What other projects are you working on now?
AR: “The Shunned One” is pretty much the focus. Being that the “Crawl To Me” movie is at the stage where we’re approaching actors now, we’re really trying to find the right people to be involved. There’s a lot of meetings about that. And there’s also this idea that’s maybe soon to talk about. Possibly a “Killogy” one-shot for next Halloween, with a brand new star as one of the roles. There’s something brewing there but It’s too early to talk about.
“The Shunned One” is slated to be released in 2014.
Interview by – Jorge Solis
Freddy Chávez Olmos and Shervin Shoghian’s award-winning fantasy-horror short film “Shhh” has been released online, just in time for Halloween!
“‘Shhh’ is a tale about a young boy, who uses his imagination to overcome his monstrous bully at night. Tired of being scared, Guillermo eventually takes matters into his own hands.”
The short is inspired by the lucid dreams of director Guillermo del Toro during childhood.
After viewing the film, Director Guillermo del Toro described “Shhh” as having “strong visuals and solid atmosphere.”
“Shhh” screened globally in over 30 international film festivals so far, spanning across 6 countries, including France, United States, Japan, Mexico, Spain and Canada.
The short received recognition for the team’s hard work, including winning:
Best Short at the 2013 Leo Awards in Canada
Best Production Design at the 2013 Leo Awards in Canada
Best Fantasy/Sci-Fi Short at the 2012 Rhode Island International Film Festival in the U.S.
Best Short Film at the 2012 Festival Internacional de Cine Puebla in Mexico
Emily Kinney, who plays Beth Greene in AMC’s “The Walking Dead”, has released a brand new EP today entitled Expired Love. The music is very mellow acoustic singer/songwriter material and her vocal talents have been put to use on TWD in several episodes. The seven track EP is available for purchase on iTunes. Below is a sampler of the EP as well as the track list.
Emily is working on an album that will be released in 2014.
1 – Expired Lover
2 – Julie
3 – Kids
4 – Doctor
5 – Times Square
6 – Masterpiece
Hard rock/metal guitarist/producer Roy Z‘s soundtrack for the upcoming game Zombie Squash will be released digitally via Sumthing on October 29th. Roy Z is known for his work with Judas Priest, Iron Maiden, Sebastian Bach, and Tribe Of Gypsies.
Starring George A. Romero (Night Of The Living Dead, Dawn Of The Dead), the game is set in, “…a world where plants and vegetables like turban squash and pumpkins turn into zombie squash spawned from the evil experiments of Dr. B. E. Vil (George A. Romero), owner of a controversial bio-chemical, genetics company Monsterno Corporation. Zombie Squash is a tower defense style game where you play as Jack Stompingtail, a fearless rabbit who fires carrots, zucchini and other garden ammo at the zombie squash onslaught! The player has to try and stop the zombie squash from taking over the world.”
You can listen to samples at the above link and watch the trailer below.
Releasing exclusively on Amazon this week is the “Limited Freddy Wong Collector’s Edition” of the thriller Bear.
“Bear is a gripping a grizzly bear attack movie being released as a signed collector’s item by Epic Pictures Releasing.”
Each copy is signed by internet sensation Freddie Wong.
“Two couples, trapped in a mini-van, must use their wits and courage to fend off a vicious assault from a Grizzly Bear and survive. As they battle the cunning and intelligent creature, secrets between them begin to emerge. Will the shocking revelations tear them apart before the bear does?”
The DVD features a bunch of special extras on it including Freddie’s signature, a detailed audio commentary by FreddieW as well as a special video he made for the film.
In this new “The Walking Dead” featurette, Andrew Lincoln discusses the evolution of his beard throughout the series.
The fourth season continues October 27 with Episode 4.03, “Isolation”: “A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.”
Based on the comic book series written by Robert Kirkman and published by Image Comics, “The Walking Dead” tells the story of a group of survivors who travel in search of a safe and secure home in the months and years following a zombie apocalypse. The series stars Andrew Lincoln, David Morrissey, Steven Yeun, Norman Reedus, Danai Gurira, Chandler Riggs, Lauren Cohan, Scott Wilson, Melissa McBride, Chad Coleman, Sonequa Martin-Green, and Emily Kinney.