Nicholas McCarthy’s 2012 debut The Pact was a twisting, suspenseful little film that I really enjoyed. The good news is that McCarthy hasn’t suffered from the ol’ sophomore slump. I like his new film, At the Devil’s Door (formerly known as Home) even better than The Pact. At times it’s terrifying and McCarthy deftly plays with suspense until it becomes near unbearable. It plays out against a dark, unpredictable canvas and features three strong female actresses who all get their turn to play lead.
The narrative structure of At the Devil’s Door plays out like three separate horror films, all of which are consistently and profoundly creepy. It’s an offbeat structure, but McCarthy pulls it off nicely. Even though it has almost an anthology feel, the transitions are smooth enough to make it cohesive. This is the type of horror film that really gets under your skin and makes your nerves feel all funny. At the center of it all is Ashley Rickards, who’s probably best known as the star of MTV’s Awkward. After running away with her boyfriend, she returns home a changed woman. I mean that in the demonic possession sorta way.
I’m wary to give away anything further about the plot because the twists collide in a very effective way and it’s best to go in fresh. I will say that there are a lot of horror tropes that in the hands of many other directors would’ve felt just like that, like cliches. But McCarthy manages to make elements like haunted houses, possession, and evil children feel completely like his own. The atmosphere he creates is so thick you could cut it with a butter knife and he doesn’t just depend on loud noises to scare us. And hot damn are there some scares in the film. There are your run-of-the-mill jump scares, sure. For the most part though, the film relies heavily on its eerie tone and shocking moments of terror to scare the audience.
There is some CGI in the film but for the most part, the successful scares are played out with practical effects. There’s one moment that spooked me where a dresser drawer opens. That’s it. Just a drawer opening. That’s how potent the overall sense of dread is in At the Devil’s Door. A drawer gave me a wicked bad case of the willies.
Anyone who enjoyed The Pact is going to love McCarthy’s impressive second film. It’s clever, bizarre, and wildly satisfying. From beginning to end it’s filled with thrilling ideas and claustrophobic tension. Despite the presence of cliches, At the Devil’s Door is one of the most inventive and effective horror films I’ve seen in a while.
Don’t miss it when IFC Midnight releases it on VOD August 8!
Reddit user taurus_manure (seriously, where do people come up with these names?) recently got an MRI brain scan for migraines (been there) and, upon receiving a disc with the images, proceeded to render them in 3D. The result? Well, it’s pretty damn terrifying. Seriously, some of the pictures would be fodder for any practical FX team in creating a demonic horror creature that is straight out of some Clive Barker-esque nightmare. Just look at the gallery below and you’ll know what I’m talking about.
In celebration of the UK DVD and Blu-ray release of Vincenzo Natali's ghostly thriller Haunter, we've gotten our hands on a quick sneak peak. The film's on shelves now so check this out and see if it rattles them bones!
The film stars Abigail Breslin, Stephen McHattie, Michelle Nolden, Peter Outerbridge, and Peter DaCunha.
In 1986, 15-year-old Lisa (Breslin) and her family died in their home under sinister circumstances. Unable to move on, their spirits have continued to roam the house. And for nearly 30 years they have had to live the same miserable day over and over, never thinking they're anything but alive.
But now, Lisa has started noticing things that make her believe that she and her uncomprehending family are in fact ghosts. On top of that, she realizes that she must reach out from beyond the grave to help her living counterpart, Olivia, and her family avoid the same gruesome fate that Lisa and her loved ones suffered all those years ago.
Hot and ready for you cats right now are new stills from Leigh Janiak's Honeymoon (review here). Check 'em out and then commence furiously humping your way through the first night of marital bliss.
Honeymoon, the chilling directorial debut of Leigh Janiak, features rising stars Rose Leslie (HBO’s "Game of Thrones") and Harry Treadaway (Showtime's "Penny Dreadful"). Janiak co-wrote the film with Phil Graziadei; Patrick Baker and Esmé Howard produced.
Ben Huber and Hanna Brown co-star.
Newlyweds Paul (Treadaway) and Bea (Leslie) want to spend their honeymoon at a cabin in the woods. But the lovely romantic moment quickly disappears when odd events, such as the appearance of a mysterious light, the unexpected disappearance of Bea, and her strange return, completely hurt and acting differently, are destined to tear them apart.
Magnet Releasing will release the film on iTunes/On Demand and in theaters September 12, 2014.
In honor of it playing as part of this year's Fantasia Film Festival, we now have over a dozen images from Ju-on: Beginning of the End for you cats to start screeching over. Or maybe that screeching is just Toshio again. In any event...
Directed by Ochiai Masayuki (Infection, Hypnosis and the 2008 remake of Shutter), the sequel stars Nozomi Sasaki, Sho Aoyagi, Kai Kobayashi, Reina Triendl, Miho Kanazawa and Haori Takahashi.
An elementary school teacher named Yui (Sasaki) visits the home of a boy named Toshio Saeki (Kobayashi), who's been absent from school for a long period of time. When she arrives, she re-lives the horrific tragedy which occurred in the Saeki household 10 years earlier. A cardboard box left in a closet holds the key to revealing a long-hidden truth.
Magnet Releasing will release Honeymoon (read our review) on iTunes/On Demand and in theaters September 12.
We also landed new images to share with the previously released first clip from Leigh Janiak’s festival fav that stars Rose Leslie (“Game of Thrones”), Harry Treadaway (“Penny Dreadful”), Ben Huber and Hanna Brown.
“Newlyweds Paul and Bea want to spend their honeymoon at a cabin in the woods. But the lovely romantic moments quickly disappears when strange events, such as the appearance of a mysterious light, the unexpected disappearance of Bea and her strange return, completely hurt and acting differently, are destined to torn them apart.“
Hot on the heels of this morning's poster reveal for Alexandre Aja's Horns (review), which is getting an October 31st release in the UK, comes the teaser trailer. Dig it!
Directed by Aja (High Tension, Mirrors, Piranha 3D, The Hills Have Eyes) from Keith Bunin’s script, Horns stars Daniel Radcliffe, Max Minghella, Juno Temple, Joe Anderson, Kelli Garner, and James Remar.
Horns, a supernatural thriller driven by fantasy, mystery, and romance, follows Ig Perrish (Radcliffe), the number one suspect for the violent rape and murder of his girlfriend, Merrin (Temple). Hungover from a night of hard drinking, Ig awakens one morning to find horns starting to grow from his own head and soon realizes their power drives people to confess their sins and give in to their most selfish and unspeakable impulses – an effective tool in his quest to discover the true circumstances of his late girlfriend’s tragedy and for exacting revenge on her killer.
This rock and roll infused dark fantasy explores why bad things happen to good people and what the loss of true love can do to a man. The widely acclaimed book was on the New York Times bestseller list for six weeks and has become an international bestseller as well.
William Brent Bell (The Devil Inside, Wer) has just signed on for more supernatural shenanigans according to Deadline. Per the site, the next project on Bell's plate will be The Inhabitant. Read on for the details.
The flick is said to be in the vein of The Conjuring. Lakeshore Entertainment’s Tom Rosenberg, Gary Lucchesi, Vertigo’s Roy Lee, Matt Berenson (A Place Beyond The Pines), Jim Wedaa, and Adam Stone are producing from a script by Stacey Menear.
Yeah, that ain't much to go on but...
For more information go here!
The 18th annual Fantasia International Film Festival is gearing up to take Montreal by storm with three weeks of inspiration and excitement starting July 17 until August 5, 2014. The full 2014 lineup of programming and special events will be revealed shortly, but in the meantime, here’s some new imagery to whet your appetite.
We revealed a few months back that Ochiai Masayuki, who directed Infection, Hypnosis and the absolutely atrocious 2008 remake of Shutter, is set to pen and get behind the camera for Ju-on: Owari no Hajimari, or The Grudge: Beginning of the End.
Today, we got our hands on new imagery from the latest entry in which, “An elementary school teacher named Yui visits the home of a boy named Toshio Saeki who’s been absent from school for a long period of time. When she arrives, she re-lives the horrific tragedy which occurred in the Saeki household 10 years earlier. A cardboard box left in a closet holds the key to revealing a long-hidden truth.” Nozomi Sasaki and Kai Kobayashi star.
Telltale has released two brand zombie-spanking new screenshots from the upcoming episode of The Walking Dead: The Game season two episode four, titled Amid the Ruins. In the first screen, Clem’s surrounded by a gaggle of zombies, and it all looks awfully similar to the situation we were left with in the last episode. The second features an intense standoff between Clem and friends who look to be having a disagreement against an unknown number of other gun-toting folks.
What’s going on in the above images should be made clear when Amid the Ruins arrives later this month.
During a recent AMA chat with Guillermo del Toro on Reddit, the prolific director offered an update on the long talked about Hellboy III. The long and short of it? It's not good. Read on for details.
"The idea for [Hellboy III] was to have Hellboy finally come to terms with the fact that his destiny, his inevitable destiny, is to become the beast of the Apocalypse and having him and Liz face... that part of his nature, and he has to do it, in order to be able to ironically vanquish the foe that he has to face in the 3rd film."
"He has to become the beast of the Apocalypse to be able to defend humanity, but at the same time he becomes a much darker being. It's a very interesting ending to the series, but I don't think it will happen."
"We have gone through basically every studio and asked for financing, and they are not interested. Creatively, I would love to make it. Creatively. But it [has] proven almost impossible to finance. Not from MY side, but from the studio side. If I was a multimillionaire, I would finance it myself, but I spend all my money on rubber monsters."
Written by T. Blake Braddy, @blakebraddy
Team Junkfish’s Monstrum is an eerie first-person survival horror game set on a ship where very, very bad things seem to have happened. Things that, well, you as the player will discover by being subjected to them, too. With a sound design tweaked to make players ruin perfectly fine underwear, it is equal parts ship exploration and run-screaming-from-a-monster-and-hope-you-can-find-a-hiding-place. You know. That kind of game.
The overall point is to find items to repair a life raft in order to escape, but achieving the objective is way less important than avoiding the beast that roams the claustrophobic corridors, just lying in wait to strip you of your dignity (and your life). Since death is permanent, the stakes are insanely high for this satisfyingly simple gaming experience. Monstrum is guaranteed to wrench at least a single, panicked shriek out of you, and if you’re the kind of sadist who enjoys watching others suffer, you can find plenty of Let’s Plays highlighting this very same event. (In fact, our very own editor Adam put himself through Hell for your enjoyment right here.)
Grant Campbell, Gameplay Programmer and Designer on Monstrum, answered some questions about how they achieved tone in the game, where they gathered inspiration, and how they feel about boats. Also, there is talk of sausage fingers somewhere below. Monstrum is in Alpha and will be released early in 2015. It can be found on Steam.
BD: Sound design is one of the most appealing / frightening parts of Monstrum. How do you know you’ve landed upon the most terrifying sound possible? Is there a lot of discussion about how loud and unsettling to make, say, the sound of a door creaking?
Oh yeah, definitely. Sound is one of the most important parts of horror, in general. Most of the actual discussion we have on making the sounds scary is based around the ones the monsters make (e.g. roars, footsteps, general bodily functions). With environmental audio, like doors and creaking pipes, we let Jaime [Cross] (our resident soundsmith) know the kind of feeling we want to inspire, usually with some examples from other media, and get him to create a bunch of concepts based on these. Then we just pick the ones we like best and iterate until we’re satisfied with the result.
Sound design is made even more important in Monstrum because we use it as a mechanic. When the player does things that make noise, they are giving away their position and it’s important we make sure the player is aware of this. Our rule of thumb is “If the monster will notice it, so should the player,” so sounds that you might not normally be fully conscious of sometimes have to be made louder so that the player makes that connection. This goes for the player’s footsteps when running, opening and closing doors, basically anything that will attract attention.
BD: How will the “power system” you recently blogged about affect or change how players approach the game?
The power system gives the player more ways to approach the game, adding some variety to the overall experience. There are several systems on the ship that require power, such as lights, escape routes, and access to secret areas. Each of these has a corresponding fuse box that supplies power, but the number of fuses available to the player each run will be limited.
This creates a sort of resource management mechanic. Say, for instance, a player is having trouble with a particular section of the ship. It might be worth spending a fuse to power that section, turning on the lights and making it easier to navigate/notice items. However, this comes at the cost of high visibility, which is not great when you’re trying to stay unnoticed, and you have one less fuse. In addition to working lights, once powered, each section will provide a bonus of some kind. For example, powering the area containing the security room will afford a level of control over the ship’s ubiquitous security cameras.
Initially, most of the ship will be unpowered, but there will be some degree of low level lighting spread about, as running around in large sections of total darkness gets frustrating pretty quickly. There are also systems in place to make sure that, even if the player squanders all their fuses, there will always be at least one escape route always available.
BD: Where do the designs for the ship derive? Is there an inherent love for ships and the ocean on the team, or are you ever, like, “Jesus. Not another engine room?”
The decision to set the game on a ship comes from my love for – and, more importantly, intense fear of – the ocean. While I enjoy the calm and isolated nature of being on a boat, the sheer openness of the sea and the idea of being stranded terrifies me. This choice also avoids the inevitable thoughts of ‘Just smash a fucking window and run away’ that occur when playing horror games set in landlocked areas.
The choice of a cargo ship instead of something like a cruise ship is due to the desire for the environment to have a maze-like feel. While larger passenger ships are generally designed to be easy for the public to navigate, older and more industrial ships seem to have a very ‘functionality first, usability second’ logic to their layout. This fits more with the more confusing and oppressive atmosphere that we’re trying to create.
BD: Does the team have to create a whole ship build for each procedurally-generated level, or is the environment composed of interlocking, repeatable parts?
We currently only have one layout for the ship, which is broken down into several sections. These sections define what rooms can spawn there and the rules for their placement. So while the crew quarters section will always be in the same area of the ship – at the back and above the engineering section – its actual layout and the contents of its rooms will be randomised each time. The rooms for each section are selected from a large pool, each room having variant layouts and some randomised placement rules for decoration and items etc. They are then connected up using a pathfinding algorithm which places corridor pieces and junctions. By keeping the ship broken up like this, we make sure that each room spawns in an appropriate area, and that navigation becomes easier the more the game is played. While there were initially plans for some different ship layouts, those are on the backburner just now while we get the rest of the features in.
BD: How do you approach the creation of mood and tone within the game? Is there a piece of pop culture that you point to when trying to codify the experience into a single feeling?
I would say the best existing works that represent the central theme of the game are the original Alien, and the myth of the Labyrinth. You’re stuck in a claustrophobic and unfamiliar location and stalked by a monster but you are not Theseus, you are not Ripley, you are just a mere mortal in terrible danger trying to get away. This factors heavily into how we approach content creation for the game, as we try to make sure each asset and mechanic contributes to this theme as much as possible.
While on this topic, the way we were originally pitching the game was ‘Alien, on a boat’, and when we found out that Alien was pitched originally as ‘Jaws, in space’ it became ‘Jaws in space, but on a boat’. Though shortly after beginning development, a certain similar – and, more importantly, licensed – game was announced and we dialed back on that.
BD: How did the main monster’s design evolve into its current form, or was this the original vision for it? How will the other two pursuers differ from the first, or can you reveal anything about that yet?
Because there is only one enemy in the game at any one time, it’s important to make encounters with them as intense as possible, so I wanted to make the threat of the first monster immediately obvious. It had to be clear as soon as you saw it that this thing could end you in seconds, and for most players meeting it for the first time that is exactly what would happen. I admit that death is a pretty harsh introduction, but it does immediately teach the capabilities of your opponent and the importance of playing cautiously.
We refer to this monster in-house as ‘The Brute’, and the pitch I gave to the team was along the lines of ‘Big, strong and fast. Basically we should be able to replace him at any point in development with a bear and have the game feel the same.’ The original concept was a kind of a gorilla shaped and sea-themed creature, but it became quickly apparent that this thing would have serious trouble moving quickly around a cramped ship. The the new shape is more humanoid, freakishly swollen and muscular, and its fiery, scarred appearance came from a concept by one of our artists that we loved.
I can’t reveal too much about the other monsters just yet, but I can give you an idea of how they differ from the current one:
The Brute is meant to invoke a very primal ‘survival instinct’ response and so his behaviour is that of an enraged wild animal, smashing shit up and barreling after you single-mindedly upon seeing you.
The Hunter is the monster we’re currently working on, represents more of a slimy, creepy-crawly type of fear usually inspired by things like bugs and reptiles. It is the counterpoint to the Brute, choosing stealthier means of moving around the ship and hunting the player.
I can’t say much about the Fiend, as it is still in the early stages and is still subject to change but I will say that it plays on more malevolent tropes like serial killers and the supernatural, and its behaviour and personality will reflect this.
BD: Games like Monstrum feel almost like adventure games with loud noises. You yourself mention Dark Fall as inspirational. Why do you think first-person exploration (a la Myst) makes for such a great backdrop for horror games today?
I think it’s probably because exploration comes from unfamiliarity. Exploration is delving into the unknown to satisfy your curiosity, and because of the strong connection between the unknown and fear it makes a natural fit for the horror genre. From there a first-person viewpoint, is a sensible choice because it increases immersion by bringing the player closer to the environments they’re investigating.
BD: This game looks like it would be killer on Oculus. What has the response been like for VR players?
The response has been pretty positive so far! From what we’ve seen at shows people get really into it to the point of forgetting where they are, and it’s a good laugh seeing them freak out and swear in a crowded area. The Oculus adds quite a bit to the game experience. When you’ve got the headset on you really get a perspective of how small the ship’s corridors actually are and everything feels a lot more cramped and claustrophobic. There is also something quite intimidating in having to look up to make eye contact with the monster.
BD: Do you have anything else you’d like to announce?
The player’s hands are no longer made out of PlayDoh sausages. He’s even got fingernails and everything.
BD: Will all versions be ready for the game’s proposed Q3 release date?
We have recently revised our release date for Monstrum to end of January 2015. This is to give us some extra breathing room to make the game as good as we know it can be. Developing any game in a year (we began development September 9, 2013) was always going to be hard and with the response we’ve had from public we really don’t want to release as a messy early access title and ruin what goodwill we’ve achieved. This may mean staggering the release of Mac / Linux versions, as we’ve always said any release on Xbox / Playstation will be dependant on the response to Monstrum on PC.
BD: Final question: Would you rather be trapped on a ghost ship or forced to watch the movie Ghost Ship?
I’ll take the ship, because at least then I can jump into the sea if I need a way out.
Earlier today we shared the official teaser poster for Horns, which marks stars Daniel Radcliffe as the Devil. Now, with the teaser trailer, we watch him go through hell.
In UK cinemas and presumably here in the States on October 31, “In the aftermath of his girlfriend’s mysterious death, a young man awakens to strange horns sprouting from his temples.”
Directed by Alexandre Aja (High Tension, Mirrors, Piranha 3D, The Hills Have Eyes) from Keith Bunin’s script, Horns stars Daniel Radcliffe, Max Minghella, Juno Temple, Joe Anderson, Kelli Garner and James Remar.
Bloody Disgusting’s Mike Pereira was a huge fan – read his review here – calling it “an audacious, wonderfully twisted romantic horror fantasy.”
RADiUS-TWC acquired the film for release here in the States, so expect it to be released in a similar fashion to Snowpiercer.
From cult horror film to breakthrough television series on El Rey Network, “From Dusk Till Dawn” will add terrifying maze to its credits when filmmaker Robert Rodriguez’s acclaimed supernatural show debuts as a menacing new “Halloween Horror Nights” experience at Universal Studios Hollywood and Universal Orlando Resort, beginning Friday, September 19.
This all-new maze, inspired by the critically acclaimed television series, will thrust guests into the deviant world of “From Dusk Till Dawn,” where they will encounter sordid mythological creatures known as “Culebras,” serpent-like vampires who have tormented the earth for centuries. Residing within the elusive and sinister nightclub, “The Twister,” located just over the Mexican border and above cursed ancient ruins, the “Culebras” prove to be a band of immoral and depraved beasts with a deadly agenda. As guests navigate the maze and venture deep within the bowels of “The Twister,” they will find themselves face to face with a cast of perverse characters, including exotic dancer, Santanico Pandemonium, a mysterious and irresistible “Culebras” femme fatale and Queen Vampire.
Based on the film of the same name, “From Dusk Till Dawn: The Series” is a supernatural crime saga centered around bank robber, Seth Gecko and his violent, unpredictable brother, Richard “Richie” Gecko, who are wanted by the FBI after a bank heist leaves several people dead. While on the run to Mexico, Seth and Richie encounter former pastor Jacob Fuller and his family, whom they take hostage. Using the family RV to cross the border, chaos ensues when the group detours to a club populated by vampires and are forced to fight until dawn in order to get out alive. The series deepens the tone of the film, From Dusk Till Dawn, upon which it is based, adding new characters and backstories that expand the Mesoamerican mythology behind the creatures inside the club.
“Universal Studios’ ‘Halloween Horror Nights’ event is the ideal platform to take fans of ‘From Dusk Till Dawn’ to literally experience the terror of stepping into the show,” said Robert Rodriguez. “It has been an incredible opportunity to work closely with the Creative teams at both Universal Studios Hollywood and Universal Orlando Resort to bring this maze to life with such detail and authenticity. This maze will capture the visceral excitement and thrills of the series, and I can’t wait to experience it myself.”
A versatile and award-winning filmmaker, Robert Rodriguez is renowned for directing a variety of successful and groundbreaking film sagas, including such cult horror classics as Planet Terror, Machete, Grindhouse and From Dusk Till Dawn, upon which El Rey Network’s hit television show, “From Dusk Till Dawn: The Series” is based.
Universal Studios’ “Halloween Horror Nights” events have a more than 20-year history of creating incredibly entertaining, horrifying Halloween experiences that are consistently rated the nation’s best. The events on each coast feature highly-themed, disturbingly real, haunted mazes based on everything from films to nightmares – and streets filled with hundreds of specially trained “scareactors.” In addition to the “From Dusk Till Dawn” maze, other announced mazes include, “The Walking Dead: The End of the Line.”
Deadline is reporting that William Brent Bell, director of 2012′s The Devil Inside, has signed on to direct a supernatural thriller called The Inhabitant. It’s allegedly along the lines of The Conjuring and was written by Stacey Meaner, whose script Mixtape was listed on the industry’s “black list” of best unproduced scripts of the year.
The Devil Inside made a ton of money but was an awful movie with an ending so bad, it bordered on insulting. I haven’t seen Bell’s followup, Wer, but here’s hoping The Inhabitant‘s is better than his former film.
From cult horror film to breakthrough TV series, “From Dusk Till Dawn” will add "terrifying maze" to its credits when Robert Rodriguez’s acclaimed supernatural show debuts as a menacing new Halloween Horror Nights experience.
The "From Dusk Till Dawn" maze will be open at both Universal Studios Hollywood and Universal Orlando Resort beginning Friday, September 19th.
This all-new maze, inspired by the critically acclaimed television series on El Rey Network, will thrust guests into the deviant world of “From Dusk Till Dawn,” where they will encounter sordid mythological creatures known as “Culebras,” serpent-like vampires who have tormented the earth for centuries.
Residing within the elusive and sinister nightclub “The Twister,” located just over the Mexican Border and above cursed ancient ruins, the “Culebras” prove to be a band of immoral and depraved beasts with a deadly agenda. As guests navigate the maze and venture deep within the bowels of “The Twister,” they will find themselves face-to-face with a cast of perverse characters, including exotic dancer Santanico Pandemonium, a mysterious and irresistible “Culebras” femme fatale and Queen Vampire.
Based on the film of the same name, "From Dusk Till Dawn: The Series” is a supernatural crime saga centered around bank robber Seth Gecko and his violent, unpredictable brother, Richard "Richie" Gecko, who are wanted by the FBI after a bank heist leaves several people dead. While on the run to Mexico, Seth and Richie encounter former pastor Jacob Fuller and his family, whom they take hostage. Using the family RV to cross the Border, chaos ensues when the group members detour to a club populated by vampires and are forced to fight until dawn in order to get out alive. The series deepens the tone of the film, From Dusk Till Dawn, upon which it is based, adding new characters and backstories that expand the Mesoamerican mythology behind the creatures inside the club.
“Universal Studios’ Halloween Horror Nights event is the ideal platform to [allow] fans of From Dusk Till Dawn to literally experience the terror of stepping into the show,” said Robert Rodriguez. “It has been an incredible opportunity to work closely with the Creative teams at both Universal Studios Hollywood and Universal Orlando Resort to bring this maze to life with such detail and authenticity. This maze will capture the visceral excitement and thrills of the series, and I can’t wait to experience it myself.”
A versatile and award-winning filmmaker, Robert Rodriguez is renowned for directing a variety of successful and groundbreaking film sagas, including such cult horror classics as Planet Terror, Machete, Grindhouse, and From Dusk Till Dawn, upon which El Rey Network’s hit television show “From Dusk Till Dawn: The Series” is based. Rodriguez is also the Founder & Chairman of El Rey Network, a 24-hour, general entertainment English-language cable channel which debuted in the U.S. in December 2013.
“Robert Rodriguez’s genius in pushing the boundaries of the horror genre is a perfect pairing for Halloween Horror Nights as we continue to intensify our event with the most credible horror voices within the entertainment industry,” said John Murdy, Creative Director for Universal Studios Hollywood and Executive Producer of Halloween Horror Nights. “This radical new maze will give fans of ‘From Dusk Till Dawn’ an unprecedented opportunity to experience the show’s Mesoamerican mythology and will come to life with the same attention to detail and production value that Robert’s work is known for.”
“Robert Rodriguez’s vision of ‘From Dusk Till Dawn’ has translated so well into a maze experience,” said Michael Aiello, Director of Entertainment - Creative Development, Universal Orlando Resort. “We will feature the over-the-top gore that the show does so well, and our guests will come face-to-face with Robert’s unique and wickedly cool take on the vampire mythos that is completely authentic to the show. From the nightclub interiors to the inner sanctum of its tombs, these bloodthirsty beasts will be everywhere and have a thirst that can’t be quenched.”
Universal Studios’ Halloween Horror Nights events have a more than 20-year history of creating incredibly entertaining, horrifying Halloween experiences that are consistently rated the nation’s best. The events on each coast feature highly-themed, disturbingly real, haunted mazes based on everything from films to nightmares – and streets filled with hundreds of specially trained “scareactors.” In addition to the “From Dusk Till Dawn” maze, other announced mazes include “The Walking Dead: The End of the Line.”
To learn more about the “From Dusk Till Dawn” maze, check out the two videos below; one is the announcement, and the other features the "From Dusk Till Dawn" cast. More info on Halloween Horror Nights is available at Halloween Horror Nights.com. Updates from Creative Director John Murdy can be found on Twitter, as he reveals a running chronicle of exclusive information.
Dread Central's own Serena Whitney co-scripted the feature film adaptation of Michael Prescott's novel Kane, entitled Mark of Kane, and on tap for you today is the first piece of poster art for the upcoming flick. Dig it, and expect more real soon!
From the Press Release
Ahead of the Fantasia Frontieres Co-Production Market, a new teaser poster has just been released for Mark of Kane, the feature film adaption of New York Times bestselling author Michael Prescott’s horror novel Kane (originally published as Douglas Borton). <?i>
The poster is by prolific designer Omar Hauksson (The Raid 1 & 2, Proxy, Stage Fright, Resolution).
Mark of Kane is one of the ‘Off-Frontieres’ Selections at Fantasia Film Festival’s upcoming Frontieres International Co-Production Market. The adaption is co-scripted by Serena Whitney (writer at Dread Central) and Justin McConnell (The Collapsed, Skull World). Whitney and McConnell also co-produce along with Canadian-producer Avi Federgreen (Still Mine, One Week, High Life). The team is rounded out by two highly respected genre directors, who currently serve as consulting producers: Adam Mason (Blood River, The Devil’s Chair, Broken) and George Mihalka (My Bloody Valentine, 24 Hour Rental). A director has yet to be named.
Kane is a force of nature. Walking out of the desert into the dying town of Tuskett, which only 23 people still call home, he has only one purpose: to kill every resident. Relentless, stealthy, and without mercy, Kane won’t stop until every last man, woman, and child is nothing but a memory. Soon the surviving townspeople must band together to fight this seemingly unstoppable evil or die trying. Brutal, action-packed, and most importantly, character-driven, Mark of Kane is a thrilling story of survival at any cost.
In his review of Septic Man here on Dread Central, Brad McHargue touted it as being "a divisive yet damned intriguing film," which personally has me itching to check out the latest from Jesse Thomas Cook.
If you feel the same way, you won't have to wait long, as a DVD, VOD and limited theatrical release has just been announced. Read on!
From the Press Release
Starz Digital Media is set to release the award-winning horror film Septic Man this summer. The film will be available On Demand and for digital download August 12 and will have a limited theatrical run on August 15. The DVD will be available August 19.
From the creators of Monster Brawl, Exit Humanity, and 2014’s Hellmouth and Ejecta, Septic Man dazzled audiences at the 2013 Fantastic Fest where its star Jason David Brown (Exit Humanity) won “Best Actor” in a horror feature. The film also garnered a prize at Toronto After Dark 2013.
Septic Man follows Jack, a sewage worker who is determined to uncover the cause of the town's water contamination crisis. During his investigation, he becomes trapped underground in a septic tank and undergoes a hideous transformation. He must team up with a docile Giant and confront a murdering madman in order to escape. Hailed as a “stunning” (Little Red Umbrella), “funny” (TwitchFilm), and “visceral story that will leave you shaken and desperate for a shower” (Rue Morgue Magazine), Septic Man is an odyssey into the darkest depths of gross-out horror.
Septic Man was directed by Jesse Thomas Cook (Monster Brawl) and written by Tony Burgess (PontyPool). It co-stars Molly Dunsworth (Bunker 6, Hobo with a Shotgun) and Robert Maillet (The Mortal Instruments: City of Bones).
From director Joel Soisson (Pulse 2: Afterlife, Pulse 3, Children of the Corn: Genesis ) comes another horror offering, Darknet, which follows an American tourist in Bangkok whom encounters a mysterious group of web performers harboring a terrible secret.
IFC Midnight will be releasing August 22 in limited theaters day-and-date with VOD.
“A young American backpacker, Allie (Tammin Sursok), falls in with a mysterious group of ex-pats living in Bangkok who perform on a provocative interactive website called “Cam2Cam.” The seductive allure of Bangkok along with the strange sexual magnetism of the group’s leader, Marit, turn Allie’s world inside out. In a city where foreigners come to re-invent themselves, Allie learns, too late, that nothing is what it seems”
Ben Wiggins, Sarah Bonrepaux, and Jade Tailor star.
A couple months back we got our hands on some leaked images from the inside of Jurassic World's brochure and today a whole lot more of them have come our way, giving us a complete look at all the park has to offer.
This is a true treat for all you Jurassic Park fans out there, so be sure to pay close attention.
Check out the innards of the brochure below, courtesy of Twitter user @JurassicP2K15. In addition to attractions, the guide even lists off all the dinosaurs that inhabit the park, which gives us a good idea of what we can expect to see in the film!
Vincent D'Onofrio, Chris Pratt, Bryce Dallas Howard, Ty Simpkins, BD Wong, Andy Buckley, Idris Elba, Jake Johnson, Omar Sy, and Nick Robinson star.
Colin Trevorrow (Safety Not Guaranteed) penned the script with Derek Connolly and directs. Steven Spielberg, Frank Marshall, and Pat Crowley produce Jurassic World. In theaters June 12, 2015, this is a new sci-fi terror adventure set 22 years after the horrific events of the original Jurassic Park.
More as it comes.