What Is The Most Overdone Halloween Costume?

bloody disgusting - Sun, 09/14/2014 - 15:00

It’s nearly mid-September, which means plotting and planning for the perfect Halloween costume is, for many people, well underway. After all, putting together the right outfit takes time, it takes dedication, and it definitely requires passion.

Now, there are some tried and true costumes out there that are perfectly fine. You’ve got the Grim Reaper, Jason Voorhees, Waldo, etc… These costumes have survived the test of time and simply work, regardless of who wears it.

But then there are several costumes that are overdone, overplayed, and really, really need to just stop. And we’re here to start a discussion on that concept.

So, read on for my personal three outfits, or outfit concepts, that are just overdone beyond recognition. Then, when you’re done, leave a comment with your thoughts on What Is The Most Overdone Halloween Costume!

Categories: Horror News

‘The Evil Within’ Haunted Maze Opens Next Month

bloody disgusting - Sun, 09/14/2014 - 10:00

Bethesda has announced an incredibly exciting collaboration with Warner Bros. Movie World that will give fans the opportunity to experience the horrors of Shinji Mikami’s upcoming survival horror game The Evil Within in the flesh with a special maze inspired by it. The maze is one of several haunted attractions in their annual Fright Nights event that’s scheduled to kick off next month on Australia’s Gold Coast.

If you’re unable to make the trip but are planning on attending EB Expo in Sydney (Oct 3-5), there will be a “teaser version” of the maze at Bethesda’s booth along with a demo for The Evil Within.

Unfortunately, while there are theme parks here in the States that host Fright Nights events, this attraction has only been confirmed for Australia.

I never thought I’d say it, but I’m intensely jealous of our Aussie readers right now. I mean, as cool as this is it doesn’t come close to making up for the ridiculously inflated prices of new releases ($80) or their awful video games classification board that’s banned Manhunt, State of Decay, Silent Hill: Homecoming and freaking Dark Sector (seriously, Australia? Dark Sector?).

It’s still a win. More than that, this is something our Aussie friends can use to take their mind off the time when a dingo ate their baby while they were busy putting shrimps on the barbie.

The Evil Within hits PC, PS3, PS4, Xbox 360 and Xbox One on October 14.

Categories: Horror News

Your Guide to the Remaining Horror Games of 2014

bloody disgusting - Sun, 09/14/2014 - 09:00

If you ever needed proof that the horror genre is alive and kicking, this list of the remaining horror releases of 2014 ought to give you some hope. In July, I went through this year’s remaining releases in an effort to find every game that may be of interest to those who seek to scratch a very specific itch. I’ve been updating and re-posting this list every month so nothing gets by you.

September

Dead Rising 3: Apocalypse Edition (PC) – September 5
Murasaki Baby (Vita) – September 16
Doorways: The Underworld (PC) – September 17
Slender: The Arrival (PS3, 360) – September 23
Dark Souls II – Crown of the Ivory King DLC (PS3, 360, PC) – September 24
The Vanishing of Ethan Carter (PC) – September 25
Neverending Nightmares (PC, Ouya) – September 26

October

Silence of the Sleep (PC) – October 1
Alien: Isolation (Xbox One, Xbox 360, PS4, PS3, PC) – October 7
Costume Quest 2 (XBLA, PS3, PC/Linux, iOS) – October 7
The Walking Dead: The Game Season One & Two (Xbox One, PS4) – October 14
The Evil Within (Xbox One, 360, PS4, PS3, PC) – October 14

November

Escape Dead Island (360, PS3, PC) – November 18
Depth (PC) – TBA November
Alone in the Dark: Illumination (PC) – TBA November
Haunted House: Cryptic Graves (PC) – TBA November

TBA 2014

F.E.A.R. Online (PC)
Fran Bow (PC)
Grave (Xbox One, PC)
H1Z1 (PC)
HUNT: Horrors of the Gilded Age (PC, Xbox One, PS4)
Killing Floor 2 (PC)
Routine (PC/Mac)
Tormentum (PC/Mac)
U55 – End of the Line (PC)
White Night (PC)

Steam Early Access

All but one of the below games have already been made available on Steam Early Access, but since the point of it is to give indie developers a platform to release their unfinished games early and use the funds and feedback to tweak, improve and eventually finish them, I’ve included every horror game on Steam Early Access so you can .

Paranormal – Released on September 12, 2013
Damned – Released on September 26, 2013
The Dead Linger – Released on September 27, 2013
Project Zomboid — Released on November 8, 2013
7 Days to Die – Released on December 13, 2013
DayZ – Released on December 16, 2013
Dead State – Released on February 13
Nosgoth – Released on March 26
Dead Island: Epidemic – Released on May 9
The Stomping Land – Released on May 30
Note: Following months without updates, the option to purchase The Stomping Land has been removed by Valve.
The Forest – Released on May 30
Frozen State – Released on July 1
Darkwood – July 24
Hellraid – Fall 2014

Also worth mentioning is the survival horror MMO Nether (PC), which has left Steam Early Access, but is still seeing a steady stream of updates.

As you can clearly see, there’s no shortage of horror games on the way, so if I missed something you’re particularly excited about, let me know in the comments and I’ll update accordingly.

Categories: Horror News

Jason’s Mask from the ‘Friday the 13th’ NES Game is Something You Can Get Today

bloody disgusting - Sun, 09/14/2014 - 04:00

I don’t think there’s a single person on this relatively small space rock we call Earth that can get away with wearing colors of the neon pastel persuasion. Jason may have pulled it off like a champ in the Friday the 13th NES game, but he’s Jason F*cking Voorhees and I’m pretty sure you’re not. That’s why humanity banded together thousands of years ago to carve out an entire day from every year that would let us wear stupid shit without the fear of being judged.

We call this day Halloween, and if you’re still in the market for a costume, you better listen up.

Many folks consider the 1989 Friday the 13th game to be a strong contender for the coveted title of ‘Worst Game of All Time’. Despite this, we have nothing but love for it here on Bloody Disgusting.

This love is why we celebrate it when a fan beats the now 25 year-old game in just four minutes, it’s why we foam at the mouth for those awesome NECA figures, and it’s why I recently returned to it after what felt like a lifetime for another go with the help of an impressive fan-made strategy guide.

If you’ve ever wanted to wear Jason’s neon mask, but aren’t necessarily willing to drop cash on a replica, this is the next best thing. All you need is a printer, so you can print this out, and a willingness to keep a piece of paper on your face for an extended period of time.

Oh, and a camera. Because if you do go out in public with one of these strapped to your face, I will need pictures.

Categories: Horror News

Guns Won’t Save You from a Horrific Death in ‘Alien: Isolation’

bloody disgusting - Sat, 09/13/2014 - 12:00

Unless I’m mistaken, I think this new vignette marks the first time we’ve seen a gun used in Alien: Isolation. We’ve seen Ripley whip out flamethrowers, Molotov cocktails and handmade explosives before, but I don’t remember seeing a gun until now. Anyway, here’s the second video in a new series of vignettes Sega’s using to gently guide us toward the game’s Oct 7 release.

Categories: Horror News

What Other Classic Horror Games Deserve Reboots?

bloody disgusting - Sat, 09/13/2014 - 12:00

The arrival of the PS4 and Xbox One ushered in a new chapter for video games, and much like almost every console generation before it, the consoles will inevitably be followed by a steady stream of reboots, remasters and re-releases.

Sony and Microsoft’s consoles haven’t even been out a year and Atari has already revealed “reimaginings” of two of their survival horror classics, Alone in the Dark and Haunted House, which will be followed by an HD remaster of the Resident Evil REmake.

This is just the beginning. More will follow, I guarantee it.

Assuming it’s given enough attention to justify a re-release, which classic horror game(s) would you like to see again? I have a working list in my head, but if I had to narrow it down to my top three picks the list would likely include System Shock 2, Silent Hill and Resident Evil 2.

Okay, I’ve shown you mine, now you have to show me yours!

Categories: Horror News

‘Uncanny Valley’ Gets a Public Demo, New Trailer

bloody disgusting - Sat, 09/13/2014 - 11:00

Back in April, I covered a 2D survival horror game called Uncanny Valley. The game follows a security guard named Tom who decides to start exploring the facility where he works in an effort to alleviate the monotony of working the night shift. One of its more intriguing features is what developer Cowardly Creations refers to as the consequence system.

In Uncanny Valley, one mistake can have a detrimental impact on the story. For example, failing to evade an enemy’s attack can injure Tom, making him move more slowly for the remainder of the game. Its developer believes this system will make it more intense.

If a delightfully retro horror game that focuses on a “bone chilling story, exploration and heart pounding action.” sounds as fantastic to you as it does me, you may want to try its (free) demo.

Categories: Horror News

Your PC Needs to Be This Beastly to Play ‘Alien: Isolation’

bloody disgusting - Sat, 09/13/2014 - 10:00

Sega has revealed the system requirements for their upcoming survival horror game Alien: Isolation. I’m almost completely PC illiterate, so I can’t tell if these specs should instill a sense of fear into anyone who’s looking to grab the PC version on Oct 7. I may not be able to tell you what RAM does or how many Ghz is too much, but at least I know my PC is capable of running it. That’s important, seeing as I’ll definitely be playing it on our YouTube channel next month.

Minimum Specs:

Operating System: Windows 7 (32bit)
Processor: 3.16Ghz Intel Core 2 Duo E8500
RAM: 4GB RAM
Hard Drive: 35GB required for installation
Video Card: 1GB DirectX® 11 (AMD Radeon HD 5550 or Nvidia GeForce GT 430)

Recommended Specs:

Operating System: Windows 7 (64bit)
Processor: AMD: Phenom II X4 955 – 4 Core, 3.2 GHz or INTEL: Core 2 Quad Q9650 – 4 Core, 3.0 Ghz
RAM: 8GB RAM
Hard Drive: 35GB required for installation
Video Card: 2GB DirectX® 11 (AMD GPU: AMD Radeon R9 200 Series or Nvidia gpu: GeForce GTX660)

If your PC doesn’t make the cut, don’t fret, Alien: Isolation is also slated to arrive on PS3, PS4, Xbox 360 and Xbox One.

Categories: Horror News

[TV] Over 20 New Images From the “Freak Show”!

bloody disgusting - Sat, 09/13/2014 - 09:45

If you click on through to EW you can enter the “Freak Show” and check out over 20 images from FX’s fourth season of “American Horror Story.”

In Episode 4.01, “Monsters Among Us,” written by Ryan Murphy and Brad Falchuk, and directed by Ryan Murphy: “One of the only surviving sideshows in the country struggles to stay in business during the dawning era of television. When police make a terrifying discovery at a local farmhouse, the eccentric purveyor of the freak show sees an opportunity that will lead her troupe either to their salvation or ruin.

Jessica Lange, Kathy Bates, Angela Bassett, Frances Conroy, Sarah Paulson, Emma Roberts, Gabourey Sidibe and Evan Peters return. New cast includes Michael Chiklis, Wes Bentley, John Carroll Lynch, Finn Wittrock, Patti LaBelle and the world’s smallest living woman, Jyoti Amge.

“American Horror Story: Freak Show” premieres Wednesday, October 8 at 10 PM ET/PT.

Categories: Horror News

Get Caught Up With Our ‘Resident Evil’ Week REcap!

bloody disgusting - Sat, 09/13/2014 - 09:00

Our week-long celebration of the Resident Evil franchise is over. If pesky life got in the way of your being able to enjoy all five days of news, editorials, lists and opinions, I’ve made catching up real easy. Below you’ll find every feature posted last week, as well as the major news stories.

We may have brought the content, but you made our first ever Resident Evil Week a success. The only thing I enjoyed more than writing about one of my favorite video game franchises was reading the discussions and debates that followed.

And of course, this undead extravaganza would not have been possible without amazing contributions from my fellow BD staffers, including Jonathan Barkan, Zac Thompson, Gregory Burkart, Vikki Blake and T. Blake Braddy. You’ve all earned a cookie.

Monday, Sept 8

Resident Evil Poster Giveaway (NOW OVER)
Yoshiaki Hirabayashi On What to Expect From the Resident Evil HD REmake

Our 5 Favorite Haunted House Games!
Resident Evil: Revelations 2 Will Be Playable at Sony’s TGS Booth

Tuesday, Sept 9

Resident Evil’s Save Room Music Was Nothing But A Lie
Dear Video Games, Please Stop Recycling Your Zombies
The Fabled, Playable Version of Resident Evil 1.5

Wednesday, Sept 10

5 Unforgettable Twists On Zombies in Video Games!
24 Hour Resident Evil Stream (NOW OVER)
Bring Back The Live Action Resident Evil

Why Barry Burton is the Best Resident Evil Character
Resident Evil: Revelations 2 Goes Episodic, New Screenshots Emerge

Thursday, Sept 11

5 Ways Capcom Can Save Resident Evil 7
Resident Evil Brings The Metal: Ranking The First Three Film Soundtracks
Claire Gets Abducted in First Resident Evil: Revelations 2 Trailer

Friday, Sept 12

Let’s Break Down That Resident Evil: Revelations 2 Trailer
How Resident Evil 4 Tainted the Series
The 5 Most Evil Corporations in Horror Games!
Break Out The Resident Evil Outbreak Remake
Resident Evil vs. Silent Hill: FIGHT!
7 Epic Kill Scenes from the Resident Evil Movies
How Music Can Change… Resident Evil 1-3 vs. Resident Evil 4

Categories: Horror News

Techland Explains Why They’re Not Making ‘Dead Island 2′

bloody disgusting - Fri, 09/12/2014 - 20:49

When Deep Silver pulled the sheet off of Dead Island 2 last month, it looked like the series had finally dropped the serious tone shared by the first to games. Instead of another depressing trailer, we were gifted with a colorful, over-the-top zombie murder extravaganza. It looked like it was being made by a completely different team, and that’s because it is.

As much as I enjoyed the time I spent with the first Dead Island — and to a lesser degree, its pseudo-sequel Riptide — knowing Spec Ops: The Line developer Yager has the reigns gives me confidence that Dead Island 2 will be a significant step up over the last two games in the series.

Deep Silver smartly decided to remove what wasn’t working to focus on the series’ many strengths.

Even though I love the new approach, I’ve always wondered why Techland had been replaced by Yager. The answer could be an obvious one, seeing as this series hasn’t exactly been met with overwhelmingly positive reviews. Reception is important, but money is what matters and the first Dead Island sold north of five million copies. This series has been a gargantuan success for Deep Silver, and a significant portion of that success rests on the shoulders of its developer.

So why was Techland kicked to the curb?

According to Maciej Binkowski, a game designer at Techland, the answer is simple. Following the lukewarm reception of the first two games, Deep Silver decided to hand over development to another studio. Techland may have come up with the concept for what would eventually become Dead Island, but Deep Silver owns the IP, so the direction it takes is ultimately up to them.

Before Dead Island put them on the map, Techland wasn’t a very well-known developer. When they pitched their idea for a cooperative multiplayer sandbox game with weapon crafting and lots of zombies, they didn’t have the clout required to negotiate a “fair” deal.

“At that point we weren’t really in a position to negotiate,” Binkowski explained in a revealing chat with Eurogamer, “so that was the best deal we could get. It’s like playing poker: you have to make a decision with the information you have now. If you play the game thinking that something might happen, you’re going to lose the game. At that point, that was the best decision we could do.”

Sounds like Techland may have been screwed.

Making this situation worse is the rocky relationship between Techland and Deep Silver, which sounds like it could have had more lows than highs. Strained developer/publisher relations isn’t news, but I wouldn’t be surprised if the massive success and attention Dead Island received contributed to that tension.

It’s not a particularly positive story, but it is one that benefits us. Most of the time, drama sucks. In this case, we now get to look forward to twice as many open-world zombie games, with Dead Island 2 and Dying Light, both of which are coming in early 2015. Competition breeds innovation, and the pressure is on for both Yager and Techland to really prove themselves.

This is the beginning of an exciting new chapter for Techland. Dying Light could very well be their most ambitious game in the developer’s 23 year history. They’ve also found a new publishing partner in Warner Bros., and this time, they own the IP.

It’s easy to tell that the idea for Dying Light came from their desire to continue building on what they achieved with Dead Island. They obviously couldn’t make a direct sequel, but there’s nothing keeping them from shamelessly borrowing the winning formula they created as well as the lessons learned working on the series and apply them to a new series.

Binkowski sees the (deep?) silver lining, because “for us it turned out well, because being forced to come up with a new IP… We can’t just make a Dead Island 2 and change the name; it’s got to be something fresh, it’s got to be something unique.”

Dead Island 2 may have been announced in June, but Techland was aware of its existence long before that. Even still, Binkowski says the game hasn’t had an impact on Dying Light. “At this point in the game we can’t really change much, and it seems like we don’t really have to. They’re out to create something different: it’s Dead Island, it’s a different experience … it’s all very colourful and I guess kind of goofy. So I think we’re pretty safe, because our game is much more mature and dark, and we’re aiming at different unique features such as freedom of movement [and] the day-night cycle.”

Binkowski brings up and important point. The multiplayer co-op, zombies, weapon crafting and big open worlds describe the core concept that each game has been built around. If you can see beyond that, you’ll notice the wildly different identities that makes them unique.

It’d be a struggle to say which game I’m more excited for, because I’m eagerly anticipating Dead Island 2 as much as I am Dying Light. Do you feel the same way, or are you looking forward to one more than the other?

Take Our Poll

Categories: Horror News

[TV] The “Freak Show” Goes Big and Small

bloody disgusting - Fri, 09/12/2014 - 20:37

FX is sending off on the weekend with two new promos, the ninth and tenth, for the fourth season of “American Horror Story: Freak Show”. The first shows the big and small, the other has a sword eater.

Eve though the new character is small, the new season features Jyoti Amge, who is the “world’s smallest woman.”

In Episode 4.01, “Monsters Among Us,” written by Ryan Murphy and Brad Falchuk, and directed by Ryan Murphy: “One of the only surviving sideshows in the country struggles to stay in business during the dawning era of television. When police make a terrifying discovery at a local farmhouse, the eccentric purveyor of the freak show sees an opportunity that will lead her troupe either to their salvation or ruin.

Jessica Lange, Kathy Bates, Angela Bassett, Frances Conroy, Sarah Paulson, Emma Roberts, Gabourey Sidibe and Evan Peters return. New cast includes Michael Chiklis, Wes Bentley, John Carroll Lynch, Finn Wittrock, Patti LaBelle and the world’s smallest living woman, Jyoti Amge.

“American Horror Story: Freak Show” premieres Wednesday, October 8 at 10 PM ET/PT.

Categories: Horror News

[Blu-ray Review] Cult Canadian Slasher ‘Prom Night’ Gets Amazing Transfer!

bloody disgusting - Fri, 09/12/2014 - 18:01

Prom Night is one of the many slashers released in the wake of Halloween’s success. And just like many of its ilk, Paul Lynch’s film barely grazes Carpenter’s greatness. Despite the presence of Halloween star Jamie Lee Curtis, Prom Night failed to make a splash on its initial release. It did, however, amass a strong cult following. The reasons for this reverence are explored on the special features of Synapse’s impressive looking Blu-ray package, which features a great retrospective (minus Curtis) and feature length commentary with Lynch and screenwriter William Gray.  Fans of the film are going to want this on their shelves ASAP.

Like a lot of slashers, Prom Night kicks off with a with a tragic accident. During a startlingly hostile game of hide-and-seek in an abandoned hospital, a young girl named Robin is so badly taunted she falls from a window to her death. The kids ditch the scene and the murder is pinned on a local sex offender. Fast forward years later and Robin’s family is still heavily feeling their loss. Her sister Kim (Curtis) and brother Alex (Michael Tough) are getting ready to attend prom, but they can’t help think about how Robin is missing out. But hey, life goes on and there’s disco dancing to be done!

Yeah, Prom Night came out as disco was in its death throes, but its waning popularity didn’t stop the filmmakers from infusing it with annoying music and dance numbers. There’s even a Prom Night disco theme, which is actually kinda funny (they were sued over the music, which is discussed in the retrospective). The teen partying is cut short when a masked killer starts slaying all of the kids involved with Robin’s death. First he calls them and in a wicked creepy voice asks if they’re going to prom. Just like Laurie in Halloween thinking Lynda being choked out is a phone gag, the kids think these phone calls are just their friends goofing off.

There’s a lot of red herrings in Prom Night and none of them really work. There’s a jail break and a creepy school janitor that no one trusts. Seasoned viewers aren’t going to fall for any misdirection though. The killings don’t pick up until near the end, so the first two acts are essentially Kim and her friends getting ready for the prom. There’s also a petty revenge plot involving Kim’s friend Wendy (Anne-Marie Martin) and a sleaze ball named Lou (David Mucci). Their attempt at revenge against Wendy’s ex-boyfriend is a nice distraction from the heaping portions of ‘80s cheese going on before the murders.

For one of the second-tier slashers of the period, Prom Night isn’t too bad. It has some entertaining thrills and I like that the killer is actually made out to be sympathetic. Curtis is great and the rest of the young cast is fun as well. Many will be drawn in by the ‘80s nostalgia and if you find yourself in that camp, Synapse’s Blu-ray is a must-buy.

This is the first time Prom Night has been released on Blu-ray in the U.S. and the transfer is fantastic. It comes from a new 2K scan of the original 35mm negative and it shows. Dirt and other blemishes are nearly non-existent and details are sharp. It’s a truly impressive transfer from start to finish. Bravo, Synapse. The 5.1 remix is also terrific and offers an immersive presentation. I hope you like disco!

The special features nicely round out a great package. “The Horrors of Hamilton High” is a 40 minute retrospective featuring nearly the entire cast (minus Curtis) as well as Lynch, and the producers. They obviously look back fondly on this film and Leslie Nielson’s pocket fart machine.

The feature commentary with Lynch and Gray is a lively one detailing the filmmaking. Not much of the information is rehashed in the retrospective, so if you really, really dig the movie, then check out the commentary.

The bonus scenes added for TV broadcast are introduced by the editor. These are basically more character moment with Curtis, Nielsen and others.

There’s also 20 minutes of outtakes, trailers, TV and radio spots, and a motion still gallery.

Categories: Horror News

Twisted Music Video Of The Week Vol. 152: Slipknot “Spit It Out”

bloody disgusting - Fri, 09/12/2014 - 17:30

With the upcoming October 21st release of .5: The Gray Chapter, the excitement level for Slipknot fans is at a near sky high level. Due to several factors, such as the passing of bassist Paul Gray and the departure of drummer Joey Jordison, the album has taken over six years to reach audiences, the longest stretch between releases. But that wait is nearly over!

In celebration of this, we’re going back 15 years (yeah, it’s been that long) to the band’s self-titled album and their first major single, “Spit It Out”. The video, which was directed by Thomas Mignone (Megadeth, Mudvayne), is a direct homage to 1980′s The Shining, with each band member portraying a different character from the film.

As always, leave a suggestion in the comments with your TMVOTW!

Categories: Horror News

‘The Boxtrolls’ Share Their Loot (Clip)

bloody disgusting - Fri, 09/12/2014 - 17:30

I was disappointed with both Focus Features and LAIKA’s ParaNorman and Coraline, although I am hearing wonderful things about their latest stop-motion animated 3-D extravaganza, the “Jungle Book” and “Frankenstein”-esque The Boxtrolls

In this new featurette, learn how The Boxtrolls found their unique language in “Trolls off the Tongue”.

We also have the first clip in which we meet Winnie, who asks for the trolls’ treasures. The result is a cute little montage.

Directed by Anthony Staachi and Graham Annable, the pic opens in theaters September 25.

A family event movie that introduces audiences to a new breed of family – The Boxtrolls, a community of quirky, mischievous creatures who have lovingly raised an orphaned human boy named Eggs (voiced by Isaac Hempstead-Wright) in the amazing cavernous home they’ve built beneath the streets of Cheesebridge. When the town’s villain, Archibald Snatcher (Academy Award winner Ben Kingsley), comes up with a plot to get rid of the Boxtrolls, Eggs decides to venture above ground, “into the light,” where he meets and teams up with fabulously feisty Winnie (Elle Fanning). Together, they devise a daring plan to save Eggs’ family.

The voice cast includes Ben Kingsley, Isaac Hempstead-Wright, Elle Fanning, Jared Harris, Toni Collette, Simon Pegg, Nick Frost, Richard Ayoade, and Tracy Morgan.

Categories: Horror News

‘The Houses October Built’ Finds the Most Extreme Haunt! (Trailer)

bloody disgusting - Fri, 09/12/2014 - 17:19

Halloween maze fun turns into slasher horror?

The super fun and unique The Houses October Built is getting a limited theatrical run through Image and RLJ Entertainment October 10, and it may just be the perfect Halloween-time indie to seek out.

You’ll get a taste of the insanity in the first trailer. We’ve also shared the newest one-sheet.

Beneath the fake blood and cheap masks of countless haunted house attractions across the country, there are whispers of truly terrifying alternatives. Looking to find an authentic, blood-curdling good fright for Halloween, five friends set off on a road trip in an RV to track down these underground Haunts. Just when their search seems to reach a dead end, strange and disturbing things start happening and it becomes clear that the Haunt has come to them…

Bobby Roe directs this new spin on found-footage that stars Brandy Schaefer, Zack Andrews, Bobby Roe, Mikey Roe and Jeff Larson.

Categories: Horror News

[TIFF '14 Review] Jake Gyllenhaal Will Make Your Skin Crawl In ‘Nightcrawler’!

bloody disgusting - Fri, 09/12/2014 - 17:15

LA’s dark side has long been a fascination for filmmakers. Artists such as Michael Mann (Collateral) and David Lynch (Lost Highway) have used the City of Angeles as a predominant character on more than one occasion. Most recently it played the central role in David Cronenberg’s seedy and often shocking Hollywood satire Map to the Stars. In Writer/Director Dan Gilroy’s directorial debut, the hypnotic Nightcrawler, the film’s central character is very much embedded within the environment.

Leo Bloom (Jake Gyllenhaal) is a driven young man trying to get ahead in life in any manner that he can. The audience is introduced to him as a petty thief. He soon stumbles upon the nocturnal underbelly of freelance crime journalism, a field Bloom soon realizes he has a real knack for. Gilroy does an impeccable job of establishing this grimy world where amoral ethics is a prerequisite. This neo-noir take of LA is expertly captured by Gilroy’s top notch team including Cinematographer Robert Elswit (There Will Be Blood and The Town). Like vampires, the “nightcrawlers” seemingly only come out at night to hunt for their next paycheck. The character of Leo Bloom is one of the most fascinating and chilling characters to come around. His unrelenting and abrasive personality is both admirable and genuinely discomforting. We don’t get any real insight into his past. Bloom could very well be a byproduct of the times where it’s becoming increasingly tougher to survive and make ends meet. His survival instincts and single-minded focus to obtain the American Dream at all costs has blinded him completely. The socially-awkward, alien-like Bloom is devoid of anything resembling a moral compass.

Jake Gyllenhaal, one of our finest actors, has an endless stream of memorable performances. His portrayal of Leo Bloom is without a doubt his finest to date. You haven’t seen Gyllenhaal quite like this before. He’s particular great at conveying the artificial perception of affability, the mask Bloom must wear whenever he encounters others. The end totally justifies the means to this guy and he’ll do whatever it takes to reach his goals regardless of the wreckage he leaves behind. Superficiality has never felt so unnerving. Gyllenhaal’s complete commitment to the part is nothing short of remarkable. His emotive eyes draw you in as often as they make you repulsed. This performance sets a new standard in creepiness. His supporting cast is just as memorable. Rene Russo is at her finest as television producer Nina. Her character is similarly unredeemable. Bill Paxton is top of his game as Joe Loder, Bloom’s veteran competition. He’s obviously having a blast playing such a slimy yet comfortable in his own skin type of character. Riz Ahmed gives a poignant, career-making performance as Rick, Bloom’s assistant, the only one who has anything resembling a moral compass. It’s difficult to witness the character’s reluctant tolerance of such inhumanity; all for a lousy thirty bucks a day to make ends barely meet.

Nightcrawler, in particular Gyllenhaal crawls right under your skin and stays there long after it’s over. LA has often been portrayed as a sinister place, waiting to swallow up yet another soul. Here is no exception. Leo Bloom is another shadow within the city you don’t want to waltz into at night. I would be extremely dumbfounded if Gyllenhaal wasn’t up for a plethora of nominations during awards season. He’s that good. Gilroy’s confident first at bat as director deserves as much attention as well. Nightcrawler’s vampiresque-like mood places an intoxicating spell on whoever dares to enter. This is not only one of the best films of 2014 but one of the most haunting character studies ever.

Categories: Horror News

How Music Can Change… ‘Resident Evil 1-3′ vs. ‘Resident Evil 4′

bloody disgusting - Fri, 09/12/2014 - 17:00

Well, this is it. The last day of BD’s Resident Evil Week, where we’ve brought you a ton of content, editorials, contests, and opinions on one of gamings most terrifying franchises. It’s been a blast for all of us and we hope that you have enjoyed yourselves!

That being said, I’ve still got an article up my sleeve for all of you. Today, I’m tackling the stylistic differences and tonal shifts from the first three Resident Evil games and 2005′s Resident Evil 4, which went from a more orchestral approach to a sinister, almost alien sounding score.

Read on for more!

The original game was released in March of 1996, a mere 15 months after the Playstation 1 console itself came out. We all remember the clunky controls and the questionable graphics (which were admittedly pretty amazing at the time), both of which were a representation of the console’s limitations. After all, there’s only so far you can push a 32-bit system that plays CDs, which don’t exactly have the most storage space on them.

Also, it is my belief that the short time in between the release of the console and the release of the first game contributed to a certain sound and musical style, namely that it still had a lot in similar with the music and stylings of the still relevant 16-bit era. While the music used better, deeper, richer samples, there were still very heavy nods to the days of the SNES and Sega Genesis.

Composers Makoto Tomozawa, Koichi Hiroki, and Masami Ueda were able to craft some very unsettling music, much of it I believe to be inspired by Bernard Herrmann. The main focus of Resident Evil 1 was on organic, string-based music, reflecting the warm interior of the Spencer Mansion and even to some extent the laboratory underneath.

The music in Resident Evil 1 was focused very much on how organic the game was. If you think about it, the game was very…meaty. Zombie people, zombie dogs, zombie crows, zombie plants (yup), zombie insects, zombie reptiles, etc… Even Tyrant was a human that was experimented on beyond what should ever happen. What they all shared was that they were of the flesh, which influenced the music and gave it that warm string-based style, which felt more comforting and “human”.

Another trend within the soundtrack was an overall grandiose flair, a bombastic approach, especially when it came to action sequences. The more intense the scene, such as a boss fight, the more intense the score, with large attacks and grand orchestrations.

This musical style continued through Resident Evil 2 and Resident Evil 3, where the music was predominantly string-based, still sharing that 16-bit mentality (although it became less of an influence as each sequel was released) and overall bombastic tone.

Resident Evil 2 had some moments of 50′s and 60′s sci-fi/horror cinema, a slight air of cheesiness and B-quality hovering over it. Still, it also had some truly memorable cues, such as the Police Station theme, which still haunts my dreams.

Also, while the Spencer Mansion was primarily wooden and carpeted, and therefore warm, a great deal of Resident Evil 2 took place in city streets or buildings that used a great deal of stone. That’s why the music oftentimes felt very cold, piano melodies reverberating and echoing through rigid, unyielding hallways.

Resident Evil 3 was a bit more militaristic, as evidenced by the story of the game. There was more of an emphasis on marching percussive elements as well as a healthy mix of the the cold pianos and warm strings from the previous entries.

The third game also began using sound design more heavily as music, something that Resident Evil 4 would take to a whole new level.

It would be unfair of me to not mention that Resident Evil 4 came out on the Gamecube, which had higher technical capabilities than the Playstation. Also, the physical format of the Gamecube, the mini discs, held nearly double the amount of info that a Playstation CD could hold, which allowed for richer sounds and more complex instrumentations.

Whereas Resident Evil 1, 2, and 3 took place in overall familiar territories – houses, buildings, streets, which could be in any city or town – Resident Evil 4 took us away from those and instead placed us in a location that was unsettling due to its unfamiliarity. We went from our “home” and traveled to somewhere foreign and mysterious, with locations that we don’t experience on a daily basis. Everything felt alien and outdated, creating a strong sense of unease. This was a strange land and we were never meant, nor allowed, to feel safe.

The strings and organic instrumentation from previous entries more often than not took a back seat to the more foreign, almost tribal sounds that pervaded. And while Resident Evil 3 began to use sound design as part of the music more than the previous two, it was this game that really embraced this concept.

From strange howlings to unsettling ambience, this game definitely took a page from Akira Yamaoka and Silent Hill, creating backdrops that were did not stand out but rather created dread without the player realizing it. It’s like when watching a really suspenseful scene in a horror movie and you don’t realize that there’s eerie music in the background, amplifying the tension to unbearable amounts.

Another reason for this change in style was that the creatures felt more alien and outlandish. Gone were zombies, replaced by the Ganados, who were infected by Las Plagas. These enemies, while resembling humans, never shared that humanity that zombies seem to have. This allowed the music to detach itself from organic methods, showcasing their lack of organic humanity.

While each composer has offered something special to the series, creating music that has stayed with us for years, the stylistic differences are something that should be noted and ascribed to how the game itself evolved over time. From the story to the technology of the system itself, the music has always been a reflection of what was presented.

Categories: Horror News

‘Disaster L.A.’ Image Hanging On For Dear Life (Exclusive)

bloody disgusting - Fri, 09/12/2014 - 16:58

We’re continuing to rollout exclusives for Warner Bros. Home Entertainment’s Disaster L.A.: The Last Zombie Apocalypse Begins Here, this time with the above image displaying a survivor clinging on for dear life.

Independent filmmaker Turner Clay’s newest sci-fi zombie thriller arrives September 16 Direct-to-Video Blu-ray and DVD release, plus Digital Download.

Clay wrote, directed and produced (with John Will Clay) Disaster L.A.: The Last Zombie Apocalypse Begins Here which “tells the story of a group of friends desperately trying to escape the toxic smoke that is the deadly result of a meteor shower strike in the middle of Los Angeles. In its wake, neither friends nor strangers are safe from each other. The only hope for survival is to try to reach the coast before it’s too late.

Justin Ray and Jerod Meagher star and Stephanie Estes, Ron Hanks, Michael Taber, Dennis Leech, Ali Williams, Morgan Jackson and Kendall Mayhew are featured.

Categories: Horror News

[Toys] Dear Shelf Space, Please Make Room For These Universal Monsters…

bloody disgusting - Fri, 09/12/2014 - 16:33

The newest assortment of Universal Monsters action figures is out now at Toys”R”Us and is coming soon to comic shops and specialty stores, as well as an all-new figure of the greatest monster hunter of all time, reports Figures, who also shares some new pack shots.

Currently at Toys “R” Us are two brand-new 7-inch-scale action figures: Frankenstein’s Monster as he appears in Son of Frankenstein, and a super-poseable version of the Creature from the Black Lagoon. Both feature entirely new sculpts by Jean St. Jean, and both come packaged on a blister card with a small display base. Additionally, the Monster comes with the prosthetic arm of Inspector Krogh.

As a bonus, hanging alongside the Creature and Monster is Diamond Select Toys’ original take on the famous monster hunter, Van Helsing! Also sculpted by St. Jean, Van Helsing stands around 7 inches tall, and comes armed with an axe, a sword, a crossbow and a rifle, all of which can be carried on his back.

If you don’t have a Toys”R”Us near you, adds the site, all three figures are also coming to your local comic shop in Deluxe Select versions. On September 17th, the Universal Monsters Select editions of the Monster and Creature arrive, and each comes with a larger diorama base. The Monster’s base replicates the laboratory wreckage from the end of the film, and the Creature comes with an undersea rock formation, complete with tropical fish and a human skull.

The Select version of Van Helsing includes a cemetery base, featuring two headstones and a female vampire rising from the grave. All three Select figures come packaged in larger, display-ready Select packaging, which has spine artwork for easy shelf reference.

Categories: Horror News