From the filmmakers behind The Poughkeepsie Tapes, Quarantine and Devils, Universal and Legendary Pictures’s As Above, So Below, an upcoming found-footage thriller film directed by John Erick Dowdle that he co-wrote with his brother Drew, will now arrive on August 29.
The film is taking the slot of Joel Silver’s long delayed The Loft, about five friends who share a loft for their extramarital affairs begin to question one another after the murdered body of an unknown young woman is found in the property. Loft was completely pulled off the calendar.
In As Above, So Below, “Miles of twisting catacombs lie beneath the streets of Paris, the eternal home to countless souls. When a team of explorers ventures into the uncharted maze of bones, they uncover the dark secret that lies within this city of the dead. A journey into madness and terror, “As Above, So Below” reaches deep into the human psyche to reveal the personal demons that come back to haunt us all.”
Perdita Weeks, Ben Feldman and Edwin Hodge star.
Written by T. Blake Braddy, @blakebraddy
Adrian Chmielarz is most renowned for creating intense, frenetic shooters. While at People Can Fly, Chmielarz designed games like Bulletstorm, Gears of War: Judgment, and the Painkiller series, known more for their tight controls and shooting mechanics than their narrative arcs.
Which is perhaps one of the reasons he decided to depart the company. Along with Andrew Poznanski and Michal Kosieradzki, he founded The Astronauts, the studio behind the weird fiction horror title The Vanishing of Ethan Carter. Set just after the turn of the century, this adventure game is about the bizarre circumstances surrounding a young boy’s kidnapping. The main character is an aging detective whose keen ability to visualize crime scenes makes him perhaps the only person who can save the boy from a horrific fate.
Mr. Chmielarz was kind enough to answer some questions about the mysterious, potentially unsettling world surrounding The Vanishing of Ethan Carter, which is set to be released later this year.
BD: The Vanishing of Ethan Carter seems to be a departure from your previous work with People Can Fly, like the Painkiller series and BulletStorm. Talk a little bit about what inspired you to make this game, specifically.
Two things inspired us. First, the wish to be a part of the evolution of games, specifically the branch focused on narrative experiences. We can either complain about the state of games – their stale, tired formulas and cardboard characters – or we can do or at least try to do something about it. Second, this is in a way a return for us to what we were doing before Painkiller.
My personal roots are in adventure games, and I was always very interested in games as a powerful storytelling medium. We had this fun and exciting ten year long episode with shooters, but we felt it’s time to call back our first love, games that dig a little deeper into the player’s psyche.
BD: You describe the story as inspired by weird fiction of the early 20th century. What are some of your favorite weird tales, and how do they inform your approach to The Vanishing of Ethan Carter?
Weird fiction is one of the hardest things to translate to a video game because the written word works much better for your imagination than any, well, image. To this day we don’t really have a great, spotless Lovecraftian movie, right? Dagon was good, and At the Mountains of Madness was good, but nothing was mind-blowing.
And have you ever seen a really convincing, madness-inducing painting of Cthulhu? Luckily for us, weird fiction is not limited to Lovecraft, and if you check the writers like Blackwood or Grabinski, suddenly all kinds of possibilities open up. Not that we do not reach for Lovecraft in our game, it’s just that weird fiction is much broader than underwater temples, blasphemous rituals and sleeping gods. And that’s exactly what I love about weird fiction, where nothing is what it seems, and yet nothing is surreal. I think it’s a great foundation for a video game.
BD: What made you choose Wisconsin for the game’s setting?
Proximity to New England, the land of the weird, and (cough) some silly practical reasons. We did not want the game to take place in any particular location, we wanted it to happen everywhere and nowhere in particular. But then we realized we have a boy named Ethan Carter in the title, so no, the game could not take place in Poland or Spain. And since we use real Polish locations as visual inspiration, we looked for an area in US that is similar to our country: full four seasons, similar vegetation, etc. And Wisconsin turned out to be just right.
BD: The world looks incredible. How big will the world be, and how much control will players have over where they can go? How linear or open is it?
I think our game offers unexpectedly open environment. We’re not forcing to go down just one path, you have a whole valley to explore. This comes at a cost – there are areas in the game where literally nothing happens – but from a different angle it’s actually a gain, as the world is much more believable this way. That non-linearity is not limited to just the environment. We ran a playtest the other day and were surprised by how many people were dropping one area in the middle of an activity only to go sample another one and come back later.
They had a lot of fun this way, they felt like they were the makers of their own destiny, and played on their own terms. Which is absolutely perfect, that’s what we’re aiming for. That freedom might be overwhelming to players used to objective markers and task checklists, but I think that at the end of the day this was the right way to go for this particular game. I don’t think you can really have a game about exploration and discovery if you’re guided and don’t really need to explore in order to discover.
BD: What gameplay mechanics are integrated into investigating crime scenes? o In what ways will players interact with the world? Will there be combat of any kind, or does the gameplay extend entirely from the investigative aspects of exploration?
You play as Paul Prospero, an occult detective, and you have this one advantage over any other detective that you can communicate with the dead and see through the veil of any dark forces’ lies. So even though there are elements of regular investigation in the game, stuff like finding and analyzing evidence, there are also supernatural elements like being able to mentally sync with the deceased and see their final moments. “Sync” or “evidence” sounds a bit cold and technical, but the game is nothing like that. There’s a slightly oneiric mood to it all, and I think we’ve managed to make every element of the investigation natural and organic. There’s zero combat in the game. The darkness is after your mind, not your flesh. There are some surprises when it comes to meeting evil entities, but I should probably keep quiet about those.
BD: How difficult is it to balance the importance of mood and environment as immersive narrative elements with the outside pressure of making a more traditional sort horror experience?
There was this pressure for a while, as the most successful horror games cater nicely to YouTube screamers. We thought about integrating jump scares and evil entities bent on killing you into our game, but it would corrupt the core idea, so after some consideration we have decided to risk it and make a different type of horror, well aware that it would probably cost us some points with people expecting heart attack inducing events. But I am also hoping that people will get that horror has many faces, and just as a bloodied chainsaw is horror, so can be a misty forest full of unsettling whispers.
BD: You released a prequel comic online. Are you planning on following up with any other tie-ins like that?
Probably not, as the game is a self-contained story with an actual ending. This is not a beginning of a franchise, and there are no side stories to tell. You buy a game, and it’s all there. Personally I love transmedia, I read all Dead Space books and comics, for example, but it’s just not something that would fit The Vanishing of Ethan Carter.
BD: How long do you anticipate the game will be?
Three hours? Five hours? I have no idea, honestly. We have tested 25% of it and it took people one hour on average to finish it. But will the rest take them less time, or more time, I don’t know that yet. We have a lot of custom stuff in the game, and solving one murder may take you half an hour, and another is fifteen minutes. Other things you do in the game have varied playtime, too. But the truth is that after we realized and made sure that the game offered a good value for money we stopped caring about the gameplay length. We’re only focusing on the quality of the experience and remove everything that’s in the way. There are no filler activities in the game.
BD: The team has been very active on the site, openly providing extensive coverage of the game’s development, including insight into the variety of public opinions that accompany showing early versions and playtesting. How has this process of being so open affected your approach to developing the game? It seems like this kind of forthrightness and openness will be the standard in the future. Do you see it as a net positive for the process of making games?
I don’t know. I think we bit a bit more than we could chew. The marketing is important, but going all the way like we did is just too much work for a small team like ours. And I don’t think, for example, that my daily blogging on Tumblr gave us that much advantage compared to the cost of it. I like to finish what I start, so we’ll keep it this way until the day of release, but in the future we have to be a bit smarter about it.
Please note that the marketing is especially difficult for a game like ours. On one hand, there are thousand things I’d love to tell people about, and at the same time everything feels like a spoiler. And we don’t want to spoil the game in order to generate more hype before release. So it’s a really hard work to blog and tweet daily when you don’t really want to say too much about your game.
BD: Since it is a narrative-based game, do you plan on offering playable demos before the game’s actual release?
No, but that’s mainly because of the way the game is structured. I mean, how do you do a demo of GTA? Of course we’re not GTA, but the game is non-linear and with a fairly small, but open world. I guess time-limited demo is an option, something that To the Moon did: you get a full game but there’s a paywall after an hour or whatever. But not only that would be an immersion killer, but also it would not necessarily translate to a better experience, just larger reach.
It’s basic psychology, you don’t give any game you get for free the same amount of care and attention as to the one you paid for. It’s a controversial subject and probably too long for this interview, but, in short, not only is making a demo much harder than anyone suspects, but the demo as such is not necessarily a good thing for the players themselves. I think that in times of online reviews from both gamers and journalists and in times of YouTube you can really understand if you want to purchase a game or not without having a playable demo.
BD: Do you have anything to add or announce?
It’s a race against time for us, to release the game before the autumn insanity. Just today I got a document with every spoken line in the game and we’re ready to finally record all voice-overs. We will hit alpha in a few weeks. Fingers crossed then for Ethan’s release in the third quarter of this year.
SEGA has released a new accolades trailer for Creative Assembly’s upcoming survival horror take on the Aliens franchise with Alien: Isolation. So far, the game has seen an impressive 40+ awards and nominations follows its E3 showing. If we had an E3 award here at Bloody Disgusting, it would’ve likely taken home another, but instead, I asked you which horror game you think won the Best of Show, and Isolation was beaten only by Shinji Mikami’s The Evil Within.
Alien: Isolation is slated to arrive on PC, PS3, PS4, Xbox 360 and Xbox One on October 7.
The found footage flick As Above, So Below, directed by John Erick Dowdle (Quarantine, Devil), has gotten a change in its release date. Look for it now on August 29th instead of August 15th as originally reported.
Dowdle wrote the script with his brother, Drew, and the film stars Ben Feldman, Perdita Weeks, and Edwin Hodge.
Miles of twisting catacombs lie beneath the streets of Paris, the eternal home to countless souls.
When a team of explorers venture into the uncharted maze of bones, they uncover the dark secret that lies within this city of the dead. A journey into madness and terror, As Above, So Below reaches deep into the human psyche to reveal the personal demons that come back to haunt us all.
Being trapped in a collapsed coal mine sounds like it would be pretty damn horrible. I could think of a thousand other places I would rather be than trapped in a mine (the hospital, the proctologist, Florida). Throw in some ambiguous subterranean evil forces and a collapsed mine is certainly the least desirable place on the planet.
That’s just where the characters of the new survival thriller Beneath wind up, pitted against wickedness and their own paranoia hundreds of feet below the surface in a crumbling mine. It’s a nice mix of real-life horrors such as depleting oxygen in a claustrophobic environment and ambivalent supernatural elements. The premise itself is interesting and a guaranteed recipe for terror, but sadly Ben Ketai’s film fails to really run with it. The result is a fairly ordinary suspense film with moments of terror sprinkled throughout.
That’s not to say Beneath is a bad movie – it’s just routine. Luckily it has a strong cast, headed up by Jeff Fahey (The Lawnmower Man) and featuring Brent Briscoe (Mulholland Drive) and Joey Kern (Cabin Fever). Newcomer Lauren Gores plays Fahey’s daughter, an environmental lawyer who’s allowed to go down into the mines with them for one day so she can see what her dad has been doing at work for the past 35 years. The possible insurance liability nightmare of allowing an untrained person go down into a coal mine turns out to be the least of their problems.
Things are going smoothly and Fahey’s daughter is proving she’s got the stones to do mine work, then a cave-in traps all of them in a small area. Luckily it’s the area where there’s an emergency bunker complete with oxygen tanks and what look like pamphlets from the mine company. I hope they’re pamphlets explaining their life insurance policies, that would be nice. Fahey manages to contact the rescue team, who tells them it’ll be 72 hours until they can reach them. As long as they can hunker down in the bunker and not kill each other, everything will be cool.
A litany of bizarre things start to happen. At first it seems like just the group being paranoid, but the story gradually builds up to straight-up supernatural elements. These parts are most effective when less-is-more. For instance, one guy gets a pick-axe to the belly and we see his guts strewn everywhere. But more potent is the miner left behind in the bunker, who swears people were banging on the door. We never see who it is, or what it is. This works better for me than gore, especially in a mine where it’s impossible to see more than six feet in front of you.
The source of the evil is never fully developed, though there is a reference to another group of miners who were trapped and died nearby back in the 1920s. The lack of development and failure to embellish its plot may be Beneath‘s biggest problems, as it builds up to an end without throwing any surprises in. The premise alone is enough to evoke anxiety for the miners, but the filmmakers fail to exploit the situation and put their own unique spin on it.
Beneath hits VOD June 27.
Developer Ready at Dawn’s upcoming PS4 exclusive The Order: 1886 follows an ancient war between an order of elite warriors and Lycan “half-breeds.” In the latest trailer for the game, we’re given the chance to get real familiar with these monsters, their motivations, and how they came to be. If you’d like to see more of these baddies, you may want to check out the gameplay demo that was shown off at E3 earlier this month.
The Order: 1886 is scheduled to arrive on the PS4 in 2015.
Snow White and the Huntsman wasn't nearly as bad as we thought it would be. Yes, it starred Kristen Stewart, who is about as wooden as the trees used to put the original tale on paper, but there was a lot of good to be found. If this latest news comes to fruition, we could all be in luck!
According to Deadline, Frank Darabont's in negotiations to direct the sequel to the original, which Rupert Sanders helmed and which grossed close to $400 million worldwide on a $170M budget.
The studio is considering the movie a spinoff, not a sequel, and sparked to Darabont’s pitch, which focused almost exclusively on Chris Hemsworth’s Huntsman character. It remains to be seen whether Stewart will reprise her role as Snow White.
Original Snow White and the Huntsman Synopsis:
In this spectacular action-adventure, Kristen Stewart (Twilight) is Snow White, the only woman in the land fairer than the evil queen Ravenna (Oscar winner Charlize Theron). Ravenna wants nothing more than to destroy her young rival, but she doesn’t know that Show White has been training in the art of war with a huntsman (Chris Hemsworth) the queen dispatched to kill her. Together with a handsome prince (Sam Claflin) enchanted by Snow White’s beauty and power, they assemble an armed force to recapture the kingdom.
This breathtaking new vision of the legendary tale from Joe Roth, the producer of Alice in Wonderland, and acclaimed commercial director and state-of-the-art visualist Rupert Sanders is, in the words of Shawn Edwards, Fox-TV, “a film that soars with creativity, stylistic genius, and amazing battle scenes.”
Things are heating up here in Southern California as preparations are under way for the 2014 San Diego Comic-Con, and one of the first TV shows to announce its presence at this year's event is MTV's "Teen Wolf."
From the Press Release:
MTV announced today that its hit drama series "Teen Wolf" will return to San Diego Comic-Con for the fifth year in a row with a panel featuring the series’ stars on Thursday, July 24. “Teen Wolf” will also have a show-themed booth on the convention center floor for the first time ever.
Tyler Posey, Dylan O’Brien, Tyler Hoechlin, Holland Roden, plus new cast members Shelley Hennig and Dylan Sprayberry, along with Executive Producer Jeff Davis, will once again take Comic-Con by storm, giving fans a can’t-miss panel in which they will share Season 4 secrets, debut a new mid-season trailer, and answer fan questions. The panel will be moderated by Buzzfeed Senior Editor Jarett Wieselman.
The “Teen Wolf” booth (#3729) will be open to fans all weekend long and will be highlighted by signings and special appearances by cast and crew. The booth will also feature four full days of activations where fans can insert themselves into a custom character poster and create their own “Teen Wolf”-inspired monster. Additionally, MTV commissioned artist Swann Smith to illustrate a limited edition bestiary that serves as a full guide to the creatures of Beacon Hills. The bestiary will be distributed for free throughout the weekend, and Swann will be on hand signing copies at the booth.
On Friday, July 25, MTV will hold a signing with cast members at the Twentieth Century Fox Home Entertainment booth (#4213), which distributes the DVD. Special Edition Season 3 DVDs that will be exclusive to Comic-Con attendees will also be available for purchase at the Twentieth Century Fox Home Entertainment booth.
The first word on a new psychological thriller landed in our inbox today, including who the primary cast members are, so if you're a fan of Wes Bentley and/or Jaimie Alexander, read on for all the details!
From the Press Release:
Actors Wes Bentley (Intersteller, Knight of Cups, The Hunger Games, American Beauty) and Jaimie Alexander (pictured; London Fields, Thor: The Dark World, Thor) will star in the upcoming psychological thriller Broken Vows.
The script was written by James Agnew and Sean Keller (Rage), and internationally award-winning commercial director Bram Coppens, who hails from Belgium, makes his directorial debut with this first feature film. Broken Vows is produced by Wendy Benge (Life of Crime, Life After Beth), and Larry Ladove (The Butler, Life of Crime) will serve as executive producer. Stonecreek Films will be financing the film, which is slated to go into production in late June.
Broken Vows tells the story of Patrick Flynn (Bentley), whose charm and charisma masks a profound psychosis. Patrick seduces Tara Bloom (Alexander), instantly becoming infatuated with the beauty. But when Tara rejects Patrick, he is sent spiraling into madness and delusion, erupting into psychotic rage. Tara is forced to find the strength to stop Patrick from destroying her love, her family, and her life.
“Agnew and Keller did an amazing job creating a new, thrilling spin to the psychological stalker film,” said Wendy Benge, producer. “I love the way they can take a common, traditional genre and turn it into something completely unique. Coppens' take on this film will add a dark European sensibility. Alexander's strong personality and Bentley's intensity will make for a dynamic suspenseful thriller.”
Look for more soon!
We’ve got a couple of really cool exclusive images from an upcoming horror short called Kadence which will be written and directed by Marvel visual artist Jacob Johnston (he’s worked on Avengers 2, Guardians of the Galaxy, Captain America: The Winter Solider, Thor).
In the short, “Still reeling from the loss of his mother, a damaging and complex relationship with his father and a relentless battle with his own inner demons, Kadin’s  grip on reality is loosening by the day. Amid this struggle comes an enigmatic and brazen new neighbor, Marissa , who, along with the promise of a budding new friendship gives Kadin an ancient voodoo doll. Her reassurance is seductive and the promise of a brighter future leads Kadin to make a sinister choice.” The impending project will be produced by Rachel Kiri Walker, Nicole Hendrix and Jason Rostovsky.
Kadence will star Alyson Stoner (Step Up, Cheaper By The Dozen), Bailey Chase (Longmire, Saving Grace, “Buffy the Vampire Slayer”) and Zane Holtz (From Dusk Till Dawn, The Perks of Being a Wallflower). The cast was assembled by Wallace/Gallagher Casting (Sara Wallace, Jaime Gallagher), who recently cast Red Wing with Bill Paxton and Frances Fisher and several of Caliber Media’s recent films, including the slasher Some Kind of Hate. Gallagher also produces “Ain’t It Cool with Harry Knowles”, which will debut it’s second season on PBS in Austin later this year.
Our exclusive pics were designed by Marvel senior concept illustrators Jackson Sze and Anthony Francisco. Shooting will take place in Los Angeles mid July. Head below to check them out and hit up the short’s Facebook and Kickstarter pages (the latter of which seems to be doing pretty well).
Though we don't have exact specs and there is no formal announcement, we couldn't help but share this latest sales sheet which shows that every single movie in the Exorcist franchise is getting set to hit Blu-ray! Read on for what we do know.
Judging from the ad below, The Exorcist, Exorcist II: The Heretic, Exorcist III, Exorcist: The Beginning, and Dominion: Prequel to The Exorcist will all be available in the upcoming The Exorcist: The Complete Anthology Blu-ray box set.
In addition, almost each individual film will be available as a single release on September 23rd. The only film not getting a separate single release is Dominion: Prequel to The Exorcist. Yep, if you want Paul Schrader's take on the story of Father Merrin, you're gonna have to pony up the extra cash.
The box set will cost $35.99, and the individual releases will run $16.99 each. Stay tuned for the official word.
Here it is.The scream of the crop. The scariest and most fascinating collection of movies in modern horror. At the center of these ultimate clashes between darkness and light are intrepid souls who dare to look evil in the eye and unsheathe the weapons of faith. The struggle begins with the trend-setting The Exorcist (presented it its original theatrical version and extended director's cut). Exorcist II: The Heretic and The Exorcist III bring added perspectives, blood-curdling visuals and shocks to the harrowing tale. And the two prequel stories (by two different directors) of Dominion/The Beginning enrich the original by revealing the amazing genesis of the battle between Father Merrin and humanity’s most insidious foe.
When the dust and shrapnel settled on this year’s E3, next-gen console owners were looking forward to being rewarded for their investment in the future with an ogre’s fistful of titles coming to them. But owners of the previous generation’s consoles who haven’t switched over yet were left pantsless in a Yukon blizzard.
But we have a word of hope to the freezing as Bandai Namco offers a pair of pants and a steaming cup of cocoa in the form of a new Godzilla game.
Gojira, who will undoubtedly be called Godzilla, will be making an appearance exclusively on the PS3. The game is slated for release this winter in the monster’s familiar stomping ground of Japan, but no word as of yet on a North American release.
The major focus of the game will be style as a host of film filters and off-key camera angles are promised to recreate the highly stylized classic monster films with multiple incarnations of the beast found throughout its history. The goal is to showcase the evolution of Godzilla throughout history, from the 1950’s monster with 1950’s film grain all the way to the 2014 version making an appearance.
Gamers can expect the gameplay to be mission-focused with most of those missions being to lay absolute waste to much of a cityscape’s prime real estate.
A new Godzilla game will undoubtedly inspire a touch of nostalgia in the over thirty crowd, who no doubt spent much of their childhood destroying cities in the franchise’s very fun NES offering. Come out of the cold, PS3 owners; it’s warm in here!
The hype wheel for Dawn of the Planet of the Apes isn't just spinning... it's shooting full force like a speeding comet aimed directly at the Earth that will no doubt exterminate humanity, leaving the planet for Simians. Here's yet another clip!
Look for the film in theatres on July 11th, 2014. Dawn of the Planet of the Apes stars Andy Serkis, Jason Clarke, Gary Oldman, Keri Russell, Toby Kebbell, Kodi Smith-Mcphee, Enrique Muriciano, and Kirk Acevedo. James Franco has a minor cameo.
A growing nation of genetically evolved apes led by Caesar is threatened by a band of human survivors of the devastating virus unleashed a decade earlier. They reach a fragile peace, but it proves short-lived, as both sides are brought to the brink of a war that will determine who will emerge as Earth’s dominant species.
For more visit the official Dawn of the Planet of the Apes website, "like" Dawn of the Planet of the Apes on Facebook, and follow Dawn of the Planet of the Apes on Twitter (#DawnOfApes).
After a successful run at the South by Southwest Film Festival, the new film from director Nicholas McCarthy (The Pact), entitled Home, was acquired by IFC Midnight, which has just retitled it At the Devil's Door. Look for it pre-theatrically on VOD/digital on August 8 with a theatrical release to follow on September 12.
Additionally, At the Devil's Door was just announced as part of the 2014 Fantasia Film Festival lineup.
Naya Rivera, Catalina Sandino Moreno, Ashley Rickards, Wyatt Russell, and Ava Acres star. Check out the trailer below.
When ambitious young real estate agent LEIGH is asked to sell a house with a checkered past, she crosses paths with a disturbed girl whom she learns is the runaway daughter of the couple selling the property. When Leigh tries to intervene and help her, she becomes entangled with a supernatural force that soon pulls Leigh's artist sister VERA into its web — and has sinister plans for both of them.
Hot on the heels of the poster premiere for Life After Beth, a Jeff Baena-written/directed comedy that stars Aubrey Plaza, John C. Reilly, Dane DeHaan, Paul Reiser, and Anna Kendrick, we now have a trailer for you to snack on courtesy of MTV! Dig it!
The film centers on a young man whose life takes a turn for the worse when he attempts to make amends after his recently deceased girlfriend returns from the dead. Look for it in limited release on August 15th.
Zach is devastated by the unexpected death of his girlfriend, Beth. But when she miraculously comes back to life, Zach takes full advantage of the opportunity to share and experience all the things he regretted not doing with her before. However, the newly returned Beth isn’t quite how he remembered her, and before long Zach’s whole world takes a turn for the worse.
Just three episodes are left in Season 1 of WGN America's "Salem," and we plan to savor each one! If you're as much of a heathen as we are, here are several sneak peeks and stills from Episode 1.11, "Cat and Mouse."
"Salem" explores what really fueled the town's infamous witch trials and dares to uncover the dark, supernatural truth behind them.
Related Story: Visit our "Salem" Archive
The series stars Janet Montgomery as Mary Sibley, Shane West as John Alden, Seth Gabel as Cotton Mather, Ashley Madekwe as Tituba, Xander Berkeley as Magistrate Hale, Tamzin Merchant as Anne Hale, Elise Eberle as Mercy Lewis, and Iddo Goldberg as Isaac Walton.
"Salem" Episode 1.11 - "Cat and Mouse" (airs 6/29/14)
Increase’s (Stephen Lang) warpath continues as Alden (West) finds himself the target of fresh accusations – and at the mercy of the Selectmen, thanks to a surprise move by a healthier George Sibley (Michael Mulheren) – leading Mary (Montgomery) to hatch a desperate plan to save him.
Cotton (Gabel) finds himself frozen in a tug of war between his father and his loyalty to Alden. Meanwhile, Anne (Merchant) learns the truth about her father (Berkeley).
Guest starring with Lang and Mulheren are Lucy Faust as Elizabeth, Mary Catherine O’Donnell as Emily, and Aiden Flowers as Young Hale. "Cat and Mouse" was written by Jon Feldman and directed by Tricia Brock.
CLICK "NEXT" FOR MORE PHOTOS AND THE CLIPS
Writer/director Scott Derrickson (The Exorcism of Emily Rose, Sinister) sees his new, ambitious horror film Deliver Us From Evil hit theaters on July 2nd. We’ll be running interviews on this bold new film all this week, and today we’re serving up a bit of Edgar Ramirez (The Counselor).
He didn’t happen to be shooting on the say of my set visit, but he’s an integral part of the film. His character, Mendoza, represents one half of the dialogue that the film is ultimately about and there’s a lot in his performance that embodies the film’s spirit.
Check out the interview below!
Damn, a fourth Dawn of the Planet of the Apes clip has just arrives, and in it the humans have their backs turned to them by the apes. They don’t want war – but damned if we can’t leave ‘em alone.
In theaters July 11, Matt Reeves directs with Andy Serkis, Keri Russell, Gary Oldman, Jason Clarke, Kodi Smit-McPhee, Judy Greer and Jocko Sims starring.
In the sequel to the prequel, “A growing nation of genetically evolved apes led by Caesar is threatened by a band of human survivors of the devastating virus unleashed a decade earlier. They reach a fragile peace, but it proves short-lived, as both sides are brought to the brink of a war that will determine who will emerge as Earth’s dominant species.”
IFC is bringing Zachary Donohue’s The Den to home video July 29.
“After receiving a grant for her graduate thesis, Elizabeth Benton logs onto a video-chat site known as The Den on a mission to explore the habits of its users. During one of her random video-chats, Elizabeth watches in horror as a teenage girl is gruesomely murdered in front of her webcam. While the police dismiss it as a viral prank, Elizabeth believes what she saw is real and takes it upon herself to find the truth. Soon she finds herself trapped in a twisted game in which she and her loved ones are now targeted for the same grisly fate as the first victim.
With nail-biting suspense, The Den plunges the viewer into the darkest depths of humanity and technology.”
In a lonely swamp, brown with rot, a lone man wanders, his desire burning with the hunt of a missing woman. Geralt of Rivia is that man, and this is the setting for the new combat demo released for the Witcher 3: Wild Hunt.
The game’s hero, Geralt, finds a mute boy, who leads him deeper into the water-soaked abyss until he is attacked by its Lovecraftian denizens. The combat demo displays Geralt’s ability to switch sword types and the spell casting menu wheel, which pauses play to allow players to select a spell.
This shows the game is taking influence from old school RPG’s by allowing players to slow combat to plan attacks and spell use strategically. Any fan of the Baldur’s Gate series will rejoice triumphantly at this good omen.
The Witcher 3: Wild Hunt will be available on February 27, 2015, and will be released on PS4, Xbox One, and PC.